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Posted by: Theftwind.8976

Theftwind.8976

Something truly smells rank in the rank up chests and I suppose that is exactly why they are considered rank chests. Everyone that enters WvW is auto-leveled to 80 so it makes little to no sense to me why gear from the chests should be sub 80 gear. I got lucky tonight or so I thought when I opened my rank 902 chest and got 2 exotics! Wow, my luck just went from bad to good or so I thought. Upon further investigation both pieces were level 76 and since all 9 of my toons are 80 the junk was only fit for salvage. A few chests back I received 2 identical green hammers, both sub 80s from a rank chest.

Would it be too much to ask for some decent loot? Or at least usable?

Theftwind (HoD)

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Posted by: Vayne.8563

Vayne.8563

Any exotic 68th level or higher salvages into a chance for ectos and dark matter, which is used for crafting legendaries. The runes are also sometimes very valuable.

Even in PvE you can get level 76 drops as a level 80.

They’re fine.

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Posted by: Absconditus.6804

Absconditus.6804

No, Vayne, they are not fine. They are a good idea, but poorly implemented, like pretty much all rewards in this game currently. It feels unrewarding to get a reward. Once in a blue moon you may feel a tiny bit lucky, you see an Ascended drop in there, but then it’s of the completely wrong stats compared to what you may want. I’m not saying Ascended should be rewarded like raining candy, but would it be that much to ask to let players select what they want, when they do once in a very rare case get one as a reward? I don’t think it is at least. Exotics are overly rare. Rare’s are even excessively rare from these Rank Up reward chests. You get Greens, mostly Greens. Salvage-fodder. I rarely get excited about the rewards in this game. Some event ones have been fun to work for, collecting the halo and devil horns was fun, it was something I could spend tokens on and work towards. Perhaps that’s something they should do more. Tokens. Vendors with rewards.

They can keep some things random, but if you at least always get a token out of a reward chest, you can feel like after so and so many ranks, you can get this and that which you are interested in. This could be a system that is used everywhere for that matter.

Dungeons does this right at least. Laurels do it right as well. They just need more things to select from.

Vella Absconditus | Human Mesmer
Seafarer’s Rest

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Posted by: Olvendred.3027

Olvendred.3027

I say the same thing I say every time: if you got lots of rares and exotics as loot, you’d be complaining about the terrible loot. Because everyone would be getting rares and exotics all the time, so they wouldn’t be worth much. And you’d be getting so many of them that it wouldn’t be exciting.

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Posted by: Absconditus.6804

Absconditus.6804

But getting Rares and Exotics now, aren’t exciting. So what’s the difference? Rares are as common as sugar in a river of candy from world events. Exotics, not so much, but I still just salvage them, it’s not like either are worth anything, a Gold is nothing. I’m not excited about their presence when they appear. Ascended, a bit more excitement might be involved, but I tend to get stats I already have, or that I don’t even want, and I can’t salvage them, nor can I sell them to and/or give them away to other players. So that kills any initial “yay”-moment that may be had from seeing the pink text. Overall, I ain’t excited about the rewards we get in this game. My friends weren’t either, and it caused them to quit. Well a combination of that and how they felt there weren’t any promise to the end-game.

I’m more excited about earning Laurels, at least I were, until I had what I wanted, why it’d be nice to see more things added to their reward tables. As drops, Rare is too rare. Exotics are non-existing (practically, as I’ve gotten perhaps 3-4 Exotics from drops in the wild from random enemies, over the course of two whole years, with plenty of “trash mob” killing. I just like killing enemies and using my skills). Bumping them up a slight bit would at least give you a reason to not just run past all the enemies.

That doesn’t mean they should be super common, just a slight bit more common than currently, because right now they are ridiculous, unless you’re looking at the guaranteed reward after doing a world event. This was nonetheless about Rank Up chests, which contains Greens. Greens are not exciting, ever.

