Raising Level Cap?
People think they know what they want until they get it. Then they realize they really didn’t want that and its too late to go back and listen to everyone who said they wouldn’t like it. So they just quit and leave the rest who didn’t want said thing.
People think they know what they want until they get it. Then they realize they really didn’t want that and its too late to go back and listen to everyone who said they wouldn’t like it. So they just quit and leave the rest who didn’t want said thing.
I would say that’s more a problem if Anet drastically misses the mark in understanding what people are asking for. People frequently misphrase, but let’s face it – anything we ask for is going to come with caveats attached.
“You’ll get your commander tag color options, but it’ll cost you thousands of go.. oh, wait, what? That’s bad? Oops! Um.. don’t burn down our forums, please!”
That’s anet’s style right there.
After watching the Heart Of Thorns Trailer and reading alot of hoping its an expansion (
correct me if im wrong) and coming up with ideas for classes and what not for the next chapter of GW2. I think raising the level cap would be a great idea.I don’t what level Anet would raise it to but doing that would give playing heart of thorns more of a reason to play think about this:
A’lot of people are at 80 now and cant seem to enjoy endgame (though i am quite a bit)
raising the level cap with new content and new skills (we definitely need new skills)
would give a reason to play heart of thorns.If your lvl 80 and Heart of Thorns comes out with new content, quests, dungeons,living story etc what would make you keep playing the new content?
if the level cap is raised you wouldn’t be done with your chars and hopefully they will make tyria’s map bigger with more content so there will be more to do after 80. adding on with new armor, classes,
i dont know just a random thought wanted to know what other’s might think of it. just an idea
No. If Anet decides to raise the level cap, a majority of the players will react as following:
“omg we need X new levels to access all the new endgame fun, TCHUU TCHUU EOTM TRAIN!!!”
3 hours later in HoT: “omg my ascended gear is useless y u do dis Anet”
(edited by Moldur.6275)
Instead of an increased level cap, i would rather have some form of progression involving my skillpoints. That way, leveling is still kind of involved.
Not for me. This is one of the things which could be done, that would likely make me drop the game entirely. I have 1 other game I play which is the typical gear treadmill/level grind. I enjoy the theme of the game enough that I tolerate it, but I play no others due to my dislike of such a thing. If gw2 goes that route I just don’t have the interest in continuing.
I have played rarely since the trait system change, then the npe, as I dislike them, and was discouraged from making alts. Though I had 7 lvl 80’s, the changes were going in a direction I personally dislike. It just put me off from deeper involvement. So, I did not make an 8th and probably will not.
Recently I returned to play my 80’s a bit. But “cautiously” as I expect more changes which I dislike. There has been quite a bit of speculation as to what will come and some of it would be the absolute end of the game for me, if these speculations are accurate. PAX announcement will perhaps determine if I say “goodbye for ever” or not. If a level increase is part of it, I just don’t have the interest to carry on.
Reminds me of the RPG tower game Dungeon Defenders. The original cap was 60 and you got access to the top level gear. Then less than a year later, a new level of gear was added and the cap raised to 85. Less than 6 months later, the cap was raised to 100 and a new level of gear added.
Pretty much gave up on the game, as much as I loved it, at that point as the leveling up was so slow that I’d be lucky to go up a level in a night’s worth of gaming.
IF A-Net is smart and they follow how they did things in GW they will NOT raise the level cap. The best way to allow for player growth is to add skills, traits, new PvP modes, new dungeons/endgame instances(FoW/UW/DoA/etc)and have a good story for an expansion like they did with Factions, Nightfall, and EotN. A-Net managed to keep GW going for 10 years without raising the level cap and Ithink they can do it with GW2 also.
I really hope they do not raise the level cap, but my reason has nothing to do with ascended or legendary lvl 80 gear.
Raising the level cap would trivialize zones like Silverwastes, Drytop, Cursed Shores and Southsun.
I like the idea of world growth basically equating to more max level zone to play in.
