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Posted by: myren.5490

myren.5490

Hey everyone (and hopefully an anet Dev), I am one that believes armor weight restrictions are a thing of the past and should be removed from this game completely. However, there should be some limitations to it. For example a suggestion would be a toggle button in the wardrobe tab to toggle light armor, medium armor, or heavy armor. Now I mean this entirely with ONLY skins. If the armor weight was taken away, everyone would just wear heavy armor. That is NOT what I’m talking about here. Arenanet has said over and over that armor sets take a long time to make, and they kinda have a point. So to please everyone’s armor needs, this would essentially open up 100+ armor sets to ALL classes. Of course you wouldn’t be allowed to mix and match between weights because of obvious clipping issues. The toggle button allows you shift between the weights but shouldn’t allow you to mix weights.

Another problem that may arise with this is transmutation charges. Essentially every time you would toggle the skins, it would cost you another 6 charges. This hypothetical toggle button would save your light armor set in case you wanna go back to that set, or save your heavy armor set. One common complaint that seems to arise with this suggestion is “I don’t wanna see mesmers in heavy armor, IMMERSION” except outfits have already taken that away. There’s no point to the restricted skins so why not allow it? (Credit goes to Salocin.2783 for inspiring this thread and offering this suggestion as well. https://forum-en.gw2archive.eu/forum/game/gw2/Removing-armor-weight-restrictions-Revised/first#post6375800)

(edited by myren.5490)

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Posted by: Ariurotl.3718

Ariurotl.3718

If either of the two pillars:

a. weight restrictions, and
b. lack of revealing heavy armor

falls, we’ll go from running with hordes of mostly strippers to hordes of pretty much exclusively strippers. That’s pretty much the only thing that keeps me from supporting either of those ideas. Nothing wrong with some skin, I’m not a prude, but it’s all a bit too much even right now. Whenever I’m zerging with people, I feel like I’ve been recruited in a turf war between rival brothels. I can almost smell the cheap perfume!

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Posted by: Amaimon.7823

Amaimon.7823

Classes can’t wear other classes’ armor armor because the light, medium and heavy sets are fundamentally different. Devs already tried mixing them, and it did more harm than good. They now just make a few skins which look identical in all three forms, but make no mistake. Its not one item enabled three times. Its the same model made from scrap three times

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Posted by: Linken.6345

Linken.6345

Classes can’t wear other classes’ armor armor because the light, medium and heavy sets are fundamentally different. Devs already tried mixing them, and it did more harm than good. They now just make a few skins which look identical in all three forms, but make no mistake. Its not one item enabled three times. Its the same model made from scrap three times

And if you read the OP they said you werent going to mix and match.
But wear full heavy or medium on a light armor class.

So the old you cant mix light, medium and heavy skins argument dont work against this suggestion.

Personaly I wouldent want everyone running around in light armor.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Personaly I wouldent want everyone running around in light armor.

At this point, with many folks wearing outfits, I don’t think it matters as much as it would have in 2012-3.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Personaly I wouldent want everyone running around in light armor.

At this point, with many folks wearing outfits, I don’t think it matters as much as it would have in 2012-3.

I still see more people in armor than outfits.

As cool as an idea as this is, I cant see it being worth the time for ANet to spend the time on implementing it. Can’t see this generating enough cash to make it something worth doing.

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Posted by: Mea.5491

Mea.5491

I agree. I barely see people in Outfits. RIFT already removed weight restrictions, we can use any skin on our armor and weapon! Sure there are clipping issues but people just use stuff that work well together! The result is amazing: Mage in plate and chain gear with hammer skin on the staff! We need it in GW2 asap, it’s my biggest dream. Okay, we can skip the weapon skins, just let me choose armor skins freely!

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Maybe like an armor outfit wardrobe where each panel is one weight only?

1) first panel is your regular armor
2) panels 2 and 3 (which can be toggled to appear) are the other 2 weights

Sooooo, you pick a different weight to pull up the wardrobe for it. You can then select your look from this weight only and this look acts like an outfit where the look goes on top of your regular armor weight.

I have no idea how feasible this is but it’s an interesting suggestion.

Be careful what you ask for
ANet may give it to you.

