Quickness/slow and Leaps
This sounds chancy enough to be considered a bug; try posting in bug report?
Anet should at least be consistent. If swiftness/cripple/chill can’t affect movement skills range, neither should quickness and slow.
Definitely a bug. I can’t imagine this is intended behavior.
Definitely a bug. I can’t imagine this is intended behavior.
Considering it’s taking cast time into it and not the animation not a bug.
Quickness has always made your leaps/runs/movement based non-blink skills go less distance because the cast time was shortened.
Assuming this holds true in the opposite fashion then slowness should make these same skills go further.
(edited by Travis the Terrible.4739)
Definitely a bug. I can’t imagine this is intended behavior.
Considering it’s taking cast time into it and not the animation not a bug.
Quickness has always made your leaps/runs/movement based non-blink skills go less distance because the cast time was shortened.
Assuming this holds true in the opposite fashion then slowness should make these same skills go further.
Assuming leaps are programmed to cause the player to move at a given forward speed for the duration of the ability (or until the target is reached), then the resulting behavior makes perfect sense.
Is it what ANet intended? Probably not. Ergo, it’s a bug.
Found this video in a Reddit thread. It show the effect of both on leaps. Not my vid but it gives great examples.
https://youtu.be/izRU7vdOnn0?t=1m46s
Not only does it “increase [their] ability to escape” but it can give help them win, for example while on my staff ele I was hit with slowness and used fire 4 [Burning Retreat] out of a 2v1 going much further and leaving the fire trail that burns enemies across a bigger area.
However it can hinder the afflicted if they try using a skill like [Leap of Faith] (guard GS 3) and leaping way past the person you are trying to attack (happened to me on HoT beta week 2)