Remember when enemies dropped loot?
Good times. Wonder if we’ll ever see them again.
Or even better, good loot. lol @ useless MF.
Remember when people didn’t abuse unlimited spawns in instances to get massive amounts of loot?
Krall Peterson – Warrior
Piken Square
Yep today, mobs dropped loot for me. And yesterday.
Good times indeed
Can’t say i remember those days. I’ve been getting crumbling bones and hooves since day 1. Difference is now I also get 10 million stacks of empyreal fragments and bloodstone dust.
Good times. Wonder if we’ll ever see them again.
Or even better, good loot.
I remember those days, way back in the PSO era.
In this game though, never experienced that…
A shame fun things could not simply be fun.
They still drop loot. Why just yesterday I killed a Moa and got mangled talon, which I sold for 2 copper and put that towards my next big purchase.
ANet may give it to you.
No, because mobs still drop loot
They still drop loot. Why just yesterday I killed a Moa and got mangled talon, which I sold for 2 copper and put that towards my next big purchase.
I got a slab of poultry meat and 94 copper from the last moa i killed.
Thats over 10 silver.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
They still drop loot. Why just yesterday I killed a Moa and got mangled talon, which I sold for 2 copper and put that towards my next big purchase.
I got a slab of poultry meat and 94 copper from the last moa i killed.
Thats over 10 silver.
Show off. >.>
ANet may give it to you.
They still drop loot. Why just yesterday I killed a Moa and got mangled talon, which I sold for 2 copper and put that towards my next big purchase.
I got a slab of poultry meat and 94 copper from the last moa i killed.
Thats over 10 silver.
I usually only get eggs. Maybe I should hatch them!
Good times. Wonder if we’ll ever see them again.
Or even better, good loot. lol @ useless MF.
Define “good loot”
While leveling you are almost constanly finding good loot. That is loot with better stats than what you are currently wearing. At level 80 though, you can fully gear out your character in exotics through purchasing them. Exotics as drops are VERY rare. If you are counting on gearing up solely through drops, you are chasing a pipe dream.
The system was designed that way.
People are always complaining about “bad drops”. And bad drops referring to stuff that isnt worth much on the TP. However if those things dropped more frequently, then prices drop and beco e next to worthless. Then we are back in the same place saying loot sucks.
It’s the chain I beat you with until you
recognize my command!”
^
Truly. Define good loot and how do you keep it as good loot when all the other players are also getting this good loot.
People keep on asking for good loot, but they never say what they mean by it. Tell us. Give us some examples.
ANet may give it to you.
I think mobs should drop precursors more often, like maybe once every 5 mobs. That way getting legendaries won’t be such a boring grind for new players
I think mobs should drop precursors more often, like maybe once every 5 mobs. That way getting legendaries won’t be such a boring grind for new players
As long as they stay salvageable, I dont see a problem with that.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I think mobs should drop precursors more often, like maybe once every 5 mobs. That way getting legendaries won’t be such a boring grind for new players
And then the precursor market drops, and suddenly they are worthless. They’ll be the next bloodstone dust…
It’s the chain I beat you with until you
recognize my command!”
No, because mobs still drop loot
It’s pretty easy to pick out the newer players in this thread.
Either we have lots of trolls here, or most of the ppl simply don’t get it.
Three easy examples:
1. Silverwaste Events → No drops at all, maybe grey stuff
2. Personal Story enemies → No drops
3. Unidentified Dyes → Not dropping anymore, not from enemies nor from plants
Just to annoy some of the new players here: When I started GW2, I got my Abyss dye from a level 17 zentaur in Kessex Hills. Yes, there were times when you got good things from regular enemies.
To be fair, the OP made a pretty sweeping, completely inaccurate statement. Detail is required if a discussion was required.
Either we have lots of trolls here, or most of the ppl simply don’t get it.
Three easy examples:
1. Silverwaste Events -> No drops at all, maybe grey stuff
2. Personal Story enemies -> No drops
3. Unidentified Dyes -> Not dropping anymore, not from enemies nor from plantsJust to annoy some of the new players here: When I started GW2, I got my Abyss dye from a level 17 zentaur in Kessex Hills. Yes, there were times when you got good things from regular enemies.
also, EVERY mob dropped loot. There wasn’t a single mob in the game that didn’t drop anything. No matter what you killed you had a chance at good loot. nce they added “champ bags” and other loot levels, they also added in tiers of no loot mobs. Event mobs now almost are ALL “no drop” where they used to be 100% drop.
