RNG, not a fan

RNG, not a fan

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Posted by: Raven Paradox.1860

Raven Paradox.1860

Hi there. Let me tell you a quick story.

I have 1700 hours played on my account. I have every class at level 80, fully geared. I have completed every single daily, even before laurels were introduced, until recently in which I went camping for 2 days. Other than those 2 days, I’ve completed every single daily.

I have 6,700+ Achievement points, which I don’t even go for. I have over 500 skill points on my main (until I recently spent them trying to get clovers). I’ve done every dungeon, done fractals many times, have WvW’d many times, and have done nearly everything challenging this game has to offer. I’ve fought the risks. I have no rewards to prove for it besides armor sets from Arah.

A few weeks ago, a guy joined our guild by knowing another member. He took 5 months off from the game. The third day after he came back, we decided to do a lvl 8 fractal. His personal reward level was level 1 (another member needed.

We get the Grawl fractal, and successfully complete the bonus chest. All of us but one forgot there was a bonus chest, but that one reminded us, so we ran back to get it. I mention “I don’t even know why I bother, I never get anything good but clogged inventory from this chest”. I open it, and of course, only blues appear. We continue with one member staying behind, who says “Oh I got an exotic”. We say nice. He links it.

It’s a Dusk.

He had absolutely no idea what it was worth and that it was even a precursor.

When he linked it, we said “haha funny joke let’s move on”. He wasn’t kidding. He sold it on the TP and instantly became richer than everyone else that’s been working on obtaining a legendary in our guild.

I recently decided I should go for one. For the past 3 weeks I’ve done all world bosses every day. I’ve farmed Orr, Fractals, and other dungeons. I’ve been farming Dragon Coffers until the TP became flooded with them. I’ve worked my butt off so much trying to obtain the money that I’ve actually been more happy to go to work than to log into Guild Wars 2 to obtain this legendary.

I’m not asking for a free percursor, but one thing is simple – RNG has got to go, as it is ruining this game. There is hardly any risk in this game, but it’s pathetic how someone can become INSTANTLY rich by doing nothing, where as people, like me, who have horrible luck, have to work incredibly hard to obtain such currency.

I understand this has been brought up before, but it’s seriously detrimental to the game and is encouraging hardcore players (BTW, I played GW1 since launch and waited as patiently as can be for this game to launch) to quit until this is fixed. I don’t plan on quitting GW2, but if RNG continues to be the main way of obtaining items in this game, I’m not interested in playing as long as I’ve hoped to play for.

I’ve heard rumors that there will be other ways to obtain legendaries in the future, but even besides legendaries, there is far too much RNG in this game to keep me playing for years to come.

Please fix this immediately.

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Posted by: Feed Me Change.6528

Feed Me Change.6528

Almost every game out there as RNG for loot tables…

ninja edit: sounds like you need to step away from the “Legendary Grind” and play the game for what it is and enjoy who you are playing with.

NSP>ET>SoS>BG>ET>SoS>JQ>SoS>Mag>JQ
My fun laughs at your server pride.

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Posted by: aspirine.6852

aspirine.6852

No.. rng is part of MMO or even (A)RPG genre. Guaranteed drops would suck big time.

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Posted by: Raven Paradox.1860

Raven Paradox.1860

I’d actually prefer the game to be more like WoW where bosses drop unique armor skins unique to the boss, kind of like Shadow Behemoth drops the Scythe. But the way current things are makes the game bad. Players taking risks should be rewarded, not players that just get lucky.

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Posted by: Feed Me Change.6528

Feed Me Change.6528

I’d actually prefer the game to be more like WoW where bosses drop unique armor skins unique to the boss, kind of like Shadow Behemoth drops the Scythe. But the way current things are makes the game bad. Players taking risks should be rewarded, not players that just get lucky.

The Scythe in itself is an RNG item…from an RNG chest…

Either I’m lost or you just foiled your own topic in the 4th post.

ninja edit: world bosses aren’t a risk (lol) they are press 1 to win with 100 of your closest friends.

NSP>ET>SoS>BG>ET>SoS>JQ>SoS>Mag>JQ
My fun laughs at your server pride.

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Posted by: Raxus Prime.4218

Raxus Prime.4218

this game has little risk

very little

and rewards loads of gameplay, of course most of those rewards are RNG based and some of us might feel a little betrayed especially when a noob gets a godly drop but RNG will keep the rare loot rare

if we got guaranteed drops, everyone would be running around with a legendary of some kind

making it less mediocre

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Posted by: Raven Paradox.1860

Raven Paradox.1860

I’d actually prefer the game to be more like WoW where bosses drop unique armor skins unique to the boss, kind of like Shadow Behemoth drops the Scythe. But the way current things are makes the game bad. Players taking risks should be rewarded, not players that just get lucky.

The Scythe in itself is an RNG item…from an RNG chest…

Either I’m lost or you just foiled your own topic in the 4th post.

ninja edit: world bosses aren’t a risk (lol) they are press 1 to win with 100 of your closest friends.

Alright let me be more clear on the subject.

