Questioning The Guild Wars Franchise Legacy

Questioning The Guild Wars Franchise Legacy

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Posted by: Tearthy Flame.1463

Tearthy Flame.1463

The original Guild Wars, has been a decent game not exactly a MMO but an Online game in the least. People still played it like one anyway. Since there was limited resource in technology back when it was created ArenaNet needed to be witty and they got the right people on the job. Players got their hands on the new expansions and some probably stuck to a single stand alone campaign, but there was a well thought out story, the only thing stopping someone from liking it was just personal preference. But what kept it going for most players is the skill system, over 1,000 skills and limitless combinations, each area demanded a different build to use and that kept the game interesting for many years. Having all the expansions is worth the new professions and new core profession skills. Call it an outdated game but it is a star that will always have a unique shine.

Guild Wars 2 started as a MMO Beast. Managing new technology and always kept improving old systems so it would not become an old game. It has been a strong slow going MMO for 3 years now but at this point ArenaNet still has not made drastic change to content. They have constantly made nerf related changes and most new things that have been in the game disappeared along with LS Season updates. The game has been the same for 3 years no matter what you state the changes made to content were very little then eventually nerfed. Arenanet keeps proving constantly they still do not know the direction for their game. The original forum of professions can be argued as too restricting but if AN really thought about it something more could of happened with how players use the professions (a player(s) “tool”). The new format is freeing for how we create builds now but it has far more problems than the original. The old professions were not converted correctly they were just cut down and traits not properly managed. Revenant is more tailored for this new version because of how it gives better optimal options for what players want to play it as. I’m glad the community is now starting to see GW2 for what it really is. The Community is finally noticing ArenaNet has not made any good choice since the time Profession Traits/Builds were changed. Or at least recently by the “kind of release” expansion: HoT. Along with the way One-Line Elite Specialization’s affect base professions (I still think Elite & Specialization is a redundant use of words).

About ES’s . . . it doesn’t add anything to the Game-Play & Play-Style of how players encounter content. Some are better than others but Guardian-DragonHunter & Ranger-Druid keep coming to my mind as the best examples of ArenaNet giving a profession what it doesn’t need and implementing it in the worse way possible. The only way to make Druid truly viable and have optimal builds is for it to be a whole Profession (or “Elite Profession(s)” in the game) only then it can truly be worth playing and with how GW2 is there needs to be new mechanics that are truly adding an advanced way to play professions. Adding how affects can be better applied to moving allies so there is no break in the combat mechanics, thus adding more advanced technology. For what Druid is Arenanet implemented it much too soon with the lack of technology that it requires to be a proper tool for a healing profession in GW2. I will recommend an interesting read, if a ES is done right it can change how the core function of Professions are played; Confessor: Based on Ascalonian Lore.

Personally, I see no advancement and nothing new content wise to GW2. It looks exactly like the 3 years I and many others have spent bored playing the same old things. All there will ever be is the countless mistakes ArenaNet has made in the expansion, Heart of Thorns. It puts it on the same level as any other MMO, it’s just another one. If the developers don’t change their current path drastically then it could take years to fix the terrible content & other implemented.

Thank you for reading and to those that commented. – Tearthy Flame.1463

“I don’t take insults from a tree! Have at you, leafy!”

Questioning The Guild Wars Franchise Legacy

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Posted by: Wanze.8410

Wanze.8410

TL/DR: Full of hyperbole and no suggestions given, while claiming to speak for many others

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Questioning The Guild Wars Franchise Legacy

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Well, as you state: It is your personal opinion. I’m sure some will agree, and others, disagree.

To me, many things have changed. Playing in the Heart of Maguuma is nothing like most of Core Tyria.

Thus, we all have opinions; some diametrically opposed.

Good luck.

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Posted by: UnbentMars.9126

UnbentMars.9126

You’ve stated both that Anet keeps changing everything and that nothing new has been added. Besides, a whole lot of us are really enjoying the new content (I like the HoT maps better than any other map in the game with the exception of Tangled Depths).

Elite Specializations aren’t supposed to change how enemies behave, they change how you do and they are so vastly different from previous options available (e.g. a Reaper is just about the polar opposite of a traditional Necromancer) that I don’t see how you could be upset with the variety. Another piece of new content that has dramatically altered the game and increased the variety of playstyles. Keep in mind that the Elite Specializations aren’t supposed to be more powerful than the original ones, they are supposed to be alternates.

And finally, if you are bored, either find something new to do in GW2 or go do something else. It’s really that simple.

Rev, Ele, Burnzerker
“Beware he who would deny you access to information,
for in his heart he dreams himself your master.”

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Posted by: Tearthy Flame.1463

Tearthy Flame.1463

@UnbentMars.9126

Game-Play isn’t entirely enemy based, it is how a player(s) Tool/Profession counters the various content. Thus the common question; “Is the Game-Play good?”

Play-Style is a player(s) personal preference to playing a profession and in general the guide lines the profession follows. The type of play it’s supposed to have.