A SilverWastes level event at the beginning of the game would have gotten you multiple bags (i.e 20-50 slots worth) of loot per event, instead of 8 bandit crest and some worthless ascended mats.
Either we have lots of trolls here, or most of the ppl simply don’t get it.
Three easy examples:
1. Silverwaste Events -> No drops at all, maybe grey stuff
2. Personal Story enemies -> No drops
3. Unidentified Dyes -> Not dropping anymore, not from enemies nor from plantsJust to annoy some of the new players here: When I started GW2, I got my Abyss dye from a level 17 zentaur in Kessex Hills. Yes, there were times when you got good things from regular enemies.
Then he should have said it was specific areas, not implied the whole game.
1) Silverwastes. Maybe take out the bandit chests and all the goodies from them and the rewards for doing the events and add loot drops like the rest of the maps. Would that be better?
2) personal story. Those get loot at the end. Give them to an char at the right level and the loot can be pretty good.
3) unidentified dyes. Removed as drops because the dyes were made account bound when used. That’s better in my opinion as one dye now covers all your alts and most dyes are between 3 and 4 silver. It’s bad for those that are making Bifrost, but the requirements for that was decreased for that reason.
ANet may give it to you.
(edited by Just a flesh wound.3589)
No, because mobs still drop loot
It’s pretty easy to pick out the newer players in this thread.
I’ve played since beta. So, if you mean I’m new, you’re quite wrong. And mobs do definitely drop loot; they only don’t drop loot in personal/living story instances and for certain events in Silverwastes, since that change some months ago.
There are a few other smaller cases that don’t drop loot (ie. Taza at the end of SE p1), but they’re not the norm.
(edited by RoseofGilead.8907)
You mean like today? Yeah I remember it.
For the areas mentioned to have the enemies drop loot, they would have to be reworked. You’re simply not going to have the Silverwastes give you loot from bandit chests, event rewards and have the mobs drop loot. Either the chests or the event rewards, or both, would be removed and there is no guarantee it will be better. It might end up with people killing mobs for loot instead of doing the events and progressing towards the boss event, which is probably exactly why they don’t drop loot.
The personal story can’t drop loot as some of the mobs spawn unendingly and they were being farmed. To stop that the personal story gives bags of loot at the end, which is quite adequate for the amount of work done. Since the contents of the bags scale they can be given to an alt of a particular level to get the best results.
Unidentified dye, yeah they could have made it a drop. However it would have be a rare drop in order not to crash the prices since demand is so much less with the account bound dyes.
ANet may give it to you.
I would rather have open world mobs drop loot than be rewarded at the end of the event for several reasons: 1) It discourages players from afking at forts in SW and VW. 2) Even if you only get whites/blues/greens, they’re still worth more than the piles of sand and bloodstone you get 90% of the time from events. 3) The MF buffs will actually be useful.
But it looks like ANet is going with reward chests and champ bags only from now on. Might as well remove MF from the game.
Pepperidge Farm remembers
No, because mobs still drop loot
in personal story they don’t :/
[Teef] guild :>
Hmmm. Yes, remember last week when I ran around doing some harvesting materials for old times’ sake and got me an exotic off some Orrian trash mobs. Too bad it was more armor I already had skins for.
. . . so, yeah. Loot will still drop outside of the Silverwastes. Sometimes even loot with a positive value after all the waypointing.
However, All-Seeing (Exotic) will never, ever drop.
No, because mobs still drop loot
in personal story they don’t :/
Indeed. But mobs outside of PS/LS and certain Silverwastes events do drop loot.
Either we have lots of trolls here, or most of the ppl simply don’t get it.
Three easy examples:
1. Silverwaste Events -> No drops at all, maybe grey stuff
2. Personal Story enemies -> No drops
3. Unidentified Dyes -> Not dropping anymore, not from enemies nor from plantsJust to annoy some of the new players here: When I started GW2, I got my Abyss dye from a level 17 zentaur in Kessex Hills. Yes, there were times when you got good things from regular enemies.
The current person story rewards are MUCH better than what the mobs were dropping before so I don’t really see any reason to complain. For the higher level ones anyway. The low level ones are equally crappy. They are also one of the sources of unidentified dyes …
Even in the Silverwastes there are PLENTY of mobs that drop loot. I get T6 mats (which is loot by anyone’s standard) in the Silverwastes by killing the creatures there that aren’t part of events…hyenas, devourers, even the boars.
So if you’re doing events and you take time to kill a few of the other creatures you’ll get drops.
