Randomness is whats killing this game

Randomness is whats killing this game

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Posted by: Brutallyk.1250

Brutallyk.1250

Hello everyone,
this is going to be another post about legendary precursors and the game in general and chances are slim that you are going to read here anything that hasn’t been already written hundreds of times before.
I have started playing shortly after launch and played really hardcore to this day, got 2600+ playing time. I really enjoyed leveling my first two characters, exploring the scenery, vistas, personal story (how different races have different story lines that connect at some point). Afterwards leveling another character through regular gameplay seemed boring so started dungeoning and swapped chars at end, then crafted the remaining levels. I got 6 80s, used them in different dungeons (got dungeon master title, all dungeon sets), fractals (got to a high level but cant progress anymore) , sPvP, WvW etc. Long story short, enjoyed most aspects of the game.
After dungeon master title, it was time to learn how to speedrun every dungeon, learned that too but doing them were kind of boring because the difficulty was always the same. Fractals were introduced at that point and they were going to be a thing! Getting harder and harder each level, finding new tactics using team builds etc. Could have grinded that thing for years but our progression was stopped! You wanna go on? Infuse your backpiece! (Not to mention this costed around 100gold) Do your daily fractals, maybe you will get lucky and get a ring from your daily fractals! Wanna proceed more? Wait till we introduce ascended amulets but wait another 30 days to get them! Wanna go on even further? Join a big guild and do guild missions and in 3 weeks you will get an ascended earring! Or you can just wait another 40 days + 50 ectos to buy one! Oooh wait noone wants the class you play on high level fractals? Guess you have to level another class through fractals and wait 2 months to get ascended stuff on that! Anyways enough whining about fractal and ascended gear progression.
So now we are proficient in dungeons, cannot proceed anymore in fractals (unless we pay some high level so that they open an odd number fractal where we dont have to go through Maw agony), what is left to do? WvW and sPvP! It was a great fix to culling and made WvW playable. We are no longer charging into 50+ people without being aware of it and getting insta wiped but zerging is still a problem, endless sieges are still a problem. sPvP has its own issues but Anet really doesnt care about it that much probably except for nerfing elemanalists all the time.
Since all the gear in the game has same stats, the end game fun is character armor combination, finding perfect dyes and with the end goal of getting a legendary. The gear progression is fun but legendary isn’t. I understand that getting the legendary is a long term goal but the randomness is taking all the fun out of it. Lets go through the steps to get a legendary.
Gift of Mastery: Skill points, map completion, WvW badges (gift of zerging/jumping as some call it), karma (which is way easier now with those karma jugs etc). In my opinion the easiest gift to get.
Gift of Fortune: 250 of all T6 mats, mystic clovers, ectos. The name implies fortune and you have to have fortune to get those clovers from Mystic forge and those ectos from rares and T6 mat from monsters. Or just grind money and buy those stuff.
Legendary weapon Gift: 100 Icy runestone (which is a pain to buy since it asks all the time if I want to buy it), and other gifts which you need to either farm those elementals or dungeon to get the lodestones or just grind money to buy them from TP.
And the final component is the precursor. The real pain! The real reason I decided to write this post.
Some of the players are extremely lucky and get it in their first attempt while others dump thousands of rares/exotics into Mystic Forge in an attempt to get the final component that is necessary. Another aspect of the game where our progress is stopped. I can still hear Zommoros, he is telling me:
“More rares! More exotics!”
“What are you going to do with them?”
“Give me 4 and I’ll give you 1 back”
“Sounds like a good deal, here 4 Corrupted Avengers”
“I award you with: Crafted Exotic Greatsword”
“Wow thanks! Crafted Exotic Greatsword for 4 Corrupted Avengers! Sounds like a perfect deal”
Anyways, I have whined enough and my last words will be:
The randomness is killing this game. I don’t wanna play a game where a single party member gets 3 Charged Lodestones from one path and I get nothing from 13 paths. I don’t want to play a game where some lucky guy gets a Precursor on his first attempt, sells it, buys 4 rares, gets another precursor and becomes super rich in 10 seconds while I have to dump thousands of items to get Craftable Items. Therefore I am quitting the game. I still have some items I want to give away, so send me a mail in game or forums. And lets hope the randomness works in your favor too!

Charrmânder
[team] Team Team Team Team Team Team

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Posted by: alan.5863

alan.5863

This game isn’t being “killed,” nor is it “dying.”

The Mystic Toilet is all RNG. Nothing more, nothing less. It’s only saving grace is that you can’t get a quality lesser than the quality you put in. Four rares won’t get you a Masterwork.

A precursor or legendary won’t magically fall into your lap, nor should it. It’s great if it does happen to come out of the Mystic Slot Machine, but very unlikely.