The RNG I’m talking about is how everything in this game is luck. That’s all it is. In other games, you have to take some kind of challenge to have a chance of obtaining something. In WoW, each boss has a list of things it can drop. It narrows it down to roughly 2-3 items (at least back in TBC) that can be dropped to the entire party.

In Guild Wars 2, any chest can contain a precursor, along with basically any veteran in Orr. There isn’t much sense to have a chest drop blues for someone who has done the work, taken the risks of doing high fractals to get a high personal reward level where as someone who is entering for the first time and is clueless is getting one of the most expensive items in the game.

The current state of the game, as far as making money is to have 3 choices. 1) get lucky. 2) play the trading post or 3) Grind. While waiting for this game to launch, ArenaNet strongly supported their game as anti-grind. Yet, as far as currency goes, which is the end-game of this game, it’s all a giant grind.

That is a huge problem.

I’m not asking for a precursor gauranteed when I kill a boss. I’m asking for the players doing more work to be rewarded.

It’s not risk vs reward in this game, when it should be. It’s luck vs reward. That is a big issue.

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Posted by: Araziel.7201

Araziel.7201

Just do like I did and give GW2 their own shot at RNG to keep you as a player. Flip 10 quarters (generous I know) and if nine of them land on heads or tails whichever you choose then stay. If not say adios. Pretty easy really.

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Posted by: Raxus Prime.4218

Raxus Prime.4218

also dont forget which everyone else also forgets

devs gotta eat

RNG = grind

grind = you play more

gems= gold

gold equal = you play more

you play more = grind for gold to obtain items that are just for vanity

devs gotta eat

there is no monthly sub

i much rather have RNG than a monthly sub

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Posted by: bravoart.5308

bravoart.5308

It’s not even RNG at this point.

It’s rewarding players who don’t play everyday with better loot drops and rates. There are players in my guild who show up and play every day and get nothing, but the guys who maybe play once a week log in and get showered in exotics and drops.

A guy just came back from a 4+ month hiatus and we welcomed him back as if he never left to come reap the benefits of the hard work we’ve put in to the guild content, and he gets exotics in all the events we did.

If you want to have nice things in GW2, you have to not play it.

Finally I recalled the stopgap solution of a great princess who was told that the
peasants had no bread and who responded: “Let them eat brioche.”

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Posted by: emikochan.8504

emikochan.8504

The vast majority of the game is antigrind, you can avoid grinding if you don’t want to, it just means you don’t get legendary skins.

Its the same as other games, except in those you have to grind for even exotics. It’s way less grindy than it could be.

The precursor random drop thing is an outlying event, pretty much everything else has rewards matching the challenge. I think the issue is more that there’s no single act really challenging enough to reward exotic straight away.

Either way, the scavenger hunt will solve the issue of pure luck, since there are only 2 ways to get precursors (drop / mf) Where with other exotics you can collect the parts in different ways.

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Raxus Prime.4218

Raxus Prime.4218

My only gripe with the game is that legendarys dont really seem that amazing so i dont want to grind for them

i rather grind for volcanus or mjonir( almost done)

devs need to make those things really amazing before i go on the months long journey of attempting to RNG my way into a precursor

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Posted by: Raven Paradox.1860

Raven Paradox.1860

It’s not even RNG at this point.

It’s rewarding players who don’t play everyday with better loot drops and rates. There are players in my guild who show up and play every day and get nothing, but the guys who maybe play once a week log in and get showered in exotics and drops.

A guy just came back from a 4+ month hiatus and we welcomed him back as if he never left to come reap the benefits of the hard work we’ve put in to the guild content, and he gets exotics in all the events we did.

If you want to have nice things in GW2, you have to not play it.

There are also people that slow down a dungeon run by constantly dying, or going afk before a boss fight while we’re all patiently waiting. Boss is downed, chest spawns, we all get blues but the person that is being a hassle gets the rewards.

This is a huge problem in my book. I even made a joke that I was going to take 5 months off and maybe when I return I’ll be rewarded with at least one decent drop. I think the most money I made off of one drop was 8g, and that was because it had a sigil of blood.

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Posted by: Eldrich.5764

Eldrich.5764

I’d actually prefer the game to be more like WoW where bosses drop unique armor skins unique to the boss, kind of like Shadow Behemoth drops the Scythe. But the way current things are makes the game bad. Players taking risks should be rewarded, not players that just get lucky.

The Scythe in itself is an RNG item…from an RNG chest…

Either I’m lost or you just foiled your own topic in the 4th post.

ninja edit: world bosses aren’t a risk (lol) they are press 1 to win with 100 of your closest friends.

Alright let me be more clear on the subject.

The RNG I’m talking about is how everything in this game is luck. That’s all it is. In other games, you have to take some kind of challenge to have a chance of obtaining something. In WoW, each boss has a list of things it can drop. It narrows it down to roughly 2-3 items (at least back in TBC) that can be dropped to the entire party.

In Guild Wars 2, any chest can contain a precursor, along with basically any veteran in Orr. There isn’t much sense to have a chest drop blues for someone who has done the work, taken the risks of doing high fractals to get a high personal reward level where as someone who is entering for the first time and is clueless is getting one of the most expensive items in the game.

