Quickness/slow and Leaps

Quickness/slow and Leaps

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Posted by: Ballads.2509

Ballads.2509

At least with swiftness and cripple/chill the effect on leaps was intuitive( Faster=farther, slower=shorter,) but with Quickness and Slow you put yourself in a position where you are buffing your enemies and nerfing your own leaps when you use it. Locking leap distances to animation times instead of movement speed was a poor idea.
Should Quickness have a negative side? Should a condition i apply to slow my enemies increase there ability to escape?
Counter intuitive interactions like this need fixed, not the interactions that work as you would assume they would.

Quickness/slow and Leaps

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Posted by: Narrrz.7532

Narrrz.7532

This sounds chancy enough to be considered a bug; try posting in bug report?

Quickness/slow and Leaps

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Posted by: roamzero.9486

roamzero.9486

Anet should at least be consistent. If swiftness/cripple/chill can’t affect movement skills range, neither should quickness and slow.

Quickness/slow and Leaps

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Posted by: Lhos.1643

Lhos.1643

Definitely a bug. I can’t imagine this is intended behavior.

Quickness/slow and Leaps

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Posted by: Travis the Terrible.4739

Travis the Terrible.4739

Definitely a bug. I can’t imagine this is intended behavior.

Considering it’s taking cast time into it and not the animation not a bug.

Quickness has always made your leaps/runs/movement based non-blink skills go less distance because the cast time was shortened.

Assuming this holds true in the opposite fashion then slowness should make these same skills go further.

Follow the darkness into the depths, it’s more fun than the light can provide.

(edited by Travis the Terrible.4739)

Quickness/slow and Leaps

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Posted by: Lhos.1643

Lhos.1643

Definitely a bug. I can’t imagine this is intended behavior.

Considering it’s taking cast time into it and not the animation not a bug.

Quickness has always made your leaps/runs/movement based non-blink skills go less distance because the cast time was shortened.

Assuming this holds true in the opposite fashion then slowness should make these same skills go further.

Assuming leaps are programmed to cause the player to move at a given forward speed for the duration of the ability (or until the target is reached), then the resulting behavior makes perfect sense.

Is it what ANet intended? Probably not. Ergo, it’s a bug.

Quickness/slow and Leaps

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Posted by: Ballads.2509

Ballads.2509

Found this video in a Reddit thread. It show the effect of both on leaps. Not my vid but it gives great examples.
https://youtu.be/izRU7vdOnn0?t=1m46s

Quickness/slow and Leaps

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Posted by: Death Stroke.9875

Death Stroke.9875

Not only does it “increase [their] ability to escape” but it can give help them win, for example while on my staff ele I was hit with slowness and used fire 4 [Burning Retreat] out of a 2v1 going much further and leaving the fire trail that burns enemies across a bigger area.

However it can hinder the afflicted if they try using a skill like [Leap of Faith] (guard GS 3) and leaping way past the person you are trying to attack (happened to me on HoT beta week 2)