Gear shouldn’t just get handed to players on a silver platter. “Oh, you stuck in four Exotic swords? Here’s a precursor!” should not happen with frequency. If you get one, great, but it just shouldn’t be one of those things that occurrs often.

I think everyone here on these forums all have an idea of what could or should change, but very few are likely to involve the Mystic Lottery.

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Posted by: sportman.7329

sportman.7329

agree with the op

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Posted by: Shuguard.7125

Shuguard.7125

I agree with the op as well.

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

I have started playing shortly after launch and played really hardcore to this day, got 2600+ playing time.

I’d venture that what’s “killing the game” for you is rather tied to the fact that you’ve been playing it over 10 hours a day for every single day since release.

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: Aeonblade.8709

Aeonblade.8709

While some RNG is necessary to avoid saturation of the market, I do think they went overboard with legendaries and the toilet.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: ajm.2931

ajm.2931

a hard to get epic “legendary” skin, is hard to get…

…really? that is killing the game for you?

Or is it your kitten is jealous because somebody who isn’t as “hardcore” as you got that shiny before you

It’s weird the obsession some people have with the legendary weapons. People want them because they are rare and unique, and not everyone has one. but then kitten and moan because they are rare and unique, and it’s hard for “me” to get one.

Obic – Tarnished Coast
Yak Cultist and follower of the Great Golem God

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Posted by: Brutallyk.1250

Brutallyk.1250

a hard to get epic “legendary” skin, is hard to get…

…really? that is killing the game for you?

Or is it your kitten is jealous because somebody who isn’t as “hardcore” as you got that shiny before you

It’s weird the obsession some people have with the legendary weapons. People want them because they are rare and unique, and not everyone has one. but then kitten and moan because they are rare and unique, and it’s hard for “me” to get one.

You totally misunderstood the post and failed to contribute anything to this topic. There were 2 points I wanted to mention in that post:
1)The randomness in this game is favoring some players more than the others and creating inequalities.
2)Our progression in the game is limited or at an end. We cannot simply advance in Fractals and other dungeons aren’t getting any harder. Most of the content is just pressing movement keys.

Charrmânder
[team] Team Team Team Team Team Team

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Posted by: Snow White.9680

Snow White.9680

They really need to remove the crafted items out of the mystic forge loot table!!

It was SO infuriating to get back an item I can craft..

I ended up saving up, and handing some lucky SoB 700g for my precursor. (It just isn’t right that someone can trip over something worth that much gold.)

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Posted by: ajm.2931

ajm.2931

a hard to get epic “legendary” skin, is hard to get…

…really? that is killing the game for you?

Or is it your kitten is jealous because somebody who isn’t as “hardcore” as you got that shiny before you

It’s weird the obsession some people have with the legendary weapons. People want them because they are rare and unique, and not everyone has one. but then kitten and moan because they are rare and unique, and it’s hard for “me” to get one.

You totally misunderstood the post and failed to contribute anything to this topic. There were 2 points I wanted to mention in that post:
1)The randomness in this game is favoring some players more than the others and creating inequalities.
2)Our progression in the game is limited or at an end. We cannot simply advance in Fractals and other dungeons aren’t getting any harder. Most of the content is just pressing movement keys.

1) The randomness for a purely cosmetic item, how is that creating inequality?

2) You’re right there is no gear-grind at end game. I concede a game without gear grind doesn’t have it. (except for legendary weapon skins that have a different randomness system then grinding a raid over and over hoping for a drop, and a lucky loot roll.)

Obic – Tarnished Coast
Yak Cultist and follower of the Great Golem God

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Posted by: Mathias.9657

Mathias.9657

I feel your pain and agree, RNG is just… way too hardcore in a game that wasn’t supposed to have grind, much less the vertical kind.

I’d recommend just quitting and sitting on your account instead of giving everything away as maybe someday ANet will make the game better, supposedly we are getting the legendary scavenger hunt that was mentioned months ago, so there’s that… maybe in 2015 if we’re lucky. But still, I’ll take anything you don’t want.

Back to WoW, make GW2 fun please.

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Posted by: Heijincks.9267

Heijincks.9267

RNG for horizontal progression doesn’t hurt the game unless you make grinding your endgame.

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Posted by: Jrunyon.3012

Jrunyon.3012

1)The randomness in this game is favoring some players more than the others and creating inequalities.
2)Our progression in the game is limited or at an end. We cannot simply advance in Fractals and other dungeons aren’t getting any harder. Most of the content is just pressing movement keys.

Random is random, it does not favor different players. You can remove your tinfoil hat now.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: TwoBit.5903

TwoBit.5903

RNG isn’t bad. GW2’s RNG is just done very, very poorly. So I semi agree with OP.