The current state of the game, as far as making money is to have 3 choices. 1) get lucky. 2) play the trading post or 3) Grind. While waiting for this game to launch, ArenaNet strongly supported their game as anti-grind. Yet, as far as currency goes, which is the end-game of this game, it’s all a giant grind.

That is a huge problem.

I’m not asking for a precursor gauranteed when I kill a boss. I’m asking for the players doing more work to be rewarded.

It’s not risk vs reward in this game, when it should be. It’s luck vs reward. That is a big issue.

WoW is pretty much all luck too. I’m not a “hardcore” player but I’d consider myself a knowledgeable player and far too often I would watch as one person after another would get an great item from a boss that they didn’t really know they wanted/needed while the item I had researched ahead of time as something I really wanted never, ever dropped. That’s just the way these games go. They’re designed around the casino mentality where the odds are stacked against you but hitting that one big payday every once in a while is enough to keep you hooked for months. Personally, I pretty much expect RNG to constantly screw me over at this point so when I’m continually unable to land something I really want like a weapon ticket I just shrug and move on because it ultimately doesn’t matter. I still have fun playing the game and just try and tune out people failing their way into amazing luck.

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Posted by: Shadow Blade.1324

Shadow Blade.1324

pretty much everything else has rewards matching the challenge.

world champions disagree if you recall, anet had to backtrack from “theyll drop better loot” to “theyll drop loot” because it want happening, spending 15+ min soloing a champion where death = start again to get a blue or white item is not matching the challenge or time investment, which is why they are mostly ignored

the problem is not so much rng but that there is no minimum quality threshold, thus one person gets 5 rares/ exotics from a dungeon/ dragon chest and another person gets 5 blues, they both put in the same effort but the reward for that effort is based on luck

you play more = grind for gold to obtain items that are just for vanity

i much rather have RNG than a monthly sub

id much rather have a monthly sub and not have DR and terrible loot everywhere while trying to just play the game. you also seem to have forgotten ascended gear and the explicit confirmation that legendary items will be buffed to the highest tier for the life of the game, better stats != vanity

i wish the devs had a consistent vision and didn’t push out content they know is flawed

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Posted by: Bright.9160

Bright.9160

I showed a guild member how to chest run Pongmei Valley in GW1 once. I had run probably about 6000 chests in that area, only got a handful of mediocre drops.

He goes in, opens 10 chests and gets a q9 tactics +10vDemons +45ench Echovald Shield. For those that didn’t play GW1 much or didn’t know much about the value of that, that was probably the most expensive drop he could have gotten in the entire game.

He sold it for well over 1,000 ecto’s I believe. It’s the way of life, RNG isn’t fair, but I wouldn’t call the RNG he experienced unfair.

What I DO think is unfair is the RNG for Fractal weapons or the RNG for the cox boxes they keep introducing.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Feed Me Change.6528

Feed Me Change.6528

I’m still not sure I see the basis of this thread.. saying someone is “being rewarded for a 5 month break” is complete BS. IT IS CALLED LUCK. There is no system to give MF to people who don’t log in for a certain period of time.

Honestly, it seems like you are placing too much pride on having money/items. Gold is decently easy to make for me, I like to play WvW, that’s where I make my cash. Yeah I’m going for a legendary as well but I will be very proud to say that: 1) I didn’t buy it with RL cash, 2) I didn’t play the TP for it and 3) I didn’t Orr/CoFP1 farm it. I’m missing 50 lodestones (glacial, corrupted) and my precursor. When the time comes for me to get it, it will happen.

I really think you need to find something you thoroughly enjoy in this game and not worry about other people’s lucky drops.

ANet stated that GW2 was anti-grind when it came to obtaining END-GAME, Best in Slot GEAR. Which still holds true today. BiS armor is obtainable the minute you hit 80, BiS jewelry takes a little longer but is not a grind since it is tied to dailies and the “average” player can obtain them in the same amount of time as a “hardcore” player through the same method. Hardcore players are given other ways to get them faster though.

NSP>ET>SoS>BG>ET>SoS>JQ>SoS>Mag>JQ
My fun laughs at your server pride.

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Posted by: Tolmos.8395

Tolmos.8395

Unfortunately, this is a “life’s not fair” scenario. And no matter which way they go, it will be fixed in that scenario for SOMEONE.

Current Situation: Life isn’t fair that anyone can suddenly “win the lottery”, get a precursor (regardless of time spent in the game), and suddenly be on top of the world.

Situation you want: Life isn’t fair that those blessed with more free time to play this game get to have more stuff than people who don’t have that much free time.

Both situations aren’t fair, simple as that. Arenanet just chose the one that makes everyone equally miserable, instead of only making 1 group of people happy.

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Posted by: Chuo.4238

Chuo.4238

I don’t think it has anything to do with “fair”. Bad RNG simply isn’t fun.

Edit: Oh, and it’s a negative motivator; that is, it preys on negative behavioral characteristics (Pavlovian and all that same stuff that makes it possible for people to get addicted to gambling). So in my mind, it’s a pretty dodgy scheme to get people to keep playing and/or spend money.