Vella Absconditus | Human Mesmer
Seafarer’s Rest

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Posted by: Infernia.9847

Infernia.9847

At least you got some exotics. I made the mistake of taking a lvl39 Mesmer to EotM just to hit 40 quickly. I don’t go there often, instead I like to go to WvW with my lvl80 characters. But I thought hey everyone else says this is a quick way to gain some levels and my mesmer is taking forever.
My level up chest was dismal, my own fault I know. I forgot to check how close I was to leveling up in WvW and gained lvl40 plus the WvW lvl up chest at the same time. /facepalm

I like the token idea and it has been suggested many times in the past. Something to work towards is a a good thing as long as it doesn’t become yet another obscure currency. We already need some consolidation of currency or better uses for existing currency.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

(edited by Infernia.9847)

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Posted by: Vayne.8563

Vayne.8563

No, Vayne, they are not fine. They are a good idea, but poorly implemented, like pretty much all rewards in this game currently. It feels unrewarding to get a reward. Once in a blue moon you may feel a tiny bit lucky, you see an Ascended drop in there, but then it’s of the completely wrong stats compared to what you may want. I’m not saying Ascended should be rewarded like raining candy, but would it be that much to ask to let players select what they want, when they do once in a very rare case get one as a reward? I don’t think it is at least. Exotics are overly rare. Rare’s are even excessively rare from these Rank Up reward chests. You get Greens, mostly Greens. Salvage-fodder. I rarely get excited about the rewards in this game. Some event ones have been fun to work for, collecting the halo and devil horns was fun, it was something I could spend tokens on and work towards. Perhaps that’s something they should do more. Tokens. Vendors with rewards.

They can keep some things random, but if you at least always get a token out of a reward chest, you can feel like after so and so many ranks, you can get this and that which you are interested in. This could be a system that is used everywhere for that matter.

Dungeons does this right at least. Laurels do it right as well. They just need more things to select from.

Actually the rewards in this game remind me very much of the rewards in Guild Wars 1. After playing for a couple of years, I was almost never excited about a drop. The rares were pretty much worthless. Nothing to be excited about. The greens were mostly worthless. It was a very long haul between exciting rewards in Guild Wars 1.

People wanted this game to be more like that one. lol

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Posted by: Draknar.5748

Draknar.5748

Something truly smells rank in the rank up chests and I suppose that is exactly why they are considered rank chests. Everyone that enters WvW is auto-leveled to 80 so it makes little to no sense to me why gear from the chests should be sub 80 gear. I got lucky tonight or so I thought when I opened my rank 902 chest and got 2 exotics! Wow, my luck just went from bad to good or so I thought. Upon further investigation both pieces were level 76 and since all 9 of my toons are 80 the junk was only fit for salvage. A few chests back I received 2 identical green hammers, both sub 80s from a rank chest.

Would it be too much to ask for some decent loot? Or at least usable?

Uhm, dark matter? Ectos? Sigils/Runes? I would take level 76 exotics from rank up chests all day long. If they are sellable, typically they sell for a couple of gold.

Considering how many rank chests you end up getting (thousands), I wouldn’t expect them to give more than salvage fodder anyway. Be happy with anything yellow and above.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Absconditus.6804

Absconditus.6804

No, Vayne, they are not fine. They are a good idea, but poorly implemented, like pretty much all rewards in this game currently. It feels unrewarding to get a reward. Once in a blue moon you may feel a tiny bit lucky, you see an Ascended drop in there, but then it’s of the completely wrong stats compared to what you may want. I’m not saying Ascended should be rewarded like raining candy, but would it be that much to ask to let players select what they want, when they do once in a very rare case get one as a reward? I don’t think it is at least. Exotics are overly rare. Rare’s are even excessively rare from these Rank Up reward chests. You get Greens, mostly Greens. Salvage-fodder. I rarely get excited about the rewards in this game. Some event ones have been fun to work for, collecting the halo and devil horns was fun, it was something I could spend tokens on and work towards. Perhaps that’s something they should do more. Tokens. Vendors with rewards.

They can keep some things random, but if you at least always get a token out of a reward chest, you can feel like after so and so many ranks, you can get this and that which you are interested in. This could be a system that is used everywhere for that matter.

