Proof how disconnected Anet is with players

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Posted by: Starfall.6425

Starfall.6425

Was just reading the patchnotes and instantly had to confirm IGM.. and my thoughts “Why?”

With HoT came the item proof of heroics that was a small consolidation für WvW-players to be able to play the new elite specs without going for map-completion in the new maps.

It was a content of the chests of the mists, which was account-bound but not stackable.

After you finished skilling your main it was best to have the proof of heroics on your other chars. There was only one way to get that (and one buggy way): You keep all chests closed and give them to your toon, but because they were not stackable they completely filled bank and inventary space.

So people asked Anet to make them stackable (which would only be logic anyway) so they can transfer stacked chests to other toons.

Now a Anet “granted our wish” and made them stackable.. but wait… now we make them souldbound. Beside that we also fix the one bug that allowed us to skill other toons with the souldbound proof of heroics.

With things like this I just have to shake my head and ask “Why?”

Why “fix” something we wanted into something that makes our life harder while we still wait for our “PvE farmed buggy WvW-Auras” that did not even get a mention in the patchnotes?

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Posted by: Dyvor Kurozu.4893

Dyvor Kurozu.4893

I could imagine them replying something like that they will fix the aura issue in the bigger patch that comes around 15th December, but this definitely did look like Anet’s way of saying that WvW players must drag all of their toons separately to WvW to grind out those heroics if they don’t want to do PvE.

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Posted by: Starfall.6425

Starfall.6425

I still don’t see the benefit or the need to make the chests AND the proof of heroics souldbound… why? What does it matter with which char I buy siege, because that is the only thing they are good for.. except skilling toons.. and that is now gone.

So is Anet basically saying that we should drag underskilled (because they made all elite specs more OP than core builds) into WvW because… anything..?

It absolutely makes no sense and that makes me equally sad as the missing balance in the balance-patch.

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Posted by: Gator.5729

Gator.5729

Don’t take this the wrong way, I hardly ever play WvW, just trying to understand.

Before the 12/1 patch you got “Proof of Heroics” which was account bound and allowed you to trade them for hero points to be used for unlocking the new specializations (Druid, Chrono, DH and such). Which effectively meant you could gain them on one character and use them on your other characters.

After the 12/1 patch they are soul bound and now that means you have to actually play the other characters to unlock them.

In reality it seems like it should have been that way from the beginning. In PvE you have to play each character to get hero points.

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Posted by: Zaoda.1653

Zaoda.1653

There was no reason for Anet to do this for WvW, other than make it more of a nightmare for WvW’ers. It’s just another slap in the face for us.

Also, with no fix on the HoT legendary collections that I would have assumed would be fixed today, I guess that means another whole week of waiting and hoping they’re doing something about it. Where is Anet? It feels like they’re on holiday.

And for those saying it should have been like this, no it shouldn’t. This is like telling players to earn their tomes of knowledge on that new alt of yours, or else it cannot be used on them. If Anet wanted to really annoy everyone, they would have done this for PvP too, but they won’t because PvP is clearly more popular to them than PvE or WvW (just look at the amount of updates they get in comparison).

Forever a supporter of more male skimpy armor

(edited by Zaoda.1653)

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Posted by: Starfall.6425

Starfall.6425

@Gator: No the chests were accountbound, the proofs were always souldbound. Because of that it was needed to transfer the chests to the characters where you needed them, because they were not stackable it used lots of space.. THAT IS why people wanted to stack them. Now we can stack them but there is no need to anymore.

Just heared that auras seem to work…

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Posted by: Xbon.9086

Xbon.9086

Was just reading the patchnotes and instantly had to confirm IGM.. and my thoughts “Why?”

With HoT came the item proof of heroics that was a small consolidation für WvW-players to be able to play the new elite specs without going for map-completion in the new maps.

It was a content of the chests of the mists, which was account-bound but not stackable.

After you finished skilling your main it was best to have the proof of heroics on your other chars. There was only one way to get that (and one buggy way): You keep all chests closed and give them to your toon, but because they were not stackable they completely filled bank and inventary space.

So people asked Anet to make them stackable (which would only be logic anyway) so they can transfer stacked chests to other toons.