That’s one of my concerns as well. If you’ll note we’ve been adding new level 80 areas as the game goes on, Southsun, Dry Top, and Silverwastes, all 3 zones are populated for their events and farming and on top of that, the old level 80 zones are also still popular, Orr, and Frostgorge Sound.
If you raise the cap to 100, those zones would be near empty, like Fields of Ruin or Lornar’s Pass.
Any of the mid level zones only get population when they have a world boss event going on.
I mean here’s my list of reasons why a cap increase is bad:
1. Regrinding ascended/legendary equipment
2. Making current high level zones become ghost towns
3. Creating bloated stats (Star Wars: The Old Republic actually doubled damage and health in a 5 level cap raise when they went from 55-60, this starts a bad pattern of bloat added to more bloat until you get to WoW status of numbers being so bloated they don’t mean anything anymore, supposedly they fixed that in WoD)/MUDflation
4. The higher the cap gets the worse it gets for people who want a lot of alts, a lot of people give up on their alts once the cap starts to raise. How many people have more than 2 max level characters in WoW? I know I always gave up and focused on one character once the cap started going up. Too hard to get them to cap and keep them appropriately geared.
5. The increase to the actual leveling process is moot because of tomes
6. People will expect more trait points which will unbalance the game and be a nightmare for Jon Peters and Izzy to work with.
7. Less focus on actual expansion of the game and more focus on throwaway leveling content that gets abandoned as soon as you outlevel it.
Rising lvl cap is worst idea ever. GW2 isnt about getting lvls. New lvl cap will change nothing.
They should never have raised it from GW1’s cap of 20. In that game they knew how to keep you active and occupied after you’d maxed your level. I don’t need to spend 80 long levels “learning”.
Every “Patch” seems to have stepped on me a little bit more, and if there were a comparable game out I’d probably have migrated away from here long ago. Raising the level cap would probably see me leaving even if I don’t have anywhere else to turn.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
IF A-Net is smart and they follow how they did things in GW they will NOT raise the level cap. The best way to allow for player growth is to add skills, traits, new PvP modes, new dungeons/endgame instances(FoW/UW/DoA/etc)and have a good story for an expansion like they did with Factions, Nightfall, and EotN. A-Net managed to keep GW going for 10 years without raising the level cap and Ithink they can do it with GW2 also.
Tbh GW1 didn’t last for 10 years, apart from just being kept alive Anet pretty much put it in passive mode around the dates of GW2 announcement and after EotN release specifically, not taking the GW1 beyond into account as they were meant to be links to GW2.
I’m not sure exactly how long that is but I think its like 2 ½ years or something, although the GW1 community was kept alive the golden age lasted about the same amount of time as the age of the current GW2 since release.
With that said, Anet actually has the potential to keep GW2 going for 10 years, if the new framework they spoke about for PAX has a positive reception among the players.
Anet has showed us that they can keep the game golden for 2 ½ years with only a fraction of the dev force occupied, add to that the majority working on HoT and we have a foundation for years to come.
I’d much rather see more max level zones that aren’t Dry Top and Silverwastes.
As with every mmo out there, a level increase would make perfect sense, if a genuine expansion is on its way. For anyone who still believes GW2 is a special snowflake…well, time to wake up.
As with every mmo out there, a level increase would make perfect sense, if a genuine expansion is on its way. For anyone who still believes GW2 is a special snowflake…well, time to wake up.
The only one’s sleeping are those who think this game isn’t a special snowflake. There are enough people that know this game IS different to make a statement.
You don’t see it as different, so you don’t believe it. But everyone who does isn’t wrong. And I’m not sure you’re anywhere near a majority here.
I think most people do think this game is different.
As with every mmo out there, a level increase would make perfect sense, if a genuine expansion is on its way. For anyone who still believes GW2 is a special snowflake…well, time to wake up.
^A comment without any thoughts behind it whatsoever.
