PvE "Fix" for Confusion
i’m not really sure what you are saying… you are saying confusion is too strong at higher levels but it is also too weak?
Confusion is pretty much the most useless condition in PvE. It has short durations, isn’t able to be stacked well, and doesn’t do any dmg because the mob attacks once, maybe twice during the duration of it. This means a mesmer can get maybe 3-4k dmg from confusion even if they are specced heavily into it. It should last 10x longer then maybe it would be ok.
I think that the confusion change was more to make the creature applying it more punishing to players. Any changes like this favor the game controlled elements of the game over the players imagine retaliation getting a similar treatment.
I think that the confusion change was more to make the creature applying it more punishing to players. Any changes like this favor the game controlled elements of the game over the players imagine retaliation getting a similar treatment.
That was my first reaction to that change. “Those few places with Confusion spamming mobs is going to be huge pain.”
Such as this guy http://wiki.guildwars2.com/wiki/Diplomat_Tarban
The confusion change is probably directed towards the mobs, not the players.
Imho, confusion should last much longer and deals lesser damage.
I used to kill champions in curse shore dealing 6K with confusion. A 33% dmg increase would lead that 6K to 8K. A damage like that is ridiculously huge for a single condition. No other cond can reach those numbers.
I’d better prefer a long-lasting confusion (worthful in pve/pvp/wvw) that deals approx 1.000 max dmg per ticket (25 stacks), in line with every other condies
Imho, confusion should last much longer and deals lesser damage.
I used to kill champions in curse shore dealing 6K with confusion. A 33% dmg increase would lead that 6K to 8K. A damage like that is ridiculously huge for a single condition. No other cond can reach those numbers.I’d better prefer a long-lasting confusion (worthful in pve/pvp/wvw) that deals approx 1.000 max dmg per ticket (25 stacks), in line with every other condies
This post doesnt make sense… Mobs use an ability about every 6 secs, so if you’re doing 6k dmg ever time a mob uses an ability you’re already doing the equivalent of “1,000 dmg per ticket”.
Imho, confusion should last much longer and deals lesser damage.
I used to kill champions in curse shore dealing 6K with confusion. A 33% dmg increase would lead that 6K to 8K. A damage like that is ridiculously huge for a single condition. No other cond can reach those numbers.I’d better prefer a long-lasting confusion (worthful in pve/pvp/wvw) that deals approx 1.000 max dmg per ticket (25 stacks), in line with every other condies
This post doesnt make sense… Mobs use an ability about every 6 secs, so if you’re doing 6k dmg ever time a mob uses an ability you’re already doing the equivalent of “1,000 dmg per ticket”.
And with a condi build, you can easily do “3000 dmg per ticket” .. maybe bleed needs to be nerfed? LOL.
Imho, confusion should last much longer and deals lesser damage.
I used to kill champions in curse shore dealing 6K with confusion. A 33% dmg increase would lead that 6K to 8K. A damage like that is ridiculously huge for a single condition. No other cond can reach those numbers.I’d better prefer a long-lasting confusion (worthful in pve/pvp/wvw) that deals approx 1.000 max dmg per ticket (25 stacks), in line with every other condies
This post doesnt make sense… Mobs use an ability about every 6 secs, so if you’re doing 6k dmg ever time a mob uses an ability you’re already doing the equivalent of “1,000 dmg per ticket”.
Not exactly true in the silverwastes or other high level zones. Mobs here attack more often than every 6 seconds.
With time, mobs will use skills and attacks more and more often because Anet Learning how to make them more threatening.
In the end you cannot balance something around two very different situations like these.