I rarely do PvP or Hard PvE, unless it’s organized.
"PvE culling" for PvE
I rarely do PvP or Hard PvE, unless it’s organized.
There is no culling.
Nameplates are always visible, you just need to turn them to be always on in the settings, or hold down ctrl.
If you want to see all the actual enemies then up the character limit in the settings. There is also an effects slider in the settings (though it doesn’t work as well as one might hope) that you can reduce to limit particle effects.
would be nice if it culled human players before npc’s, for example in crown pavillion, i have player limit on low as i prefer higher frame rates and dont like seeing all the zerg, however it culls npc’s aswell, yes i can see their name plates but would prefer seeing npc’s and not just a floating “merchant” sign, just saying, dont care that much.
People complained about culling before, so they removed it, Now you want it back? You can’t have it both ways.
There is no way to separate PvE culling from PvP – it is part of the engine.
If you play on an absolute skritt box PC in a high density area, then the model of things is invisible, but the names are still there.
It isn’t like the old culling where they were literally non existent at all.
@OP deal with playing on a wooden PC, or update it, those are your options.
PvP modes are the “endgame” in every MMO.
Stop failing at PvE, start fixing PvP/WvW. Thank you.
No, I’m glad fixed culling is gone. You can adjust the number of characters you see in the graphic options section, that’s enough.
~Sincerely, Scissors
(edited by Windu The Forbidden One.6045)
There is no culling.
Nameplates are always visible, you just need to turn them to be always on in the settings, or hold down ctrl.
If you want to see all the actual enemies then up the character limit in the settings. There is also an effects slider in the settings (though it doesn’t work as well as one might hope) that you can reduce to limit particle effects.
It’s not gone, it’s just no longer a locked setting and made available in graphics options.
Yea, name plates, but they don’t always give good distance details, nor the way to discern what the NPC is doing, so the hostile NPC might be right next to you on some cases, and already using their obvious Charging up heavy attack on most cases, which you can’t see.
BUT character limit setting prioritises this way: PLAYERS>NPCs.
So I see more players and still less NPCs, unless I stand right next to the NPCs and have one targeted, unless there’s more players next to me, I see only the targeted NPC.
For PvE it should be the other way around, PLAYER<NPC.
For reducing effect detail, “Effect LOD”, we only have option to limit the detail at preset level or not at all, only check or unchecked options.
I rarely do PvP or Hard PvE, unless it’s organized.
People complained about culling before, so they removed it, Now you want it back? You can’t have it both ways.
There is no way to separate PvE culling from PvP – it is part of the engine.
Dusty re-read what the OP said.
Mud Bone – Sylvari Ranger
It has been requested for culling priority to be on players first and then on enemies only after players are culled. Or to even have separate culling settings for players and enemies.
Here are two past discussions on the subject:
https://forum-en.gw2archive.eu/forum/game/gw2/Culling-of-enemies
https://forum-en.gw2archive.eu/forum/game/gw2/Why-Isn-t-NPC-Player-Culling-Separate
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(edited by StinVec.3621)
It has been requested for culling priority to be on players first and then on enemies only after players are culled. Or to even have separate culling settings for players and enemies.
Here are two past discussions on the subject:
https://forum-en.gw2archive.eu/forum/game/gw2/Culling-of-enemies
https://forum-en.gw2archive.eu/forum/game/gw2/Why-Isn-t-NPC-Player-Culling-Separate
Well, these include some stuff, even the question: “Why doesn’t culling have priorities on loading players in same guild, friends, party and so on?”
I once thought it could do that, but when culling was removed, it didn’t and I was abit disappointed about it.
But as I play PvE more, the invisible NPCs were getting annoying, including that I didn’t have choice to see NPCs in PvE, only more lag due to “weaker computer” OR even uglier player stock appearance low-quality models and even less NPCs during big events…
Even went through the process of reducing graphics settings, just so I could see more NPCs, but my computer wasn’t powerful enough to handle excessive number of players before NPCs…
Well, desired culling priorities in PvE and WvW are different, since WvW is always about players against players, while PvE is Players against NPCs.
I rarely do PvP or Hard PvE, unless it’s organized.