Quality of Life additions to the UI
Consistent Yes/No dialog box. At the moment some work with esc and enter and some work only with mouse click.
Consistent Yes/No dialog box. At the moment some work with esc and enter and some work only with mouse click.
oh god yes, like the reward chests, those should just get an auto-open unless there is a meaningful choice to be made.
Oh Yes, don’t forget to reduce the clickfest Mystic Forge. Oh God … my index finger is in pain …
Oh Yes, don’t forget to reduce the clickfest Mystic Forge. Oh God … my index finger is in pain …
yeah just add crafting recipes to it already ;-)
on second thought, just don’t empty out the slots after a forge and move the result to a listbox on the right side (like the buyback window, just show mystic forge history, until you switch maps)
(edited by Freezy.4952)
Only thing I want changed about the current UI is combat UI gauge hover text should auto update without having to manually unhover and hover again.
I deeply enjoy the minimalist aesthetic the UI has, many of your ideas would involve adding a kittenload of eyesore to the UI
I’ve been mentally keeping track of those annoyances we have to deal with when using the UI.
Here is a small list of minor improvements that would simplify life for a lot of us:
i1. Transparant inventory, please add an option to make it opaque…
Maybe it’s just that my screen is small, but I’ve never found this to be an issue.
i2. Compact and deposit as buttons, add key-binds while you are at it and maybe even a toggle to automate it?
i3. Salvage slots, you assign ‘salvage skills’ from the items you have, one for each type of rarity. Want to salvage masterwork and lower? press the green button that has a link to the copper-fed-salvage-o-matic, need to scrap your rares? press the salvage rare buttons. There would be more then enough room for buttons if the header and footer are merged to the top or bottom of the inventory screen.
This seems to me to be pointless bloat. As someone said above, GW2 already has fairly minimalist UI, and adding more buttons and keybinds seems unnecessarily complex to me. Sure, it’s a minor annoyance to click the gear icon, but it’s really not much.
i4. Salvage all dialog on things like blood rubies not actually salvaging all, either just skip the dialog (no need to OK, just spam click), or actually salvage the stack please.
i5. Option to mirror some bags, this would be a client only mirror mode, allowing craft material bags to fill up from the right instead of left. simply hide the mirror mode option if ‘show bags’ is off, if ‘show bags’ is on, there is more then enough space.
i6. identical bag priority, if two identical bags are slotted, you might want to fill the bottom one first, instead of the top one.
4) Sure.
5 & 6: This seems really random and superfluous. Who would actually use these features? Sure, you might, but mirroring bags or having them fill in reverse order seems like the lowest of priorities for the general playerbase.
Crafting:
c1. Option to reorganize the crafting categories, so that it is easier to just process the raw materials that are coming in.
somthing like: Refinement, Ascended Refinement (ecto and obsidian), Legendary, Insignia/Inscription, Upgrade, Bags, weapons/armor. Armor could go: heads, shoulders, coat, gloves, leggings, boots.
YES PLEASE
@DeShadowWolf.6854 I did state minor improvements ;-)
The gear icon is annoying, because you are most likely to want to deposit & compact afterwards.
Since runes and sigils do go into the craftsman bags, they end up floating all over the place. Perhaps a bag just for upgrade items then? I don’t know.
I would rather have a bag that costs a bit more but can be set up with whatever filters I deem necessary. Or being able to allow non-compacting bags to compact.
I know it’s nitpicking, but it’s quality of life enhancing.
The original list would be the least invasive / easiest to implement.
Ping (and FPS I guess) visible ingame yes/no.
I’m sick of having the options window open just to see my ping (really flacky internet connection right now)
I’d also absolutely love to have 2 monitor support, just so I can toss the map and all windows onto the other screen. Even a larger chat window. (Would even make it less painful to have the options window open to see the stupid ping!)
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
One thing I’d like is that if you have something in a shared inventory slot and you get another, it merges with that instead of going into the normal inventory.
I tend to put keys in shared inventory slot (since I might have one of several different characters going to the map that uses them), and after doing events, I find more of that same key in normal inventory.
One thing I’d like is that if you have something in a shared inventory slot and you get another, it merges with that instead of going into the normal inventory.
I tend to put keys in shared inventory slot (since I might have one of several different characters going to the map that uses them), and after doing events, I find more of that same key in normal inventory.
^^^ Same here!! I second this suggestion.