Question for Animation Team.
Say people like Paul Cezanne and Jean Arp inspire you, if they’re like 100% of other colleges and universities.
Kristen Perry did the pre-release redesign of the sylvari. I’m not sure if she did all the animation rigging. But she was the Character Art Lead at the time and is credited as the one responsible for the “appearance of the sylvari”. So I would assume she at least worked with the riggers to guide them on animation articulations/movements, provided mock-up sketches for the animations, etc.
She made the plush griffon ? Cutest thing in the game, she is my hero now!
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
You could watch all the old Guild Chat, and their previous incarnation, Points of Interest, videos; lots of different Developer disciplines are featured.
https://wiki.guildwars2.com/wiki/Guild_Chat
This Episode (among others) deals with Animation : https://www.youtube.com/watch?v=qqbQgVOMEVw
Good luck.
(edited by Inculpatus cedo.9234)
Thanks for the replies everyone, I will look up the names mentioned and take a look at the old Guild Chat.
I’d also suggest that crediting “the Guild Wars 2 development and design team” is a good way to do this – it’s reasonable to say that the team, working together, rather than an individual artist from it, inspired you.
(Generally. I’m making the assumption that the people reviewing this are using good judgment to read what you say and kitten it from a sensible, neutral-ish point of view. If they have a checklist of names and you have to list the correct ones, all bets are off.
I’d also suggest that crediting “the Guild Wars 2 development and design team” is a good way to do this – it’s reasonable to say that the team, working together, rather than an individual artist from it, inspired you.
(Generally. I’m making the assumption that the people reviewing this are using good judgment to read what you say and kitten it from a sensible, neutral-ish point of view. If they have a checklist of names and you have to list the correct ones, all bets are off.
Agreed.
The OP is admiring the work that the team produced using the tools available to this game, not just the original design or mock-ups from a single person.
ArenaNet Communications Manager
I’d also suggest that crediting “the Guild Wars 2 development and design team” is a good way to do this – it’s reasonable to say that the team, working together, rather than an individual artist from it, inspired you.
(Generally. I’m making the assumption that the people reviewing this are using good judgment to read what you say and kitten it from a sensible, neutral-ish point of view. If they have a checklist of names and you have to list the correct ones, all bets are off.
Agreed.
The OP is admiring the work that the team produced using the tools available to this game, not just the original design or mock-ups from a single person.
I agree. Plus we work so collaboratively that it is unusual for someone to be the only person with “hands on” in a specific element of the game. While credit where credit is due is very nice, I like the idea of the team credits and I think the members of the teams themselves would agree.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
I’d also suggest that crediting “the Guild Wars 2 development and design team” is a good way to do this – it’s reasonable to say that the team, working together, rather than an individual artist from it, inspired you.
(Generally. I’m making the assumption that the people reviewing this are using good judgment to read what you say and kitten it from a sensible, neutral-ish point of view. If they have a checklist of names and you have to list the correct ones, all bets are off.
Agreed.
The OP is admiring the work that the team produced using the tools available to this game, not just the original design or mock-ups from a single person.
I agree. Plus we work so collaboratively that it is unusual for someone to be the only person with “hands on” in a specific element of the game. While credit where credit is due is very nice, I like the idea of the team credits and I think the members of the teams themselves would agree.
Thanks so much for the reply’s Gaile, and everyone else. Ill do just that, ill talk about how the animation team inspires me.
Thanks for everything.
-Murphy