QoL: 'Stampede' sound effects & 'zergs'

QoL: 'Stampede' sound effects & 'zergs'

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Posted by: kylwilson.9137

kylwilson.9137

This is not just a WvW suggestion henece why I’m not posting it there, but for me it’s long the same vein as having an ocean with actual waves (which is missing from most maps, and it just kills the immersion but I digress).

Would it be a nice feature for a group of say upwards of ten people to be accompanied by a kind of ‘stampeding’ sound, scaling with how big the collective group of people are? I’m not even sure if this is technologically feasible, but it would improve quality of life in terms of immersion and also in terms of WvW matches .

How a group of 30 people can silently run up to…well anything is beyond me, and it’s frustrating to say the least.

Thoughts?

\o/

QoL: 'Stampede' sound effects & 'zergs'

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Posted by: Rauderi.8706

Rauderi.8706

Heard it in FF14, and it came across as just plain silly. With the particle effects and everything else going on, the game doesn’t really need more distractions.

Also, if you get slammed into by the zergtrain railroad, you kinda had it coming. =P
I know I did, and it was hilarious. It reminded me of my days as a larp NPC. XD

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

QoL: 'Stampede' sound effects & 'zergs'

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Posted by: kylwilson.9137

kylwilson.9137

Heard it in FF14, and it came across as just plain silly. With the particle effects and everything else going on, the game doesn’t really need more distractions.

Also, if you get slammed into by the zergtrain railroad, you kinda had it coming. =P
I know I did, and it was hilarious. It reminded me of my days as a larp NPC. XD

Yeah I don’t find it particularly hilarious whatsoever. I’m not entirely sure where particle effects come into it, since it’s purely audio.

They do have it in Final Fantasy XIV and it’s great really, only there it has no actual purpose. In a game with large scale fights and huge groups of people moving together it would actually serve as a purpose.

\o/

QoL: 'Stampede' sound effects & 'zergs'

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Posted by: Behellagh.1468

Behellagh.1468

Actually mooing would be even better.

We are heroes. This is what we do!

RIP City of Heroes

QoL: 'Stampede' sound effects & 'zergs'

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Posted by: Yargesh.4965

Yargesh.4965

Swing your camera around occasionally. See a red mass say something in chat.

QoL: 'Stampede' sound effects & 'zergs'

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Posted by: kylwilson.9137

kylwilson.9137

So any reasons why something like this shouldn’t be a possibility?

\o/

QoL: 'Stampede' sound effects & 'zergs'

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I would suggest the Audio sub-forum, as those Devs with expertise in this matter usually reside there, but since Audio will be integrated (I’m not sure where…here?), it makes little difference.

Good luck.

QoL: 'Stampede' sound effects & 'zergs'

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Posted by: Valento.9852

Valento.9852

They would have to account for number of players within an area with certain range, AND avoid audio looping, and maybe add further requirements just so that sound is really just played to announce a choke point.

Attempts at ele specs:
Shaman
Conjurer

QoL: 'Stampede' sound effects & 'zergs'

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Posted by: Rauderi.8706

Rauderi.8706

Swing your camera around occasionally. See a red mass say something in chat.

Yeah, one of the things about PvP, WvW in particular, is situational awareness.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632