R ppl concernd about new Trait because

R ppl concernd about new Trait because

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Posted by: Knighthonor.4061

Knighthonor.4061

Are people concern about the new Trait system because of the way the previous Trait revamp was handled? I am curious.

If something isnt right about it, will it get changed, or not and force players to wait out months for word of adjustment?

Is that on the back of some of your minds when it comes to the new trait systems?

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Not really. They’ve pretty much already said that traits will be earned by leveling and doing skill challenges. That is a very doable system for me.

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Posted by: Linken.6345

Linken.6345

Yea I have no problem with the information we have at this time thank you.

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Posted by: Vayne.8563

Vayne.8563

I like the new system as outlined. Of course, until I play it, I’m just guessing.

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Posted by: Wanze.8410

Wanze.8410

I am actually looking forward to it and I think they are on the right track because they released the intended changes so much beforehand. I guess it will be at least 2-3 months until these changes go live and by getting us in the loop now, they can act on the feedback they get from us. They also said that they will release them before HoT, so they have time to change them, if neccessary before HoT goes live and they will be busy with patching that up.

I dont know how they could possibly handle it better.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Eponet.4829

Eponet.4829

I’m concerned because they haven’t seemed to give any indication that there will be ways to acquire hero points outside of map completion, thus forcing a very specific style of play on people if they want to progress.

Say what you want of this system, but at least the skill points and gold can be acquired from dungeons, world bosses, fractals, WvW, and SPvP reward tracks. Ascended gear can be crafted from playing just about every mechanically inclined aspect of the game too.

There needs to be an option to gain hero points from these other sources of advancement. Unlike with cosmetics, this actually impacts your mechanical abilities. Something like rare dungeon/fractal drops that grant a hero point, Reward track progression for capturing structures in WvW, and turning some of the tomes of knowledge in PVP reward tracks into hero point tomes.

Gating mechanical abilities behind specific checklist content goes against their statement that you should be able to just play the way that you find fun and progress through that. Even the current traits and ascended gear that are so reviled didn’t betray that.

(edited by Eponet.4829)

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Posted by: phys.7689

phys.7689

I’m concerned because they haven’t seemed to give any indication that there will be ways to acquire hero points outside of map completion, thus forcing a very specific style of play on people if they want to progress.

Say what you want of this system, but at least the skill points and gold can be acquired from dungeons, world bosses, fractals, WvW, and SPvP reward tracks. Ascended gear can be crafted from playing just about every mechanically inclined aspect of the game too.

There needs to be an option to gain hero points from these other sources of advancement. Unlike with cosmetics, this actually impacts your mechanical abilities. Something like rare dungeon/fractal drops that grant a hero point, Reward track progression for capturing structures in WvW, and turning some of the tomes of knowledge in PVP reward tracks into hero point tomes.

Gating mechanical abilities behind specific checklist content goes against their statement that you should be able to just play the way that you find fun and progress through that. Even the current traits and ascended gear that are so reviled didn’t betray that.

im gonna be 100% honest here
I would much rather have a small checklist than something that takes 10-30 times longer to achieve the same result.

I really dont care if there are many grindy ways to do something as long as there is 1 less grindy way.
and make no mistake, getting skill points is way less grindy than the current system.
you really want to compare getting 490 skill points and 43 gold to getting the current equivalent of 141 skill points?
you want to compare ascended which takes 25-34 days or 50-100 hours of grinding gold/mats to something which would take 1 day, maybe 2-3 hours?

I will take this system in a heartbeat over the current one, and its actually less skill points than you currently need just to unlock skills.

yup, before you needed 67 to unlock all proffesion skills after leveling to 80, and now you need 65 to unlock all proffession skills and traits after leveling.

so yeah, still way better than previous, and still better than ascended, heck its even less work than the first system was.

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Posted by: Eponet.4829

Eponet.4829

I’m concerned because they haven’t seemed to give any indication that there will be ways to acquire hero points outside of map completion, thus forcing a very specific style of play on people if they want to progress.

Say what you want of this system, but at least the skill points and gold can be acquired from dungeons, world bosses, fractals, WvW, and SPvP reward tracks. Ascended gear can be crafted from playing just about every mechanically inclined aspect of the game too.

There needs to be an option to gain hero points from these other sources of advancement. Unlike with cosmetics, this actually impacts your mechanical abilities. Something like rare dungeon/fractal drops that grant a hero point, Reward track progression for capturing structures in WvW, and turning some of the tomes of knowledge in PVP reward tracks into hero point tomes.

Gating mechanical abilities behind specific checklist content goes against their statement that you should be able to just play the way that you find fun and progress through that. Even the current traits and ascended gear that are so reviled didn’t betray that.

im gonna be 100% honest here
I would much rather have a small checklist than something that takes 10-30 times longer to achieve the same result.

I really dont care if there are many grindy ways to do something as long as there is 1 less grindy way.
and make no mistake, getting skill points is way less grindy than the current system.
you really want to compare getting 490 skill points and 43 gold to getting the current equivalent of 141 skill points?
you want to compare ascended which takes 25-34 days or 50-100 hours of grinding gold/mats to something which would take 1 day, maybe 2-3 hours?