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Posted by: Drew.1865

Drew.1865

They’ll never remove or tame the rng in this game. The rng is what keeps all the players with addiction issues addicted to the game. This game uses the same tricks a gambling outfit uses. The only thing that will stop it is legislation and trust me once a lot of parents have their kids turned into gambling addicts they’ll start talking to legislators.

Is GW2 a game or a virtual casino?

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Posted by: Rouven.7409

Rouven.7409

RNG isn’t bad. GW2’s RNG is just done very, very poorly. So I semi agree with OP.

Can’t blame the tool, only how it’s used.

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

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Posted by: Drew.1865

Drew.1865

1)The randomness in this game is favoring some players more than the others and creating inequalities.
2)Our progression in the game is limited or at an end. We cannot simply advance in Fractals and other dungeons aren’t getting any harder. Most of the content is just pressing movement keys.

Random is random, it does not favor different players. You can remove your tinfoil hat now.

But none of us know how RNG is implemented in this game. How do we know some accounts aren’t more than lucky and what causes that?

Is GW2 a game or a virtual casino?

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Posted by: Brutallyk.1250

Brutallyk.1250

a hard to get epic “legendary” skin, is hard to get…

…really? that is killing the game for you?

Or is it your kitten is jealous because somebody who isn’t as “hardcore” as you got that shiny before you

It’s weird the obsession some people have with the legendary weapons. People want them because they are rare and unique, and not everyone has one. but then kitten and moan because they are rare and unique, and it’s hard for “me” to get one.

You totally misunderstood the post and failed to contribute anything to this topic. There were 2 points I wanted to mention in that post:
1)The randomness in this game is favoring some players more than the others and creating inequalities.
2)Our progression in the game is limited or at an end. We cannot simply advance in Fractals and other dungeons aren’t getting any harder. Most of the content is just pressing movement keys.

1) The randomness for a purely cosmetic item, how is that creating inequality?

2) You’re right there is no gear-grind at end game. I concede a game without gear grind doesn’t have it. (except for legendary weapon skins that have a different randomness system then grinding a raid over and over hoping for a drop, and a lucky loot roll.)

As written on my first post,
“I don’t wanna play a game where a single party member gets 3 Charged Lodestones from one path and I get nothing from 13 paths.” This is creating inequality. He gets 10 gold I end up with nothing and I invested 13 times the effort he did.

Charrmânder
[team] Team Team Team Team Team Team

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Posted by: Jrunyon.3012

Jrunyon.3012

But none of us know how RNG is implemented in this game. How do we know some accounts aren’t more than lucky and what causes that?

More tinfoil hat theories. The devs have confirmed that there is no fishiness going on in multiple threads across multiple topics. Whether you choose to believe that or not is up to you, but the fact is that no matter what side your are on, it is impossible to prove or disprove.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Drew.1865

Drew.1865

But none of us know how RNG is implemented in this game. How do we know some accounts aren’t more than lucky and what causes that?

More tinfoil hat theories. The devs have confirmed that there is no fishiness going on in multiple threads across multiple topics. Whether you choose to believe that or not is up to you, but the fact is that no matter what side your are on, it is impossible to prove or disprove.

You’re wearing a tinfoil hat?

Is GW2 a game or a virtual casino?

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Posted by: Jrunyon.3012

Jrunyon.3012

As written on my first post,
“I don’t wanna play a game where a single party member gets 3 Charged Lodestones from one path and I get nothing from 13 paths.” This is creating inequality. He gets 10 gold I end up with nothing and I invested 13 times the effort he did.

You have to understand that you weren’t promised any of that. It’s not a question of earning anything. You went in to the dungeon knowing that you’d get a certain number of tokens, gold and karma. That’s it. That is all you are entitled to. The rest of the stuff you get is just extra

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Brutallyk.1250

Brutallyk.1250

I feel your pain and agree, RNG is just… way too hardcore in a game that wasn’t supposed to have grind, much less the vertical kind.

I’d recommend just quitting and sitting on your account instead of giving everything away as maybe someday ANet will make the game better, supposedly we are getting the legendary scavenger hunt that was mentioned months ago, so there’s that… maybe in 2015 if we’re lucky. But still, I’ll take anything you don’t want.

Since most of the stuff is soulbound, I just end up giving crafting materials (Around 2k Mitril Ingot – Elder Wood Plank – 200 Ectos). All the gold I had has been dumped into mystic forge.

Charrmânder
[team] Team Team Team Team Team Team

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Posted by: Jrunyon.3012

Jrunyon.3012

You’re wearing a tinfoil hat?