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Posted by: Salocin.2783

Salocin.2783

Uhm.. while I am all for this, OP has plagiarized my old thread without giving me credit.. title and all.

Link:
https://forum-en.gw2archive.eu/forum/game/gw2/Removing-armor-weight-restrictions-Revised/first#post6375800

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Posted by: myren.5490

myren.5490

Uhm.. while I am all for this, OP has plagiarized my old thread without giving me credit.. title and all.

Link:
https://forum-en.gw2archive.eu/forum/game/gw2/Removing-armor-weight-restrictions-Revised/first#post6375800

Oooppp, I had no idea a thread like this was already made…. I apologize I’ll add in a “credits to” to make sure people know you also have one.

(edited by myren.5490)

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Posted by: myren.5490

myren.5490

Maybe even including a gem cost to unlock the other panel can make it seem more attractive to Anet. Make it like 800 gems (the same as unlocking another character slot etc.) That would certainly generate profit for Anet.

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Posted by: Pifil.5193

Pifil.5193

Uhm.. while I am all for this, OP has plagiarized my old thread without giving me credit.. title and all.

Link:
https://forum-en.gw2archive.eu/forum/game/gw2/Removing-armor-weight-restrictions-Revised/first#post6375800

You mean like how you “plagiarised” countless other threads that made the exact same suggestion?

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Posted by: Djinn.9245

Djinn.9245

I agree with the OP. I think that it would be worth it for Anet to take a few of the more popular armor sets and do some minimal work to allow them to mix and match with all weights. Maybe make some new Gemstore armor sets with new names out of them. This would be a way for Anet to make “new” armor sets which is something that a lot of players want, without having to start from scratch.

I also would love to have at least 2 armor “sets” that I could switch between (main and alternate). It should not cost Transmute charges but should be a one-time gem cost to add the alternate armor set.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Personaly I wouldent want everyone running around in light armor.

At this point, with many folks wearing outfits, I don’t think it matters as much as it would have in 2012-3.

I still see more people in armor than outfits.

Of course. There will always be more in armor than outfits. My point is that we can’t be certain of a toon’s profession by looking at their armor, so it’s not a sufficient reason for discouraging martial classes to wear light armor.


On the other hand, it’s unlikely to be a simple change, as currently only 3 sets of profession animations need to be tested against each weight — disabling the per-prof restriction would, at minimum, triple the number of interactions required. It wouldn’t be as burdensome as re-inventing the design of armor, but it also would be far, far from a trivial amount of work. Worse, it would increase the amount of work needed to release new sets.

Personally, I’d rather have more new sets rather than access to any of the six sets of existing ones in the other weight classes.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Mea.5491

Mea.5491

Personally, I’d rather have more new sets rather than access to any of the six sets of existing ones in the other weight classes.

But, but… My Necro needs some of those Medium pants! I’m pretty kitten sure the next Light armor will be just another stupid skirt… -cries forever-

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Posted by: Adry.7512

Adry.7512

I AM ALL FOR THIS!!! This would be yet another thing that makes GW2 unique!

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Posted by: Crinn.7864

Crinn.7864

No just no.

SW:TOR pulled this exact same stunt and it was horrible. Troopers in skirts. Bikini Jedi ugh.

I like enforced aesthetic divisions between weights. Dress wearing zweihandler welders is just wrong. Oh and thieves in cumbersome noisy plate armor makes no sense either.

Sanity is for the weak minded.
YouTube

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Posted by: Mea.5491

Mea.5491

No just no.

SW:TOR pulled this exact same stunt and it was horrible. Troopers in skirts. Bikini Jedi ugh.

I like enforced aesthetic divisions between weights. Dress wearing zweihandler welders is just wrong. Oh and thieves in cumbersome noisy plate armor makes no sense either.

I don’t understand the problem, we can already have stuff like this. v

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Posted by: Djinn.9245

Djinn.9245

No just no.

SW:TOR pulled this exact same stunt and it was horrible. Troopers in skirts. Bikini Jedi ugh.

I like enforced aesthetic divisions between weights. Dress wearing zweihandler welders is just wrong. Oh and thieves in cumbersome noisy plate armor makes no sense either.