I will take this system in a heartbeat over the current one, and its actually less skill points than you currently need just to unlock skills.

yup, before you needed 67 to unlock all proffesion skills after leveling to 80, and now you need 65 to unlock all proffession skills and traits after leveling.

so yeah, still way better than previous, and still better than ascended, heck its even less work than the first system was.

I guess it’s a difference of opinion. I would rather play what I enjoy, and then incidentally eventually achieve the rewards for doing that than waste time doing things that I don’t. Having completed map completion once, and hated every minute of it (and it was more like a month of play). I despise the idea that they’re going to force me to go through a third of it to unlock traits, and probably close to all of it for the elite specialisation, with every single alt.

That’s the problem. It’s a better system for the sorts of people that do enjoy that sort of content, and a worse system for those who don’t. People who aren’t largely effected by it, because it’s what they were doing anyway don’t see why others feel the way that they do.

Besides, I’m not saying that they should retain the current system, but that they should implement ways of eventually achieving it naturally in the course of playing other aspects of the game than just map completion.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Won’t we achieve Hero Points in a variety of ways in HoT? Seems like it could be a possibility, anyway. Or, even if they are all Hero Challenges, they should be something new for a few times through, at least. =)

Maybe we can pick up some points there, instead of the few needed (~60) in Pact Tyria. Of course, I supposed that would only apply to those that did not feel the need to have every skill and trait unlocked right away.

I know I have several still locked because they are just of no interest to me on that character. Of course, time will tell and we will know much more when everything is finalized.

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Posted by: Eurhetemec.9052

Eurhetemec.9052

I am concerned, yes.

The big concern I have is that they will force me to go back through the game do dozens or hundreds of skill challenges. All of which are utterly trivial but take say, 2-4 minutes to get to assuming you have a nearby WP, and 1-3 minutes to do (as you may have to wait), so say 5 minutes each, and that means each 12 is 1hr, and I might need, say 180 across my characters to get back to where I am now, so that’s FIFTEEN HOURS of my bloody life, gaining NOTHING else (because no loot etc. from these), just to catch up to where I’ve been for years!

You better believe I’m concerned!

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Posted by: phys.7689

phys.7689

I’m concerned because they haven’t seemed to give any indication that there will be ways to acquire hero points outside of map completion, thus forcing a very specific style of play on people if they want to progress.

Say what you want of this system, but at least the skill points and gold can be acquired from dungeons, world bosses, fractals, WvW, and SPvP reward tracks. Ascended gear can be crafted from playing just about every mechanically inclined aspect of the game too.

There needs to be an option to gain hero points from these other sources of advancement. Unlike with cosmetics, this actually impacts your mechanical abilities. Something like rare dungeon/fractal drops that grant a hero point, Reward track progression for capturing structures in WvW, and turning some of the tomes of knowledge in PVP reward tracks into hero point tomes.

Gating mechanical abilities behind specific checklist content goes against their statement that you should be able to just play the way that you find fun and progress through that. Even the current traits and ascended gear that are so reviled didn’t betray that.

im gonna be 100% honest here
I would much rather have a small checklist than something that takes 10-30 times longer to achieve the same result.

I really dont care if there are many grindy ways to do something as long as there is 1 less grindy way.
and make no mistake, getting skill points is way less grindy than the current system.
you really want to compare getting 490 skill points and 43 gold to getting the current equivalent of 141 skill points?
you want to compare ascended which takes 25-34 days or 50-100 hours of grinding gold/mats to something which would take 1 day, maybe 2-3 hours?

I will take this system in a heartbeat over the current one, and its actually less skill points than you currently need just to unlock skills.

yup, before you needed 67 to unlock all proffesion skills after leveling to 80, and now you need 65 to unlock all proffession skills and traits after leveling.

so yeah, still way better than previous, and still better than ascended, heck its even less work than the first system was.

I guess it’s a difference of opinion. I would rather play what I enjoy, and then incidentally eventually achieve the rewards for doing that than waste time doing things that I don’t. Having completed map completion once, and hated every minute of it (and it was more like a month of play). I despise the idea that they’re going to force me to go through a third of it to unlock traits, and probably close to all of it for the elite specialisation, with every single alt.

That’s the problem. It’s a better system for the sorts of people that do enjoy that sort of content, and a worse system for those who don’t. People who aren’t largely effected by it, because it’s what they were doing anyway don’t see why others feel the way that they do.

Besides, I’m not saying that they should retain the current system, but that they should implement ways of eventually achieving it naturally in the course of playing other aspects of the game than just map completion.

you dont need to do 1/3 of map completion, you need to do 65 skill points. not hearts, not pois, not vistas, it takes substantially less times.

and yeah, of course its going to vary from person to person, but getting skill points is not really excessive or painful.

keep in mind even if they add other methods, those other methods may still not be applicable for you.
like ascended, sure you can get them without crafting, but if you aint doing fractals, its not a realistic possibility.

(edited by phys.7689)

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Posted by: phys.7689

phys.7689

I am concerned, yes.

