Priority system

Priority system

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Posted by: ImpossibleTim.5178

ImpossibleTim.5178

A lot of people are complaining about guesting currently. And, to be honest; I understand why. With the new tequatl updates, it’s really hard to get in your own main server when you’re with an organized group. A solution to thism problem would be a priority system. It will work as such:
When a home server area is full, and overflows are created. People who are from said home server should have priority over guesters. So a homeserver person should always be able to get in an area if there are guesters in the main, said guesters would be knocked back to an overflow.
Personally, I think this would be fair enough. Anyone has something to add, or discuss. Please let me know!

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Posted by: lordkrall.7241

lordkrall.7241

I wouldn’t say that is fair at all.
Why should someone suddenly be kicked out of a map just because someone else turned up?

If you are doing organized attempts you should be at the map quite some time before the event starts anyway, and if not you can always use the "Join in " command with a party.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
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Posted by: MrRuin.9740

MrRuin.9740

I wouldn’t say that is fair at all.
Why should someone suddenly be kicked out of a map just because someone else turned up?

Flip side is, why should someone who is trying to do things on their own home server not be able to and miss out because guests are filling up the maps?

Priority system

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Posted by: ImpossibleTim.5178

ImpossibleTim.5178

I wouldn’t say that is fair at all.
Why should someone suddenly be kicked out of a map just because someone else turned up?

If you are doing organized attempts you should be at the map quite some time before the event starts anyway, and if not you can always use the "Join in " command with a party.

It may be harsh, but I think it’s fair because some people can’t play on their own server because there’s someone from another server guesting on theirs. Another option may be to have someone from the home server move in front of guesters if queing for a spot on the main server.

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Posted by: lordkrall.7241

lordkrall.7241

Flip side is, why should someone who is trying to do things on their own home server not be able to and miss out because guests are filling up the maps?

Why should people be able to wait until the event starts and then kick out people playing with their friends because they happen to play on different servers?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: PistolWhip.2697

PistolWhip.2697

I wouldn’t say that is fair at all.
Why should someone suddenly be kicked out of a map just because someone else turned up?

If you are doing organized attempts you should be at the map quite some time before the event starts anyway, and if not you can always use the "Join in " command with a party.

Not if the server is full. Wont allow you to join through party either.

I fully support this system. If the people in question want to take part in the server so bad, let them transfer like every other person does. I don’t expect to be treated as priority as your server so you shouldn’t be treated as such in mine.

Then again, I’ve been in TC for almost a year now so my views are probably bitter and biased as TC is often guested to for events, meaning a lot of TC players themselves miss out on the instance due to guesting.

Priority system sounds great, I fully support it personally.

Edit: Maybe the problem of being with friends from another server could be resolved by people in parties not being kicked? I.E. if a friend of mine from lets say Crystal Desert is guesting for an event with me, while partied with someone from the home server, me, they cannot be kicked by priority system. Might work?

MORE BEARDS OR RIOT

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Posted by: Healix.5819

Healix.5819

Why stop there. Why not forcibly remove everyone in the zone that is just casually playing and not at the event. Then start removing everyone that isn’t 80 and then people without exotics and then people without ascended and so on.

… forcibly kicking someone, completely ignoring the fact that they bothered to show up first, while they are probably right in the middle of something is not the answer. Besides, there are more people trying to get in then there are spots. Even if guesting was disabled, you’d still have overflows throughout prime time.

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Posted by: MrRuin.9740

MrRuin.9740

Why should people be able to wait until the event starts and then kick out people playing with their friends because they happen to play on different servers?

Because you shouldn’t have to go to the map and sit and wait doing nothing for god knows how long before the event to ensure a spot on your own server. People do like to actually play other aspects of the game before an event.

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Posted by: PistolWhip.2697

PistolWhip.2697

Would also encourage people to visit lower pop servers I think. Since you wouldnt guest to the highest population priority servers looking for easy blob zerg loot. This would be great, it could lead to even the lower pop servers seeing life more often during meta events.

Maps aren’t generally full, its only during a meta event there, so a random pver in a random map wouldn’t really be afflicted, but I must ask why they wouldn’t just be exploring in their own server’s zone?

MORE BEARDS OR RIOT

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Posted by: lordkrall.7241

lordkrall.7241

It may be harsh, but I think it’s fair because some people can’t play on their own server because there’s someone from another server guesting on theirs. Another option may be to have someone from the home server move in front of guesters if queing for a spot on the main server.

Why?
If you didn’t wait until the last minute you most likely would be able to join in on your server. If not, use the system I mentioned earlier (joining a party on the home-server and then “Join in #map#”).

Guests are most likely seen as identical entities as natives in the queue system, so basing queue on nativity is most likely not possible.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: ImpossibleTim.5178

ImpossibleTim.5178

It may be harsh, but I think it’s fair because some people can’t play on their own server because there’s someone from another server guesting on theirs. Another option may be to have someone from the home server move in front of guesters if queing for a spot on the main server.

Why?
If you didn’t wait until the last minute you most likely would be able to join in on your server. If not, use the system I mentioned earlier (joining a party on the home-server and then “Join in #map#”).

Guests are most likely seen as identical entities as natives in the queue system, so basing queue on nativity is most likely not possible.

The system you mentioned, joining a party to taxi in your home servers, doesn’t work if the map’s limit is reached. I think it would be possible to change the queue system, but I’m not a dev so I wouldn’t know.