Dude if they raise level cap ppl will farm EOTM for 3 hours and continue the game after with useless ascended gear, that is not very good don’t you think?
You can’t just add things for the sake of adding.
As with every mmo out there, a level increase would make perfect sense, if a genuine expansion is on its way. For anyone who still believes GW2 is a special snowflake…well, time to wake up.
And yet, a lot of people get annoyed when level cap increases even in those mmos, even when they expect it, because it makes all the gear they spent ages trying to get meaningless because it’s instantly replaced with quest reward gear.
I trust that ANet can make an interesting expansion pack without having to resort to adding a pointless level/gear gate on the content.
I trust that ANet can make an interesting expansion pack without having to resort to adding a pointless level/gear gate on the content.
I don’t. They didn’t do that with the initial launch.
The only one’s sleeping are those who think this game isn’t a special snowflake. There are enough people that know this game IS different to make a statement.
Many fancy thinking so, yes. Many of those who still play, that is. Otherwise they’d be playing another game, right?
You don’t see it as different, so you don’t believe it. But everyone who does isn’t wrong. And I’m not sure you’re anywhere near a majority here.
Interesting contrast to be noted here:
There are enough people that know …
vs
You don’t see it as different, so you don’t believe it.
Let’s at least try to be slightly more impartial, shall we.
You cannot make any definite conclusions on who’s in the majority until you present relevant/concrete data of people who left the game vs ppl still playing, and how many of them (still) believe the game is a special snowflake in the mmo genre, or at the very least still as special as it was tauted before and at launch.
I think most people do think this game is different.
That’s great. But that makes my belief absolutely no less valid or justified.
You can’t just add things for the sake of adding.
Sure you can, as long as you wrap it in at least somewhat plausible reasoning (or not). A 2 year’s worth of track record shows exactly that. Their game, their choice, but you’re free to offer ‘constructive feedback’ after the changes hit live!
And yet, a lot of people get annoyed when level cap increases even in those mmos, even when they expect it, because it makes all the gear they spent ages trying to get meaningless because it’s instantly replaced with quest reward gear.
You thilly bean, since when did annoyance of the player base stop them from adding such things, when players continue playing despite their annoyance? GW2 is no different in that regard, as clearly enough people chose to stick around after ascended gear was introduced, and stayed even after the commonly disliked trait change and the NPE made it live.
I trust that ANet can make an interesting expansion pack without having to resort to adding a pointless level/gear gate on the content.
I don’t. They didn’t do that with the initial launch.
Exactly. The precedent has been made some time ago. Anyone disagreeing with it has either stopped playing or chose to adapt, so there is little reason not to add such things one way or the other.
In other words, if players don’t mind leveling to 80, possibly multiple times, then another 5 or 10 levels surely shouldn’t make much difference, especially not with all the exp scrolls most vets have at their disposal, right.
For me, 80 lvls were 60 too many from start on, anyway.
(edited by KarlaGrey.5903)
After watching the Heart Of Thorns Trailer and reading alot of hoping its an expansion (
correct me if im wrong) and coming up with ideas for classes and what not for the next chapter of GW2. I think raising the level cap would be a great idea.I don’t what level Anet would raise it to but doing that would give playing heart of thorns more of a reason to play think about this:
A’lot of people are at 80 now and cant seem to enjoy endgame (though i am quite a bit)
raising the level cap with new content and new skills (we definitely need new skills)
would give a reason to play heart of thorns.If your lvl 80 and Heart of Thorns comes out with new content, quests, dungeons,living story etc what would make you keep playing the new content?
if the level cap is raised you wouldn’t be done with your chars and hopefully they will make tyria’s map bigger with more content so there will be more to do after 80. adding on with new armor, classes,
i dont know just a random thought wanted to know what other’s might think of it. just an idea
Thats dumb and it won’t happen. There is no point to it due to the level scaling system.
You can be level 1000 but in ac you will be scaled down to 30/35.
So give me one good reason for it to happen? Because right now it would just annoy everyone.