The big concern I have is that they will force me to go back through the game do dozens or hundreds of skill challenges. All of which are utterly trivial but take say, 2-4 minutes to get to assuming you have a nearby WP, and 1-3 minutes to do (as you may have to wait), so say 5 minutes each, and that means each 12 is 1hr, and I might need, say 180 across my characters to get back to where I am now, so that’s FIFTEEN HOURS of my bloody life, gaining NOTHING else (because no loot etc. from these), just to catch up to where I’ve been for years!

You better believe I’m concerned!

you never have to wait for a skill point, if someone else is doing it, you can join in.
having to play your charachter for 3-5 hours before reaching maximum power level really isnt that crazy an idea.

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Posted by: phys.7689

phys.7689

Won’t we achieve Hero Points in a variety of ways in HoT? Seems like it could be a possibility, anyway. Or, even if they are all Hero Challenges, they should be something new for a few times through, at least. =)

Maybe we can pick up some points there, instead of the few needed (~60) in Pact Tyria. Of course, I supposed that would only apply to those that did not feel the need to have every skill and trait unlocked right away.

I know I have several still locked because they are just of no interest to me on that character. Of course, time will tell and we will know much more when everything is finalized.

they said specifically that they will be limited, this means they dont want to add any repeatable means of obtaining it.

best solution i think is a soulbound core campaign skill point teleporter consumable, that they give for like every 3 WvW ranks or something. that sells for a few silver (after people have gotten all skill points)

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Posted by: Astralporing.1957

Astralporing.1957

Are people concern about the new Trait system because of the way the previous Trait revamp was handled? I am curious.

No, people are concerned about the new Trait system because they can read (and the system has already been described in great detail). There are some really big problems with it as it is designed currently, and those are not peripheral, but part of the core design.
That’s why some people are rightfully disappointed.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Eurhetemec.9052

Eurhetemec.9052

I am concerned, yes.

The big concern I have is that they will force me to go back through the game do dozens or hundreds of skill challenges. All of which are utterly trivial but take say, 2-4 minutes to get to assuming you have a nearby WP, and 1-3 minutes to do (as you may have to wait), so say 5 minutes each, and that means each 12 is 1hr, and I might need, say 180 across my characters to get back to where I am now, so that’s FIFTEEN HOURS of my bloody life, gaining NOTHING else (because no loot etc. from these), just to catch up to where I’ve been for years!

You better believe I’m concerned!

you never have to wait for a skill point, if someone else is doing it, you can join in.
having to play your charachter for 3-5 hours before reaching maximum power level really isnt that crazy an idea.

I’m already at maximum power level. So asserting that I am not makes no sense.

I’m talking level 80s here, all with all skills purchased, all traits known (but it will hit sub-80s too, harder in many cases as alts tend to have more Skill Scrolls spent on them). Only one has significant world completion. I’ve looked and it looks like I will need 180 SPs across the lot. That’s horrifying.

So explain to me why it’s okay to force me to do content that:

A) Is trivial (there is literally no challenge to any of these skill challenges, especially for a L80 in exotics+).

B) Gives no rewards (it’s irrational to assert that “you can do what you did before!” is a reward).

C) Is time-consuming.

Just to let me get back to where I already was? When other people, simply because of their choice of gamestyle (i.e. enjoying world completion) do not get punished in this way?

(As for waiting, well, last I checked there were some Skill Challenges which took a minute or two to reset, and a lot of others where, if they’re being zerged, you cannot reliably get a tag because the NPC or whatever gets killed in under a second, so you may have to go through multiple spawns)

If this is what they’re doing, they’re effectively punishing a large group of players who playing the game the way they wanted to, even though that is the whole idea of GW2, according to the devs. If I’d known I was going to have to go back and do bunches of Skill Challenges, I wouldn’t have spent so many Skill Scrolls etc. on y’know Skills, I’d have always done Skill Challenges for those SPs, and I wouldn’t be looking at a 15+ hour block of doing pointless, boring content to obtain things I already had!

It’s also totally unnecessary. Skills aren’t unlocked in a pick-and-choose way by spending Hero Points, they’re unlocked in Lines – so they could just keep anything unlocked, unlocked, and put some sort of other reward at the end of the line (for everyone – they’re already doing this with Elite specs, for example), giving a reason to spend those Hero Points.

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Posted by: Gregori.5807

Gregori.5807

Are people concern about the new Trait system because of the way the previous Trait revamp was handled? I am curious.

If something isnt right about it, will it get changed, or not and force players to wait out months for word of adjustment?

Is that on the back of some of your minds when it comes to the new trait systems?

That is my major concern with the new trait system. I expect there to be bugs and things that just don’t work when it launches but Anet’s handling of the current system has not inspired a lot of confidence in me.

I think, if it is as disliked as the current one, there is more of a chance of them changing it because it will affect all players from the time it is launched.

~~On Blackgate since Beta~~
80s: Necro x2, Ranger, Warr, Guardian x2, Ele x2, Mes, Thief

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Posted by: Gibson.4036

Gibson.4036

I don’t mind the new system for new content. Sounds like a fine way to go out and unlock new content like elite specializations.