I believe that your reasoned argument ends up being more support for the OP. Thank you.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Neural.1824

Neural.1824

No thanks

Tybalt, Rytlock, Evon, Rox, Almorra, Smodur, Bhuer, Erracus, Preti, Makk, Torga, Fierhan, Laria, Atrona, Irena

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Mea.5491

Mea.5491

What if I told you it’s all OPTIONAL? Don’t like it? Don’t use it. But let other people do whatever they want. Down with weight restrictions! ;D

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Posted by: Tahm.8290

Tahm.8290

What if I told you it’s all OPTIONAL? Don’t like it? Don’t use it. But let other people do whatever they want. Down with weight restrictions! ;D

Every time someone says “Don’t like it? Dont use it!” whatever little support I have for an idea goes out the window.

~Basil Starshower~
~Worst Tempest NA~
~Skritt Kings~

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Posted by: Djinn.9245

Djinn.9245

What if I told you it’s all OPTIONAL? Don’t like it? Don’t use it. But let other people do whatever they want. Down with weight restrictions! ;D

Every time someone says “Don’t like it? Dont use it!” whatever little support I have for an idea goes out the window.

I’m not sure I get your response. There are people who say they don’t want this because they don’t like mixing armor weights. People are responding that if they don’t like it they don’t have to mix them. What is wrong with that?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Healix.5819

Healix.5819

I wouldn’t be surprised if they actually removed the weights altogether one day just to make it easier to develop armor (1 vs 3 sets). As it is now, the different weights have to fit a pattern, so the chest and legs can’t be mixed, but the rest can. It’d probably be a simple change to do, where if the legs didn’t match, they’d simply be considered damaged/broken and thus invisible with no stats.

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Posted by: ukuni.8745

ukuni.8745

Heres an idea, how about anet sells them to us in packs.

EG, get 5 heavy outfits for medium or light for only 500 gems or vice versa and boom anet has just robbed me of another 1000 dollers

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Posted by: Djinn.9245

Djinn.9245

Heres an idea, how about anet sells them to us in packs.

EG, get 5 heavy outfits for medium or light for only 500 gems or vice versa and boom anet has just robbed me of another 1000 dollers

Yes, this is similar to what I suggested. Since Anet has already stated that making armor sets costs too much development time, let them charge money for this. Adujst the popular armors so they can be mixed with the other weights and then sell them in the Gem Store.

If they sell a lot they can adjust more armor. This would give us more armor variety without Anet having to create new armor from scratch. I would still like more armor (not outfits) but this would help.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

On the other hand, it’s unlikely to be a simple change, as currently only 3 sets of profession animations need to be tested against each weight — disabling the per-prof restriction would, at minimum, triple the number of interactions required. It wouldn’t be as burdensome as re-inventing the design of armor, but it also would be far, far from a trivial amount of work. Worse, it would increase the amount of work needed to release new sets.

Personally, I’d rather have more new sets rather than access to any of the six sets of existing ones in the other weight classes.

how exactly are you thinking the work would be increased foe new sets? the weights would still be separate just not bound to your class. I have to agree I would prefer new sets but I love this too (no more heavy armor), and honestly I think this would help produce them at least a little. They could just pick one weight at a time and rotate through them slowly instead of having to make a set for each weight.

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Posted by: MoarChaos.8320

MoarChaos.8320

The only problem seems to be that a heavy chest and medium pants clip, but if it’s implemented like the OP suggests then that won’t even be an option. So I’m all for it. Also the arguments against seem to be people will just make all their characters look like hookers from a brothel. One that’s incredibly rude, two it’s not your choice to make for someone, and three is that every class can run around naked regardless. Not having armor is a thing.

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Posted by: Tekoneiric.6817

Tekoneiric.6817

While I agree with this suggestion I think it might take a larger overhaul of the system to do this. It’s to embedded into core part of the game with professions having different armor types.

Maybe if there is ever a GW3 I wish they could make it where all professions can use the same armor and weapons but have movement and proficiencies to the professions factor into modifiers. Like a warrior could move faster in heavy armor than a mesmer.

