PvE Stability Useless, yes USELESS!

PvE Stability Useless, yes USELESS!

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Posted by: Mourningcry.9428

Mourningcry.9428

Fix.

PvE Stability Useless, yes USELESS!

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Posted by: simplesimon.2084

simplesimon.2084

Solos content not intended for solo play.

Gets upset balance changes prefent him from exploiting broken content.

Rants on forums about PvP.

Old stability wasn’t just problematic for PvP.

Those mobs strip boons.

Ether you didn’t read the op or you don’t know the dungeon.

PvE Stability Useless, yes USELESS!

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Posted by: TexZero.7910

TexZero.7910

Solos content not intended for solo play.

Gets upset balance changes prefent him from exploiting broken content.

Rants on forums about PvP.

Old stability wasn’t just problematic for PvP.

Those mobs strip boons.

Ether you didn’t read the op or you don’t know the dungeon.

Or he does know the dungeon.

Just because players currently solo it, does not mean it’s initial design was meant for 1 person.

PvE Stability Useless, yes USELESS!

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Posted by: serenke.4806

serenke.4806

Wake up devs and stop balancing this game around PvP!

Didn’t read the rest past this point. The devs have favored PvE compared to PvP since the game’s release. Saying they balance this game around PvP is a complete joke.

Funny because they do balance the game around PvP. And yes, where you could safely do certain things in PvE while having stability up, now you’re losing stacks faster than when an engi used Slick Shoes (when they were still using that skill). So much so that sometimes it makes more sense to bring something else. Hallowed ground is nice but a long cd and the stability it provides is blown away anyway.

PvE Stability Useless, yes USELESS!

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Posted by: Testudo.4620

Testudo.4620

use blinds and blinks next time

Zhaife
Graduated top of class esports academy
#1 on fractal leaderboards

PvE Stability Useless, yes USELESS!

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Posted by: Majic.4801

Majic.4801

The stability changes have indeed broken quite a bit of PvE content, and that should be fixed.

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka

PvE Stability Useless, yes USELESS!

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Guys, the stab change was made specifically around the new champs and event bosses with HoT. That’s it. It’s in an old post, which I just don’t want to try to find. It wasn’t balanced around pvp or any existing pve content. They totally screwed up the entire game because of HoT. No one in WvW likes this. It has totally lagged the game even more due to the higher amount of calculations necessary and communications back and forth. No one in WvW likes the change. It was never an issue in existing PvE.

They didn’t want groups fighting the new champs and event bosses to have perma stability. That is the sole reason why they did this.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

PvE Stability Useless, yes USELESS!

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Posted by: MAGpie.7962

MAGpie.7962

Guys, the stab change was made specifically around the new champs and event bosses with HoT. That’s it. It’s in an old post, which I just don’t want to try to find. It wasn’t balanced around pvp or any existing pve content. They totally screwed up the entire game because of HoT. No one in WvW likes this. It has totally lagged the game even more due to the higher amount of calculations necessary and communications back and forth. No one in WvW likes the change. It was never an issue in existing PvE.

They didn’t want groups fighting the new champs and event bosses to have perma stability. That is the sole reason why they did this.

So, make changes for things that is not even in the game and break the rest of the game for the 5 years it takes to make the new content.

Trahearne: “Well Done.”