PvP Dailies/Monthlies: Really?
I suppose the PvP Daily/Monthly only gives PvP-related stuff, i.e. honor, PvP chests etc, not jugs of karma and mystic coins.
Way to misunderstand the patch notes.
These are additional daily achievements that are pvp-only, in addition to the regular pve-centric achievements. They do not effect your pve gameplay whatsoever.
I got a tournament ticket and a Glory booster, not even close to worth it…
Way to misunderstand the patch notes.
These are additional daily achievements that are pvp-only, in addition to the regular pve-centric achievements. They do not effect your pve gameplay whatsoever.
They award achievement points. (did you see the word “completionist” above?) That’s why I play. So no, they do effect my gameplay. Way to read.
I think I feel comfortable siding with anet on this one, the problem is on your end.
WoW, that’s really OCD to be troubled by sPvP dailies if you don’t like sPvP.
I think it’s great because pvpers had up til now been excluded from daily and monthly achieves unless they went and did a lot of things outside of their preferred mode of play. Now everyone can be miserable.
Kitties and puppies! What’s good for the goose is good for the gander, ya.
Way to misunderstand the patch notes.
These are additional daily achievements that are pvp-only, in addition to the regular pve-centric achievements. They do not effect your pve gameplay whatsoever.
They award achievement points. (did you see the word “completionist” above?) That’s why I play. So no, they do effect my gameplay. Way to read.
You mean achievement points that don’t actually do anything and serve zero purpose?
And don’t give me that “completionist” crap. Daily and monthly achievements always reset, so there is no way to actually permanently complete them.
If you’re so incredibly OCD that you can’t get over the fact that there is something added purely for pvp, because you don’t like pvp, then that’s your hangup, and absolutely a point that Arenanet should ignore.
Kitties and puppies! What’s good for the goose is good for the gander, ya.
Congratulations. You managed to read half of my second paragraph.
But yeah, it is OCD. There are game types that cater to it, like pretty much all collection games. That’s what the achievement points are, btw. But, games that trip my OCD trigger, then make it not fun to satisfy, as this does, tend to get uninstalled as I lose interest.
You mean achievement points that don’t actually do anything and serve zero purpose?
You mean like a video game that doesn’t actually do anything and serves zero purpose? Or did you actually think you were really saving the world from ancient dragons?
Kitties and puppies! What’s good for the goose is good for the gander, ya.
Congratulations. You managed to read half of my second paragraph.
But yeah, it is OCD. There are game types that cater to it, like pretty much all collection games. That’s what the achievement points are, btw. But, games that trip my OCD trigger, then make it not fun to satisfy, as this does, tend to get uninstalled as I lose interest.
I’m not OCD, but I have to admit when I read it I thought “cool!” followed by “kittens!”
It’s nice to have at least a little attention to the side of the game that everyone seems to forget. But up til now, I enjoyed doing sPvP a couple times per week, not having to do it every day and seeing the clock getting close to when I have to leave for work and zomg I don’t have it done yet.
A principle of OCD is it’s never fun. I’m sorry.
What do you do if you miss out on a day of daily achievements? Do you just kitten bricks? Your achievement points will never be as high as possible
A lot of people who were scared to try sPVP are now trying it out.
That’s a good thing.
A lot of people who were scared to try sPVP are now trying it out.
That’s a good thing.
How is one scared of a game? This tread disgusts me a little, knowing that there are players that are this bad out there. Seriously whats going to happen in real life do u get scared of driving a car too? Seems a lot more dangerous than a game.
warrior and we’re the best class” Eugene
Well, if they give more money in addition to PvP-centric stuff I’d be bummed. I’m always looking for more money.
With respect to any of the daily/monthly achievements, I agree with the OP with respect to the part where they should really be designed such that you have a box of toys to pick from, and you choose 5.
Kitties and puppies! What’s good for the goose is good for the gander, ya.
Congratulations. You managed to read half of my second paragraph.