Generally speaking, however, people aren’t mostly complaining that the Silverwastes aren’t profitable, so the whole point of the OP is moot.
If absolutely no mobs in Silverwastes (and Dry Top) drop no loot (except occasional grey items), how did all those people get into the CBE, and why did some of them get 1000 Gems as compensation?
I am pretty sure not everyone got access from a bag or a chest. In fact, I am positive.
Also, wasn’t chest/bag drops implemented to help alleviate people from purposely failing events to farm never-ending spawns of mobs? Did we want those arguments/conflicts back?
(edited by Inculpatus cedo.9234)
Hmmm. Yes, remember last week when I ran around doing some harvesting materials for old times’ sake and got me an exotic off some Orrian trash mobs. Too bad it was more armor I already had skins for.
. . . so, yeah. Loot will still drop outside of the Silverwastes. Sometimes even loot with a positive value after all the waypointing.
However, All-Seeing (Exotic) will never, ever drop.
Actually had All-All-Seeing (Exotic) drop the second time I ran that event :P
Commissars Manifesto (exotic) on the other hand….been running it at least 5 times a day for 3 months and nothing….
It’s the chain I beat you with until you
recognize my command!”
It’s a problem when you are working on your alts. Your first character is coin poor and you actually got excited when gear got dropped that was both better than what you have and you could actually use it. Your 2nd character and beyond, you’re cash rich, likely, and simply buy decent gear off the TP for them which is likely to be better than any drop they get. You get into the habit of selling or salvaging anything green or lower and only cursory glance at yellow and orange gear before doing the same.
Tough to get excited when virtually everything dropped is considered beneath your notice.
RIP City of Heroes
I like how instead of fixing the poorly thought out design that resulted in ‘unlimited event spawns’, they gutted loot tables completely.
^
Truly. Define good loot and how do you keep it as good loot when all the other players are also getting this good loot.
People keep on asking for good loot, but they never say what they mean by it. Tell us. Give us some examples.
Good loot is useful. Items you can use (ideal), or sell/trade for what you want. There’s a ton of things in this game, and most are virtually worthless while the remainder are entirely too exclusive.
You keep it good by tweaking drop rates to an acceptable level. Ascended chests should drop about at least a third of the frequency of Exotics. And put some of the good exotics into ordinary loot tables instead of Zommoros’ toilet. Account bind them if necessary to safeguard the TP.
Back in 2013 I recall getting some half decent stuff. Some sort of ticket for a Dragon Jade weapon dropped during the first Dragon Bash. Holographic wings and a mini did too, from regular mobs in COE. We need more stuff like this. Things we would actually use.
^
Truly. Define good loot and how do you keep it as good loot when all the other players are also getting this good loot.
People keep on asking for good loot, but they never say what they mean by it. Tell us. Give us some examples.
Good loot is useful. Items you can use (ideal), or sell/trade for what you want. There’s a ton of things in this game, and most are virtually worthless while the remainder are entirely too exclusive.
You keep it good by tweaking drop rates to an acceptable level. Ascended chests should drop about at least a third of the frequency of Exotics. And put some of the good exotics into ordinary loot tables instead of Zommoros’ toilet. Account bind them if necessary to safeguard the TP.
Back in 2013 I recall getting some half decent stuff. Some sort of ticket for a Dragon Jade weapon dropped during the first Dragon Bash. Holographic wings and a mini did too, from regular mobs in COE. We need more stuff like this. Things we would actually use.
Once your character is geared up, most of the drops are no longer going to be “good loot”. In a game without constant gear progression, it’s going to be really hard to give people useful loot. Mine were geared up as soon as they hit level 80 so very little was good loot after that. How do you get a fully geared char good, useful loot?
The ascended? Again, not much use after you’re geared up and too high a drop rate of these guts the prices for the mats needed to craft them, which means less gold to those that sell mats and less incentive to craft them. So there are economic reasons to be careful with their drop rate since it was intended for us to craft them and not have them rain from the sky.
The other option you mentioned is the specialty event drops. I never did get a dragon jade weapon, in spite of much farming, buying of chests, and frustration. The holographic wings dropped so frequently they were only a few gold in the trading post. I’m not sure if either of these qualifies as a good system, being either feast or famine.
ANet may give it to you.
Once your character is geared up, most of the drops are no longer going to be “good loot”. In a game without constant gear progression, it’s going to be really hard to give people useful loot. Mine were geared up as soon as they hit level 80 so very little was good loot after that. How do you get a fully geared char good, useful loot?