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Posted by: Scar.1793

Scar.1793

Honestly it wouldn’t be difficult to implement since you can almost do that in preview mode. Sure the light/medium/heavy parts can’t be mixed but I’d kill to wear some light armors, they are just so much more stylish and better with many various themes.

A simple way to toggle which kind of armor type you want would be great and give more choices (which is something that is lacking).

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

On the other hand, it’s unlikely to be a simple change, as currently only 3 sets of profession animations need to be tested against each weight — disabling the per-prof restriction would, at minimum, triple the number of interactions required. It wouldn’t be as burdensome as re-inventing the design of armor, but it also would be far, far from a trivial amount of work. Worse, it would increase the amount of work needed to release new sets.

Personally, I’d rather have more new sets rather than access to any of the six sets of existing ones in the other weight classes.

how exactly are you thinking the work would be increased foe new sets? the weights would still be separate just not bound to your class. I have to agree I would prefer new sets but I love this too (no more heavy armor), and honestly I think this would help produce them at least a little. They could just pick one weight at a time and rotate through them slowly instead of having to make a set for each weight.

How exactly are you thinking it would work? Right now, they have to test heavy armor only against the animations of three professions; with a change like this, they’d have to test it against six additional professions (along with the relevant skill & movement animations). While it’s nothing close to the amount of work required for mix & match, it’s still going to cost. More importantly, it increases the ongoing costs for each piece of armor — given we already complain about the long turn-around time for new sets, perhaps we want to avoid increasing that.

Again, I’m not saying it’s a bad idea; I’m suggesting that I don’t think it’s as cheap as the OP thinks. Given that, a lot of us might prefer to leave things as they are.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Mea.5491

Mea.5491

I’d kill to wear some light armors, they are just so much more stylish and better with many various themes.

Meanwhile, my Necro would kill to wear some Medium armor. The struggle is real!

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

On the other hand, it’s unlikely to be a simple change, as currently only 3 sets of profession animations need to be tested against each weight — disabling the per-prof restriction would, at minimum, triple the number of interactions required. It wouldn’t be as burdensome as re-inventing the design of armor, but it also would be far, far from a trivial amount of work. Worse, it would increase the amount of work needed to release new sets.

Personally, I’d rather have more new sets rather than access to any of the six sets of existing ones in the other weight classes.

how exactly are you thinking the work would be increased foe new sets? the weights would still be separate just not bound to your class. I have to agree I would prefer new sets but I love this too (no more heavy armor), and honestly I think this would help produce them at least a little. They could just pick one weight at a time and rotate through them slowly instead of having to make a set for each weight.

How exactly are you thinking it would work? Right now, they have to test heavy armor only against the animations of three professions; with a change like this, they’d have to test it against six additional professions (along with the relevant skill & movement animations). While it’s nothing close to the amount of work required for mix & match, it’s still going to cost. More importantly, it increases the ongoing costs for each piece of armor — given we already complain about the long turn-around time for new sets, perhaps we want to avoid increasing that.

Again, I’m not saying it’s a bad idea; I’m suggesting that I don’t think it’s as cheap as the OP thinks. Given that, a lot of us might prefer to leave things as they are.

Ah I forgot about the animations part. But i still think it couldnt short the time to make new outfits, since they could then only produce one weight for everyone. it wouldnt be 1/3rd of the time for how it is now, but it could still be less.

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Posted by: MoarChaos.8320

MoarChaos.8320

On the other hand, it’s unlikely to be a simple change, as currently only 3 sets of profession animations need to be tested against each weight — disabling the per-prof restriction would, at minimum, triple the number of interactions required. It wouldn’t be as burdensome as re-inventing the design of armor, but it also would be far, far from a trivial amount of work. Worse, it would increase the amount of work needed to release new sets.

Personally, I’d rather have more new sets rather than access to any of the six sets of existing ones in the other weight classes.

how exactly are you thinking the work would be increased foe new sets? the weights would still be separate just not bound to your class. I have to agree I would prefer new sets but I love this too (no more heavy armor), and honestly I think this would help produce them at least a little. They could just pick one weight at a time and rotate through them slowly instead of having to make a set for each weight.