Now a Anet “granted our wish” and made them stackable.. but wait… now we make them souldbound. Beside that we also fix the one bug that allowed us to skill other toons with the souldbound proof of heroics.

With things like this I just have to shake my head and ask “Why?”

Why “fix” something we wanted into something that makes our life harder while we still wait for our “PvE farmed buggy WvW-Auras” that did not even get a mention in the patchnotes?

earn them on the character you want… nobody’s forcing you to grind your main to get stuff for other chars, I find that boring personally, play all my chars individually, no sharing of anything.

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Posted by: Gator.5729

Gator.5729

@Gator: No the chests were accountbound, the proofs were always souldbound. Because of that it was needed to transfer the chests to the characters where you needed them, because they were not stackable it used lots of space.. THAT IS why people wanted to stack them. Now we can stack them but there is no need to anymore.

Just heared that auras seem to work…

Right, the chests were account bound and you got the proofs out of them. So you could move the chest to another character then open it. Then the proofs would be soul bound to the new character that just opened it.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

So WvW acquisition of hero points works the same as PvE now. That’s a problem?

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Posted by: Late For Tea.1846

Late For Tea.1846

Work around: Stuff the Proofs of Heroics in your bank. Even though they are soulbound, they will still show up as currency when interacting with the vendor on another character.

Edit: nvm I was informed this is fixed as well.

(edited by Late For Tea.1846)

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Posted by: Starfall.6425

Starfall.6425

earn them on the character you want… nobody’s forcing you to grind your main to get stuff for other chars, I find that boring personally, play all my chars individually, no sharing of anything.

Right, the chests were account bound and you got the proofs out of them. So you could move the chest to another character then open it. Then the proofs would be soul bound to the new character that just opened it.

Those chests and the proofs of heroics are our compensation for the missing loot and gold and all the progress for achievements/collections/.. we are missing in WvW. It was our way to easily get the elite specs because it is a PvP-mode… sPvP gives them to you for free, so please don’t use the comparison between WvW and PvE as an argument here ^^

And yeah “just level them on the char you like”… actually not all chars have to gear and the traits (because they don’t have them jet) to compete in WvW. It is like joining underleveled and that is frowned upon.

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Posted by: Starfall.6425

Starfall.6425

Work around: Stuff the Proofs of Heroics in your bank. Even though they are soulbound, they will still show up as currency when interacting with the vendor on another character.

Enjoy it while it lasts, cause certainly its gonna be “fixed out” now.

No they fixed that… that is also in the patchnotes if you read carefully. I have currently (only) 120 proof of heroics in my bank bound to my main.

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Posted by: Thuggernaut.1250

Thuggernaut.1250

This is just a total slap in the face for WvW players… and not surprising, after the massive dump ANet took on us with HoT.

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Posted by: Late For Tea.1846

Late For Tea.1846

No they fixed that… that is also in the patchnotes if you read carefully. I have currently (only) 120 proof of heroics in my bank bound to my main.

Well that sucks. Altho I can’t seem to find it in the patch notes, thanks for letting me know

Nvm found it in the patch notes. Thought it would be listed under WvW, but was grouped up with other items.

(edited by Late For Tea.1846)

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Posted by: Starfall.6425

Starfall.6425

“Fixxed a bug that let characters buy stuff with currency bound to another character” or something like that it said. I actually had to laugh when I read it because I’m quite sure the proof of heroics were the only item where that applied.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

This is an example of ANet disagreeing with players about how best to balance leveling up characters across game mode. There’s no question that WvW rewards in general need an overhaul and again, just because ANet doesn’t do them the way some vocal players ask doesn’t mean “ANet is out of touch.”

In this particular case, for reasons ANet has yet to explain, they decided that ‘proofs’ should be soulbound — I confess that I don’t agree with my best guess as to their thinking, but that doesn’t mean they are wrong. They might think that each character is responsible for their own leveling and it’s not reasonable to expect that you can get map completion credit for Character B by playing Character A exclusively.

tl;dr ANet will sometimes reasonably disagree with players about what needs fixing or how; that alone doesn’t make them “out of touch.”

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Turamarth.3248

Turamarth.3248

Here is the dev post for this change.