The only one’s sleeping are those who think this game isn’t a special snowflake. There are enough people that know this game IS different to make a statement.
Many fancy thinking so, yes. Many of those who still play, that is. Otherwise they’d be playing another game, right?
You don’t see it as different, so you don’t believe it. But everyone who does isn’t wrong. And I’m not sure you’re anywhere near a majority here.
Interesting contrast to be noted here:
There are enough people that know …
vs
You don’t see it as different, so you don’t believe it.Let’s at least try to be slightly more impartial, shall we.
You cannot make any definite conclusions on who’s in the majority until you present relevant/concrete data of people who left the game vs ppl still playing, and how many of them (still) believe the game is a special snowflake in the mmo genre, or at the very least still as special as it was tauted before and at launch.
My 5 nigh-empty guilds and a desolate friends’ list as at roughly a year ago spoke volumes in that matter, as for that majority, the game clearly wasn’t special enough to stick around with.
I think most people do think this game is different.
That’s great. But that makes my belief absolutely no less valid or justified.
You can’t just add things for the sake of adding.
Sure you can, as long as you find a plausible argument for it. A 2 year’s worth of track record shows exactly that.
And yet, a lot of people get annoyed when level cap increases even in those mmos, even when they expect it, because it makes all the gear they spent ages trying to get meaningless because it’s instantly replaced with quest reward gear.
You thilly bean, since when did annoyance of the player base stop them from adding such things, when players continue playing despite their annoyance? GW2 is no different in that regard, as clearly enough people chose to stick around after ascended gear was introduced, and stayed even after the commonly disliked trait change and the NPE made it live.
You say I should be impartial. You claim anyone who doesn’t think as you do is sleeping. If you hadn’t, I wouldn’t have replied.
Glass houses, stones and all that.
I’m honestly more in favour of a level cap decrease. I only have one level 80 that wasn’t due to copious amounts of craft-levelling, and even on that character, I got to 400+ tailoring before reaching level 80.
Or they could remove levels entirely and make the game more like The Secret World. That would be awesome.
kitten , then don’t play an RPG…
What the kitten guys? A level raise is not necessary, but I wouldn’t mind. I like progression and most people are complaining there is nothing to do. Another way would be reputation farming like in GW1 with the EOTN or Kurzick/Luxon-Titles. GW2 really lacks long tracking goals after level 80…
‘would of been’ —> wrong
Raising level cap is something I really dont want to see in GW2 and not because I worry about geargrind. They could make ascendeds & legendaries stats increase as you level up, so I dont think that would be a problem.
What would be a problem however is what happens to already existing zones, dungeons and WvW. If they increase level cap that would devalue everything you get in already existing zones.
Dungeons & fractals , if they increase the level cap that would really complicate things. If HoT is an expansion and they increase the level cap you can imagine what will happen. Arah& fractal parties would only look for people who owns the expansion with a higher level cap so the run will be faster & easier. Also I can’t imagine how would WvW look like.
That being said, this only applies if HoT is behind a paywall.
Dude it’s not even confirmed that heart of thorns would be official expansion or another living story season. Even if , I think it’d be rather like GWEN expansion from gw1 not separatelly campaign, cos it has too many references to main campaign an ls.
~snip~
Nice to know you’re only here to attempt to argue with people, then.
You say I should be impartial. You claim anyone who doesn’t think as you do is sleeping. If you hadn’t, I wouldn’t have replied.
If I said the game has vertical grind, and you’d reply it doesn’t ‘cuz no need ascended’, that doesn’t translate to the game in fact not having vertical progression, does it.
I played enough of GW, lotro, and tera to realize the only thing truly special on GW2 is their communication policy.
Raising level cap? They can remove levels entirely! Youre already held back by skill points and traits, areas autoscale, you dont even need levels! There’s no reason this game even has this archic system in place, they could remove it today and you wouldnt even notice.
Reflect on that a bit.