How exactly are you thinking it would work? Right now, they have to test heavy armor only against the animations of three professions; with a change like this, they’d have to test it against six additional professions (along with the relevant skill & movement animations). While it’s nothing close to the amount of work required for mix & match, it’s still going to cost. More importantly, it increases the ongoing costs for each piece of armor — given we already complain about the long turn-around time for new sets, perhaps we want to avoid increasing that.

Again, I’m not saying it’s a bad idea; I’m suggesting that I don’t think it’s as cheap as the OP thinks. Given that, a lot of us might prefer to leave things as they are.

Professions don’t change character models. The armor for that character already works for all weights. Coding would be the only potential mess, but that’s always the case for any change. If it’s too much work, and a bad point to work on it I wouldn’t blame them for telling us no.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

On the other hand, it’s unlikely to be a simple change, as currently only 3 sets of profession animations need to be tested against each weight — disabling the per-prof restriction would, at minimum, triple the number of interactions required. It wouldn’t be as burdensome as re-inventing the design of armor, but it also would be far, far from a trivial amount of work. Worse, it would increase the amount of work needed to release new sets.

Personally, I’d rather have more new sets rather than access to any of the six sets of existing ones in the other weight classes.

how exactly are you thinking the work would be increased foe new sets? the weights would still be separate just not bound to your class. I have to agree I would prefer new sets but I love this too (no more heavy armor), and honestly I think this would help produce them at least a little. They could just pick one weight at a time and rotate through them slowly instead of having to make a set for each weight.

How exactly are you thinking it would work? Right now, they have to test heavy armor only against the animations of three professions; with a change like this, they’d have to test it against six additional professions (along with the relevant skill & movement animations). While it’s nothing close to the amount of work required for mix & match, it’s still going to cost. More importantly, it increases the ongoing costs for each piece of armor — given we already complain about the long turn-around time for new sets, perhaps we want to avoid increasing that.

Again, I’m not saying it’s a bad idea; I’m suggesting that I don’t think it’s as cheap as the OP thinks. Given that, a lot of us might prefer to leave things as they are.

Professions don’t change character models. The armor for that character already works for all weights. Coding would be the only potential mess, but that’s always the case for any change. If it’s too much work, and a bad point to work on it I wouldn’t blame them for telling us no.

Not character models, animations. Such as animations specific to one profession or skill. I think he’s saying that weights are not checked against all animations and maybe the armor will gap or clip badly when skills are done on a different set of professions than the 3 it’s checked against.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: Necrotic.7820

Necrotic.7820

Professions don’t change character models. The armor for that character already works for all weights. Coding would be the only potential mess, but that’s always the case for any change. If it’s too much work, and a bad point to work on it I wouldn’t blame them for telling us no.

Heck they’ve already told us basically "No, armor takes too long to make so no new sets except with expansions! "

I would love it if my necro could wear leather again as she did in GW1, I’m just not holding my breath for it.

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Posted by: Necrotic.7820

Necrotic.7820

Not character models, animations. Such as animations specific to one profession or skill. I think he’s saying that weights are not checked against all animations and maybe the armor will gap or clip badly when skills are done on a different set of professions than the 3 it’s checked against.

I’m not sure that armor is checked against ANY animations at all…one example that immediately comes to my mind is the Bladed Shoulder piece on my ranger, every time she draws her bow the quote from “A Christmas Story” rings through my head “You’ll put your eye out with that…”

Seriously, it’s that bad. So as far as I’m concerned…that’s not even a valid argument.
They don’t check for clipping in animations.

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Posted by: MoarChaos.8320

MoarChaos.8320

I believe Necrotic is correct. I can’t cheer because my light armor ley line shoulders will impale my brain. I’m not familiar with anets animations, but I’m familiar with my own and what I’ve seen in game. There isn’t a slightly different animation for wearing this type of armor anywhere in the game as far as I’ve noticed.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Seriously, it’s that bad. So as far as I’m concerned…that’s not even a valid argument.
They don’t check for clipping in animations.

The fact that some clipping goes through doesn’t mean it would be a lot worse if they didn’t check. And that doesn’t mean that ‘clipping’ is the only thing that they need to worry about. Animations involve a lot art work.