The chest, containing Proofs, being account bound is a bug. Earning specializations (skills and traits) is intended to be character progression. Ex: If you want to fully train up your warrior, you actually need to play your warrior for some amount of time. I say some amount of time since Tomes of Knowledge have allowed players to bypass a lot of existing character progression.

https://forum-en.gw2archive.eu/forum/game/wuv/Notarized-Scroll-Frustration/first#post5679528

Brandar – Kodash [DE]
[SPQR]

(edited by Turamarth.3248)

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Posted by: PopeUrban.2578

PopeUrban.2578

This is an attempt to repopulate WvW, and the most backward way to go about it.

In stead of giving people an incentive to play, they’re creating a punishment for playing established characters.

This is the exact opposite of the logic behind masteries.

I’ve said it before and I’ll say it again:

WvW rewards are and have always been severely out of touch with the basic expenditures required to play wvw. Your game mode can not sustain a population if it actively requires players to switch to PvE in order to play it proplerly.

The entire design of wvw rewards is fundamentally broken, and has been since launch. Every update has gone in the opposite direction of rewarding people for actually playing the game mode as intended, and has prioritized unrelated activities, creating a culture and system of pure metagaming while avoiding the very goal structure wvw was created for.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
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Posted by: Ayrilana.1396

Ayrilana.1396

Maybe they’re soulbound for the same reason I can’t go on my guardian and earn hero points for my Mesmer in HoT maps.

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

re: Maybe they’re soulbound for the same reason I can’t go on my guardian and earn hero points for my Mesmer in HoT maps. – That is a good point, and seems fair in certain ways. But I don’t know enough about PvP or WvW to tell you for sure.
The thing that really bugs me is, Anet is making yet another “currency” that will at some point not be needed. And though it is a “currency”, it is not in the wallet, so it will start to stack up in the characters inventory and need to be destroyed(wasted) eventually. Writs of experience and essence of luck are also in this category. I think it’s bad design to make currencies like this that will eventually need to be wasted. Especially since you can’t reasonably avoid earning them.
My point is, Anet should make these currencies useful for something else once they’re not needed, make them transferable, or award something else when they are no longer a useful/appropriate reward.

(edited by Elden Arnaas.4870)

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Posted by: Baratta.1083

Baratta.1083

100 percent finished with this game. Anet lost 4 players from my household today. Three years of fun and sorrow excitement and let downs this and the WvW destruction is the end for us.

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Posted by: Riku.4821

Riku.4821

I hadn’t touched WvW for a bit. But the way I see it, they are now how it was suppose to be.
They let you get your elite spec, they are soul bound, same as PvE. Play and gear the character you want to play. Why have an alt if you don’t play it.

Guild Leader of Lunar Tree[LT].
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Posted by: Ring.6928

Ring.6928

Because PVE is hard. #WhineWars2

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Posted by: Notsoperky.2348

Notsoperky.2348

I hadn’t touched WvW for a bit. But the way I see it, they are now how it was suppose to be.
They let you get your elite spec, they are soul bound, same as PvE. Play and gear the character you want to play. Why have an alt if you don’t play it.

Clearly you don’t play wvw. Or if you did, you would know that bringing in a half specced waste of space isn’t ideal for your server- basically you are asking the server to carry you.

This isn’t pve, where it doesn’t matter – in wvw you will be rally bait.

No one wants you anywhere near the battles if you’re not geared properly and don’t have the right class and build- not to mention you might main say guardian in wvw 95% of the time but want to work on, say, a thief.

What are you supposed to do? log out every time you get near a wvw rank up, log on thief, get the rank up, relog on guard?

How about if everyone wants to get elite spec on their rangers – gonna be real interesting when 30 rangers from your side run in to a properly constituted opposition, isn’kitten

When they soulbound everything you get from pvp, and remove tomes of knowledge from all pvp players, including all those on any toons they have, then the playing field will be level.

Wvw is not pve. Forcing players to choose a main, then watch as a pile of useless chests pile up isn’t going to make Anet any friends.

Maybe if they did the same to all pvp rewards there would be a big enough outcry (that they would notice) to get this utterly stupid idea reversed.

For the first time in ages, I really don’t feel like logging in at all.