Whoa, a post that makes sense. Shocking!
But the problem here would be that, you know, progression, and uuugh, yea. Oh right, the level boosters! Yea the level boosters. kitten tomes
(edited by KarlaGrey.5903)
I agree, I was just being slightly sarcastic, hinting at how inflated, forced and frankly meaningless the levelling system is in this game. I guess the NPE was aimed at fixing that to an extent, but it seems to be making things even worse.
I would want to say yes if only for more trait poins. Can never have enough of those.
But, my vote goes for no. Too many hassles for very little point
DODGE!!! – https://www.youtube.com/watch?v=kvS6zMThiZU
You say I should be impartial. You claim anyone who doesn’t think as you do is sleeping. If you hadn’t, I wouldn’t have replied.
If I said the game has vertical grind, and you’d reply it doesn’t ‘cuz no need ascended’, that doesn’t translate to the game in fact not having vertical progression, does it.
I played enough of GW, lotro, and tera to realize the only thing truly special on GW2 is their communication policy.
Raising level cap? They can remove levels entirely! Youre already held back by skill points and traits, areas autoscale, you dont even need levels! There’s no reason this game even has this archic system in place, they could remove it today and you wouldnt even notice.
Reflect on that a bit.
Whoa, a post that makes sense. Shocking!
But the problem here would be that, you know, progression, and uuugh, yea. Oh right, the level boosters! Yea the level boosters. kitten tomes
Whether the game has vertical progression or not, has absolutely nothing to do with it’s sense of being special. That’s your cross you bear, not everyone’s.
A game can have vertical progression and be special in other ways. You may not see it, doesn’t mean it’s not there.
Who wants levels going back to 20? ~a million hands raised~
Who wants level cap to be raised? ~people throw bricks~I doubt you have any data to prove that supposition.
WHAT!? Hell go search the forums. 19 of 20 people(EASILY more) against level cap raising.
And if you want MORE traits, since that is all most people want from more levels.
They already change the trait system, I am sure they can and will do more if needed.
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
I’m totally against raising the lvl-cap. It won’t add anything to the game, except for some stupid experience- and gear-grind.
Who wants levels going back to 20??? ~a million hands raised~
raises his hand, too
(edited by darkprecure.6129)
Who wants levels going back to 20? ~a million hands raised~
Who wants level cap to be raised? ~people throw bricks~I doubt you have any data to prove that supposition.
WHAT!? Hell go search the forums. 19 of 20 people(EASILY more) against level cap raising.
And if you want MORE traits, since that is all most people want from more levels.
They already change the trait system, I am sure they can and will do more if needed.
A few things:
Firstly, making up numbers doesn’t help when person you are replying to has already pointed out the lack of data to prove the numbers.
Secondly, game forums usualy just consist of a small percentage of the people actually playing the game. A vocal minority is not an accurate representative of a whole demographic.
DODGE!!! – https://www.youtube.com/watch?v=kvS6zMThiZU
After watching the Heart Of Thorns Trailer and reading alot of hoping its an expansion (
correct me if im wrong) and coming up with ideas for classes and what not for the next chapter of GW2. I think raising the level cap would be a great idea.I don’t what level Anet would raise it to but doing that would give playing heart of thorns more of a reason to play think about this:
A’lot of people are at 80 now and cant seem to enjoy endgame (though i am quite a bit)
raising the level cap with new content and new skills (we definitely need new skills)
would give a reason to play heart of thorns.If your lvl 80 and Heart of Thorns comes out with new content, quests, dungeons,living story etc what would make you keep playing the new content?
if the level cap is raised you wouldn’t be done with your chars and hopefully they will make tyria’s map bigger with more content so there will be more to do after 80. adding on with new armor, classes,
i dont know just a random thought wanted to know what other’s might think of it. just an idea
No thank you, GW1 didn’t go pass level 20. No need for GW2 to go pass level 80, alot of the NPCS and skills will need to be rebalance. Then we’ll have Anet saying, they need to balance skills and make sure the game is in a stable state before releasing new content (all over again hehe).