I’m very unhappy about the fact that some of my characters are set to have some of their progress taken away, and I will be required to earn those unlocks all over again. That is unacceptable game design.

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Posted by: phys.7689

phys.7689

I am concerned, yes.

The big concern I have is that they will force me to go back through the game do dozens or hundreds of skill challenges. All of which are utterly trivial but take say, 2-4 minutes to get to assuming you have a nearby WP, and 1-3 minutes to do (as you may have to wait), so say 5 minutes each, and that means each 12 is 1hr, and I might need, say 180 across my characters to get back to where I am now, so that’s FIFTEEN HOURS of my bloody life, gaining NOTHING else (because no loot etc. from these), just to catch up to where I’ve been for years!

You better believe I’m concerned!

you never have to wait for a skill point, if someone else is doing it, you can join in.
having to play your charachter for 3-5 hours before reaching maximum power level really isnt that crazy an idea.

I’m already at maximum power level. So asserting that I am not makes no sense.

I’m talking level 80s here, all with all skills purchased, all traits known (but it will hit sub-80s too, harder in many cases as alts tend to have more Skill Scrolls spent on them). Only one has significant world completion. I’ve looked and it looks like I will need 180 SPs across the lot. That’s horrifying.

So explain to me why it’s okay to force me to do content that:

A) Is trivial (there is literally no challenge to any of these skill challenges, especially for a L80 in exotics+).

B) Gives no rewards (it’s irrational to assert that “you can do what you did before!” is a reward).

C) Is time-consuming.

Just to let me get back to where I already was? When other people, simply because of their choice of gamestyle (i.e. enjoying world completion) do not get punished in this way?

(As for waiting, well, last I checked there were some Skill Challenges which took a minute or two to reset, and a lot of others where, if they’re being zerged, you cannot reliably get a tag because the NPC or whatever gets killed in under a second, so you may have to go through multiple spawns)

If this is what they’re doing, they’re effectively punishing a large group of players who playing the game the way they wanted to, even though that is the whole idea of GW2, according to the devs. If I’d known I was going to have to go back and do bunches of Skill Challenges, I wouldn’t have spent so many Skill Scrolls etc. on y’know Skills, I’d have always done Skill Challenges for those SPs, and I wouldn’t be looking at a 15+ hour block of doing pointless, boring content to obtain things I already had!

It’s also totally unnecessary. Skills aren’t unlocked in a pick-and-choose way by spending Hero Points, they’re unlocked in Lines – so they could just keep anything unlocked, unlocked, and put some sort of other reward at the end of the line (for everyone – they’re already doing this with Elite specs, for example), giving a reason to spend those Hero Points.

so serious question, would you feel better, if they made it so you had all your skills, but you still needed to fully unlock all specs to get access to unlock the elite spec.

you would still end up having to do the same amount of skill challenges to unlock elite, the only difference would be, you have access to your skills ahead of time.

seems a bit pointless to me, but would you prefer that?

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Posted by: Jana.6831

Jana.6831

you never have to wait for a skill point, if someone else is doing it, you can join in.
having to play your charachter for 3-5 hours before reaching maximum power level really isnt that crazy an idea.

Oh.. ok, so I was doing a skillpoint yesterday it was in fireheart rise and locked behind an event, I had to do 3/4 of the event before that skillpoint became accessible. that was about 15 mins.

Also when the mob had just been killed you have to wait around 30 s for it to be up again, so yeah, you have to wait.

On topic: I’m getting all my characters to 65 SP challenges – it’s okayish and with some I wanted to do that anyway. But it is grindy (6 characters for me) and given that a lot of us have suffered the trait system the past year it’s a further disappointment – of course it’s way less grindy than the trait system but I somehow want an acknowledgement that leveling characters under the current system is a pain in the kitten .

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Posted by: petespri.6548

petespri.6548

Pro- not as bad as old system, freedom on where to explore.

Con 1- wvw people are screwed
Con 2- not alt friendly since it isn’t account bound. Time to think about honing my play time to two characters at most.
Con 3- if you have jumps through all of the events of the old system, those now count for nothing. kittened about that… I spent 1-80 following a trait event line all over the map and now it doesn’t even count??!

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Posted by: phys.7689

phys.7689

you never have to wait for a skill point, if someone else is doing it, you can join in.
having to play your charachter for 3-5 hours before reaching maximum power level really isnt that crazy an idea.

Oh.. ok, so I was doing a skillpoint yesterday it was in fireheart rise and locked behind an event, I had to do 3/4 of the event before that skillpoint became accessible. that was about 15 mins.

Also when the mob had just been killed you have to wait around 30 s for it to be up again, so yeah, you have to wait.

On topic: I’m getting all my characters to 65 SP challenges – it’s okayish and with some I wanted to do that anyway. But it is grindy (6 characters for me) and given that a lot of us have suffered the trait system the past year it’s a further disappointment – of course it’s way less grindy than the trait system but I somehow want an acknowledgement that leveling characters under the current system is a pain in the kitten .

what skill point in fireheart rise.

dunno about 30 second thing, i was map teleporting after completing and someone restarted the npc before i could map out and i was placed in combat.