I do understand what the ES’s do but ArenaNet did say it would change the core ways a profession is played. Eh… I shouldn’t hold it to their word since they keep inappropriately using a whole language. I do understand things can change even after the announcement of X content.

I did enjoy the new content but the bigger meta events is what slowly killed it for me. Seeing Gerent be much to similar too Triple Trouble. The DS meta at the basics is a third copy of a concept that isn’t refreshing or fun to play. I’ve already played those things for many hours. It doesn’t need to be repeated again and again… Again!

The only thing that will keep my interest will be Raids, bad or good i’ll still want to get everything possible from that content. It seems to be the only hopeful thing I see that won’t keep repeating the same basic mechanics. No one needs to keep playing the same thing in the same game with a different layout.

Yeah, I know maybe I should play other games too. I have a fair amount.

“I don’t take insults from a tree! Have at you, leafy!”

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Posted by: UnbentMars.9126

UnbentMars.9126

@Tearthy

My apologies, then I misunderstood what you were getting at. I have to disagree with your thoughts (though both of us can only state opinion rather than fact) of the efficacy of the Elite Specializations; I am having a blast with all of them so far and I am finding them to be just as effective (if not more so) at countering various content, but part of GW2 is that you can change your specialization quickly and for free so if I find myself in a situation where my Elite Spec is not working well I can come back with a better plan and succeed after modifying my playstyle. For me, that’s what GW2 PVE has always been about, changing my approach to fit the circumstance.

To your point about changing the core way a profession plays: I don’t remember them saying that, but they have for a large number of professions. Daredevil and Berserker are vastly different from earlier iterations of thief and warrior respectively, and the ES that I’m finding the least functionally different from the original is Chronomancer from Mesmer; the Chrono’s abilities being additional utilizations (more imaginative as well) of earlier tools.

I dislike Tangled Depths as well, but I have yet to see anyone who does, and even if DS is similar to old content I think it is done rather well and the last boss in it is a unique and great experience to GW2. Verdant Brink and Auric Basin are unique in GW2 (Verdant because of the nature of the map-wide meta rather than smaller scale stuff and Auric because of the coordinated requirements/variety of events and victory requirements). To be fair, most of GW2 is about repeating content as is the case for any MMO, just finding new ways to do it.

I’m excited for raids, and to be honest I’m very pleased with the meta events in HoT because they add so much endgame content that requires engagement in order to fully succeed rather than the 1zerg “endgame” content in Orr on the original release

Rev, Ele, Burnzerker
“Beware he who would deny you access to information,
for in his heart he dreams himself your master.”

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Posted by: Tearthy Flame.1463

Tearthy Flame.1463

@UnbentMars.9126

I will not disrespect the enjoyment people gain from playing the ES’s. The only profession I personally notice a extension with ES; of how I want to play, is Revenant-Herald. If people know how to use Staff it is easily one of the best weapons that collaborate with utility skills very well and real moment-to-moment combat situations. I am a player that loves Ventari’s Stats way to much. Defensive combat is very slow but that is the game-play that is more tactical or challenging. It’s very slow too…

ArenaNet did say it would change the core of the professions. Pretty much it becomes entirely something else. To any one that read my long post about a fan made ES: Confessor. This is a perfect example of fitting a whole new game-play that properly changes yet still falls in line with the core traits. To do such a dramatic change is to mainly focus your build around what traits you pick in the One-Line ES. That’s one way to do change yet keep ArenaNet’s silly set up. But IMO Elite Profession(s) is the better way to go, same profession put onto the base professions that follow the same theme. Also, I see another problem to arise… Say there is 5-20 ES’s per 9 professions. What happens when a Nerf/Balance update is applied? In my mind I see a lot of conflict with trying to balance so many different things that everything has to change to make one thing apply correctly. This is why I think Elite Professions will be the better way to create content for us and also remove a massive conflict with ES’s that aren’t properly implemented with the core traits.

I like TD as a map. Chak, I love. everything else I nitpick over.

I agree, MMO’s are naturally this way. But GW2 has awesome technology so much more could be done. So many new things could happen!

“I don’t take insults from a tree! Have at you, leafy!”

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Posted by: Monk Tank.5897

Monk Tank.5897

There isn’t anything that looks as good or sounds as good as HoT. You can find me in Tangled Depths 80% of the time. They really blew me away with the soundtrack this time, and the noises the Chak make when you hit them is just epic.
Just try to find this kind of quality in a no monthly fee game.
Not going to happen.

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Posted by: Tearthy Flame.1463

Tearthy Flame.1463

@Monk Tank.5897

If you hang around a Chak Drone attacking your character long enough you’ll hear sounds just like the crab that got smashed by the space ship door in Hitchhiker’s Guide to the Galaxy. My favorite Enemy NPC. = )

Yes, GW2 has a very high quality visually. It is 100x more in some cases compared to multiple types of games out there. But it still has its own unique flaws. If it wants to continue being the best in most areas it needs more realistic goals for the particular content GW2 can achieve.

“I don’t take insults from a tree! Have at you, leafy!”

(edited by Tearthy Flame.1463)