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Posted by: alicatrawz.9567

alicatrawz.9567

Also, they make changes to classes without actually telling anyone.

I’m done, its stupid and really making others quit.

gravity is my arch-nemesis.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Clearly you don’t play wvw. Or if you did, you would know that bringing in a half specced waste of space isn’t ideal for your server- basically you are asking the server to carry you.

This isn’t pve, where it doesn’t matter – in wvw you will be rally bait.

No one wants you anywhere near the battles if you’re not geared properly and don’t have the right class and build- not to mention you might main say guardian in wvw 95% of the time but want to work on, say, a thief.

What? Why would you go in half specced? There’s absolutely no need for that regardless of whether or not these kitten things are soulbound.

Nothing, and I mean nothing about this patch changes anything about how you bring a fully specced and equiped character into WvW.

The only thing you can’t get anymore is the elite specialization, and that’s the whole point.

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Posted by: Dashingsteel.3410

Dashingsteel.3410

This wouldn’t even be an issue if Anet wouldn’t have made elite specs so overpriced. I know they reduced the number of hero points for them but it wasn’t enough. I don’t want to hear the character progression arguments as “elites” are no better than the regular professions. If they are then Anet has a buy to win issue. The elite traitline should cost no more than any other trait line. There should also not be a huge skill wheel. Traits and utilities should have separate wheel.

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Posted by: papry.8096

papry.8096

Because PVE is hard. #WhineWars2

Sorry this is bad, just bad.

I have the 9 class with full spe/stuff/ almost exploration, etc…..

I NEVER plays these character in WvW because of gear swapping/build/etc…..
Instead I make an alt that own a WvW gear & I only play these in WvW.

That’s my choice & until now; it’s was perfectly fine but not anymore.

I have 4 soon 5 of these toons; But Anet decided to screw me over with how I up these character because “I need to learn AGAIN how to play them”.

This is just bullkitten.

(edited by papry.8096)

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Posted by: Astralporing.1957

Astralporing.1957

Maybe they’re soulbound for the same reason I can’t go on my guardian and earn hero points for my Mesmer in HoT maps.

You might have been on to something if not for a simple fact – the proofs of heroic are rewards from an accountwide, not characterwide progression system. They end up soulbound now not to the characters that have earned them, but on characters that happened to be logged in at the moment the wxp bar completed (which doesn’t need to be the same as the one that filled 95% of the bar).

They let you get your elite spec, they are soul bound, same as PvE. Play and gear the character you want to play. Why have an alt if you don’t play it.

Because by playing a character that doesn’t have traitlines/skills unlocked in WvW is undermining not only you personally, but your whole server. So yeah, that’s a good question – if you can’t really play it, why even have an alt?

Actions, not words.
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Posted by: Notsoperky.2348

Notsoperky.2348

Even this wouldn’t be quite so bad if wvw earned exp actually progressed you towards something (looks at mastery lines, or pvp reward tracks)..

Seeing 15 of them popping up on the wrong character tonight knowing I could make use of them elsewhere was enough. Logged out.

Someone above didn’t get my point. You can play pvp and get piles of tomes of knowledge, roll a new toon, instant level 80, 300 hp, as tomes of knowledge are transferable- you didn’t earn them on that toon. By your logic, that shouldn’t be possible, and tomes of knowledge shouldn’t exist (or should be soulbound…). In pvp you also get stacks of mats that are transferable, etc- on a character that was instantly 80 and doesn’t need any armor or weapons anyway.

Many people main one toon and then have alts, but mostly play wvw. It’s not great to force them onto a toon that the guild doesn’t want in the raid on the basis that they have to now play it as that’s the toon that needs to work on it’s elite spec (but doesn’t have it, hence kitten compared to a finished toon).

Taking away people’s choices isn’t doing wvw any favours.

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Posted by: eithinan.9841

eithinan.9841

So to sum this thread up Anet decided to take a recently nerfed account wide progression system that is completely pointless after a little over 1k ranks and decided to tie the “rewards” to individual characters? #slowclap…

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Posted by: Kaiser.2359

Kaiser.2359

Clearly you don’t play wvw. Or if you did, you would know that bringing in a half specced waste of space isn’t ideal for your server- basically you are asking the server to carry you.