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Posted by: phys.7689

phys.7689

Pro- not as bad as old system, freedom on where to explore.

Con 1- wvw people are screwed
Con 2- not alt friendly since it isn’t account bound. Time to think about honing my play time to two characters at most.
Con 3- if you have jumps through all of the events of the old system, those now count for nothing. kittened about that… I spent 1-80 following a trait event line all over the map and now it doesn’t even count??!

you did all the trait events, and you didnt pick up 65 skill points on the way? even though they were sometimes right next to you? and you needed 67 extra skill points just to get your proffesion skills unlocked?

heck doesnt the map complete requirements alone get you like 40 points?

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Posted by: petespri.6548

petespri.6548

No, I was only able to get about 1/3 of them. My focus was not on skillpoints, it was getting to events on time and not missing them.

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Posted by: Ayrilana.1396

Ayrilana.1396

you never have to wait for a skill point, if someone else is doing it, you can join in.
having to play your charachter for 3-5 hours before reaching maximum power level really isnt that crazy an idea.

Oh.. ok, so I was doing a skillpoint yesterday it was in fireheart rise and locked behind an event, I had to do 3/4 of the event before that skillpoint became accessible. that was about 15 mins.

Also when the mob had just been killed you have to wait around 30 s for it to be up again, so yeah, you have to wait.

On topic: I’m getting all my characters to 65 SP challenges – it’s okayish and with some I wanted to do that anyway. But it is grindy (6 characters for me) and given that a lot of us have suffered the trait system the past year it’s a further disappointment – of course it’s way less grindy than the trait system but I somehow want an acknowledgement that leveling characters under the current system is a pain in the kitten .

I just did world completion (well except for two remaining zones) all of last week. None of the skill point challenges are locked behind events and this is my 7th time doing world completion. I actually did Fireheart Rise last Friday and had zero issues.

Out of curiously, which skill point was locked behind an event?

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Posted by: phys.7689

phys.7689

No, I was only able to get about 1/3 of them. My focus was not on skillpoints, it was getting to events on time and not missing them.

but you need to map complete 7 zones just to get all your traits. that alone is 38 skill points.

oh yeah if you are still missing 2/3rds your skills, you are actually ahead of the game.

438 hero points means you will go from missing 2/3rds to almost completely unlocking every trait, and every skill for the profession. you may be missing like 5 things

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Posted by: Jana.6831

Jana.6831

I just did world completion (well except for two remaining zones) all of last week. None of the skill point challenges are locked behind events and this is my 7th time doing world completion. I actually did Fireheart Rise last Friday and had zero issues.

Out of curiously, which skill point was locked behind an event?

South of Simurgh Timberland, I think. No it’s Noxious Castrum – the event is up on EU right now. It was behind walls and you needed to do the event (which luckily was just up) to destroy the walls. And then you had to kill a bunch of mobs.
Edit: And basically alot of skillpoints are locked behind events: Skillpoints at temples, behind champs etc. You can always try to stealth your way around but still it takes some effort.

Edit²: This also for phys – didn’t realize you two were asking the same question and wanted to answer his and quoted you..

Edit³: Maybe some nice people did the event before you got there – but I can assure you that there was no way to that SP without doing the event.

Attachments:

(edited by Jana.6831)

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Posted by: Eurhetemec.9052

Eurhetemec.9052

so serious question, would you feel better, if they made it so you had all your skills, but you still needed to fully unlock all specs to get access to unlock the elite spec.

you would still end up having to do the same amount of skill challenges to unlock elite, the only difference would be, you have access to your skills ahead of time.

seems a bit pointless to me, but would you prefer that?

In a word, yes.

It’s a big difference.

(edited by Eurhetemec.9052)

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Posted by: phys.7689

phys.7689

I just did world completion (well except for two remaining zones) all of last week. None of the skill point challenges are locked behind events and this is my 7th time doing world completion. I actually did Fireheart Rise last Friday and had zero issues.

Out of curiously, which skill point was locked behind an event?

South of Simurgh Timberland, I think. No it’s Noxious Castrum – the event is up on EU right now. It was behind walls and you needed to do the event (which luckily was just up) to destroy the walls. And then you had to kill a bunch of mobs.
Edit: And basically alot of skillpoints are locked behind events: Skillpoints at temples, behind champs etc. You can always try to stealth your way around but still it takes some effort.

Edit²: This also for phys – didn’t realize you two were asking the same question and wanted to answer his and quoted you..

Edit³: Maybe some nice people did the event before you got there – but I can assure you that there was no way to that SP without doing the event.

you can break that wall without having to the event. you just have to do it yourself instead of waiting for the npcs.

you can also walk up to temples for skill points, pretty sure i had to ninja multiple ones.

let me test the castrum one right now

yup just checked it, you dont have to have them break the rocks, you can go around and walk over a peice of land.

(edited by phys.7689)

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Posted by: Eurhetemec.9052

Eurhetemec.9052

you never have to wait for a skill point, if someone else is doing it, you can join in.
having to play your charachter for 3-5 hours before reaching maximum power level really isnt that crazy an idea.