(edited by Chuo.4238)

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Posted by: Aphix.9846

Aphix.9846

It’s pathetic how someone can become INSTANTLY rich by doing nothing, where as people, like me, who have horrible luck, have to work incredibly hard to obtain such currency.

Exactly what I have been saying since launch pretty much.
I got about 2.3k hours on the game, I have a legendary, t3 sets and other high valued weapon skins crafted in the forge etc. I have played the game and worked hard for them, probably 90% of the money to buy/craft them came from selling junk to the vendors and tp, never actually found anything of value.

Then some random guy finds a Dusk in wvw and a Dawn fooling around in MF the next day to instantly get 10x richer than me with 0 work done. Its just frustrating, Im never rewarded for anything, but some half-arsed guy who doesnt even care get something they simply dont deserve tbh by dumb luck.

Just yesterday I found the holographic wings, which I sold for 10g. Until yesterday I had NEVER found anything worth more than 5g. I was proper shocked and thought I was dreaming or something. 10g drop, crazy.

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Posted by: bravoart.5308

bravoart.5308

I’m still not sure I see the basis of this thread.. saying someone is “being rewarded for a 5 month break” is complete BS. IT IS CALLED LUCK. There is no system to give MF to people who don’t log in for a certain period of time.

Except there is, and it’s called ‘Diminishing returns’ and I personally don’t believe it’s working correctly, or is bugged in its current state.

It’s plainly visible with the new event hologram mobs. Problem is, DR is not resetting, and could also be impacting what’s inside dragon coffers as well, as shown by the fair-weather players who already have their tickets, and die-hards who don’t.

Finally I recalled the stopgap solution of a great princess who was told that the
peasants had no bread and who responded: “Let them eat brioche.”

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Posted by: Tolmos.8395

Tolmos.8395

I don’t think it has anything to do with “fair”. Bad RNG simply isn’t fun.

Edit: Oh, and it’s a negative motivator; that is, it preys on negative behavioral characteristics (Pavlovian and all that same stuff that makes it possible for people to get addicted to gambling). So in my mind, it’s a pretty dodgy scheme to get people to keep playing and/or spend money.

The alternative to RNG is also a negative motivator. This preys on people weak to gambling, while the grind method preys on people weak to MMO addiction. The only people would be on top would be those who make excessive numbers of real life sacrifices to play the game as many hours as it would take to be on top.

We’re back to a “Life’s not fair” situation.

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Posted by: Tolmos.8395

Tolmos.8395

I’m still not sure I see the basis of this thread.. saying someone is “being rewarded for a 5 month break” is complete BS. IT IS CALLED LUCK. There is no system to give MF to people who don’t log in for a certain period of time.

Except there is, and it’s called ‘Diminishing returns’ and I personally don’t believe it’s working correctly, or is bugged in its current state.

It’s plainly visible with the new event hologram mobs. Problem is, DR is not resetting, and could also be impacting what’s inside dragon coffers as well, as shown by the fair-weather players who already have their tickets, and die-hards who don’t.

I partly agree, and partly don’t. Random luck is just that- random. How long you play is simple NOT a factor. Take the real lottery, for example- there are people who have played 5 numbers every week for years and not won once. Then someone who has never played before goes out and buys a ticket on a whim and wins the jackpot. Life sucks like that sometimes, but what can you do?

That said- if there is any possibility DR is broken, it really needs to be looked into by Devs. Players shouldn’t be punished for having more time to play, just as much as they shouldn’t be rewarded. Some guy with 4 kids who plays 2 hours a week shouldn’t inherently have a higher chance to get an item than someone who logs 40+ hours a week.

So, while I can understand how it would happen if DR wasn’t broken, I can also understand that DR needs to be looked at.

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Posted by: Feed Me Change.6528

Feed Me Change.6528

I’m still not sure I see the basis of this thread.. saying someone is “being rewarded for a 5 month break” is complete BS. IT IS CALLED LUCK. There is no system to give MF to people who don’t log in for a certain period of time.

Except there is, and it’s called ‘Diminishing returns’ and I personally don’t believe it’s working correctly, or is bugged in its current state.

It’s plainly visible with the new event hologram mobs. Problem is, DR is not resetting, and could also be impacting what’s inside dragon coffers as well, as shown by the fair-weather players who already have their tickets, and die-hards who don’t.

That is incorrect. You are explaining a system of REDUCED MF for someone who is farming the same mobs/same spot in the same zone for a period of time. I am explaining that there is NOT a system where someone’s MF is boosted over the normal for not longing in. IE, Not logging in for 2 months = 500% base MF.

I’m trying to say, that if I don’t log in today and you do, when I log in tomorrow we will have the same base magic find or “luck factor”. If I don’t log in for 3 weeks and do you every day, you and I will still have the same base magic find on that day.

I do apologize if I didn’t explain clear enough in my OP.

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Posted by: colesy.8490

colesy.8490

If you don’t like RNG, you just have to farm the gold for your precursor.