Whether the game has vertical progression or not, has absolutely nothing to do with it’s sense of being special. That’s your cross you bear, not everyone’s.
A game can have vertical progression and be special in other ways. You may not see it, doesn’t mean it’s not there.
I listed it because it often appears as an argument typically used in defense of the game doing things differently than other games in its genre. Naturally, you’re welcome to offer arguments of your own as to what supposedly makes this game such a special, trip AAA+ snowflake.
Oh yea, it surely is special in some aspects, but not quite in those it tauted as such, and possibly not enough special enough (or daring, if you will) in others.
If anything, I admit it’s rather special in how it incorporates an actiony single-player game mode into an mmo that is supposedly all about cooperation, while mixing different payment models to give the impression it’s a harmless b2p game like GW.
That was indeed quite a feat!
Who wants levels going back to 20? ~a million hands raised~
Who wants level cap to be raised? ~people throw bricks~I doubt you have any data to prove that supposition.
WHAT!? Hell go search the forums. 19 of 20 people(EASILY more) against level cap raising.
And if you want MORE traits, since that is all most people want from more levels.
They already change the trait system, I am sure they can and will do more if needed.A few things:
Firstly, making up numbers doesn’t help when person you are replying to has already pointed out the lack of data to prove the numbers.
Secondly, game forums usualy just consist of a small percentage of the people actually playing the game. A vocal minority is not an accurate representative of a whole demographic.
Its a good indication.
With this mentality you can not get any sort of accurate representation EVER.
Kitten I hate this kind of thinking, you can disprove or prove anything with a bit of skepticism of a “slice” of community.
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
Whether the game has vertical progression or not, has absolutely nothing to do with it’s sense of being special. That’s your cross you bear, not everyone’s.
A game can have vertical progression and be special in other ways. You may not see it, doesn’t mean it’s not there.
I listed it because it often appears as an argument typically used in defense of the game doing things differently than other games in its genre. Naturally, you’re welcome to offer arguments of your own as to what supposedly makes this game such a special, trip AAA+ snowflake.
Oh yea, it surely is special in some aspects, but not quite in those it tauted as such, and possibly not enough special enough (or daring, if you will) in others.
If anything, I admit it’s rather special in how it incorporates an actiony single-player game mode into an mmo that is supposedly all about cooperation, while mixing different payment models to give the impression it’s a harmless b2p game like GW.
That was indeed quite a feat!
Actually, it’s not any single factor that makes this game different but the specific combination of factors. That and the lack of a dedicated healer and lack of taunt mechanics.
The idea of cooperative PvE really doesn’t exist in most games. With mob-tagging and kill stealing present in most MMOs. Very few MMOs have resource nodes that are reserved for the player. Everyone gets credit if they participate in a kill. Not to mention the idea that everyone can rez everyone else without a skill on the skill bar. Skill combos. You don’t have to party with people to get their boons. T
All of this creates a cooperative environment for PvE.
Then there’s the dynamic events. One might argue that they exist in other games as well…but none of those games did away with traditional quest hubs and that meant the dynamic events were an add on. The quest hub system was the mainstay of the game and that interfered with and caused problems with DEs. The best example of this was Rift with it’s dynamic events, most of which were stand alone Rifts randomly popping up, that had nothing at all to do with the story of each zone.
Add to that that different human warriors can go through a different personal story and you have a game with a lot of factors that make it unique.
To that end, I’ve played well over a dozen MMOs, including most of the popular ones and I can’t play any of them the way I play Guild Wars 2. I can’t just wander around and let stuff happen to me.
In most MMOs I’ve played, seeing other players was a bit worrying. Is this guy going to steal my kill? Is he going to steal my node? Is he going to kill the boss I’m waiting for so I have to wait for it to respawn. The boss I need to progress due to the quest hub system?