But yeah, it is OCD. There are game types that cater to it, like pretty much all collection games. That’s what the achievement points are, btw. But, games that trip my OCD trigger, then make it not fun to satisfy, as this does, tend to get uninstalled as I lose interest.
Unless you have a medical diagnosis to back that up, no it’s not OCD. If you truly had OCD you would be unable to simply uninstall the game and ignore it if that was what you were obsessing over. Nor is OCD ever “fun to satisy”. It’s a serious medical condition that destroys the quality of life of the sufferer.
If you don’t like pvp you don’t need the pvp rewards from the pvp dailies. It doesn’t matter at all and it’s a daft thing to uninstall a game over.
I don’t see the problem with this addition. I always thought it was unfair that PvP players had to do PvE to get daily achievement bonuses, now they don’t have to. now they have the same perks as people who only play PvE. how is that a problem?
I don’t play PvP myself (it doesn’t appeal atm), but I see this as progress and a good thing for anyone who does or wants to try it.
| 61 Asura | 5 Charr | 2 Norn | 1 Human | 1 Sylvari |
PvP dailies/monthlies are a good idea, don’t remove them ! As a PvP player this gives me more incentives to play on a regular basis. Of course, that’s still not enough, but I’m sure that Anet will keep adding interesting things to PvP… After all, weren’t they talking about making GW2 PvP a big thing ? Because so far it’s fun, but kind of a lack luster.
A lot of people who were scared to try sPVP are now trying it out.
That’s a good thing.
How is one scared of a game? This tread disgusts me a little, knowing that there are players that are this bad out there. Seriously whats going to happen in real life do u get scared of driving a car too? Seems a lot more dangerous than a game.
Some people are scared of pvp itself, of the feeling of being ganked, and panic, and stuff. Aren’t you being rather… pedantic?
Admit it OP .. you simply read the announcement wrong – end off
Some people are actually scared of PVP, I’ve met people like that.
I try to explain that it’s really not a big deal at all, but unless they have a good reason they won’t put themselves at risk of being killed etc by other players.
If they go in to get the achievement points from the daily and realise that PVP is just another fun side of the game, that’s not a bad thing.
They might even become good at PVP and make that one of their main things.
Wait…
So you don’t like PvP and you don’t play PvP, yet you have to do a PvP daily, that awards PvP rewards, because you want to complete a repeatable achievement that you can never really “complete”.
Am I missing something? This is entirely your problem. I don’t do a great deal of PvP myself, but I welcome this kind of content.
What about the people that do sPvP exclusively, and never touch the PvE content and thus never completed the daily / monthly quests.
If you don’t like it, don’t do it, if you can’t help yourself doing it, I think the underlying problem is yourself and not the content.
Great idea, do not even faintly understand what is the OP complaining, to be honest! I think that giving some weight to the PvP side of the game is a VERY IMPORTANT matter for the game and its survival!
I am happy that they added a PVP daily and PVP monthly. Now it would be really nice if they could put the WvW achievement from the normal monthly into the PVP monthly too…I think it’s a little bit bothersome to have pvp requirements in both monthly achievements and they should seperate them complety….one pve/random, one pvp.
Some people are actually scared of PVP, I’ve met people like that.
I try to explain that it’s really not a big deal at all, but unless they have a good reason they won’t put themselves at risk of being killed etc by other players.
If they go in to get the achievement points from the daily and realise that PVP is just another fun side of the game, that’s not a bad thing.
They might even become good at PVP and make that one of their main things.
It’s not a matter of being “scared”, it’s just that PvP and competitive gameplay are not fun for a lot of people. I’m one of those people. I don’t enjoy FPS PvP, but I play tons of single player and coop FPS games. Same for MMOs. It’s not enjoyable to me to either kill or be killed by other players. I have no desire to tout myself as better than other people in a video game, or participate in any ranking systems.
I do enjoy playing cooperatively with other people. I also enjoy just wandering around the game world without any specific goal in mind, participating in events when I find them.