The ascended? Again, not much use after you’re geared up and too high a drop rate of these guts the prices for the mats needed to craft them, which means less gold to those that sell mats and less incentive to craft them. So there are economic reasons to be careful with their drop rate since it was intended for us to craft them and not have them rain from the sky.
The other option you mentioned is the specialty event drops. I never did get a dragon jade weapon, in spite of much farming, buying of chests, and frustration. The holographic wings dropped so frequently they were only a few gold in the trading post. I’m not sure if either of these qualifies as a good system, being either feast or famine.
When fully geared it’s the skins that matter. Which is why I suggest that all non-BLTC or specialty (Fractal and Event) skins should be added to the loot tables. For example, maybe have peacemaker and warden weapons drop from mobs in Maguuma. Those mystic forge only weapons? Yeah, put ‘em in champ bags. The drop rate would still be pretty low, and they’d be account bound. But at least it’s a chance at something.
I think ascended gear has had a long enough run as craft-only. I’m not suggesting that they rain from the sky, just set the drop rate significantly lower than exotics but higher than precursors. Someone who plays an hour or two daily should reasonably expect one or two of them every week. That wouldn’t diminish the need to craft, since most people will opt for a reliable approach anyway.
Once your character is geared up, most of the drops are no longer going to be “good loot”. In a game without constant gear progression, it’s going to be really hard to give people useful loot. Mine were geared up as soon as they hit level 80 so very little was good loot after that. How do you get a fully geared char good, useful loot?
The ascended? Again, not much use after you’re geared up and too high a drop rate of these guts the prices for the mats needed to craft them, which means less gold to those that sell mats and less incentive to craft them. So there are economic reasons to be careful with their drop rate since it was intended for us to craft them and not have them rain from the sky.
The other option you mentioned is the specialty event drops. I never did get a dragon jade weapon, in spite of much farming, buying of chests, and frustration. The holographic wings dropped so frequently they were only a few gold in the trading post. I’m not sure if either of these qualifies as a good system, being either feast or famine.
When fully geared it’s the skins that matter. Which is why I suggest that all non-BLTC or specialty (Fractal and Event) skins should be added to the loot tables. For example, maybe have peacemaker and warden weapons drop from mobs in Maguuma. Those mystic forge only weapons? Yeah, put ‘em in champ bags. The drop rate would still be pretty low, and they’d be account bound. But at least it’s a chance at something.
I think ascended gear has had a long enough run as craft-only. I’m not suggesting that they rain from the sky, just set the drop rate significantly lower than exotics but higher than precursors. Someone who plays an hour or two daily should reasonably expect one or two of them every week. That wouldn’t diminish the need to craft, since most people will opt for a reliable approach anyway.
So, what you’re asking, if I understand you correctly, is more exotics to drop, for both the purpose of good stats for those who don’t have exotics yet and as skins, and more ascended to drop, up to 1 ascended chests every 7 hours or so (your numbers, from your suggestion of 1 or 2 every 7 to 14 hours). How would that not decrease the need to craft them if people get them at that rate? I certainly wouldn’t, not at 1 every 7 hours. Also to make the high level karma cultural weapons to drop, (which makes karma even more useless imo if it’s not even used to buy these).
How long do these good drops remain good drops? Too low a rate and people complain about never getting anything, just like now. Too high and once you get one of them, the second is worthless and soon enough people are complaining about bad drops they can’t even sell. Too many exotics and the prices in the TP drop to below one gold (and the exotics are no longer considered good drops since they are selling so cheap).
I still suspect a good part of the problem is people coming from gear progression games where most gear does come from drops and the game is changed up often enough to keep people chasing gear. Here, once you’re geared up most drops are no longer useful and that leaves cosmetic. But, that then requires the game to frequently make new skins for free to make the drops good, otherwise the players quickly enough get all the skins, unless the drops are rare enough it can take years to get them all.
I wonder also if many don’t come from subscription games where the game gets a steady payment from everyone and so has the resources to develop and then give away free skins on a continuing basis so that people can always have good loot. With a buy to play game like this, they may not have the budget to be giving away skins on a regular basis.
ANet may give it to you.
(edited by Just a flesh wound.3589)
… I’m not suggesting that they rain from the sky, just set the drop rate significantly lower than exotics but higher than precursors. Someone who plays an hour or two daily should reasonably expect one or two of them every week. That wouldn’t diminish the need to craft, since most people will opt for a reliable approach anyway.
You are aware the precursors have the same drop rate as exotics yeah? The odds of getting one are much lower, but since they are exotic, they are on the exotic drop table.
