PvE Stability Useless, yes USELESS!
Solos content not intended for solo play.
Gets upset balance changes prefent him from exploiting broken content.
Rants on forums about PvP.
Old stability wasn’t just problematic for PvP.
Those mobs strip boons.
Ether you didn’t read the op or you don’t know the dungeon.
Solos content not intended for solo play.
Gets upset balance changes prefent him from exploiting broken content.
Rants on forums about PvP.
Old stability wasn’t just problematic for PvP.
Those mobs strip boons.
Ether you didn’t read the op or you don’t know the dungeon.
Or he does know the dungeon.
Just because players currently solo it, does not mean it’s initial design was meant for 1 person.
Wake up devs and stop balancing this game around PvP!
Didn’t read the rest past this point. The devs have favored PvE compared to PvP since the game’s release. Saying they balance this game around PvP is a complete joke.
Funny because they do balance the game around PvP. And yes, where you could safely do certain things in PvE while having stability up, now you’re losing stacks faster than when an engi used Slick Shoes (when they were still using that skill). So much so that sometimes it makes more sense to bring something else. Hallowed ground is nice but a long cd and the stability it provides is blown away anyway.
use blinds and blinks next time
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#1 on fractal leaderboards
The stability changes have indeed broken quite a bit of PvE content, and that should be fixed.
Always follow what is true.” — Sentry-skritt Bordekka
Guys, the stab change was made specifically around the new champs and event bosses with HoT. That’s it. It’s in an old post, which I just don’t want to try to find. It wasn’t balanced around pvp or any existing pve content. They totally screwed up the entire game because of HoT. No one in WvW likes this. It has totally lagged the game even more due to the higher amount of calculations necessary and communications back and forth. No one in WvW likes the change. It was never an issue in existing PvE.
They didn’t want groups fighting the new champs and event bosses to have perma stability. That is the sole reason why they did this.
Guys, the stab change was made specifically around the new champs and event bosses with HoT. That’s it. It’s in an old post, which I just don’t want to try to find. It wasn’t balanced around pvp or any existing pve content. They totally screwed up the entire game because of HoT. No one in WvW likes this. It has totally lagged the game even more due to the higher amount of calculations necessary and communications back and forth. No one in WvW likes the change. It was never an issue in existing PvE.
They didn’t want groups fighting the new champs and event bosses to have perma stability. That is the sole reason why they did this.
So, make changes for things that is not even in the game and break the rest of the game for the 5 years it takes to make the new content.
Trahearne: “Well Done.”