I don’t see any problem with having PvP daily achievements. I know there are people who don’t enjoy PvE at all. GW1 even had “PvP characters” that were just ready to go. To have daily achievements and rewards for PvE players and not PvP players seems rather silly.
I suppose they could make the daily achievements mutually exclusive, but I think it’s silly to worry about daily achievement points. In another year or two everyone’ll have 10k+ points anyway, and all of the new people will feel “behind” even though the points aren’t used for anything.
I would try looking at it from the other angle:
There are people in this game who do nothing but PvP. Before this patch hit they had no reason to log in every single day aside from doing what they normally do. Now (just like in PvE) there is an incentive to log in and complete your PvP achievements for rewards. The people who do nothing but PvP probably won’t even bother with the PvE side of dailys.
If you’re a achievement completionist (which it seems to me you are), this should actually be a good change… you have more variety and more chances at points.
So you complain that Anet added some form of reward for those who play PVP, while you don’t like PVP in the first place and you don’t play it…. Seems legit!
Really ANet?
Now, I know some people don’t like PvE. I know they want to be able to do their dailies and monthlies as well. You could have done a nice menu system: Do four out of eight of these tasks, and your daily/monthly is done. You know, play how you like, as you promised. But no, you made them independent and something to grate on completionists that hate PvP. Every. Puppy. Day.
Not sure if I am uninstalling yet. But, I’m getting close.
And don’t tell me “it’s optional.” The whole puppy game is optional, because it’s a game: this impacts how I want to play it, so it strikes at the core for me. Dailies were already an annoyance to begin with. This just turns them up to 11.
Wendigo, I am sorry you are OCD and this messes with it. However there are groups of people that are not interested in PVE and they simply PvP. This gives them daily and monthly goals that give benefits.
I am not trying to diminish your condition but your condition should not dictate lesser content to keep your condition in check.
I vote for a daily “Whiner” achivement….it gives you a QQ chest filled with raddish and dead puppies.
But seriously… at least they are catering to PVPers even though the rewards could be better..somewhat.
Im glad they have this
Wow…. Really? this is what people complain about? first world problems lol
you are a completionist? and you do not like pvp… then what about all the other pvp achievements that take the longest to finish off all achievements in the game? besides you can do these in like half an hour or less.
I love Structured PvP, and I think these dailies and monthlies are an excellent idea. It will get me to do sPvP more often.
I finished my spvp daily in 2 matches. I love the new daily/monthly achievements! Awesome addition.
I got a sense of the “fear” that maybe people feel in sPvP yesterday when I got to the new map. I didn’t know where to go or what to do. A new buff is available? How do I get it?
First time or two on a map is disorienting.
The pvp daily is very fast to get. The monthly… It could take days to find a necro to kill….
The pvp daily is very fast to get. The monthly… It could take days to find a necro to kill….
Was going to post something entirey different then I read this…. My necro and I will be staying the hell away of sPvP then.
Guess its necro hunting season xD
The addition of the PvP daily led me to try PvP for the first time this morning. I had an absolute blast! I’m glad I tried it, and plan to play more in the future. I finished the daily in 3 matches, having no clue what I was supposed to do, except for bashing heads.
I doubt I’ll get the monthly (already tagged a Necro, but I don’t know about tournaments yet). But hey, who knows, there’s another 14 days left
[Profession Synonym] Lexxi [ANGL] – Tarnished Coast
I want to get achievements too, but railing against Anet because they added something for the PvPers (which I’ll never do and I honestly don’t mind their existence) seems a bit extreme. It’s like having all medium-armor characters and railing against Anet that you can’t get the heavy armor sets because you don’t want to play a heavy armor class.
I want to get achievements too, but railing against Anet because they added something for the PvPers (which I’ll never do and I honestly don’t mind their existence) seems a bit extreme. It’s like having all medium-armor characters and railing against Anet that you can’t get the heavy armor sets because you don’t want to play a heavy armor class.
