The original Guild Wars, has been a decent game not exactly a MMO but an Online game in the least. People still played it like one anyway. Since there was limited resource in technology back when it was created ArenaNet needed to be witty and they got the right people on the job. Players got their hands on the new expansions and some probably stuck to a single stand alone campaign, but there was a well thought out story, the only thing stopping someone from liking it was just personal preference. But what kept it going for most players is the skill system, over 1,000 skills and limitless combinations, each area demanded a different build to use and that kept the game interesting for many years. Having all the expansions is worth the new professions and new core profession skills. Call it an outdated game but it is a star that will always have a unique shine.
Guild Wars 2 started as a MMO Beast. Managing new technology and always kept improving old systems so it would not become an old game. It has been a strong slow going MMO for 3 years now but at this point ArenaNet still has not made drastic change to content. They have constantly made nerf related changes and most new things that have been in the game disappeared along with LS Season updates. The game has been the same for 3 years no matter what you state the changes made to content were very little then eventually nerfed. Arenanet keeps proving constantly they still do not know the direction for their game. The original forum of professions can be argued as too restricting but if AN really thought about it something more could of happened with how players use the professions (a player(s) “tool”). The new format is freeing for how we create builds now but it has far more problems than the original. The old professions were not converted correctly they were just cut down and traits not properly managed. Revenant is more tailored for this new version because of how it gives better optimal options for what players want to play it as. I’m glad the community is now starting to see GW2 for what it really is. The Community is finally noticing ArenaNet has not made any good choice since the time Profession Traits/Builds were changed. Or at least recently by the “kind of release” expansion: HoT. Along with the way One-Line Elite Specialization’s affect base professions (I still think Elite & Specialization is a redundant use of words).
About ES’s . . . it doesn’t add anything to the Game-Play & Play-Style of how players encounter content. Some are better than others but Guardian-DragonHunter & Ranger-Druid keep coming to my mind as the best examples of ArenaNet giving a profession what it doesn’t need and implementing it in the worse way possible. The only way to make Druid truly viable and have optimal builds is for it to be a whole Profession (or “Elite Profession(s)” in the game) only then it can truly be worth playing and with how GW2 is there needs to be new mechanics that are truly adding an advanced way to play professions. Adding how affects can be better applied to moving allies so there is no break in the combat mechanics, thus adding more advanced technology. For what Druid is Arenanet implemented it much too soon with the lack of technology that it requires to be a proper tool for a healing profession in GW2. I will recommend an interesting read, if a ES is done right it can change how the core function of Professions are played; Confessor: Based on Ascalonian Lore.
Personally, I see no advancement and nothing new content wise to GW2. It looks exactly like the 3 years I and many others have spent bored playing the same old things. All there will ever be is the countless mistakes ArenaNet has made in the expansion, Heart of Thorns. It puts it on the same level as any other MMO, it’s just another one. If the developers don’t change their current path drastically then it could take years to fix the terrible content & other implemented.
Thank you for reading and to those that commented. – Tearthy Flame.1463