This game is unique, because it provides a different experience. You can see it in many many posts from people who come here and talk about raiding, or talk about end game.
Individual words don’t make a story unique. It’s the way authors combine them. There are lots of ideas here that have been used in other games, but no game that combines all of them into one package with a deliberate goal of making PvE a more cooperative experience.
I do not mind being lvl 80. It’s enough anyways. they used to have a perfectly scaling levelling curve. It was a great concept, and A-Net destoyed their own perfection…
I hope to be ablte to open up more traits,
I DO NOT HOPE for more levels to appear… EVER
I hope for legendary armor and trinkets to arrive
I DO NOT HOPE for any tiers above ascended (given the fact legendaries have ascended stats)
I do hope for more proffessions, and races, armors and weapons.
I DO NOT HOPE for unneccesary grinds for gear…
I do hope for a reason why we need ascended gear in this game, though it should not be game breaking…. (I do not mind seeing agony at a (dungeon)boss or certain critters in an expansion, as long as you can finish the content without AR (alternate path or route))
I hope to keep my 15 characters usefull for a long time to come. We’ll see.
Been There, Done That & Will do it again…except maybe world completion.
Imagine the storm it would create though haha. People spend tons of gold on asc armors. It’s not gonna happen
it is theoretically possible to raise a level cap, without increasing the required level of gear.
honestly though, in this game, levels serve little to no purpose other than gating you from monsters.
it is theoretically possible to raise a level cap, without increasing the required level of gear.
honestly though, in this game, levels serve little to no purpose other than gating you from monsters.
These are my sentiments as well, they serve little purpose past the point of the final weapon skill at 31.
Raising the level cap is a terrible idea.
Not to bring up the past, but GW1 had no issues keeping it’s level cap of 20 through all of it’s expansions, so that should at least the idea of a static level cap is feasible.
Power and level creep are just artificial ways of making it look like you are having progression when really you aren’t. But the good news is that they have been experimenting with new enemy mechanics and zone mechanics, so new areas will likely actually have a real feel of progression when beating them. As long as the upcoming expansion has a significant amount of zones and story in it, then we have no need for a level cap increase.
That being said, I’m not against a little bit of power creep such as making ascended easier to achieve and adding a new gear level on top of it. But… that’s mostly just me wanting bigger numbers when I hit things. Which is a terrible reason.
I think raising the level cap would be a great idea.
I don’t what level Anet would raise it to but doing that would give playing heart of thorns more of a reason to play think about this:
A’lot of people are at 80 now and cant seem to enjoy endgame (though i am quite a bit)
raising the level cap with new content and new skills (we definitely need new skills)
would give a reason to play heart of thorns.
Stupid idea and I guarantee you that myself and most of my guild would be gone the second this released.
As with every mmo out there, a level increase would make perfect sense, if a genuine expansion is on its way. For anyone who still believes GW2 is a special snowflake…well, time to wake up.
No it wouldn’t. Other games haven’t done it and it serves no purpose outside of making a bunch of people who are barely hanging onto the game now rage and quit.
In fact, it makes no sense. There are other ways to provide progression.
There is only ONE way more levels would be possible:
- Epic levels.
Much like D&D’s epic levels give you access to more abilities and a few more bonuses, but without actually increasing your level.
This would mean:
- No higher level gear. Level 80would still be the max level for gear.
- No more attributes. Max attribute points would stay.
- Access to more variety of skills and traits, but no more trait points or trait slots.
- Access to additional weapons. Other weapons remain the same, without changing their skills.
For example:
At level 80+1, a character could talk with a different trainer to get a ‘quest’ (e.g.: An instance, completing a meta-event chain, going around the world with a support build instead a damage one, helping people, etc).
Completing this would give that character access to a second profession skill set. The character won’t have access to all the skills of that other profession, but a limited set available only to their profession.
At level 80+2 they also unlock that secondary profession’s traits set, that work well with the skills and weapons provided by the secondary profession.