This isn’t pve, where it doesn’t matter – in wvw you will be rally bait.

No one wants you anywhere near the battles if you’re not geared properly and don’t have the right class and build- not to mention you might main say guardian in wvw 95% of the time but want to work on, say, a thief.

What? Why would you go in half specced? There’s absolutely no need for that regardless of whether or not these kitten things are soulbound.

Nothing, and I mean nothing about this patch changes anything about how you bring a fully specced and equiped character into WvW.

The only thing you can’t get anymore is the elite specialization, and that’s the whole point.

You can´t go specced and geared with a fresh character, you do realise this right? WvW doesn´t work like sPvP where you have all skills unlocked and neutralized gear. Not only this but the WvW level works account wide it doesn´t reset back to level 1 when you´re back with a fresh character.. so that means more grinding and it means the more levels you got the more likely you´re a target because of your rank level and because you´re wearing nothing that can stand a hit.

A fresh character in WvW is like going to raids and asking to be carried with a 0 gear character, adding that it would also be a uplevel character if this was allowed.

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Posted by: Labjax.2465

Labjax.2465

Here is the dev post for this change.

The chest, containing Proofs, being account bound is a bug. Earning specializations (skills and traits) is intended to be character progression. Ex: If you want to fully train up your warrior, you actually need to play your warrior for some amount of time. I say some amount of time since Tomes of Knowledge have allowed players to bypass a lot of existing character progression.

https://forum-en.gw2archive.eu/forum/game/wuv/Notarized-Scroll-Frustration/first#post5679528

Ya know… sometimes… it’s more important to take into account how players are going to use a feature than it is to stick to your guns on a self-imposed design rule.

I think there are a lot of people who are frustrated with the new specializations being a character bound slog to begin with. This doesn’t help, with that.

I’m just glad I got mine done, so I don’t have to worry about crap like this. And btw Anet, I used the soulbound bug a couple times to get character progression on a character who hadn’t earned the heroics. Somehow, I still understand how to play both characters. Must be something to do with the part where I leveled them to 80 and played them a bunch in end-game – yes, even the ones I used a sizable number of Tomes on.

I’m not sure where in your theoretical model a player is going to level up a character completely with Tomes, get their elite spec without playing the character, and then have that somehow hurt your game. The option to do all of the character progression still exists, even in this hypothetical. What harm does it do for people to be able to avoid it until end-game?

Most who do this sort of thing are going to be people leveling up alts for the nth time. People who are already familiar with the classes and the game in the first place. A new player is not going to materialize 80 Tomes and an alt to get Proofs, to avoid playing their new character.

This is one of those things that makes sense on paper, but looks very odd when put into practice.

Or words to that effect.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Wait.

There are people playing WvW? But most posts on the forums.say WvW is dead. Surly this would have been a good way to get people to.play WvW………..

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Posted by: Ayrilana.1396

Ayrilana.1396

Maybe they’re soulbound for the same reason I can’t go on my guardian and earn hero points for my Mesmer in HoT maps.

You might have been on to something if not for a simple fact – the proofs of heroic are rewards from an accountwide, not characterwide progression system. They end up soulbound now not to the characters that have earned them, but on characters that happened to be logged in at the moment the wxp bar completed (which doesn’t need to be the same as the one that filled 95% of the bar).

They let you get your elite spec, they are soul bound, same as PvE. Play and gear the character you want to play. Why have an alt if you don’t play it.

Because by playing a character that doesn’t have traitlines/skills unlocked in WvW is undermining not only you personally, but your whole server. So yeah, that’s a good question – if you can’t really play it, why even have an alt?

And? How’s that different from hero points being awarded to the character logged on at the time? Whether or not the underlying is account wide or character bound doesn’t really matter. In both systems, the point at which a hero point is earned is based on the character logged in.

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Posted by: James Rustler.7860

James Rustler.7860

They should be phasing out the entire notion of “soulbound” items. It’s a stupid restriction in general, but this change in particular is beyond ridiculous. Whoever made this decision should be slapped in the face—hard—and it should be livestreamed.