Sucks … but it’s the only way.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
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Posted by: Aeonblade.8709

Aeonblade.8709

Man, the this game is not for you, every game has RNG, I want to have Anet’s baby crowd got here a lot quicker than I anticipated this time.

Never fear OP, I think that the Scavenger Hunt is coming out soon, let’s cross our fingers and hope it’s not a random precursor from it

As I have tried to explain to people time and time again, MMO’s are a time investment, and when some people don’t get anything for all the time invested, it hurts the game greatly.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: Tolmos.8395

Tolmos.8395

Man, the this game is not for you, every game has RNG, I want to have Anet’s baby crowd got here a lot quicker than I anticipated this time.

Never fear OP, I think that the Scavenger Hunt is coming out soon, let’s cross our fingers and hope it’s not a random precursor from it

I think it’s less “I want to have Anet’s baby” and more “I’ve MMOed for 16 years and this RNG is par for the course”. It’s only in recent years that RNG has been pushed the background in lieu of a more grindy approach. Anet is just going old school on everyone. The old MMOers like me are apathetic to it, I guess, and the new MMOers despise it. I don’t think anyone actually likes it, though. >_>

As I have tried to explain to people time and time again, MMO’s are a time investment, and when some people don’t get anything for all the time invested, it hurts the game greatly.

Players shouldn’t be rewarded for having more free time than others, beyond the ability to play the game longer. Apparently Anet agrees with this stance, and thus the game is designed the way it is.

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Posted by: Aeonblade.8709

Aeonblade.8709

Man, the this game is not for you, every game has RNG, I want to have Anet’s baby crowd got here a lot quicker than I anticipated this time.

Never fear OP, I think that the Scavenger Hunt is coming out soon, let’s cross our fingers and hope it’s not a random precursor from it

I think it’s less “I want to have Anet’s baby” and more “I’ve MMOed for 16 years and this RNG is par for the course”. It’s only in recent years that RNG has been pushed the background in lieu of a more grindy approach. Anet is just going old school on everyone. The old MMOers like me are apathetic to it, I guess, and the new MMOers despise it. I don’t think anyone actually likes it, though. >_>

As I have tried to explain to people time and time again, MMO’s are a time investment, and when some people don’t get anything for all the time invested, it hurts the game greatly.

Players shouldn’t be rewarded for having more free time than others, beyond the ability to play the game longer. Apparently Anet agrees with this stance, and thus the game is designed the way it is.

Been playing MMO’s for just as long as you, and I completely disagree with every point you made. Opinions be opinions, however they differ. I prefer older games, why else would I spend more time on EQ1 than pretty much everything else lately? And that game has RNG far out the kitten but it is way more fair than this…thing…Anet hath created

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: Tolmos.8395

Tolmos.8395

Man, the this game is not for you, every game has RNG, I want to have Anet’s baby crowd got here a lot quicker than I anticipated this time.

Never fear OP, I think that the Scavenger Hunt is coming out soon, let’s cross our fingers and hope it’s not a random precursor from it

I think it’s less “I want to have Anet’s baby” and more “I’ve MMOed for 16 years and this RNG is par for the course”. It’s only in recent years that RNG has been pushed the background in lieu of a more grindy approach. Anet is just going old school on everyone. The old MMOers like me are apathetic to it, I guess, and the new MMOers despise it. I don’t think anyone actually likes it, though. >_>

As I have tried to explain to people time and time again, MMO’s are a time investment, and when some people don’t get anything for all the time invested, it hurts the game greatly.

Players shouldn’t be rewarded for having more free time than others, beyond the ability to play the game longer. Apparently Anet agrees with this stance, and thus the game is designed the way it is.

Been playing MMO’s for just as long as you, and I completely disagree with every point you made. Opinions be opinions, however they differ. I prefer older games, why else would I spend more time on EQ1 than pretty much everything else lately? And that game has RNG far out the kitten but it is way more fair than this…thing…Anet hath created

I’m honestly curious- how so? Cause the EQ1 I played felt a lot similar RNG wise, except for the Diminishing returns (which, if they are broken, need to be fixed)

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Posted by: jheryn.8390

jheryn.8390

Man, the this game is not for you, every game has RNG, I want to have Anet’s baby crowd got here a lot quicker than I anticipated this time.

So if people are OK with or like the way things are and don’t agree with you about GW2 then they are “I want to have Anet’s baby people?” I will never understand how people become so arrogant that they think their opinions are the only right ones and that they have the right to demean others that don’t fall in line behind them. Incredible.

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Posted by: juno.1840

juno.1840

Other MMOs have a reward system for performing difficult team-based content (be it raids, or otherwise). That’s a non-RNG system — and for good reason. Why do you think players continue to do LotRO, WoW, etc. long after the burn through the content. Because there’s a BIC gear treadmill and it’s rewarded by playing max-tier content (difficult max-tier content).

GW2 has these rewards as well in the form of dungeon tokens (including the daily fractal relic). Those are good systems. You put in a known amount of effort and you get a known reward. It’s deterministic.

I don’t mind RNG for some aspects of the game, including loot drops. What I despise is RNG for BIC gear.