- In this example, a guardian trainer could give a set of 4 extra shouts and a few traits regarding to shouts to a warrior, plus access to scepter and staff. Making them a “Warchanter”. Warchanters would have a different set of skills for their scepter and staff than guardians, though. They would use the scepter like a medium range baton instead like a ranged weapon, and the Staff as a Staff of Command with a melee autoattack and shout skills having names like like “Coward!”, “Finish him!” and “Incoming!”.
- Conversely, a warrior trainer would give its shouts to a Guardian, plus access to warhorn and javelin (a 1-handed spear using harpoon skins but smaller in size), making them a “Paragon”.
Different secondary professions may give access to the same weapon, but the skills would be different. When a guardian gives staff to a warrior, it’ll be used as a staff of command, but when an elementalist does gives their staff to a warrior, they become “Arcane Warriors”, and use the staff like the handle of a hammer, an when it hits, elements gather on the tip of the staff to make the hammer head before it hits, allowing them to hit with fire, lightning, rock and ice depending on the skill used.
Every 2 epic levels, the character would be able to unlock an additional secondary profession skill and trait sets.
At level 80+20, they’ll have access to all other 8 secondary professions, and they would be able to switch between all of them in the Secondary Profession panel while out of combat.
And that’s the only way I see additional levels working on GW2.
(edited by MithranArkanere.8957)
Who wants levels going back to 20? ~a million hands raised~
Who wants level cap to be raised? ~people throw bricks~I doubt you have any data to prove that supposition.
WHAT!? Hell go search the forums. 19 of 20 people(EASILY more) against level cap raising.
And if you want MORE traits, since that is all most people want from more levels.
They already change the trait system, I am sure they can and will do more if needed.A few things:
Firstly, making up numbers doesn’t help when person you are replying to has already pointed out the lack of data to prove the numbers.
Secondly, game forums usualy just consist of a small percentage of the people actually playing the game. A vocal minority is not an accurate representative of a whole demographic.
Its a good indication.
With this mentality you can not get any sort of accurate representation EVER.
Kitten I hate this kind of thinking, you can disprove or prove anything with a bit of skepticism of a “slice” of community.
The groups that frequent the forum are not necessarily a good sample of the player base. The numbers are a small fraction and the kind of player that frequents the forum is not necessarily the same that plays the game
No.
Message Body length must at least be 15.
Whiteside Ridge
After watching the Heart Of Thorns Trailer and reading alot of hoping its an expansion (
correct me if im wrong) and coming up with ideas for classes and what not for the next chapter of GW2. I think raising the level cap would be a great idea.
Then go play WoW. They have no qualms about resetting the gearing treadmill every three months and making you relearn your character every two years. One of the big reasons I came back to ArenaNet’s games was the knowledge that I can take a year or two off if I chose to do so without having to start back at square one upon returning.
I think raising the level cap would be a great idea.
I don’t what level Anet would raise it to but doing that would give playing heart of thorns more of a reason to play think about this:
A’lot of people are at 80 now and cant seem to enjoy endgame (though i am quite a bit)
raising the level cap with new content and new skills (we definitely need new skills)
would give a reason to play heart of thorns.Stupid idea and I guarantee you that myself and most of my guild would be gone the second this released.
Raising the level cap will not inspire us to play HoT, it will generate more overflows in EOTM.
Its a good indication.
No its not. And yes, it has been proven many times over the past two decades that only a small majority of players actually read and/or participate on official or fansite forums.
I think somebody needs to spend more time on unbiased sites such as Massively, IGN, Zam or MMORPG.com. A little smack of reality might do ya good.
Its a good indication.
No its not. And yes, it has been proven many times over the past two decades that only a small majority of players actually read and/or participate on official or fansite forums.
I think somebody needs to spend more time on unbiased sites such as Massively, IGN, Zam or MMORPG.com. A little smack of reality might do ya good.
Unbiased? Yeah, those sites are no more unbiased than these forums…