What?

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Drew.1865

Drew.1865

You’re wearing a tinfoil hat?

What?

I wasn’t sure if fanboys put on tinfoil hats before they start posting on here and if you were asking me to make myself a tinfoil hat to wear. I’m not a fanboy though so I’ll let you guys use the tinfoil :-).

Is GW2 a game or a virtual casino?

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Posted by: Jrunyon.3012

Jrunyon.3012

I wasn’t sure if fanboys put on tinfoil hats before they start posting on here and if you were asking me to make myself a tinfoil hat to wear. I’m not a fanboy though so I’ll let you guys use the tinfoil :-).

So I’m a fanboy because I choose to believe people who actually know the facts rather than random forum goers?

Cool story bro, I guess you just finished watching Zeitgeist and want to express your new edgy mindset?

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Hey you wrote on the forum this, didnt want to write the same thing again so here is my response as I wrote on first post:

“I don’t wanna play a game where a single party member gets 3 Charged Lodestones from one path and I get nothing from 13 paths.” This is creating inequality. He gets 10 gold I end up with nothing and I invested 13 times the effort he did.

Another example would be if I salvage 10 rares and get 0 ectos and you salvage 10 rares and 30 ectos, wouldn’t you consider that inequality?This was what I meant by inequality.

Also:
I get 2 precursor from 8 rares
you dont get one from 800 rares

Hi. I like how you replied via PM instead of on the topic.

In the sense of 1 =\= 2, yes. That sort of luck is definitely not the same. But you already knew that, or you wouldn’t have asked the question. Presenting an obvious example and inviting someone to disagree with you over it is not good form. Unless you’re going for the Socratic Method of debate. I don’t think you were, though, you’re just trying to get a silly soundbite from that question

In the sense of game balance? Ehhh . . . not really. I’d consider it crushingly bad if you couldn’t trade things to people (and mailing attachments counts for that) or if every item which dropped was the equivalent of “Account Bound”. I’ve played games like that, it was very . . . not great. The rest of the game? Pretty great. The RNG drops? Ugh.

Here, of course, you can trade off lodestones or ecto. Or exotics. Or Precursors even. The fact people charge for doing so? Not in the control of the game, it’s in the control of the person. I’ve personally donated stuff to people I know or have played with long enough to feel generous towards. I’ve willingly handed over siege golems I get in the Borderland jumping puzzles.

I know not everyone does. I know there are people who find it inconceivable (yes I am using that word and mean it properly) to give something away when it is worth money. Some people even offer “at cost” crafting, which basically is at a loss anyway.

I said in my post. Randomness isn’t the big issue killing the game. People running out of things they want to do is.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Brutallyk.1250

Brutallyk.1250

Whenever I log in, I find something I want to do whether it is doing a dungeon or searching the dyes or weapons to get a better look or a superior build that crashes everything and getting the gear/profession for that build.

The game is evolving, but some mechanics are the same since day 1 and these turn the game into non-fun.
I just wanted progress towards precursor. The other stuff you need for legendary accumulates slowly but precursor doesn’t. Getting 77 Mystic Clovers can be difficult but I see them growing in my inventory, this gives me power and will to continue.

Why doesn’t Zommoros award me with a special coin for every attempt for precursor? And I can get a precursor for 100 coins for example? There is progress here. This is what I want. Not dumping all of my hard earned gold into nothing.

Charrmânder
[team] Team Team Team Team Team Team

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

The game is evolving, but some mechanics are the same since day 1 and these turn the game into non-fun.

Some mechanics in other games aren’t fun. Super Mario had me lose all powerups on being hit once. Some games are worse about being hit. (Hi, Gradius!) Dragon Quest/Warrior has the “Beat/Defeat” spell set, and Final Fantasy “Petrify” and so on . . .

. . . and on the other side of “not fun” there’s Quick Time Events. I swear the mad, twisted genius who started these needs to be very well protected from the angry gamers who are out looking for them.

Examining your point, though:

I just wanted progress towards precursor. The other stuff you need for legendary accumulates slowly but precursor doesn’t. Getting 77 Mystic Clovers can be difficult but I see them growing in my inventory, this gives me power and will to continue.

Why doesn’t Zommoros award me with a special coin for every attempt for precursor? And I can get a precursor for 100 coins for example? There is progress here. This is what I want. Not dumping all of my hard earned gold into nothing.

It seems you’re mostly kitten off about your Precursor. The rest of the RNG based stuff isn’t an issue, but the Precursor is where you keep coming back to.

It’s also the only part I won’t defend other than to say it’s been said ArenaNet devs are aware of the issue. Whether they’re actively working on it, idly plugging away at it while not working on something else, or put it in a locked cabinet and air-dropped it into the ocean . . .