Oh.. ok, so I was doing a skillpoint yesterday it was in fireheart rise and locked behind an event, I had to do 3/4 of the event before that skillpoint became accessible. that was about 15 mins.

Also when the mob had just been killed you have to wait around 30 s for it to be up again, so yeah, you have to wait.

On topic: I’m getting all my characters to 65 SP challenges – it’s okayish and with some I wanted to do that anyway. But it is grindy (6 characters for me) and given that a lot of us have suffered the trait system the past year it’s a further disappointment – of course it’s way less grindy than the trait system but I somehow want an acknowledgement that leveling characters under the current system is a pain in the kitten .

what skill point in fireheart rise.

dunno about 30 second thing, i was map teleporting after completing and someone restarted the npc before i could map out and i was placed in combat.

The SCs vary dude.

Some are insta-pop (or don’t even die).

Some respawn after 30s+.

Some are always up (attunement ones).

Some require events, etc. etc.

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Posted by: Jana.6831

Jana.6831

you can break that wall without having to the event. you just have to do it yourself instead of waiting for the npcs.

you can also walk up to temples for skill points, pretty sure i had to ninja multiple ones.

let me test the castrum one right now

No, I can’t -I tried and then did the event.
But yeah, test it.

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Posted by: Ordika.9513

Ordika.9513

you can break that wall without having to the event. you just have to do it yourself instead of waiting for the npcs.

you can also walk up to temples for skill points, pretty sure i had to ninja multiple ones.

let me test the castrum one right now

No, I can’t -I tried and then did the event.
But yeah, test it.

There is also the skill point that is locked behind the Covington event.

Also I have seen it mentioned in this thread that progress will be reset. I thought I read that if you already had all the traits and skill unlocked, you would get all the points you need once the reset happens. In other words you would be all set from day one without having to redo anything.

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Posted by: phys.7689

phys.7689

you can break that wall without having to the event. you just have to do it yourself instead of waiting for the npcs.

you can also walk up to temples for skill points, pretty sure i had to ninja multiple ones.

let me test the castrum one right now

No, I can’t -I tried and then did the event.
But yeah, test it.

northwest corner of the island, you can just walk up to it.

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Posted by: phys.7689

phys.7689

you can break that wall without having to the event. you just have to do it yourself instead of waiting for the npcs.

you can also walk up to temples for skill points, pretty sure i had to ninja multiple ones.

let me test the castrum one right now

No, I can’t -I tried and then did the event.
But yeah, test it.

There is also the skill point that is locked behind the Covington event.

Also I have seen it mentioned in this thread that progress will be reset. I thought I read that if you already had all the traits and skill unlocked, you would get all the points you need once the reset happens. In other words you would be all set from day one without having to redo anything.

they are going to refund you hero points based on your level and the skill challenges you completed, then you will likely rebuy all your skills and traits.

the people worried are the one who did not do skill challenges, but used skill books, or just leveled a ton of times

covington one isnt locked you can just walk in there whenever you want. there multi entrances to that boat

(edited by phys.7689)

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Posted by: Jana.6831

Jana.6831

you can break that wall without having to the event. you just have to do it yourself instead of waiting for the npcs.

you can also walk up to temples for skill points, pretty sure i had to ninja multiple ones.

let me test the castrum one right now

No, I can’t -I tried and then did the event.
But yeah, test it.

northwest corner of the island, you can just walk up to it.

Right, I guess that was when someone needed to be rezzed yesterday so I didn’t see it.

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Posted by: Jana.6831

Jana.6831

the people worried are the one who did not do skill challenges, but used skill books, or just leveled a ton of times

And rightfully so, don’t you think? These things are in the game so why aren’t they worth anything all of the sudden?

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Posted by: phys.7689

phys.7689

you never have to wait for a skill point, if someone else is doing it, you can join in.
having to play your charachter for 3-5 hours before reaching maximum power level really isnt that crazy an idea.

Oh.. ok, so I was doing a skillpoint yesterday it was in fireheart rise and locked behind an event, I had to do 3/4 of the event before that skillpoint became accessible. that was about 15 mins.

Also when the mob had just been killed you have to wait around 30 s for it to be up again, so yeah, you have to wait.

On topic: I’m getting all my characters to 65 SP challenges – it’s okayish and with some I wanted to do that anyway. But it is grindy (6 characters for me) and given that a lot of us have suffered the trait system the past year it’s a further disappointment – of course it’s way less grindy than the trait system but I somehow want an acknowledgement that leveling characters under the current system is a pain in the kitten .

what skill point in fireheart rise.

dunno about 30 second thing, i was map teleporting after completing and someone restarted the npc before i could map out and i was placed in combat.

The SCs vary dude.

Some are insta-pop (or don’t even die).

Some respawn after 30s+.

Some are always up (attunement ones).

Some require events, etc. etc.

i dont think any require non skill challenge events. Some are easier when people do an event, but there is always a way to get to them i am pretty sure.

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Posted by: Ordika.9513

Ordika.9513

you can break that wall without having to the event. you just have to do it yourself instead of waiting for the npcs.

you can also walk up to temples for skill points, pretty sure i had to ninja multiple ones.

let me test the castrum one right now

No, I can’t -I tried and then did the event.
But yeah, test it.

