"PvE culling" for PvE

"PvE culling" for PvE

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

I think this game could use such for PvE, since prioritizing horde of players over the mobs is ridiculous, resulting annoying invisible mobs in large scale events.

What PvE culling could do:
Focus level of detail on PvE elements, since most of the time, some elements might be invisible, if there are more players around, requiring the player to stand next to the invisible element, before seeing it.

Reduce visible player characters and the special effects of the used skills in large scale events like boss events. Doesn’t hide combo fields, could fix the issue of “Starburst” and low FPS because of it…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

"PvE culling" for PvE

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

There is no culling.

Nameplates are always visible, you just need to turn them to be always on in the settings, or hold down ctrl.

If you want to see all the actual enemies then up the character limit in the settings. There is also an effects slider in the settings (though it doesn’t work as well as one might hope) that you can reduce to limit particle effects.

"PvE culling" for PvE

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Posted by: Alex.9567

Alex.9567

would be nice if it culled human players before npc’s, for example in crown pavillion, i have player limit on low as i prefer higher frame rates and dont like seeing all the zerg, however it culls npc’s aswell, yes i can see their name plates but would prefer seeing npc’s and not just a floating “merchant” sign, just saying, dont care that much.

"PvE culling" for PvE

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Posted by: Dusty Moon.4382

Dusty Moon.4382

People complained about culling before, so they removed it, Now you want it back? You can’t have it both ways.

There is no way to separate PvE culling from PvP – it is part of the engine.

"PvE culling" for PvE

in Guild Wars 2 Discussion

Posted by: Realist.5812

Realist.5812

If you play on an absolute skritt box PC in a high density area, then the model of things is invisible, but the names are still there.

It isn’t like the old culling where they were literally non existent at all.

@OP deal with playing on a wooden PC, or update it, those are your options.

ALL IS VAIN.
PvP modes are the “endgame” in every MMO.
Stop failing at PvE, start fixing PvP/WvW. Thank you.

"PvE culling" for PvE

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

No, I’m glad fixed culling is gone. You can adjust the number of characters you see in the graphic options section, that’s enough.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

(edited by Windu The Forbidden One.6045)

"PvE culling" for PvE

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

There is no culling.

Nameplates are always visible, you just need to turn them to be always on in the settings, or hold down ctrl.

If you want to see all the actual enemies then up the character limit in the settings. There is also an effects slider in the settings (though it doesn’t work as well as one might hope) that you can reduce to limit particle effects.

It’s not gone, it’s just no longer a locked setting and made available in graphics options.

Yea, name plates, but they don’t always give good distance details, nor the way to discern what the NPC is doing, so the hostile NPC might be right next to you on some cases, and already using their obvious Charging up heavy attack on most cases, which you can’t see.

BUT character limit setting prioritises this way: PLAYERS>NPCs.
So I see more players and still less NPCs, unless I stand right next to the NPCs and have one targeted, unless there’s more players next to me, I see only the targeted NPC.

For PvE it should be the other way around, PLAYER<NPC.

For reducing effect detail, “Effect LOD”, we only have option to limit the detail at preset level or not at all, only check or unchecked options.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

"PvE culling" for PvE

in Guild Wars 2 Discussion

Posted by: Im Mudbone.1437

Im Mudbone.1437

People complained about culling before, so they removed it, Now you want it back? You can’t have it both ways.

There is no way to separate PvE culling from PvP – it is part of the engine.

Dusty re-read what the OP said.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

"PvE culling" for PvE

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Posted by: StinVec.3621

StinVec.3621

It has been requested for culling priority to be on players first and then on enemies only after players are culled. Or to even have separate culling settings for players and enemies.

Here are two past discussions on the subject:

https://forum-en.gw2archive.eu/forum/game/gw2/Culling-of-enemies

https://forum-en.gw2archive.eu/forum/game/gw2/Why-Isn-t-NPC-Player-Culling-Separate

| [“I’d really like this…” — Resource for Gifting Strangers] |
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| [Classic Thread: “all is vain”] |

(edited by StinVec.3621)

"PvE culling" for PvE

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

It has been requested for culling priority to be on players first and then on enemies only after players are culled. Or to even have separate culling settings for players and enemies.

Here are two past discussions on the subject:

https://forum-en.gw2archive.eu/forum/game/gw2/Culling-of-enemies

https://forum-en.gw2archive.eu/forum/game/gw2/Why-Isn-t-NPC-Player-Culling-Separate

Well, these include some stuff, even the question: “Why doesn’t culling have priorities on loading players in same guild, friends, party and so on?”
I once thought it could do that, but when culling was removed, it didn’t and I was abit disappointed about it.

But as I play PvE more, the invisible NPCs were getting annoying, including that I didn’t have choice to see NPCs in PvE, only more lag due to “weaker computer” OR even uglier player stock appearance low-quality models and even less NPCs during big events…
Even went through the process of reducing graphics settings, just so I could see more NPCs, but my computer wasn’t powerful enough to handle excessive number of players before NPCs…

Well, desired culling priorities in PvE and WvW are different, since WvW is always about players against players, while PvE is Players against NPCs.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.