Well, that’s just for us to speculate.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Mathias.9657

Mathias.9657

Whenever I log in, I find something I want to do whether it is doing a dungeon or searching the dyes or weapons to get a better look or a superior build that crashes everything and getting the gear/profession for that build.

The game is evolving, but some mechanics are the same since day 1 and these turn the game into non-fun.
I just wanted progress towards precursor. The other stuff you need for legendary accumulates slowly but precursor doesn’t. Getting 77 Mystic Clovers can be difficult but I see them growing in my inventory, this gives me power and will to continue.

Why doesn’t Zommoros award me with a special coin for every attempt for precursor? And I can get a precursor for 100 coins for example? There is progress here. This is what I want. Not dumping all of my hard earned gold into nothing.

True, that is progression, and doesn’t make you feel too bad for wasting a bunch of exotics in the mystic toilet. I would gasp actually go for a pre-cursor if it was set up with a coin system like that.

I would even rather just outright buy a pre-cursor and mats on the TP even at the insane prices than deal with the horrible RNG and grind, and RNG in the grinding itself on top of more grind and you guessed it..RNG

Nothin’ legendary about a legendary, not sure why you even want one tbh. Plenty of decent looking skins elsewhere for one billionth the grind. When I see someone with a legendary what do I think? “man that guy/girl grind her butt off for that.” not some epic quest chain or whatever. They just aren’t worth it imo… do yourself a favor and try something else like.. grinding for ascended rofl.

Back to WoW, make GW2 fun please.

(edited by Mathias.9657)

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Posted by: Vorch.2985

Vorch.2985

Here are your options in order of best to worst (imo)

1. Wait for scavenger hunt
2. Purchase precursor off of TP
……99. Try to obtain via RNG

I like the game. I hate RNG. I would hate the game too if I tried throwing crap into the MF for a 20% chance that it’s an exotic and a 1% chance that that exotic is a precursor. Keep in mind, you could try 1000 times…and each time has the same chance.

NEVER choose RNG when you don’t need to.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

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Posted by: SadieDeAtreia.8912

SadieDeAtreia.8912

@OP:
You wasted a fair amount of time typing all of that. They just don’t care.
Best of luck.

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Posted by: Drew.1865

Drew.1865

You totally misunderstood the post and failed to contribute anything to this topic. There were 2 points I wanted to mention in that post:
1)The randomness in this game is favoring some players more than the others and creating inequalities.

Explain how randomness is favoring some players more than others, then I’ll start considering this a bit more seriously. Saying these words makes you look like . . . well, an idiot. Rephrase it and maybe your point will be more apparent.

2)Our progression in the game is limited or at an end. We cannot simply advance in Fractals and other dungeons aren’t getting any harder. Most of the content is just pressing movement keys.

This is true. This is probably more detrimental to the game than the RNG, as those who have caught up to the content will not be outpacing the creation period it takes to put new content into the game.

I mean, unless they forego testing it altogether. But I don’t think we want that.

I wasn’t sure if fanboys put on tinfoil hats before they start posting on here and if you were asking me to make myself a tinfoil hat to wear. I’m not a fanboy though so I’ll let you guys use the tinfoil :-).

I don’t like your assertion, but it’s clever enough that I laughed. I’d like not to consider myself a “fanboy” in the sense of “OMG you can’t criticize the game!” . . . I like the game, I enjoy playing a lot of it, but even so I admit there’s quite a bit to improve on.

Luckily, the company and developers are still at work. Unluckily, I don’t think they’ll hit all the things people want. (Largely because some groups want totally opposing things.)

It was meant in a humorous way and to be honest I would feel more comfortable posting with a burger king cardboard crown on. I really need to get one. I could go for a raccoon tail fur cap or moose ears as well but those are harder to find lol.

Is GW2 a game or a virtual casino?

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Posted by: Vayne.8563

Vayne.8563

While I usually defend Anet and Guild Wars 2, and while I’ve had a precursor drop for me, I agree that precusors are too hard to get. I think there needs to be a way other than RNG to get them.

That said, if I never had a precusor or a legendary, this game wouldn’t be ruined for me. That’s because I personally don’t play for loot. It’s just not my game.

Those who focus mostly or solely on loot and progression are the people who like this game the least. Those who like loot and progression but don’t focus on it tend to like this game more.

I play this game like Guild Wars 1 or Skyrim. Eventually I had everything there was to have in Guild Wars 1. Every skill, every item I wanted. Maybe a rare mini or a rare EL tonic was out of my range, but that was it. I’d done all the content. But I still enjoyed the game. I liked the world. I liked to explore. I enjoyed it.

