QoL for Crafting?
It REALLY needs a change. For a supposedly non-grindy mmo, crafting is an unabashed grind. There aren’t crafting activities or anything, just popping mat after mat into crafting, getting the lvl up.
What about quests to get a new material or blueprint? Maybe Crafting Mastery that nets you crafting levels and lets you craft unique items?
I groaned at the discovery system two years ago, and I groan at it now. :\
In the intervening time, they managed to make it worse by locking down stat combinations behind recipe sheets, instead of giving players more control over their gear. There isn’t enough parity in recipe and component acquisition, and that really bugs me.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
It REALLY needs a change. For a supposedly non-grindy mmo, crafting is an unabashed grind. There aren’t crafting activities or anything, just popping mat after mat into crafting, getting the lvl up.
What about quests to get a new material or blueprint? Maybe Crafting Mastery that nets you crafting levels and lets you craft unique items?
<3 you for saying this.
Taking a cue from other games, I was thinking of having a sort of crafting daily quest that could come from the player’s chosen Order or one of the crafting masters. I’m thinking the work flow would go something like:
- System scans trading post to find item glut and generates daily quest. (ie, too many Venom Sacs or Tiny Fangs determines crafting tier and necessary inscriptions) Or determine by random shuffle. Or use highest tier attained. Could be anything.
- Player goes to crafting master to get a soulbound daily item. Call it Order Sheet or something, and in the item description, it has the requested ingredients.
- Player uses that item along with the basic recipe (Hilt, Business End, Inscription/Insignia, Order Sheet) to produce a Custom-Order [Weapon/Armor]
- Player turns in Custom-Order item to crafting master in exchange for rewards. (Crafting XP direct boost, money, special token thing, something) The Custom-Order created item could even have unique skins for that crafting type.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Crafting could definitely use a makeover.
It’s been two-and-a-half years and I still haven’t been able to get into it, and I actually like crafting in most games.
People can disagree on what needs fixing, but I don’t think I’m the problem.
Always follow what is true.” — Sentry-skritt Bordekka
Crafting could definitely use a makeover.
It’s been two-and-a-half years and I still haven’t been able to get into it, and I actually like crafting in most games.
People can disagree on what needs fixing, but I don’t think I’m the problem.
Not only does it need a more streamlined crafting system but a revised crafting materials as well.
There are several dated recipes that only exist for material sink which just looks silly now. Look at the Starcake: http://wiki.guildwars2.com/wiki/Dragon%27s_Revelry_Starcake