Quality of Life additions to the UI

Quality of Life additions to the UI

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Posted by: Freezy.4952

Freezy.4952

I’ve been mentally keeping track of those annoyances we have to deal with when using the UI.

Here is a small list of minor improvements that would simplify life for a lot of us:
i1. Transparant inventory, please add an option to make it opaque…
i2. Compact and deposit as buttons, add key-binds while you are at it and maybe even a toggle to automate it?
i3. Salvage slots, you assign ‘salvage skills’ from the items you have, one for each type of rarity. Want to salvage masterwork and lower? press the green button that has a link to the copper-fed-salvage-o-matic, need to scrap your rares? press the salvage rare buttons. There would be more then enough room for buttons if the header and footer are merged to the top or bottom of the inventory screen.
i4. Salvage all dialog on things like blood rubies not actually salvaging all, either just skip the dialog (no need to OK, just spam click), or actually salvage the stack please.
i5. Option to mirror some bags, this would be a client only mirror mode, allowing craft material bags to fill up from the right instead of left. simply hide the mirror mode option if ‘show bags’ is off, if ‘show bags’ is on, there is more then enough space.
i6. identical bag priority, if two identical bags are slotted, you might want to fill the bottom one first, instead of the top one.

Crafting:
c1. Option to reorganize the crafting categories, so that it is easier to just process the raw materials that are coming in.
somthing like: Refinement, Ascended Refinement (ecto and obsidian), Legendary, Insignia/Inscription, Upgrade, Bags, weapons/armor. Armor could go: heads, shoulders, coat, gloves, leggings, boots.

Call it smart sorting, instead of alphabetical.

c2. Things like Dowels and Patches should be in a separate group, they currently clutter up material processing.
They should go right before insignia/inscription, they could be combined with crafting component.
c3. Remember the foldouts, might not be needed once some of the other points are handled.

Did I miss anything, what do others think?
I’m sure a lot of these have been mentioned before.

Quality of Life additions to the UI

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Posted by: TheRandomGuy.7246

TheRandomGuy.7246

Consistent Yes/No dialog box. At the moment some work with esc and enter and some work only with mouse click.

Quality of Life additions to the UI

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Posted by: Freezy.4952

Freezy.4952

Consistent Yes/No dialog box. At the moment some work with esc and enter and some work only with mouse click.

oh god yes, like the reward chests, those should just get an auto-open unless there is a meaningful choice to be made.

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Posted by: Pino.5209

Pino.5209

Oh Yes, don’t forget to reduce the clickfest Mystic Forge. Oh God … my index finger is in pain …

Quality of Life additions to the UI

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Posted by: Freezy.4952

Freezy.4952

Oh Yes, don’t forget to reduce the clickfest Mystic Forge. Oh God … my index finger is in pain …

yeah just add crafting recipes to it already ;-)
on second thought, just don’t empty out the slots after a forge and move the result to a listbox on the right side (like the buyback window, just show mystic forge history, until you switch maps)

(edited by Freezy.4952)

Quality of Life additions to the UI

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Posted by: rapthorne.7345

rapthorne.7345

Only thing I want changed about the current UI is combat UI gauge hover text should auto update without having to manually unhover and hover again.

I deeply enjoy the minimalist aesthetic the UI has, many of your ideas would involve adding a kittenload of eyesore to the UI

Resident smug Englishman on the NA servers, just because.

Quality of Life additions to the UI

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Posted by: DeShadowWolf.6854

DeShadowWolf.6854

I’ve been mentally keeping track of those annoyances we have to deal with when using the UI.

Here is a small list of minor improvements that would simplify life for a lot of us:
i1. Transparant inventory, please add an option to make it opaque…

Maybe it’s just that my screen is small, but I’ve never found this to be an issue.

i2. Compact and deposit as buttons, add key-binds while you are at it and maybe even a toggle to automate it?
i3. Salvage slots, you assign ‘salvage skills’ from the items you have, one for each type of rarity. Want to salvage masterwork and lower? press the green button that has a link to the copper-fed-salvage-o-matic, need to scrap your rares? press the salvage rare buttons. There would be more then enough room for buttons if the header and footer are merged to the top or bottom of the inventory screen.

This seems to me to be pointless bloat. As someone said above, GW2 already has fairly minimalist UI, and adding more buttons and keybinds seems unnecessarily complex to me. Sure, it’s a minor annoyance to click the gear icon, but it’s really not much.

i4. Salvage all dialog on things like blood rubies not actually salvaging all, either just skip the dialog (no need to OK, just spam click), or actually salvage the stack please.
i5. Option to mirror some bags, this would be a client only mirror mode, allowing craft material bags to fill up from the right instead of left. simply hide the mirror mode option if ‘show bags’ is off, if ‘show bags’ is on, there is more then enough space.
i6. identical bag priority, if two identical bags are slotted, you might want to fill the bottom one first, instead of the top one.

4) Sure.
5 & 6: This seems really random and superfluous. Who would actually use these features? Sure, you might, but mirroring bags or having them fill in reverse order seems like the lowest of priorities for the general playerbase.

Crafting:
c1. Option to reorganize the crafting categories, so that it is easier to just process the raw materials that are coming in.
somthing like: Refinement, Ascended Refinement (ecto and obsidian), Legendary, Insignia/Inscription, Upgrade, Bags, weapons/armor. Armor could go: heads, shoulders, coat, gloves, leggings, boots.

YES PLEASE

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Posted by: Freezy.4952

Freezy.4952

@DeShadowWolf.6854 I did state minor improvements ;-)
The gear icon is annoying, because you are most likely to want to deposit & compact afterwards.

Since runes and sigils do go into the craftsman bags, they end up floating all over the place. Perhaps a bag just for upgrade items then? I don’t know.

I would rather have a bag that costs a bit more but can be set up with whatever filters I deem necessary. Or being able to allow non-compacting bags to compact.
I know it’s nitpicking, but it’s quality of life enhancing.

The original list would be the least invasive / easiest to implement.

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Posted by: joneirikb.7506

joneirikb.7506

Ping (and FPS I guess) visible ingame yes/no.

I’m sick of having the options window open just to see my ping (really flacky internet connection right now)

I’d also absolutely love to have 2 monitor support, just so I can toss the map and all windows onto the other screen. Even a larger chat window. (Would even make it less painful to have the options window open to see the stupid ping!)

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Quality of Life additions to the UI

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Posted by: Solvar.7953

Solvar.7953

One thing I’d like is that if you have something in a shared inventory slot and you get another, it merges with that instead of going into the normal inventory.

I tend to put keys in shared inventory slot (since I might have one of several different characters going to the map that uses them), and after doing events, I find more of that same key in normal inventory.

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

One thing I’d like is that if you have something in a shared inventory slot and you get another, it merges with that instead of going into the normal inventory.

I tend to put keys in shared inventory slot (since I might have one of several different characters going to the map that uses them), and after doing events, I find more of that same key in normal inventory.

^^^ Same here!! I second this suggestion.