There is also the skill point that is locked behind the Covington event.

Also I have seen it mentioned in this thread that progress will be reset. I thought I read that if you already had all the traits and skill unlocked, you would get all the points you need once the reset happens. In other words you would be all set from day one without having to redo anything.

they are going to refund you hero points based on your level and the skill challenges you completed, then you will likely rebuy all your skills and traits.

the people worried are the one who did not do skill challenges, but used skill books, or just leveled a ton of times

covington one isnt locked you can just walk in there whenever you want. there multi entrances to that boat

Must be bugged, I went to do it last night on my Engi who I am doing map complete for and got teleported out after dropping from the vista into the courtyard where the boat with the skill point is. The timer showed 1HR 20Min to the event and the pirates controlled the whole of the island.

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Swansonites of North Shiverpeak – Northern Shiverpeaks

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Posted by: Ordika.9513

Ordika.9513

the people worried are the one who did not do skill challenges, but used skill books, or just leveled a ton of times

And rightfully so, don’t you think? These things are in the game so why aren’t they worth anything all of the sudden?

Don’t see why, you have the skillpoints so you should get the equivalent in Hero Points. I did not think source was an issue when reading the two blog post. They were only mentioning the change from SC to HC so that the idea of what happens to all the Hero Points you would get past max are converted to mats.

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Swansonites of North Shiverpeak – Northern Shiverpeaks

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Posted by: phys.7689

phys.7689

the people worried are the one who did not do skill challenges, but used skill books, or just leveled a ton of times

And rightfully so, don’t you think? These things are in the game so why aren’t they worth anything all of the sudden?

in my honest opinion, skill books was an error. they never expected so much champ runs, they admited that with bloodstone dust.
skill challenges was supposed to be the easiest/fastest method for obtaining skill points, followed by leveling.

Also the main use of the skill point stuff after leveling was for the post level 80 game. the system wasnt working as they planned, people werent even using skill points to unlock their skills.

so now they are separating the two resources. hero points only for skills, with a finite number, and no reason not to fully unlock, and djingots for post 80 item progression/gold

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Posted by: phys.7689

phys.7689

the people worried are the one who did not do skill challenges, but used skill books, or just leveled a ton of times

And rightfully so, don’t you think? These things are in the game so why aren’t they worth anything all of the sudden?

Don’t see why, you have the skillpoints so you should get the equivalent in Hero Points. I did not think source was an issue when reading the two blog post. They were only mentioning the change from SC to HC so that the idea of what happens to all the Hero Points you would get past max are converted to mats.

they dont have a max.
you will get 400 for leveling from 1-80 and the rest come from skill challenges. Its not a straight cap, at like 640 or something.

now they may change the system, but for the future? really shouldnt be like how skill point scrolls made it.

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Posted by: Ordika.9513

Ordika.9513

the people worried are the one who did not do skill challenges, but used skill books, or just leveled a ton of times

And rightfully so, don’t you think? These things are in the game so why aren’t they worth anything all of the sudden?

Don’t see why, you have the skillpoints so you should get the equivalent in Hero Points. I did not think source was an issue when reading the two blog post. They were only mentioning the change from SC to HC so that the idea of what happens to all the Hero Points you would get past max are converted to mats.

they dont have a max.
you will get 400 for leveling from 1-80 and the rest come from skill challenges. Its not a straight cap, at like 640 or something.

now they may change the system, but for the future? really shouldnt be like how skill point scrolls made it.

Didn’t they say you would only ever need X so once you have those and spend them on the circle, anything else you did to acquire a HP would just give you mats instead.

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Posted by: Eurhetemec.9052

Eurhetemec.9052

i dont think any require non skill challenge events. Some are easier when people do an event, but there is always a way to get to them i am pretty sure.

For every class? To get to them AND attune to them? I’m skeptical.

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Posted by: phys.7689

phys.7689

i dont think any require non skill challenge events. Some are easier when people do an event, but there is always a way to get to them i am pretty sure.

For every class? To get to them AND attune to them? I’m skeptical.

yup, pick a skill point and a class and ill see.

i have gotten all of them on two of my charachters, the other 6 missing a lot. and i was alone most of the time.

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Posted by: phys.7689

phys.7689

the people worried are the one who did not do skill challenges, but used skill books, or just leveled a ton of times

And rightfully so, don’t you think? These things are in the game so why aren’t they worth anything all of the sudden?

Don’t see why, you have the skillpoints so you should get the equivalent in Hero Points. I did not think source was an issue when reading the two blog post. They were only mentioning the change from SC to HC so that the idea of what happens to all the Hero Points you would get past max are converted to mats.

they dont have a max.
you will get 400 for leveling from 1-80 and the rest come from skill challenges. Its not a straight cap, at like 640 or something.

now they may change the system, but for the future? really shouldnt be like how skill point scrolls made it.

Didn’t they say you would only ever need X so once you have those and spend them on the circle, anything else you did to acquire a HP would just give you mats instead.

from what i heard your hero points = 400 from getting 80, + the amount of skill challenges you did

skill points = converted to djingots for the mystic forge recipes and vendors who used to want skill points.