This.
I want to get achievements too, but railing against Anet because they added something for the PvPers (which I’ll never do and I honestly don’t mind their existence) seems a bit extreme. It’s like having all medium-armor characters and railing against Anet that you can’t get the heavy armor sets because you don’t want to play a heavy armor class.
This.
Preach it brother…or sister!!
Personally I feel your pain. I think the daily achievements for both sPvP and PvE should be modified to either be easier to complete or more varied. Honestly, I think it would be more fair to players who really care about completing everything if the “dailies” were changed to “weeklies” so there wasn’t that pressure to log in every day.
Way to misunderstand the patch notes.
These are additional daily achievements that are pvp-only, in addition to the regular pve-centric achievements. They do not effect your pve gameplay whatsoever.
They award achievement points. (did you see the word “completionist” above?) That’s why I play. So no, they do effect my gameplay. Way to read.
You are not a completionist. Completionists do the tasks for the sake of completion. It doesn’t matter what that task it is, how repetitive it is, how difficult it is. Because the task doesnt matter. The little number or bar that goes up when it’s done is all that matters.
You like to think of yourself as a completionist for whatever reason, but want everything to be tailored to your liking or come to you easily so you don’t have to make the full commitment.
Dragonbrand
Personally I feel your pain. I think the daily achievements for both sPvP and PvE should be modified to either be easier to complete or more varied. Honestly, I think it would be more fair to players who really care about completing everything if the “dailies” were changed to “weeklies” so there wasn’t that pressure to log in every day.
Everyone else must lose out on 6 jugs of karma / sets of pvp rewards to suit your inexplicable need to gain achievement points whilst not wanting to play the game?
That’s rather unreasonable.
Way to misunderstand the patch notes.
These are additional daily achievements that are pvp-only, in addition to the regular pve-centric achievements. They do not effect your pve gameplay whatsoever.
They award achievement points. (did you see the word “completionist” above?) That’s why I play. So no, they do effect my gameplay. Way to read.
You are not a completionist. Completionists do the tasks for the sake of completion. It doesn’t matter what that task it is, how repetitive it is, how difficult it is. Because the task doesnt matter. The little number or bar that goes up when it’s done is all that matters.
You like to think of yourself as a completionist for whatever reason, but want everything to be tailored to your liking or come to you easily so you don’t have to make the full commitment.
I agree with the last comment in this post. Claiming to be a completionist then complaining its to hard to complete or you dont like the game mode (pvp) does not make you a completionist…. IMO this makes you a Recreational/Fair weather completionist…or not one at all.
Completionist will do everything regardless of how hard it is/how boring/or if they hate the game mode they will still do it.
…this post is a joke, right?
They kept the dailies the same and added something for PvPers as well…
I don’t PvP. I have 2405 achievement points…I try to do as much as I can, but this doesn’t bother me in the least.
It’s actually something GOOD that came from this patch.
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
Personally I feel your pain. I think the daily achievements for both sPvP and PvE should be modified to either be easier to complete or more varied. Honestly, I think it would be more fair to players who really care about completing everything if the “dailies” were changed to “weeklies” so there wasn’t that pressure to log in every day.
Everyone else must lose out on 6 jugs of karma / sets of pvp rewards to suit your inexplicable need to gain achievement points whilst not wanting to play the game?
That’s rather unreasonable.
No.
I just think that they should multiple the requirements by 7, multiple the rewards by 7 and have it reset weekly instead of daily. That way if you couldn’t play on one day, you could catch up the next day.
Or maybe they could change it so that you could only earn the achievement 7 times in one week but it would reset every time you finished it, regardless of the time.
I know my OCD is my own problem, but I think that implementing a system like one of the above could be fun for a lot of people, without negatively impacting the game.
Personally I feel your pain. I think the daily achievements for both sPvP and PvE should be modified to either be easier to complete or more varied. Honestly, I think it would be more fair to players who really care about completing everything if the “dailies” were changed to “weeklies” so there wasn’t that pressure to log in every day.