I never farmed in Guild Wars 1 and I never farmed here. I play games like Skyrim and Dragon Age. I never worried about loot or progression in those games either. I like being out on the world and discovering stuff. Getting the occasional achievement. Help guildies get their achievements.

As long as you’re focused on loot, legendaries and progression, all of which are limited or artificial in every single game, this is not the best game for you. Not for another year or two when more stuff is made available along those lines.

If you focus on immersion, exploration, RP, having fun, hanging out with your guildies, it’s likely this is a better game for you. This is all of course, my opinion.

I think I know why Anet went overboard with the RNG in this game. It’s because they became insecure about how many people would leave once they got what they wanted. There are plenty of people who will leave because they haven’t got their precusor or legendary. But I think Anet thinks even more people will leave once they get it.

I’m not 100% sure they’re wrong but I don’t think it matters. It should not be the driving factor for whether or not you get a precusor.

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Posted by: Rezzet.3614

Rezzet.3614

the thing is the whole Legendary concept is wrong Legendary items shouldnt be purchased at least the precursors and such

when i hear of legendary equipment i expect some Legendary quest in wich i slowly gather each component eventually leading to completing the weapon, now by that i dont mean a do 5 dungeons in 5 hours and get your legendary quest nope i mean a really epic quest that takes weeks or maybe month or two to complete After beating the story and exploring the whole world. now that would make a legendary weapon feel actually legendary instead of a big waste of money.

even better make Class and Race specific Legendaries. (maybe legendary armors in a couple of years as well >.>)

(edited by Rezzet.3614)

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Posted by: SadieDeAtreia.8912

SadieDeAtreia.8912

I don’t think Anet actually realised what a total let-down the entire legendary system is. There was a flickering of hope in October/November 2012 when they mentioned that they were “monitoring the precursor situation” because they felt that precursors were starting to become out of reach of certain players. Then they mentioned the infamous scavenger hunt idea and had everyone on the edge of their seats for news. Only to be disappointed again and again.

If you have some time go to the crafting forum and try to find a dev post there… then tell me the date of the most recent one you could find. Crafting and anything precursor related are avoided by Anet, it seems, like the black plague. Something that could have been truly epic turned into a RNG based money sink.

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Posted by: Behellagh.1468

Behellagh.1468

Whenever I log in, I find something I want to do whether it is doing a dungeon or searching the dyes or weapons to get a better look or a superior build that crashes everything and getting the gear/profession for that build.

The game is evolving, but some mechanics are the same since day 1 and these turn the game into non-fun.
I just wanted progress towards precursor. The other stuff you need for legendary accumulates slowly but precursor doesn’t. Getting 77 Mystic Clovers can be difficult but I see them growing in my inventory, this gives me power and will to continue.

Why doesn’t Zommoros award me with a special coin for every attempt for precursor? And I can get a precursor for 100 coins for example? There is progress here. This is what I want. Not dumping all of my hard earned gold into nothing.

Randomness doesn’t favor. It’s not predictable and actual outcome vs odds are only true with very large sampling numbers. I’m sure for instance the percentage of fused skins vs the number of BLTC Keys uses since the skins introductions are very, very close to the designed percentage. Of course that is little consolation if you bought 200 keys and still didn’t get any.

Same thing is true of legendary precursors. First, it’s legendary or ultra rare as a better description. If EVERYBODY gets one, then it’s no longer special. Sorry everyone can’t have a +5 Holy Avenger. We are all not special snowflakes even though are personal stories say we are.

Edit: added the post this was referencing

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

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Posted by: SadieDeAtreia.8912

SadieDeAtreia.8912

Randomness doesn’t favor. It’s not predictable and actual outcome vs odds are only true with very large sampling numbers. I’m sure for instance the percentage of fused skins vs the number of BLTC Keys uses since the skins introductions are very, very close to the designed percentage. Of course that is little consolation if you bought 200 keys and still didn’t get any.

Same thing is true of legendary precursors. First, it’s legendary or ultra rare as a better description. If EVERYBODY gets one, then it’s no longer special. Sorry everyone can’t have a +5 Holy Avenger. We are all not special snowflakes even though are personal stories say we are.

Sorry I failed to get the point you are trying to make. Has the OP asked that a precursor be handed to him? Cause I thought the point was that RNG is no true measure of dedication or player skill, exactly the two things that should be associated with a “legendary” grade item.

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Posted by: Vayne.8563

Vayne.8563

Randomness doesn’t favor. It’s not predictable and actual outcome vs odds are only true with very large sampling numbers. I’m sure for instance the percentage of fused skins vs the number of BLTC Keys uses since the skins introductions are very, very close to the designed percentage. Of course that is little consolation if you bought 200 keys and still didn’t get any.