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Posted by: Ring.6928

Ring.6928

Because PVE is hard. #WhineWars2

That’s my choice

Let’s blame a net for our decisions.

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Posted by: morrolan.9608

morrolan.9608

Maybe they’re soulbound for the same reason I can’t go on my guardian and earn hero points for my Mesmer in HoT maps.

Thats a character earning character based rewards for doing specific character based activities. The WvW system is an account based progression system which does not now give account bound rewards but soul bound rewards. There is a contradiction there.

When anet changed the WvW progression system to being account bound they said at the time that they agreed with players that WvW is more of an account based progression activity and should earn account bound rewards as a result. They have now gone back on that.

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Posted by: Starfall.6425

Starfall.6425

So to sum this thread up Anet decided to take a recently nerfed account wide progression system that is completely pointless after a little over 1k ranks and decided to tie the “rewards” to individual characters? #slowclap…

This.

So much about those rewards, the account-ranks and also the honor badges is completely useless to players that spent more than 5min in WvW.
With HoT there came ONE… ONE thing that was nice and usefull to players that spent hours of hours in WvW and that was the ability to fully skill a new character with your earned (but otherwise useless) rewards.

Now this is gone… and PvE-players come here and say “rightfully so, now it is like in PvE”. Yeah.. great.. and were is my loot, my collection items, my gold and the stuff I have in PvE? I think WvW should get as much…

Well.. nevermind. This was just the point that made me complain on the forums and another thing that disappointed me since HoT (like so many other things that were promised). The only real good thing were raids and they cater only to a minority.

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Posted by: DeadDragon.5837

DeadDragon.5837

Seems like a good thing to me. Maybe they’ll take the time to fix the reward structure of WvW.

Pointless to play on 80’s, all that XP wasted, besides heroics for alts. I’m not too keen on bringing in sub par under-geared characters either.

Fewer people playing WvW the better, the more likely something will be done to fix it.

I have been ignoring WvW despite a desire to play that over structured PvP ever since I came back to the game, now you can ignore it with me!

Sorry for your loss though.

(edited by DeadDragon.5837)

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Posted by: Starfall.6425

Starfall.6425

Seems like a good thing to me. Maybe they’ll take the time to fix the reward structure of WvW.

Pointless to play on 80’s, all that XP wasted, besides heroics for alts. I’m not too keen on bringing in sub par underleveled characters either.

Fewer people playing WvW the better, the more likely something will be done to fix it.

I have been ignoring WvW despite a desire to play that over structured PvP ever since I came back to the game, now you can ignore it with me!

Sorry for your loss though.

Ah I’m fine. Since I came back to the game WvW is my least favorite gametype and that although I’m in a WvW-guild and did it 90% of the time when GW2 started.
This particular thing just earned itself a thread because there is tons of stuff that desperately needs fixing and the only thing they fix (besides waypoints with a lot of people will also ‘enjoy’) is the one thing people wanted to stay buggy.

[DP] – Diamond Pirates
[AM] – Abaddon’s Mouth

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Posted by: Nike.2631

Nike.2631

With things like this I just have to shake my head and ask “Why?”

Why? WHY? Because you KNOW that proof of heroics were never meant to be transferable the same way you can’t shuffle hero points from character to character. They missed a step and a minor exploit grew out of it and when people complained they were inconvenienced while exploiting a loophole they brought attention to it and lo and behold Anet FIXED IT.

But you knew that. You just wanted to add a dramatic sigh to your wishing you could go back to exploiting it.

You want an elite spec? Play. The. Character.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Labjax.2465

Labjax.2465

With things like this I just have to shake my head and ask “Why?”

Why? WHY? Because you KNOW that proof of heroics were never meant to be transferable the same way you can’t shuffle hero points from character to character. They missed a step and a minor exploit grew out of it and when people complained they were inconvenienced while exploiting a loophole they brought attention to it and lo and behold Anet FIXED IT.

But you knew that. You just wanted to add a dramatic sigh to your wishing you could go back to exploiting it.

You want an elite spec? Play. The. Character.

It doesn’t matter what they were intended to be. A lot of people never agreed with that intention in the first place. Of course they’re going to complain and ask why.

Or words to that effect.