1 or 2 ascended drops per week for playing 1-2hrs a day!? Crazy. Look how much time it would take you to farm the materials to craft one piece, add up the amount of mobs killed to get the materials, then divide 100 by that amount. That should be the drop rate in a percentage chance per mob kill. It is probably already higher than that.
(edited by Heimskarl Ashfiend.9582)
So, what you’re asking, if I understand you correctly, is more exotics to drop, for both the purpose of good stats for those who don’t have exotics yet and as skins, and more ascended to drop, up to 1 ascended chests every 7 hours or so (your numbers, from your suggestion of 1 or 2 every 7 to 14 hours). How would that not decrease the need to craft them if people get them at that rate? I certainly wouldn’t, not at 1 every 7 hours. Also to make the high level karma cultural weapons to drop, (which makes karma even more useless imo if it’s not even used to buy these)
One ascended chest or so a week won’t break the game. Even with exotics, its exceedingly rare to get an item with the stats you want (for most of us, this means Berserker or Assassin). It would still take months to have a full set of anything. But you are probably right about the drop rate. Perhaps an average of one chest every 24 hours of game play instead.
I don’t really have a good frame of reference for reasonable expecations in MMOs. This is by far the longest I have stuck with one. In other games though, I do remember getting items more ‘organically’ and being a lot more excited about drops. Play stuff and eventually find a ‘+3 Sword of kittendom’ or something. Here we just get loads and loads of absolute junk dumped on us with valuable but boring and predictable titbits tossed in. Even half the exotics have the same ugly skins as level 1 weapons. There’s no middle ground.
Here we just get loads and loads of absolute junk dumped on us with valuable but boring and predictable titbits tossed in. Even half the exotics have the same ugly skins as level 1 weapons. There’s no middle ground.
The junk drops are for salvaging, to get the materials to craft the top tier gear.
3) unidentified dyes. Removed as drops because the dyes were made account bound when used. That’s better in my opinion as one dye now covers all your alts and most dyes are between 3 and 4 silver. It’s bad for those that are making Bifrost, but the requirements for that was decreased for that reason.
Ah yes… you mean those dyes that the developers PROMISED us during the game’s development and betas would ALWAYS be account bound? And which would be drops as well as available in the store? Those dyes?
First, they broke the promise, and only unlocked the dye per character.
Then, they made them account bound at last, but removed them as drops.
It seriously was more fun when any mob could drop a dye >.<
Either we have lots of trolls here, or most of the ppl simply don’t get it.
Three easy examples:
1. Silverwaste Events -> No drops at all, maybe grey stuff
2. Personal Story enemies -> No drops
3. Unidentified Dyes -> Not dropping anymore, not from enemies nor from plantsJust to annoy some of the new players here: When I started GW2, I got my Abyss dye from a level 17 zentaur in Kessex Hills. Yes, there were times when you got good things from regular enemies.
You are abusing the word Troll. Becouse some players state the obvious it doesn’t mean they are Trolling the thread. If we would call everyone we disagree with a Troll then we would all be Trolling on these forums.
0. Never did OP state that this was only about SW, LS, PS an Unidentified dyes. So yes, I remember I got loot worth more than 15g yesterday. Even more if I wanted to sell some other loot.
1. In SW there are no drops but all events rewards you with Crests wich you can buy loot bags with if you want to. You also get loot bags from event and alot of other stuff. It’s a way to make events more interesting than just for Karma and for fun.
2. This was nerfed long ago becouse playersabused it to farm some instances. Better rewards have been given to compleate a PS and LS.
3. Well they do not drop anymore but you can actually farm them… You get Unidentified Dyes from Bag of loot ( http://wiki.guildwars2.com/wiki/Bag_of_Loot_ ) I have about 25 Unidentified dyes in my bank and over 100 bags of loot (Yes I am a hoarder in this game).
4. What does it matter where you get your loot from? As long as we get loot from somewhere. Atleast I am not forced to farm in this game but I am happy to see that this stupid grinding the same mobs over and over again is comming to an end.
I am not trolling, I disagree with OP as OP states that there are no more drops in the game. Also I give my Opinion to remove loot drops if they do that to the rest of the content of the game. Agree or Disagree, call me white knight or fanboy but do not call me a troll.
Guild Leader of Alpha Sgc [ASGC]
^
Truly. Define good loot and how do you keep it as good loot when all the other players are also getting this good loot.
Well the trick to that is the gear treadmill. It gives the illusion of ‘good loot’ and by introducing new tiers you keep it ‘good’.