Same thing is true of legendary precursors. First, it’s legendary or ultra rare as a better description. If EVERYBODY gets one, then it’s no longer special. Sorry everyone can’t have a +5 Holy Avenger. We are all not special snowflakes even though are personal stories say we are.

Sorry I failed to get the point you are trying to make. Has the OP asked that a precursor be handed to him? Cause I thought the point was that RNG is no true measure of dedication or player skill, exactly the two things that should be associated with a “legendary” grade item.

I actually agree with you. (shudder). I think Legendaries should have a whole lot less RNG to them.

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Posted by: Gasoline.2570

Gasoline.2570

OP is me.

These complaints will not be heard by anet.

Kitten is cats.

The balance team is chained to SPVP, and the PVE team is all about producing carnivals

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Posted by: Laivine.9308

Laivine.9308

The amount of effort getting the rest mats and gifts for the legendary, should be applied to get a precursor as well. Right now 1/2 of Legendary is effort and dedication and 1/2 Luck. Or endless grind to get extra cash to buy it directly from the TP. That doesn’t sound too much legendary if you ask me.

Some people said that the legendary should not be handed to you that easily, right? Well what about the people that can afford them with real money? They just have to buy the gems, make them into gold and just buy one from TP. But I guess you are ok with that, even if it shows zero skill and zero dedication. Just a large pocket. What if the legendaries were account bound? Well, that would be a nice change if you ask me.

Give me a chance to craft my precursor, or earn it through hard work. That would be a progression and I would gladly do it, if I knew that in the end of this long road the precursor would be there. I am almost finished with all the rest for my legendary, but frankly I don’t know what to do with the precursor. I can’t count how many world bosses chests I have farmed so far. I just grind and hope…but seriously I don’t know for how much longer I will have the patience to do it. Especially when I know that even if I do it for years, there is a huge chance that I ‘ll never get one from pure luck. And I never liked gambling in RL. I don’t even play the lottery :P So I can’t play the Mystic Forge (because it seems luck is never on my side)

(edited by Laivine.9308)

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Posted by: Bloodstealer.5978

Bloodstealer.5978

They really need to remove the crafted items out of the mystic forge loot table!!

It was SO infuriating to get back an item I can craft..

I ended up saving up, and handing some lucky SoB 700g for my precursor. (It just isn’t right that someone can trip over something worth that much gold.)

Utter rubbish.. you are in fact the person who has valued the item not the seller.. you thought to take the easy route to something that is by its very design, meant to be rare and involve luck of RNG.. something that exists in any MMO that has loot tables connected to it… you handed over the gold, you were not forced to.. therefore you placed the value on the item – so lucky SOB should really read foolish SoB.
Though I do hope you like the pretty pixels

I am not overly impressed with the Mystic forge returns but I understand if I choose to use it then I leave myself open to the dice gods… and so far they seem displeased with me for sure, but hey that’s ok I don’t enjoy the game just because I can use a mystic toilet.. I find many other things to do in game to challenge my desire to have fun.

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Posted by: tolunart.2095

tolunart.2095

You totally misunderstood the post and failed to contribute anything to this topic. There were 2 points I wanted to mention in that post:
1)The randomness in this game is favoring some players more than the others and creating inequalities.
2)Our progression in the game is limited or at an end. We cannot simply advance in Fractals and other dungeons aren’t getting any harder. Most of the content is just pressing movement keys.

You failed logic.

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Posted by: Ledha.9640

Ledha.9640

i finished all the element oof the legendary. Except the precursor. 600 golds +, only 6 people sell it in the world. We should have an other way to have it. I prefer a very hard task than a complete random luck

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Posted by: alan.5863

alan.5863

You totally misunderstood the post and failed to contribute anything to this topic. There were 2 points I wanted to mention in that post:
1)The randomness in this game is favoring some players more than the others and creating inequalities.
2)Our progression in the game is limited or at an end. We cannot simply advance in Fractals and other dungeons aren’t getting any harder. Most of the content is just pressing movement keys.

You posted a winding rant with no paragraph breaks, and concluded it with something about the Mystic Gear Dispensery. I could have simply typed “tl;dr,” but that wouldn’t have contributed anything to anything, would it? Instead, I addressed the Mystic Garbage Disposal.

Since you so kindly posted a breakdown of what you meant, though. I’ll read them though and respond thusly:

1. Randomness in any game favors some more than others. Those who do more, tend to benefit more from randomness. That’s not hurting this game in the slightest. It may be hurting your outlook on the game, but this game is just fine with the amount of RNG it has. RNG exists in every MMO, and by extension, in every game that ever existed.

