I feel like GW1 players that are now playing GW2, feel kind of bleh because GW1 was so power after max level without gear treadmill.
Yeah you could get level 20 in about 5 hours. But legitly, if you followed through the story in GW1, you were level 20 around the halfway point of the game. So you had more missions to do @ level 20 which made it seem like it was max level end-game, but also had some heavy story and lore elements to it. The amount of missions you had left to do, were quite a bit too. They even had a way to feel like you were still beefing up your character, without actually giving you a gear treadmill.
In GW1, you fought your doppelganger to become ascended. You also had to infuse your max armor, to withstand the attacks from the Mursaat, or go into Extra Hard Mode missions. Zero gear treadmill, still ways to make ur character feel like he is getting new stuff, or getting more powerful. It was all free too!
In Factions, you had to become Weh No Su, or “closer to the stars”, to become powerful enough to fight the end game boss Shiro.
In Nightfall, you became Hunted, this is the weakest of all the “feel more powerful things”, but you basically go behind enemy lines, and setup a Sunspear command post, anchoring an eventual retaliation against Varresh.
In EotN, you had to recruit 3 new factions/races to help fight off a new enemy that was brewing in the depths of tyria. This was more of a “power in numbers” type of thing, you basically went around to the Asura, Norn, and Ebon Vanguard and helped them deal with their problems, to earn their respect, and return the favor by helping you fight off the destroyers that were threatening the Dwarves.
So in GW1, it was 4 feelings of accomplishments.
1) Hell Yeah, I hit lvl 20.
2) Hell yeah, I am ascended. I have the favor of the gods upon me.
3) Hell yeah, I am infused. Time to woop some Mursaat kitten
4) Hell yeah, I defeated the Lich. (by this time, you felt like you had had enough end game on this character, jk new campaign ALL max level stuff again, which was a good thing)
Right now in Guild Wars 2 its:
1) Hell yeah, become the highest rank in my Order
2) Hell Yeah, Setup a military Pact base on the edge of Orr.
3) Hell Yeah, Hit max level!
4) Hell Yeah, killed Zhaitan
5) Ummm, max level means more stuff to do right?
The problem, you don’t feel like it is making your character stronger on top of already being at it’s full potential. You were probably thinking Lightbringer at level 50? HA! Commander of the Pact at level 60? HA! I need to be level 80, then i can woop some kitten
For GW2, you guys should have let us hit 80, or a lower max level, right around the time when we pick which Order we are going into, or a little bit before.
So it would have been:
1) Hell yeah! Hit max level! (40)
(what would have been 10 levels)
2) Hell yeah! Achieved Lightbringer/Warmaster/Magister in my Order!
(what would have been 10 levels)
3) Hell yeah! Recruited all the Orders into a unified Pact! Earned rank of Commander!
(what would have been 10 levels)
3) Hell yeah! Established a military Pact base on the edge of Orr!
(what would have been 10 levels)
4) Hell yeah! Fight through Orr to kill Zhaitan.
5) Man that was a lot of stuff to do at max level.
This theory would make the current level 40, i believe, max level. Then 40+ would have been ALL endgame, with significant story. Then your order rank, pact rank, and killing zhaitan, AFTER all that “endgame” would have been that much more sweet.
Plus it would make more sense for a max level character to be able to become the highest rank in an order and pact, than a character who only is half or 3/4 his eventual potential :P
~~~~Realization after making post~~~~
A lot of the story elements in GW2 are just recycled from GW1.
Ascension/Infused = Being used as a gear treadmill
Weh No Su = Trahearne getting Caladbolg
Sunspear Command Post = Fort Trinity
EotN Recruitment = Order Recruitment into Pact/Recruitment of Quaggan, Skritt, Ogres, Hylek, Grawl
Sorry for the long post! Cheers!