Dungeons does this right at least. Laurels do it right as well. They just need more things to select from.

Actually the rewards in this game remind me very much of the rewards in Guild Wars 1. After playing for a couple of years, I was almost never excited about a drop. The rares were pretty much worthless. Nothing to be excited about. The greens were mostly worthless. It was a very long haul between exciting rewards in Guild Wars 1.

People wanted this game to be more like that one. lol

I think they’re night and day. In Guild Wars, pretty much nothing was bound to you, you could even use things and decide to sell it later. The BDS, CC, Frog Scepter, Voltaic Spear, Dhuum’s Soul Reaper and so on forth, were and still are valuable items, items you could sell if you didn’t want them yourself. The daily reward, the Copper Coins, which you could then turn into Silver- and Gold Coins, could be sold. If only we could sell our Laurels, yeah? You could practically sell everything that wasn’t armor or that you hadn’t customized to yourself. Miniatures, all of them were possible to sell. You could even sell your dedicated miniatures.. This game, everything is practically Soul-/Account Bound. I wouldn’t dare compare the greatness that was Guild Wars to Guild Wars 2 when it comes to rewards. Granted, in GW, most rewards were weapon skins, identifiable armor scraps for salvage (with a chance at getting armor upgrades, some few at a decent value) and trophy items that could be traded in for cool stuff, like the Chaos Gloves. I wish we could collect trophy items here for stuff like that btw.

Considering how many rank chests you end up getting (thousands), I wouldn’t expect them to give more than salvage fodder anyway. Be happy with anything yellow and above.

Consider how many guaranteed rewards I’ve gotten from world events (thousands), your point was? It requires a bit more activity in general to rank up in WvW, much more than it does to tag and AFK events in the PvE environment.

Vella Absconditus | Human Mesmer
Seafarer’s Rest

(edited by Absconditus.6804)

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Posted by: Vayne.8563

Vayne.8563

No, Vayne, they are not fine. They are a good idea, but poorly implemented, like pretty much all rewards in this game currently. It feels unrewarding to get a reward. Once in a blue moon you may feel a tiny bit lucky, you see an Ascended drop in there, but then it’s of the completely wrong stats compared to what you may want. I’m not saying Ascended should be rewarded like raining candy, but would it be that much to ask to let players select what they want, when they do once in a very rare case get one as a reward? I don’t think it is at least. Exotics are overly rare. Rare’s are even excessively rare from these Rank Up reward chests. You get Greens, mostly Greens. Salvage-fodder. I rarely get excited about the rewards in this game. Some event ones have been fun to work for, collecting the halo and devil horns was fun, it was something I could spend tokens on and work towards. Perhaps that’s something they should do more. Tokens. Vendors with rewards.

They can keep some things random, but if you at least always get a token out of a reward chest, you can feel like after so and so many ranks, you can get this and that which you are interested in. This could be a system that is used everywhere for that matter.

Dungeons does this right at least. Laurels do it right as well. They just need more things to select from.

Actually the rewards in this game remind me very much of the rewards in Guild Wars 1. After playing for a couple of years, I was almost never excited about a drop. The rares were pretty much worthless. Nothing to be excited about. The greens were mostly worthless. It was a very long haul between exciting rewards in Guild Wars 1.

People wanted this game to be more like that one. lol

I think they’re night and day. In Guild Wars, pretty much nothing was bound to you, you could even use things and decide to sell it later. The BDS, CC, Frog Scepter, Voltaic Spear, Dhuum’s Soul Reaper and so on forth, were and still are valuable items, items you could sell if you didn’t want them yourself. The daily reward, the Copper Coins, which you could then turn into Silver and Gold coins, could be sold. You could practically sell everything that wasn’t armor or that you hadn’t customized to yourself. Miniatures, all of them were possible to sell. You could even sell your dedicated miniatures.. This game, everything is practically Soul-/Account Bound. I wouldn’t dare compare the greatness that was Guild Wars to Guild Wars 2 when it comes to rewards.

Considering how many rank chests you end up getting (thousands), I wouldn’t expect them to give more than salvage fodder anyway. Be happy with anything yellow and above.