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Posted by: Ayrilana.1396

Ayrilana.1396

I just did world completion (well except for two remaining zones) all of last week. None of the skill point challenges are locked behind events and this is my 7th time doing world completion. I actually did Fireheart Rise last Friday and had zero issues.

Out of curiously, which skill point was locked behind an event?

South of Simurgh Timberland, I think. No it’s Noxious Castrum – the event is up on EU right now. It was behind walls and you needed to do the event (which luckily was just up) to destroy the walls. And then you had to kill a bunch of mobs.
Edit: And basically alot of skillpoints are locked behind events: Skillpoints at temples, behind champs etc. You can always try to stealth your way around but still it takes some effort.

Edit²: This also for phys – didn’t realize you two were asking the same question and wanted to answer his and quoted you..

Edit³: Maybe some nice people did the event before you got there – but I can assure you that there was no way to that SP without doing the event.

I’ll have to look closely at that but you can break the walls as mentioned or jump over them. I’ll have to wait until tonight to check that specific one.

None of the skill points are locked behind events, champs, or temples. I’ve gotten every one of them solo on 7 characters now. The Grenth one may be an issue but temples are frequently claimed that it’s not a problem. Chanps can be distracted by other players, pets, summons, etc. There are items that you can use that help you avoid them as well.

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Posted by: Jana.6831

Jana.6831

in my honest opinion, skill books was an error. they never expected so much champ runs, they admited that with bloodstone dust.
skill challenges was supposed to be the easiest/fastest method for obtaining skill points, followed by leveling.

Then they did a pretty bad job with that as all I’m doing is roaming in wvw (no champs there) and the occassional dungeon and I have tons of SP rolls – which I need though for crafting ascended gear, legendaries and superior siege. So if SP challenges alone were supposed to be the only income of SP (besides lvl up after 80) all of this wouldn’t work.

so now they are separating the two resources. hero points only for skills, with a finite number, and no reason not to fully unlock, and djingots for post 80 item progression/gold

It is a “better” idea with two hinderances: wvw and pvp, there really are people who don’t do pve. So it’s not “Play like you want” but “Play like we want” and that’s the problem here. It’s one thing if people create a character after HoT and need to do this stuff, another to “take them away” what they basically already did. And that’s the point.

Although someone just said that nothing will be taken away and I’m a bit confused anyway, so maybe all works out. Still pvp and wvw are the stepchildren yet again.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Most of the complaints I see fall into two categories:

  • My current build will be altered in some way I don’t like.
  • The number of build options I have today will be reduced.

(Personally, I’m looking forward to the first and I don’t think the second is true in a meaningful way, although it’s true in a mathematical sense.)

The only complaints I’ve seen about the system of acquiring the traits/skills are from people who have map completion on lots of L80 characters and feel that they will miss out on this aspect of vertical progression. (Podcaster Wooden Potatoes is among those worried about this.) In other words, some are complaining that it might be too easy.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Jana.6831

Jana.6831

None of the skill points are locked behind events, champs, or temples. I’ve gotten every one of them solo on 7 characters now. The Grenth one may be an issue but temples are frequently claimed that it’s not a problem. Chanps can be distracted by other players, pets, summons, etc. There are items that you can use that help you avoid them as well.

See,someone else did the event for you, but the SP are still locked behind events.
And Phys told me that you can access that area in fireheart rise without doing the event in the northwest corner of the wall.

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Posted by: Artaz.3819

Artaz.3819

People are concerned about the Trait system because ANet has continued to show a lack of agility for 2 or so years when things are way out-of-balance. They wait 6 months before addressing buffs/nerfs to a meta slanted very easily by the FotM.

While it’s a player perception, it also represents the health of the game of new players vs. exiting players.

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Posted by: Ayrilana.1396

Ayrilana.1396

in my honest opinion, skill books was an error. they never expected so much champ runs, they admited that with bloodstone dust.
skill challenges was supposed to be the easiest/fastest method for obtaining skill points, followed by leveling.

Then they did a pretty bad job with that as all I’m doing is roaming in wvw (no champs there) and the occassional dungeon and I have tons of SP rolls – which I need though for crafting ascended gear, legendaries and superior siege. So if SP challenges alone were supposed to be the only income of SP (besides lvl up after 80) all of this wouldn’t work.

so now they are separating the two resources. hero points only for skills, with a finite number, and no reason not to fully unlock, and djingots for post 80 item progression/gold

It is a “better” idea with two hinderances: wvw and pvp, there really are people who don’t do pve. So it’s not “Play like you want” but “Play like we want” and that’s the problem here. It’s one thing if people create a character after HoT and need to do this stuff, another to “take them away” what they basically already did. And that’s the point.

Although someone just said that nothing will be taken away and I’m a bit confused anyway, so maybe all works out. Still pvp and wvw are the stepchildren yet again.

WvW players are only short like maybe 50ish skill points. Do people really need every single trait/ability unlocked immediately? I have many abilities across all of my characters that I do not even use such as the racials. The same goes for many of the traits.