The BIC gear should always be obtainable in a deterministic fashion (i.e. reward tokens, crafting, etc). An example where GW2 did this right: Ascended gear for fractal relics. An example where GW2 did this wrong: Ascended gear as a random drop from a daily fractal chest.

A precursor is essentially the BIC gear for weapons. You need it for legendary which will morph into ascended quality at some point. You can argue otherwise as it’s just an “exotic” but it’s the defining piece of a long legendary grind. It’s also the most expensive piece (except maybe fore 750 charged lodestones for bifrost — omfg).

Anyway, as I mentioned in another post: don’t expect the scavenger hunt to magically make things perfect. Based upon how things have gone so far, expect it to be a grueling grind-infused exercise. Something that’ll make you run to the MF with your stack of yellow greatswords….

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Solar Brink.1490

Solar Brink.1490

I agree with OP completely however I also know that Anet agrees with OP that precursers are too hard to get currently
Which is why several months ago I read that they were working on something to make aquisition easier. (Possible scavenger hunt?)
Given time Im confident I can get the materials for any legendary EXCEPT when I look at the trading post for precursers or consider mystic flushing for my own. Its the only hurdle which makes me want to give up and stop playing.
I think that players can amass large amounts of gold are the main problem, whenever I see the top valued items I’m constantly reminded that those people paid more gold to list that one item then all the gold Ive owned and spent playing since release. And then there are people that can afford to buy these items.
What are you doing Anet?

Oh right, putting desirable items in Black Lion/Consortium/Rich Dragon coffers with a low drop rate. My other pet peeve! Id quite happily pay gems for the item itself.
Good luck getting me to throw money away at RNG cash sinks though, I wouldn’t buy those with gold or money if they had a chance at precursers/legendarys.

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Posted by: bravoart.5308

bravoart.5308

I’m still not sure I see the basis of this thread.. saying someone is “being rewarded for a 5 month break” is complete BS. IT IS CALLED LUCK. There is no system to give MF to people who don’t log in for a certain period of time.

Except there is, and it’s called ‘Diminishing returns’ and I personally don’t believe it’s working correctly, or is bugged in its current state.

It’s plainly visible with the new event hologram mobs. Problem is, DR is not resetting, and could also be impacting what’s inside dragon coffers as well, as shown by the fair-weather players who already have their tickets, and die-hards who don’t.

That is incorrect. You are explaining a system of REDUCED MF for someone who is farming the same mobs/same spot in the same zone for a period of time. I am explaining that there is NOT a system where someone’s MF is boosted over the normal for not longing in. IE, Not logging in for 2 months = 500% base MF.

I’m trying to say, that if I don’t log in today and you do, when I log in tomorrow we will have the same base magic find or “luck factor”. If I don’t log in for 3 weeks and do you every day, you and I will still have the same base magic find on that day.

I do apologize if I didn’t explain clear enough in my OP.

When all of the mechanics are obfuscated by the developers, how do you know?

Look, it’s our job as players to point out inconsistencies in gameplay, and that’s all we can offer, our experiences. If it feels wrong to someone that’s their valid opinion! We all know what the dev’s told us, but there have been numerous times that things have worked differently for the game creators unbeknownst to them apart from the general populus. Some of these problems kill games, some don’t, some have been found and fixed, some die with the game they ruined.

Finally I recalled the stopgap solution of a great princess who was told that the
peasants had no bread and who responded: “Let them eat brioche.”

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Posted by: Odokuro.5049

Odokuro.5049

I like working hard and farming those zones/dungeons for the “chance” of getting something amazing, how lame would it be if everyone was running around with legendary weapons, or pre-cursers just popping out of chests all the time. What I would like seen done is the spots people used to farm in droves to be slightly restored so thakittens worthwhile to be there and farm, because not everyone knows the ins and outs of the market and others would rather play the game than going zombie-mode infront of a tp npc for hours….

The Self-Proclaimed Pervy Sage of Yaks Bend.
https://www.twitch.tv/amazinphelix

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Posted by: Chuo.4238

Chuo.4238

Well, whatever else RNG is, in it’s form as applied to GW2, it’s one of the main reasons I don’t play anymore, nor will I every buy another gem.

Seriously. Stupid RNG for precursors, or grind your kitten off, OR (wait for it!) buy gems and convert them to gold!

So ArenaNet created a problem, and conveniently will sell us the solution. I think, in the real world, that’s known as racketeering. I’m sure in the legal framework of an MMO, it’s technically not, but I don’t find it ethical either way.

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Posted by: Torpian.9142

Torpian.9142

Maybe it should work like this:

Player one: plays every day, contributes to the game (buys gems), has 5000 achievement points
Player two: plays every day, has 6000 achievement points
Player three: plays once a week, buys gems, has 1400 achievement points
Player four: plays twice a week, has 1400 achievement points

Player one receives an additional 25% bonus chance to obtaining rare (valuable) loot.
Player two receives an additional 20% bonus chance to obtaining rare (valuable) loot.
Player three receives an additional 5% bonus chance to obtaining rare (valuable) loot.
Player four receives nothing.