Consider how many guaranteed rewards I’ve gotten from world events (thousands), your point was? It requires a bit more activity in general to rank up in WvW, much more than it does to tag and AFK events in the PvE environment.

But the OP was specifically talking about exotics that weren’t bound to him. That was his major complaint. He didn’t feel he was getting exotics he could use.

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Posted by: Draknar.5748

Draknar.5748

Consider how many guaranteed rewards I’ve gotten from world events (thousands), your point was? It requires a bit more activity in general to rank up in WvW, much more than it does to tag and AFK events in the PvE environment.

No it does not. You can rank up 4-6 ranks/hr just running around in a zerg in EoTM, not to mention the chest loots, champ bags, and occasional WvW Defender kill loots. You are rewarding tons for doing very little quite honestly. I guess you want level 80 exotics on top of it.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Absconditus.6804

Absconditus.6804

@Vayne, Sure, and you said the rewards were fine, and I disagreed. The Lv.76 part of these specific rewards, sure that’s alright, especially when considering they may have very nice upgrades on them, but overall, the World vs. World rewards are definitely not fine. Mostly any World vs. World player will tell you they don’t exactly feel rewarded for playing their game mode, compared to those that focus their efforts in PvE. Same goes for sPvP players I guess.

@Draknar, and I can get 7 guaranteed Rare or better items from doing world events in that time frame. You can literally tag the boss and AFK until it dies, and you’ll be rewarded. Then you need to Waypoint, and repeat. That’s also not counting potential Rare or better items from the chests and champion bags obtained from these events. WvW players also don’t go to EotM, PvE players does. EotM is a PvE map with optional PvP. If you say you’re a WvW player and you only spend your time in EotM, any WvW player who contributes to the war effort will simply laugh at you. But at least the EotM players need to move around constantly, so they have to put some effort into it. I’m not saying players at, e.g., Jormag aren’t putting the effort into it, but it’s not actually necessary. Obviously if everyone acted like that, it would fail, but there’s bound to be a few who just slacks (I know at Jormag, a huge amount of players toy around with the Champions instead of the actual task of destroying the ice pillars, helping to get the golems to hit him, so we can DPS up close).

Vella Absconditus | Human Mesmer
Seafarer’s Rest

(edited by Absconditus.6804)

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Posted by: Vayne.8563

Vayne.8563

@Vayne, Sure, and you said the rewards were fine, and I disagreed. The Lv.76 part of these specific rewards, sure that’s alright, especially when considering they may have very nice upgrades on them, but overall, the World vs. World rewards are definitely not fine. Mostly any World vs. World player will tell you they don’t exactly feel rewarded for playing their game mode, compared to those that focus their efforts in PvE. Same goes for sPvP players I guess.

@Draknar, and I can get 7 guaranteed Rare or better items from doing world events in that time frame. You can literally tag the boss and AFK until it dies, and you’ll be rewarded. Then you need to Waypoint, and repeat. That’s also not counting potential Rare or better items from the chests and champion bags obtained from these events. WvW players also don’t go to EotM, PvE players does. EotM is a PvE map with optional PvP. If you think you’re a WvW player and you spend your time in EotM, any actual WvW player will simply laugh at you. But at least the EotM players need to move around constantly, so they have to put some effort into it. I’m not saying players at, e.g., Jormag aren’t putting the effort into it, but it’s not actually necessary. Obviously if everyone acted like that, it would fail, but there’s bound to be a few who just slacks (I know at Jormag, a huge amount of players toy around with the Champions instead of the actual task of getting golems to hit him so we can DPS up close).

You can get those guaranteed rare items only once per day though. You don’t have those limits in WvW. Spend a day in WvW with upped rewards and you’ll make more than that. Plus badges which can be used to purchase exotic items and such. I’m not so sure that the rewards are that far off.

Mind you, they could be tweaked a little. Oh and I assume you don’t consider EotM WvW.

