(edited by biCentral.9681)
Precursor Crafting *kittens*
“Salvage this weapon to receive its spirit, needed to craft the next tier of this legendary precursor.” It has nice blue writing on it. ( learn to read problem)?
Bi should have read, but there should also be warnings for this kind of thing through the UI. These components aren’t made to be used in the MF.
“Salvage this weapon to receive its spirit, needed to craft the next tier of this legendary precursor.” It has nice blue writing on it. ( learn to read problem)?
So do you read the description of every item you get? I know I dont anymore, i remember previewing it, but didnt see the description on the bottom.
Regardless, the crafting quest should not be able to screw up just because of some text on the bottom of an items description.
First things first:
@OP: what did customer service say in response to your support ticket? They are very good about helping people out in such situations.
“Salvage this weapon to receive its spirit, needed to craft the next tier of this legendary precursor.” It has nice blue writing on it. ( learn to read problem)?
So do you read the description of every item you get? I know I dont anymore,
Looks as if it might be a good time to start reading the description of every item you get that is related to a long and time-consuming collection. It’s not that much reading.
Regardless, the crafting quest should not be able to screw up just because of some text on the bottom of an items description.
I agree that collections “should not” easily screw up. However, in a game this large, there are always going to be issues, big & small. It’s also sensible that we, as players, pay attention and double-check steps before proceeding automatically through what we think is supposed to happen next.
(edited by Illconceived Was Na.9781)
“Salvage this weapon to receive its spirit, needed to craft the next tier of this legendary precursor.” It has nice blue writing on it. ( learn to read problem)?
So do you read the description of every item you get? I know I dont anymore, i remember previewing it, but didnt see the description on the bottom.
Regardless, the crafting quest should not be able to screw up just because of some text on the bottom of an items description.
If people don’t bother to read the description, what makes you think they will read any warnings?
“Salvage this weapon to receive its spirit, needed to craft the next tier of this legendary precursor.” It has nice blue writing on it. ( learn to read problem)?
So do you read the description of every item you get? I know I dont anymore, i remember previewing it, but didnt see the description on the bottom.
Regardless, the crafting quest should not be able to screw up just because of some text on the bottom of an items description.
If people don’t bother to read the description, what makes you think they will read any warnings?
Descriptions are passive, warnings are active and can’t be ignored without player input. The goal should be an amount of warning that properly informs players without being a nuisance.
“Salvage this weapon to receive its spirit, needed to craft the next tier of this legendary precursor.” It has nice blue writing on it. ( learn to read problem)?
So do you read the description of every item you get? I know I dont anymore, i remember previewing it, but didnt see the description on the bottom.
Regardless, the crafting quest should not be able to screw up just because of some text on the bottom of an items description.
If people don’t bother to read the description, what makes you think they will read any warnings?
Descriptions are passive, warnings are active and can’t be ignored without player input. The goal should be an amount of warning that properly informs players without being a nuisance.
Or people can just pay more attention.
Or people can just pay more attention.
I mentioned this in my first post. Bi is not without fault, but it wouldn’t hurt to have these safeties in place. Surely if you were tired, for example, and accidentally clicked a precursor into the MF, you would want something to help stop you. I would. It’s not always just a case of poor attention skills though, admittedly, most of the time it is.
The best idea is just to lock these kind of items from mystic forge and destroy function.
salvage these items would be the only thing you can do.
EDIT: I think you get bad support. Support actually can try to get back your item but it’s just a one-time backup.
(edited by Khyan.7039)
Or people can just pay more attention.
I mentioned this in my first post. Bi is not without fault, but it wouldn’t hurt to have these safeties in place. Surely if you were tired, for example, and accidentally clicked a precursor into the MF, you would want something to help stop you. I would. It’s not always just a case of poor attention skills though, admittedly, most of the time it is.
I guess if it doesn’t take much time to implement as well as doesn’t create new problems.
The best idea is just to lock these kind of items from mystic forge and destroy function.
salvage these items would be the only thing you can do.
EDIT: I think you get bad support. Support actually can try to get back your item but it’s just a one-time backup.
In this case, since it’s just one item, they could just get him a new one and not have to worry about account restoration.
The best idea is just to lock these kind of items from mystic forge and destroy function.
salvage these items would be the only thing you can do.
EDIT: I think you get bad support. Support actually can try to get back your item but it’s just a one-time backup.
In this case, since it’s just one item, they could just get him a new one and not have to worry about account restoration.
I mean, he can do it just once.
So now we are gonna get a prompt every time we use the mystic toilet, aren’t we? Asking if we are sure we want to destroy these four items?
Should the 99.999% of players who are careful with such a valuable item have to click through a warning when we forge because of the 0.001% who make silly mistakes?
Salvaging rares and exotics already drives me nuts!
This is pure nanny-state stuff.
There’s a better solution. The lower-tier precursors can be marked as unforgeable to make them a little more idiot-proof. I added this to Matt’s buglist.
Well before you make the next mistake … the spirit thing you salvage from it can also be sold.
Should the 99.999% of players who are careful with such a valuable item have to click through a warning when we forge because of the 0.001% who make silly mistakes?
Salvaging rares and exotics already drives me nuts!
This is pure nanny-state stuff.
Like that stupid confirmation when trying to buy obsidian shards …
I feel your pain. The current system can be quite tedious. I’ve made a mistake as well the other night when I was tired for tier 4 Nevermore and threw out some trophy items that I needed to keep, when in the previous tiers you could just throw them all out, to find it’s bugged and you can’t buy them all from the vender.
This kind of thing is going to happen and I’m not sure there is an easy solution. But in your case definitely making it so it can’t be put in the forge would help.
“Salvage this weapon to receive its spirit, needed to craft the next tier of this legendary precursor.” It has nice blue writing on it. ( learn to read problem)?
So do you read the description of every item you get? I know I dont anymore, i remember previewing it, but didnt see the description on the bottom.
Regardless, the crafting quest should not be able to screw up just because of some text on the bottom of an items description.
biCentral: I am sorry for your loss, but like I used to tell my players back in the old D&D days…
“You can’t just read the cool stuff.”
I think it fair to say they do put a warning directly on the item, however, it seems you unfortunately chose not to read said warning.
I think this falls into the same category as the people who throw a Precursor into the forge then complain they did not know it was a Pre, but it also says so right on the bottom.
Here is my rule of thumb when I use the MF.
- Read every item before I move it to the forge.
- Read it again once it is in the forge.
- Look at the icons one more time before I hit the forge button.
- Ask myself ‘Am I sure?’
- If the answer is yes, I hit the forge button.
Is that a ridiculous amount of validation before I forge each item? Absolutely, but 1) I have never forged anything by accident and 2) If I do in the future, its my own fault.
Thank you to Customer Support who has decided to refund me the item after all. Also a big Thank You to those who showed their support over this issue.
One thing i keep wondering, about salvaging these precursor experiments: does the rarity of salvage kit matter? I assume not, but i would not wanna use a crude salvage kit then to learn it was much smarter to use rare/black lion salvage kit.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
One thing i keep wondering, about salvaging these precursor experiments: does the rarity of salvage kit matter? I assume not, but i would not wanna use a crude salvage kit then to learn it was much smarter to use rare/black lion salvage kit.
Glad to hear all’s well that ends well.