I’m sure that ANet could generate more armor/weapon skins more quickly if they didn’t worry about animations and clipping, just about how a character looked when idle. I’m also sure that a sizeable portion of the community wouldn’t care (or might not even notice).

However, a lot of people, including the designers at ANet, care very deeply that things look as good as they can manage and that includes animating revenant hammer projection, if revenants were wearing capes.

tl;dr It’s not as simple as just flipping a switch and insisting that it ought to be won’t make it so.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Frenchtoastersticks.8061

Frenchtoastersticks.8061

I don’t think anyone is pretending it’s as easy as ‘flipping a switch’ so far. But just having to check more animations against armor pieces doesn’t change the fact that they would likely have to make fewer armor pieces. Since the OP is suggesting that everyone has the option to wear any armor weight, anet would have the option to make only one armor weight. so instead of every 9 months giving us 3 sets, they can take maybe only 4-6 months to make a set of heavy armor then the next time they want to make a set make only medium and so on. Could produce armor faster and give players more costumes to work with per character in the mean time.

No one can tell for sure how feasible it is, but changing the wardrobe in this way would probably be easier than a complete overhaul to allow mix and match (which wont happen since they would have to remake every single armor skin to do that) and would satisfy at least a portion of the players constantly making these threads.

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Posted by: Vukorep.3081

Vukorep.3081

a lot if not most armor skins work only with their own weight and sometimes only with their own set.

You will have a handfull of very specific combination that will work, the rest will have clipping issues, missing body parts as well as wierd cut offs. Like a heavy breast plate that is cut with a scalpel around your stomach followed by a gap of nothing and then another scalpel cut of pants

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Posted by: myren.5490

myren.5490

I don’t think anyone is pretending it’s as easy as ‘flipping a switch’ so far. But just having to check more animations against armor pieces doesn’t change the fact that they would likely have to make fewer armor pieces. Since the OP is suggesting that everyone has the option to wear any armor weight, anet would have the option to make only one armor weight. so instead of every 9 months giving us 3 sets, they can take maybe only 4-6 months to make a set of heavy armor then the next time they want to make a set make only medium and so on. Could produce armor faster and give players more costumes to work with per character in the mean time.

No one can tell for sure how feasible it is, but changing the wardrobe in this way would probably be easier than a complete overhaul to allow mix and match (which wont happen since they would have to remake every single armor skin to do that) and would satisfy at least a portion of the players constantly making these threads.

Exactly. Anet has said themselves armor is the most expensive thing for them to make (other than Legendary weapons). Getting rid of the restrictions essentially opens up new armor sets for each class, allowing them to wear whatever they want. The argument that “I can’t tell what class they are if they aren’t wearing their corresponding armor” is void because of outfits. I know I would immediately pay some gems to unlock a new Wardrobe panel, allowing me to switch to medium or heavy.

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Posted by: Azoqu.8917

Azoqu.8917

I know I would immediately pay some gems to unlock a new Wardrobe panel, allowing me to switch to medium or heavy.

I’ve been of the opinion for some time now that Anet should sell “Wardrobe slots”. They would cost charges to set gear in them but would save across your account. So if you wanted to set up a light set and wear it on a heavy then go ahead. The only thing would be is you still couldn’t put light with medium pieces but it would allow you to wear any armor in the game.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Wardrobe slots that cost to buy and aren’t character specific and then cost charges to set up and cost more charges to change? No thanks.

Be careful what you ask for
ANet may give it to you.

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Posted by: Azoqu.8917

Azoqu.8917

Wardrobe slots that cost to buy and aren’t character specific and then cost charges to set up and cost more charges to change? No thanks.

It wouldn’t cost charges to swap between but if you wanted to change the chest or something it would (this would solely be for the fact that I doubt Anet would ever implement this if it avoided charges completely).

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Wardrobe slots that cost to buy and aren’t character specific and then cost charges to set up and cost more charges to change? No thanks.

It wouldn’t cost charges to swap between but if you wanted to change the chest or something it would (this would solely be for the fact that I doubt Anet would ever implement this if it avoided charges completely).