2. I agree completely with this point. Dungeons are cake, whether it be because encounters are easy to maneuver through, or that people just run past all the trash using defensive cooldowns and speed abilities. Even some fractals can be maneuvered though in such a way (see: Dredge). I will say that it would be a daunting task to kill all the mobs in the way in certain areas (and nigh impossible in others). Whether this was the design philosophy in those dungeons or just something players came up with is beyond me.

We do need more challenges and something new to keep things fresh. I’d like to think ANet is working on that, and not casting a blind eye to the desires of its player base. But I don’t think RNG is what’s hurting this game in the slightest.

(edited by alan.5863)

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Posted by: Orangensaft.7139

Orangensaft.7139

a hard to get epic “legendary” skin, is hard to get…

…really? that is killing the game for you?

Or is it your kitten is jealous because somebody who isn’t as “hardcore” as you got that shiny before you

It’s weird the obsession some people have with the legendary weapons. People want them because they are rare and unique, and not everyone has one. but then kitten and moan because they are rare and unique, and it’s hard for “me” to get one.

You totally misunderstood the post and failed to contribute anything to this topic. There were 2 points I wanted to mention in that post:
1)The randomness in this game is favoring some players more than the others and creating inequalities.
2)Our progression in the game is limited or at an end. We cannot simply advance in Fractals and other dungeons aren’t getting any harder. Most of the content is just pressing movement keys.

1) The randomness for a purely cosmetic item, how is that creating inequality?

2) You’re right there is no gear-grind at end game. I concede a game without gear grind doesn’t have it. (except for legendary weapon skins that have a different randomness system then grinding a raid over and over hoping for a drop, and a lucky loot roll.)

" 1) The randomness for a purely cosmetic item, how is that creating inequality?"

the game is ALL about skins…
and if a skin is worth 700g then it is inequality!

We Glitched Out Of All [MAPS]
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1

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Posted by: Yramrag.3026

Yramrag.3026

Would OP be even starting this thread if he had a precursor dropped on his lap after say, using the Mystic Toilet for less than 5 times? He is starting the thread because he is angry and bitter. Angry and bitter because he spent so much effort, time and gold and no precursor, while his neighbor has the precursor drop on his lap just like that.

I know GW2 is a game. So is the national lottery and millions of people who spent tons of money on it without getting any returns and their neighbor who got the jackpot price after just two tickets. So is the Jackpot machine in the casino where people has spent thousands of dollars on it without getting anything while the dude next door got jackpot on his first try.

It is call KITTEN luck. It is life. Get on with it.

Edit: I’m sorry if I sounded harsh. It is just that … this generation of gamers … sigh. Now get off my lawn.

(edited by Yramrag.3026)

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Posted by: OliverT.9021

OliverT.9021

I feel your pain and agree, RNG is just… way too hardcore in a game that wasn’t supposed to have grind, much less the vertical kind.

I’d recommend just quitting and sitting on your account instead of giving everything away as maybe someday ANet will make the game better, supposedly we are getting the legendary scavenger hunt that was mentioned months ago, so there’s that… maybe in 2015 if we’re lucky. But still, I’ll take anything you don’t want.

If precursors now cost about 600g on the TP to buy one, and then the price rises to over 1,000g in the next few months…

Which ANet then releases the Scavenger Hunt, only to have prices drop back to 600g where they are right now, I’d rather not hope against hope for something hopeless.

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Posted by: Yramrag.3026

Yramrag.3026


the game is ALL about skins…
and if a skin is worth 700g then it is inequality!

the game is ALL about skins … to YOU. I am enjoying my game of GW2 and I couldn’t be bother with grinding skins.

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Posted by: Slaunyeh.9852

Slaunyeh.9852

But none of us know how RNG is implemented in this game. How do we know some accounts aren’t more than lucky and what causes that?

To be fair, there’s really no such thing as a “random number” in software. There is only simulated randomness which may be more or less well-implemented. But honestly, if you don’t trust the ArenaNet developers to write a fair random simulator, why trust them with anything else? In the end it comes down to trust.

Either way, even if the RNG isn’t entirely random, it’s being the same not-entirely-random for all of us. We’re all playing with the same ball.

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Posted by: Brutallyk.1250

Brutallyk.1250

Would OP be even starting this thread if he had a precursor dropped on his lap after say, using the Mystic Toilet for less than 5 times? He is starting the thread because he is angry and bitter. Angry and bitter because he spent so much effort, time and gold and no precursor, while his neighbor has the precursor drop on his lap just like that.

No, I’d have written the same post if I get a precursor on first try. I’d have written the same post again if I got a Dawn instead of Dusk from mystic forge. It’s random. There is no progress.

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