Just to be clear I’m not saying we need it, just answer you’re question which in hindsight was probably rhetorical.
To be fair, the OP made a pretty sweeping, completely inaccurate statement. Detail is required if a discussion was required.
But hyperbole tends to draws more attention. Even though it’s not technically hyperbole.
I like how instead of fixing the poorly thought out design that resulted in ‘unlimited event spawns’, they gutted loot tables completely.
Which I assume was the fix.
So, what you’re asking, if I understand you correctly, is more exotics to drop, for both the purpose of good stats for those who don’t have exotics yet and as skins, and more ascended to drop, up to 1 ascended chests every 7 hours or so (your numbers, from your suggestion of 1 or 2 every 7 to 14 hours). How would that not decrease the need to craft them if people get them at that rate? I certainly wouldn’t, not at 1 every 7 hours. Also to make the high level karma cultural weapons to drop, (which makes karma even more useless imo if it’s not even used to buy these)
One ascended chest or so a week won’t break the game. Even with exotics, its exceedingly rare to get an item with the stats you want (for most of us, this means Berserker or Assassin). It would still take months to have a full set of anything. But you are probably right about the drop rate. Perhaps an average of one chest every 24 hours of game play instead.
I don’t really have a good frame of reference for reasonable expecations in MMOs. This is by far the longest I have stuck with one. In other games though, I do remember getting items more ‘organically’ and being a lot more excited about drops. Play stuff and eventually find a ‘+3 Sword of kittendom’ or something. Here we just get loads and loads of absolute junk dumped on us with valuable but boring and predictable titbits tossed in. Even half the exotics have the same ugly skins as level 1 weapons. There’s no middle ground.
Personally, I don’t see getting an ascended chest that has items I can’t use because of bad stats as a good drop, unless maybe it’s for the skins and that’s what you are thinking. I would rather they kept the same drop rate or maybe a little better and made the stats selectable. Then it would be a good drop. Most people are disappointed when they get an ascended chest and making a disappointing item drop more frequently isn’t the answer to the bad loot problem.
The +3 sword of Kittendom, was that from a gear progression game? Because it’s hard to have these items in a static gear game. I’m not even sure how they would do it in this game with its static gear and all the variety of stats that aren’t right for your build. How would they get equivalent items to the players on a consistent basis? Which imo, brings it back to cosmetics. If the skins drop frequently and are sellable, prices crash. If not sellable, the second one is worthless. If not desired, each account bound one is a bad drop. In each case people will complain about bad loot. In addition, with a high drop rate, people quickly enough get what they want, and after that the loot again is unwanted and bad.
The other problem I see is budget. Can ANet afford to pay its artists to make new skins and then give the skins away for free to keep up with player demand for good loot? This isn’t a subscription based game where they get your money each month. This is a “sell cosmetics to players” game. They would have to redo their economic basis to be handing out new free skins as an ongoing answer to complaints about bad loot.
I personally don’t see a way around the problems of frequent but cheap drops or frequent but account bound. Either path will have people calling the drops bad.
ANet may give it to you.
(edited by Just a flesh wound.3589)
Mobs still give good loot, manage to catch a temple train yesterday an did 4 temples. By the time I was done I had about 20 rares, 2 exotics, a bunch of t6 mats, customary blues and greens, and a good old BL chest. You just have to know what events are still worth doing.
I just wish Anet would stop filling my inventory with junk. Seriously, the game even calls it junk and I have to run to a vendor a sell that junk. Why not just give is the silver we would have gotten for that junk directly and eliminate the unnecessary steps.
“…let us eat and drink, for tomorrow we shall die;.”
Mobs still give good loot, manage to catch a temple train yesterday an did 4 temples. By the time I was done I had about 20 rares, 2 exotics, a bunch of t6 mats, customary blues and greens, and a good old BL chest. You just have to know what events are still worth doing.
I’d call that statistically lucky. As someone who is statistically UNlucky, those same 4 temple runs will get me 2-3 rares, tops (outside of the bonus chests). Definitely no exotics. Lots and lots of blues and greens and outright junk…
Remember when people didn’t abuse unlimited spawns in instances to get massive amounts of loot?
Massive amounts of loot? You must be speaking about a different game, right?
Remember, remember, 15th of November
Massive amounts of loot? You must be speaking about a different game, right?
Being able to kill an unlimited amount of mobs without even moving did generate rather massive amounts of loot rather fast yes.
Krall Peterson – Warrior
Piken Square