So I recently had to PuG Arah Story on an alt. It has been almost a full year since I last completed it and I figured I’d add to this post with the thoughts from it.
I think most can agree the conclusion leaves much to be desired. Gameplay wise it’s very strangely punctuated. You switch vehicles a few times and there are very long sections of inactivity interrupted by a brief second or two of combat (and another few minutes of nothing). I found this to be the worst aspect of the story mode (the last time around).
The dungeon story feels very drawn out by the airship segments with 2-3 risen attacking every few minutes and boring Teq-esque dragon fights. An overhaul to this portion would do wonders to make this dungeon more exciting and feel like the epic defense of the most powerful Pact weapon against an Elder Dragon.
As for Zhaitan? Doing the Arah story again after having played the Marionette event, I think a Marionette style phase 1 would be great for Zhaitan. Before the pact laser blows him in half, Zhaitan should do passing runs on the airship leaving AoEs, and Red DMG trails that characters need to avoid while fighting his spawning minions. His attacks should be very punishing and require players to stay on their feet while fighting the risen on the deck. After a set number of waves, and special champ fights onboard the ship, the laser should be charged and ready to fire.
Cue laser and phase 2! Now the players have successfully defended against Zhaitan’s minions long enough for the laser to get off a shot. It of course will miss him center-mass but hit his rear and tail. This should injure him enough to cripple the dragon but instead of having him fly around like a moron and cling to some building for dear life while getting pummeled by cannons, he should instead cling to the side of the airship.
Here he would of course attack and require players actively dodging while they damage his Left and Right arms clinging on to the side of the ship. After a certain amount of damage (Legendary Boss symbol and health pool so he can be hit with crit) he would roar, AoE some sort of DoT (poison maybe) and cue risen to spawn.
Next, Phase 3. He will then fly alongside the ship and players will need to continue dodging his AoE that he spews out while fighting his minions (he can no longer swipe of course or drag his tail across the deck because the laser has destroyed the tail and the players have destroyed the hands).
Between each wave (or during, if players are skilled enough) players will target Zhaitan’s wings and damage them with the dragon fighting weapons created during the personal story. This could include all of them, or they could be specific to the dungeon opener’s instance. This adds some impact to the player’s choices. After DPSing the wings down, they tear and the dragon is forced to land. The Flak cannons on the side get some shots off (manned by NPCs) and blow some more chunks off the dragon. He should now be torn up enough to crash onto the airship and hang on with his broken limbs and wings.
There is damage to the airship now and the cannons are no longer functional. This is ok though because….Phase 4, the final phase, is upon us. Zhaitan spawns a last set of mobs to prevent players from killing him. Similar to the allies at the end of DA:O, the NPCs the player has befriended or allied with throughout the story should pour from the ship to help keep the waves back as players charge across the deck towards Zhaitan’s head. NPCs from the different orders, races, etc… They all push back waves on either side while players move to Zhaitan’s head to finish the fight (with possibly some chatter about supporting the cause for the sake of story). Zhaitan’s head has some straightforward attacks (conical attack, bite, AoE DoT, etc…). This should be a fairly simple phase.
Once his health its 0, Zhaitan should turn into an “F” interactable with a “finish” prompt. Here DE tells you to finish this Elder Dragon and blah, blah, story, story
You hit F, and cue cutscene of slaying an elder dragon. He then tumbles into the abyss below as a confirmed kill. Of course pan out to show allies killing the last of the risen on board. Cue more story and dialogue, and…fin.