Everyone else must lose out on 6 jugs of karma / sets of pvp rewards to suit your inexplicable need to gain achievement points whilst not wanting to play the game?
That’s rather unreasonable.
No.
I just think that they should multiple the requirements by 7, multiple the rewards by 7 and have it reset weekly instead of daily. That way if you couldn’t play on one day, you could catch up the next day.
Or maybe they could change it so that you could only earn the achievement 7 times in one week but it would reset every time you finished it, regardless of the time.
I know my OCD is my own problem, but I think that implementing a system like one of the above could be fun for a lot of people, without negatively impacting the game.
But…I want karma faster :\
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
Personally I feel your pain. I think the daily achievements for both sPvP and PvE should be modified to either be easier to complete or more varied. Honestly, I think it would be more fair to players who really care about completing everything if the “dailies” were changed to “weeklies” so there wasn’t that pressure to log in every day.
Everyone else must lose out on 6 jugs of karma / sets of pvp rewards to suit your inexplicable need to gain achievement points whilst not wanting to play the game?
That’s rather unreasonable.
No.
I just think that they should multiple the requirements by 7, multiple the rewards by 7 and have it reset weekly instead of daily. That way if you couldn’t play on one day, you could catch up the next day.
Or maybe they could change it so that you could only earn the achievement 7 times in one week but it would reset every time you finished it, regardless of the time.
I know my OCD is my own problem, but I think that implementing a system like one of the above could be fun for a lot of people, without negatively impacting the game.
But…I want karma faster :\
Just as well they give Glory and not Karma then isn’t it
I hate pvp, but when I saw the new add on I rejoiced as this for me anounces the dead of pvp. A last and desperate attempt to try to get people to play it.
A lot of people who were scared to try sPVP are now trying it out.
That’s a good thing.
How is one scared of a game? This tread disgusts me a little, knowing that there are players that are this bad out there. Seriously whats going to happen in real life do u get scared of driving a car too? Seems a lot more dangerous than a game.
I, for one, hate driving. I get anxious about getting behind the wheel of a car, and I’ve put off getting a driver’s license for years because of it.
Similarly, the very idea of a pvp competitive environment can be intimidating, especially for somebody who’s never been involved in one before. And in general, pvp gamers aren’t all that incredibly friendly and inviting to begin with, which only makes it worse.
But thank you for making sweeping generalizations about people, and making light of their issues. Afterall, if everybody doesn’t think and act exactly like you, there must be a problem with them.
(edited by Greyfeld.7104)
They award achievement points. (did you see the word “completionist” above?) That’s why I play. So no, they do effect my gameplay. Way to read.
Scroll down further and you’ll see a PvP achievements tab with a whole bunch of fixed PvP achievements. And then there’s also a big empty space for your PvP achievements on the login screen. OH NOES! These dailies change everything, though.
Really ANet?
Now, I know some people don’t like PvE. I know they want to be able to do their dailies and monthlies as well. You could have done a nice menu system: Do four out of eight of these tasks, and your daily/monthly is done. You know, play how you like, as you promised. But no, you made them independent and something to grate on completionists that hate PvP. Every. Puppy. Day.
Not sure if I am uninstalling yet. But, I’m getting close.
And don’t tell me “it’s optional.” The whole puppy game is optional, because it’s a game: this impacts how I want to play it, so it strikes at the core for me. Dailies were already an annoyance to begin with. This just turns them up to 11.
This thread has so much lawl in it, it’s ludicrous. Play how you like. Play how YOU like and screw everyone else that wants to play how they like seems to be your philosophy. The sheer amount of PvP related achievements that you’ll never achieve doesn’t bother you, but this incredibly easy PvP daily is just a tremendous blemish on your “completionist” goals.
Gimme a break, please do uninstall.
P.S. You’re not OCD if you can just uninstall a game over a “OCD impulse” and move on without an issue, you’re just melodramatic.