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Posted by: Absconditus.6804

Absconditus.6804

Oh, it’s very true that the guaranteed rewards are once per day, but it’s still guaranteed rewards you can sell and/or salvage. I’ve spent over 12 hour sessions in World vs. World without getting Rare drops, I’ve gotten a ton of Blue and Green items though, and I’m fine with that, but I wish I’d see a few more Rare every now and again. I have 300% Magic Find (not using nourishment, because that’s better served to be actual statistical benefits to damage, survival or otherwise), and I would hope it affects my drops a tiny bit. It sure doesn’t feel like it. Badge rewards you can’t salvage, and I don’t care for wearing Exotics, I want the best, the best is Ascended. I don’t want Ascended to be given to me on a silver platter though, I’m fine with those being rare, I just wish we could select stats when we actually luck out and finally see them. Yay.. I got Healing Power, just what I wanted in my shatter build.. oh wait, I have no builds I want to play with this statistical combination, and I can’t sell it to others, nor can I salvage it.. I can get 2 Silver for a reward that took ages to get. Yay?

I’m not saying go crazy and make everything drop like rain drops during a rainy day. I’m saying tweak the drop rates slightly. Make Rare occur a tiny bit more, Exotics a tiny bit more and Ascended be the rare stuff, but let us select the stats on the Ascended drop, don’t RNG it making us get a bunch of gear with stats we don’t want, that we aren’t allowed to trade with others/salvage. If they allowed us to trade them, salvage them, that’d be different though.

Vella Absconditus | Human Mesmer
Seafarer’s Rest

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Posted by: Vayne.8563

Vayne.8563

Yep, I definitely thing WvW, but not EotM, could be made to be more rewarding.

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Posted by: Astral Projections.7320

Astral Projections.7320

I agree with the ascended drop having selectable stats. I’ve gotten 2 so far and I was able to use both. One was actually ok stat wise, not great but usable. The other, it was so so, not awful, and I chose a spear. Because how often do you use a spear.

But getting an ascended chest and after the first excitement knowing you’re not getting anything great. That’s not so good.

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Posted by: Draknar.5748

Draknar.5748

@Vayne, Sure, and you said the rewards were fine, and I disagreed. The Lv.76 part of these specific rewards, sure that’s alright, especially when considering they may have very nice upgrades on them, but overall, the World vs. World rewards are definitely not fine. Mostly any World vs. World player will tell you they don’t exactly feel rewarded for playing their game mode, compared to those that focus their efforts in PvE. Same goes for sPvP players I guess.

@Draknar, and I can get 7 guaranteed Rare or better items from doing world events in that time frame. You can literally tag the boss and AFK until it dies, and you’ll be rewarded. Then you need to Waypoint, and repeat. That’s also not counting potential Rare or better items from the chests and champion bags obtained from these events. WvW players also don’t go to EotM, PvE players does. EotM is a PvE map with optional PvP. If you say you’re a WvW player and you only spend your time in EotM, any WvW player who contributes to the war effort will simply laugh at you. But at least the EotM players need to move around constantly, so they have to put some effort into it. I’m not saying players at, e.g., Jormag aren’t putting the effort into it, but it’s not actually necessary. Obviously if everyone acted like that, it would fail, but there’s bound to be a few who just slacks (I know at Jormag, a huge amount of players toy around with the Champions instead of the actual task of destroying the ice pillars, helping to get the golems to hit him, so we can DPS up close).

Yes, but the rewards are the same. Unless you are suggesting that they begin to differentiate BL/EB rank ups and EoTM rank ups with separate rewards. That won’t happen, so regardless, we need to compare the highest yield method.

And for world bosses, I know what you are trying to say, but quite honestly the AFK thing isn’t as AFK as you are making it seem. You have to run out there, literally stand around not AFK until the boss starts, get some hits in, then you can AFK for 5min, and then WP somewhere else, wait around until boss comes, then hit it a couple of times, and then AFK temporarily. Plus, like Vayne said, you can’t farm them. You can do each once per day, which is very different than being able to grind rank in EoTM (again I’m using the highest yield option for rank chests for my example as that is the area that would be most abused if they increased the loot in the chests).

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….