Power vs Crit?

Power vs Crit?

in Guild Wars 2 Discussion

Posted by: Aragorn Son of Arathorn.4015

Aragorn Son of Arathorn.4015

1) How is damage calculated from power? The wiki says that at level 80 all professions have 1000 base power, and adding 1000 more power would double your damage, but are there diminishing returns?

I ask about diminishing returns because:

2) When comparing the Superior Sigil of Bloodlust (power) and Superior Sigil of Cruelty (ferocity), it seems odd that bloodlust would out dps cruelty at max stacks (assuming high crit chance, I would agree that power should be better for non-crit builds). The 250 power would correlate to a 25% base damage increase (see wiki info above) that is then multiplied by your existing crit multiplier. On the other hand, the wiki states that at level 80, 15 points of ferocity corresponds to a 1% increased crit multiplier. So 250 ferocity would only result in a 16.667% increase in critical multiplier. Even if you assume 100% critical strike chance, how does it make sense that power would always out-scale ferocity?

3) Berserker is the current meta, giving power/precision/ferocity, but has anyone done calculations about max theoretical dps? (regarding gear, not classes) Could a certain threshold of precision/ferocity (Berserker/Assassins) out dps full Berserker?

Interested to hear thoughts on this

Power vs Crit?

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

Damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)
It’s a purely linear relation.

Power vs Crit?

in Guild Wars 2 Discussion

Posted by: Jerus.4350

Jerus.4350

Yes to the Assassin stuff. I believe Ele optimal is like either your staff or 2 armor pieces assassin, just as an example.

Also, Bloodlust is not a 25% gain to DPS, you’re right in saying base DPS but your gear and what not will give you more power, so it has the potential if you don’t use any power in gear. If you do you’re looking at something like 2100 iirc off the top of my head, meaning ~11% gain, and then if you factor in might you’re looking at another 625 so 2750 and food maybe another 100 so you’re at 8.7%. It doesn’t deminish it’s actual damage returns, but as a percentage it does drop down.

Then there are things like Reflects which ignore your power but do take your crit chance and modifier into account, which is why many mesmers run around with Assassin gear and/or Accuracy sigils to really ramp up that returned damage.

Some more factors to things than just the base level.

Power vs Crit?

in Guild Wars 2 Discussion

Posted by: chemiclord.3978

chemiclord.3978

Berzerker is deemed the META more because it’s a good baseline for nearly all classes to follow without requiring too much theorycrafting, rather than being the absolute best possible gear setup.

For nearly all classes, the absolute optimal loadout will mix things like Assassin’s and/or Valkyrie’s as your precision/crit start reaching diminishing returns (or even the surge in condition builds now making Sinister a viable alternative to Berzerker entirely for some classes)… but it requires a much more nuanced understanding and study of just what makes each individual class tick.

Power vs Crit?

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

First of all there is no dimishing returns for power, precision or ferocity. Critchance scales linearly with precision and critdamage scales linearly with ferocity. Since the damage is a product (not sum) of these values, you get a curve that has a highest point somewhere with the best dps. I just did the calculations for ele and came to the conclusion that Assassins is better than Bersi.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Power vs Crit?

in Guild Wars 2 Discussion

Posted by: symke.3105

symke.3105

How much base line crit % is deemed good? I have 60% basic crit chance and with fury that gets to 80%, which I think should be enough for critical damage to be a major part of my build. But, is it?

Power vs Crit?

in Guild Wars 2 Discussion

Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

First of all there is no dimishing returns for power, precision or ferocity. Critchance scales linearly with precision and critdamage scales linearly with ferocity. Since the damage is a product (not sum) of these values, you get a curve that has a highest point somewhere with the best dps. I just did the calculations for ele and came to the conclusion that Assassins is better than Bersi.

Where might a person see these calculations and your suggested layout?

Power vs Crit?

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

First of all there is no dimishing returns for power, precision or ferocity. Critchance scales linearly with precision and critdamage scales linearly with ferocity. Since the damage is a product (not sum) of these values, you get a curve that has a highest point somewhere with the best dps. I just did the calculations for ele and came to the conclusion that Assassins is better than Bersi.

Where might a person see these calculations and your suggested layout?

https://forum-en.gw2archive.eu/forum/professions/elementalist/Bersi-or-Assassin-Maths/first#post5442362

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Power vs Crit?

in Guild Wars 2 Discussion

Posted by: Xyonon.3987

Xyonon.3987

Because increasing your power by 250 from 1000 is +25% dmg, but with zerker you’ll have like 2500 power so it’s only 10%. Now if you are buffed correctly in a pt you’re about to have 3500 power where those 250 from bloodlust will give you 7%.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Power vs Crit?

in Guild Wars 2 Discussion

Posted by: Shen Slayer.3058

Shen Slayer.3058

Because increasing your power by 250 from 1000 is +25% dmg, but with zerker you’ll have like 2500 power so it’s only 10%. Now if you are buffed correctly in a pt you’re about to have 3500 power where those 250 from bloodlust will give you 7%.

I’m curious, so how much power and crit % should we put in for it to be optimal….what should be the cut-off point?