Yes, it’s still RNG but at least it rewards those that contribute and/or those that put in an effort with a higher chance to get something vs those that don’t play very often or contribute to the game. Would that help solve your problem or do you just want a specific reward for your efforts? If so, maybe they need to give players who achieve over 5000 achievement points the reward of the precursor weapon for the Legendary. That way, instead of guilds walking players who rarely play through hard raids to get them a legendary, they have to earn it themselves by playing the game a lot.

Wardens of Myth, Tarnished Coast

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Posted by: Bright.9160

Bright.9160

snip

Yes, because what this game really needs on top of terrible RNG is pay-to-win RNG. That will solve everything.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: juno.1840

juno.1840

I like working hard and farming those zones/dungeons for the “chance” of getting something amazing, how lame would it be if everyone was running around with legendary weapons, or pre-cursers just popping out of chests all the time. What I would like seen done is the spots people used to farm in droves to be slightly restored so thakittens worthwhile to be there and farm, because not everyone knows the ins and outs of the market and others would rather play the game than going zombie-mode infront of a tp npc for hours….

Getting a sweet RNG drop is very exciting. In GW1 is was awesome to get a black dye or a Superior Rune of Vigor — very.

Having a different experience from player to player for the same amount of “effort” is not very exciting. Example: My clover rate in the MF was 26%. My best friend’s was 30%. As a result I spent 40 more ectos, mystic coins, etc. Why? That’s where RNG is not any fun at all. This of course extends to MF use for precursors. Again not a good design.

Other games are very successful using a deterministic reward system for BIC gear. GW2 does this in many places, but not all.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Hickeroar.9734

Hickeroar.9734

Yeah, the idiotic loot system, especially around precursors, needs to change. I have 2200 hours and no precursors.

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Posted by: Araziel.7201

Araziel.7201

They should put levels in the RNG boxes. I’d buy them if there was a chance to get a potion for 10 levels.

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Posted by: Galtrix.7369

Galtrix.7369

In every single other mmorpg I have played, the RNG has been NOWHERE near as horrid as it is in Guild Wars 2. I could spend maybe 2 hours collecting an entire set of amazing armor from dungeons in WoW. I haven’t even received a freaking exotic piece of anything and I’ve been playing for about 2500 hours total. RNG needs to be hit until it’s dead, thrown off a cliff, and trampled by horses until there is nothing left of the garbage. When I can’t even get a single exotic armor piece by playing 2500+ hours, there is something seriously wrong with the rng.

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

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Posted by: Tuluum.9638

Tuluum.9638

I think applying diminishing returns to RNG would be appropriate. There are quite a few ways to do this. Technically with RNG, someone could play this game for 10k hours, and never receive something better than a masterwork piece of gear.

People say that it “averages” out over time, but then it wouldnt necessarily be a true RNG (which cant be contained in an algorithm or equation anyway, but thats OT). So, most games use a modification of an RNG roll, and not a true RNG generator (which is a good thing). The issue is that it can still royally screw some people over! I think advancing the equations that are used for loot tables would be a huge step forward, and if made proprietary, is even something that Anet could sell to other developers if it is truly novel and innovative. Ive said that before though, lol. In the end, I expect absolutely nothing to change.

As someone who loves science, “this is the way its always been” has never sounded like a good reason to keep things that way.

Henosis [ONE]
06-04-13
NEVER FORGET

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Posted by: Goatjugsoup.8637

Goatjugsoup.8637

In terms of rng with the game, as far as I’m concerned it’s all fine except the stuff you pay real money for. At the very least the real money stuff should have a much better chance (at least 33%) for the good stuff.

Most wanted in game additions: Beastiary, readable books

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Posted by: Patrikan Habaton.2548

Patrikan Habaton.2548

There was a Post on a german Forum ( wartower) of a guy that had already 21 precurser Drops ( he even got wisped from admins if he is explointing in anyway ) nooo it’s just luck..

For me I’ve done everything Fractals scale 80 since 5 months ( and no challenge to Play sicne than) not worth grinding for items that others just get by luck I look Forward for items that are Special and hard to obtain ( eg. fractals 200+ if sometime available/ clocktower ect)

I had the same Problem only solution: stop playing the game unless you actually feel like having fun:)

first scale 81 fractals

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Posted by: Raven Paradox.1860

Raven Paradox.1860

In terms of rng with the game, as far as I’m concerned it’s all fine except the stuff you pay real money for. At the very least the real money stuff should have a much better chance (at least 33%) for the good stuff.

The gem store is fine. You don’t need to pay real money for it.

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Posted by: Shadow Blade.1324

Shadow Blade.1324

Players shouldn’t be rewarded for having more free time than others, beyond the ability to play the game longer. Apparently Anet agrees with this stance, and thus the game is designed the way it is.

you seem to be misinterpreting the game design, if you have more free time than me and say run arah explorable you are rewarded for that time with arah tokens to use for Armour that is a reward for time spent running arah, if i do not have the time to do that i do not get the reward, that is the design. most rewards in the game follow this path with the exception of rng boxes etc. the alternative is for everyone to receive everything when they log in so time spent playing gives you no reward which is terrible design.