If a wardrobe was put in that you not only had to pay for it but every single one of your chars had to share the same armor set for that wardrobe slot because it’s account wide and not character specific, then it’s not worth it. they can try to sell it that way but it’s to inflexible for the price. I would just stick to outfits then. At least each char can have a different outfit and switch between them for no cost at all.

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Posted by: Azoqu.8917

Azoqu.8917

Wardrobe slots that cost to buy and aren’t character specific and then cost charges to set up and cost more charges to change? No thanks.

It wouldn’t cost charges to swap between but if you wanted to change the chest or something it would (this would solely be for the fact that I doubt Anet would ever implement this if it avoided charges completely).

If a wardrobe was put in that you not only had to pay for it but every single one of your chars had to share the same armor set for that wardrobe slot because it’s account wide and not character specific, then it’s not worth it. they can try to sell it that way but it’s to inflexible for the price. I would just stick to outfits then. At least each char can have a different outfit and switch between them for no cost at all.

I’ll try explaining this once more (not like it will ever happen anyhow):

1) All characters would have their own wardrobe like now.
2) You could set up a “Wardrobe Slot” to have a certain look to it (needing to stay within the same armor class because of how all the armor was built)
3) You could toggle a certain “Wardrobe Slot” on just like an outfit now (aka you are making your own outfits that you could turn on and off at any time)
4) Since it’s armor it would be completely dyeable unlike outfits that only have 4 slots
5) In order to change a piece in a “Wardrobe Slot” you would have to spend a charge but you can always swap between slots for free (if you want to change the set from being carapace chest to bladed chest it would cost 1 charge)
6) Swapping between sets would cost you nothing (you had to buy the slot to with gems to begin with)

That is my idea of a system that does the following:
Lets you store certain looks.
Lets you wear any class of armor without breaking the game with terrible clipping.
Allows you to swap looks often and not have to worry about running out of charges (yes even if you have 2000+ charges, some people would never swap because of the possiblility to run out)

Hopefully this full run down makes you understand the idea better and not be confused about it.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Charging for adding armor to slots will be to much. It’s one thing if you only have one char to be spending charges on. For people with multiple chars who want to use a different look on each, the charges are going to be too many to be worth it. Players will be too starved for charges if they need them not only for their main armor but also for each separate wardrobe setup. This will drive people either to farm charges extensively or buy from the gem store. Either way the costs will be burdensome for the ability to switch. If I have to use so many scarce charges just for one new set for each of my chars, I’ll stick to outfits as it will be to costly.

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Posted by: MoarChaos.8320

MoarChaos.8320

Charge scarcity is a non issue for not having a feature. You even mentioned the farm for charges. It’s just map completing the cities. Whether that’s hard or time consuming for a person doesn’t matter. Some players will always have an abundance and some will always be out even if they bought a new wardrobe slot. If it were to be implemented.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Charge scarcity is a non issue for not having a feature. You even mentioned the farm for charges. It’s just map completing the cities. Whether that’s hard or time consuming for a person doesn’t matter. Some players will always have an abundance and some will always be out even if they bought a new wardrobe slot. If it were to be implemented.

Most people by now have multiple alts. Let’s say they have one of each profession. 9. So 6 charges to set up one new weight for all 9 is 54 charges plus the cost of the wardrobe panel. If you want a second weight for all nine it’s 108 total charges plus the cost of 2 wardrobe panels. If you have more chars than 9, well figure the math for all the chars you have. If you want to change your look afterwards on your chars, well then it’s more charges.

A wardrobe system where you both have to buy it and then pay with charges for each update is being charged twice. It’s like being nickeled and dimed each time you do any little thing. If a wardrobe of this type is going to work where the demand for charges will drastically increase the charges either need to be much easier to get or they should at most charge for the wardrobe and then it’s free of charges to use. I know for one that I’m not going to buy an optional wardrobe where the increased burden of getting charges overwhelms the fun of changing out my look.

As to being hard or easy. One problem is that one set of players, the sPvP players, are handed charges just for playing. Their wallet is always full. If you are PvE then you’re the red headed stepchild who get the occasional charge after a lot more work. It’s a big imbalance in who gets charges and for how much work they do. A system that hits one set of players harder with costs for playing their part of the game isn’t a fair system.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)