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Posted by: Azure Prower.8701

Azure Prower.8701

I guess it’s time for me to take a break from Guild Wars 2 again. Don’t know if it’ll be permanent this time.

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Posted by: Jana.6831

Jana.6831

You want an elite spec? Play. The. Character.

Wvw is a competitive mode – there’s few players who can play all their characters well enough to sustain in a competitive mode (I’m one of them) = it is very likely that someone will only play one or two characters in wvw because they are the ones they know best. There’s 13 or 15 hero points in wvw, there’s no loot, no xp for masteries, no nothing. So we’re basically forced out of wvw.
My characters will have 100% vanilla map completion and I’m pretty sure that will be it as I’m not feeling like doing all the new jumping puzzle maps 13 times.

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Posted by: Nike.2631

Nike.2631

It doesn’t matter what they were intended to be.

You think? Because the fact they changed it says otherwise.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Nike.2631

Nike.2631

You want an elite spec? Play. The. Character.

Wvw is a competitive mode – there’s few players who can play all their characters well enough to sustain in a competitive mode (I’m one of them) = it is very likely that someone will only play one or two characters in wvw because they are the ones they know best.

Not to be blunt, but so what? If you want to make a daredevil for WvW you need to spend some time on a Thief, which makes perfect sense since more than 80% of your tools to build that daredevil are still shared with the parent profession.

There’s 13 or 15 hero points in wvw, there’s no loot, no xp for masteries, no nothing. So we’re basically forced out of wvw.

I’m fairly certain XP earned in WvW is applied to core Tyria masteries, but haven’t sat down and really tracked it — I just know I’ve had masteries I’m not even training on complete themselves and WvW is the most likely culprit.

My characters will have 100% vanilla map completion and I’m pretty sure that will be it as I’m not feeling like doing all the new jumping puzzle maps 13 times.

What are you talking about? If you have full map completion you only need another 40 Hero points to max an elite spec… that’s about 16 WvW levels and you can get that in a couple hours of knocking over supply camps, much less any ‘serious’ WvW activities.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Xbon.9086

Xbon.9086

I hadn’t touched WvW for a bit. But the way I see it, they are now how it was suppose to be.
They let you get your elite spec, they are soul bound, same as PvE. Play and gear the character you want to play. Why have an alt if you don’t play it.

+1.

people seem to want to progress everything on their other chars in order to make alts better… they should need to play their alts.

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Posted by: Jana.6831

Jana.6831

Not to be blunt, but so what? If you want to make a daredevil for WvW you need to spend some time on a Thief, which makes perfect sense since more than 80% of your tools to build that daredevil are still shared with the parent profession.

I can play any character in pve and am doing fine – I would prefer being able to do so while playing the game like I’m used to/how I like it.

I’m fairly certain XP earned in WvW is applied to core Tyria masteries, but haven’t sat down and really tracked it — I just know I’ve had masteries I’m not even training on complete themselves and WvW is the most likely culprit.

I don’t think so – but I didn’t sit down and tracked it as well.

What are you talking about? If you have full map completion you only need another 40 Hero points to max an elite spec… that’s about 16 WvW levels and you can get that in a couple hours of knocking over supply camps, much less any ‘serious’ WvW activities.

You didn’t read my post, did you?

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I hadn’t touched WvW for a bit. But the way I see it, they are now how it was suppose to be.
They let you get your elite spec, they are soul bound, same as PvE. Play and gear the character you want to play. Why have an alt if you don’t play it.

+1.

people seem to want to progress everything on their other chars in order to make alts better… they should need to play their alts.

Imagine that PvE players don’t get it at all. Who would have thought that would happen.
I refuse to take an alt into WvW without ascended weapons and trinkets but I can earn those in a timely manner on my main or buy gems while not having to set foot in Pve. For the most part the elite specs are better than the vanilla but unless I ktrain (a play style I despise) I have to go to pve to get them in a timely manner.
If you don’t play a game mode on a regular basis don’t comment on it. You don’t see me in the PvP or even the PvE forums telling them how they should be playing their game mode or how it should work.

And why is this in the PvE forum?

Kaa Mchorror NSP grenadier [hayt]

(edited by bloodletting wolf.2837)