BiS jewelry takes a little longer but is not a grind since it is tied to dailies and the “average” player can obtain them in the same amount of time as a “hardcore” player through the same method. Hardcore players are given other ways to get them faster though.

so where do you get amulets faster? or accessories? bear in mind not everyone is in a guild large enough to do missions. or even earn the influence to unlock them.
its actually worse than a straight up grind, its a time gated grind, you cant even spend 30h over a weekend to get them, you have to spend an hour a day for 30 days, miss a day? that’s another day you have to wait. with laurels you can only progress towards one at a time, that’s per account not per character, have a different build or character you want to play its another month for one item.

They should put levels in the RNG boxes. I’d buy them if there was a chance to get a potion for 10 levels.

this is what XP and crafting boosters are for

There was a Post on a german Forum ( wartower) of a guy that had already 21 precurser Drops ( he even got wisped from admins if he is explointing in anyway ) nooo it’s just luck..

yeah cause if your exploiting your way to 20+ precursors your really going to admit to it and have them taken away/ get banned

i wish the devs had a consistent vision and didn’t push out content they know is flawed

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Posted by: God Of Fissures.8627

God Of Fissures.8627

This sucks and your story makes me feel really badly for you.

Based on how much work you claim to put toward this game, you should have found atleast 5 precursors by now.

RNG sucks, we all hate it, and it doesn’t have to be in an MMO in order for rare loot to be “hard to get”.

i7-3770K (Delidded) @ 4.6GHz | nVidia GTX TITAN X@ 1468/7800
ASUS Sabertooth Z77 | 16GB Corsair Dominator Platinum 1866MHz @ 2400MHz
Samsung 840 PRO 512GB SSD | Windows 10 x64

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

If you hate RNG, you may want to support and discuss posts like the one pixelpumpkin made.

https://forum-en.gw2archive.eu/forum/game/suggestions/3-Step-Solution-to-ALL-our-woes/

Or, perhaps mine.

https://forum-en.gw2archive.eu/forum/game/gw2/RNG-A-Soultion-For-All/

I feel for the OP. I think that playing the game should reward you. Having everything random does level the playing field, but it also causes resentment for those who dedicate a lot of time and money to GW2 and are still at the mercy of RNG.

We should all have the option to work towards the things we want.

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Posted by: Raven Paradox.1860

Raven Paradox.1860

All I really want is challenging content that rewards you. I’m fine with RNG when it comes to certain items, even precursors… to an extent. But, I’d like challenging content in the game that rewards you with currency to get cool items.

In my opening post I stated how a player that took time off from the game got extremely rewarded based on simple luck. We ALL opened the chest and got garbage.

I’ve had many fractal runs in which we had one player slowing us down or making us take a lot of time. We kill Jade Maw, and all pray for a ring. The player slowing us down and causing us wipes gets the rings, or gets the exotics.

I stopped doing fractals after consistently doing them daily (advancing in level each day) because I got greens and blues that basically only covered the repair costs of wipes because of a player, who was consistently getting rares and exotics. I stopped doing them because the reward wasn’t enough. The other issue with FOTM is that most of the decent drops are soulbound to the account, making it only more RNG by throwing it in the “mystic toilet”.

What I want ArenaNet to do that would solve a lot of issues with the game is this…

Make the Elder Dragons, the one causing so much havok in the world, challenging, and not part of the storyline so that it’s easy and every bad player can complete it. Make it something that demands perfection from the party to down. Heck, make the first stage of the fight be open world where you weaken the Elder dragon and it flees into the instanced area, in which you need a well coordinated group to down it. The boss then has the highest chance in the game of dropping a precursor, and other unique items to the boss that shows off your victory based on your skill as a player, not how much luck you have or how skilled you are on playing the trading post.

In the current state of the game, the only way to show off your achievements is…. nothing. Legendaries are hardly an achievement when it takes luck or time/grind to achieve. I could play the entire game in queensdale and obtain a legendary. It’d take a lot more time, but that is the current state of the game.

RNG in a game that lacks challenge makes it so that bad players can be vastly rewarded where as good players are hidden because they look like everyone else.

Other things that need to be fixed that are how P4 Arah is currently the most difficult dungeon in the game outside of very high leveled fractals. However, you are rewarded the same exact reward as P3 Arah, which takes about 1/20th the amount of time to complete.

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Posted by: AntiGw.9367

AntiGw.9367

If you hate RNG, you may want to support and discuss posts like the one pixelpumpkin made.

https://forum-en.gw2archive.eu/forum/game/suggestions/3-Step-Solution-to-ALL-our-woes/

Or, perhaps mine.

https://forum-en.gw2archive.eu/forum/game/gw2/RNG-A-Soultion-For-All/

I feel for the OP. I think that playing the game should reward you. Having everything random does level the playing field, but it also causes resentment for those who dedicate a lot of time and money to GW2 and are still at the mercy of RNG.

We should all have the option to work towards the things we want.

Or perhaps we should all stop making new topics about something that isn’t a problem and already has a billion topics.