Remove defending temples from the game.

Remove defending temples from the game.

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Posted by: Osteg.8915

Osteg.8915

It is really annoying when a few bots defend a temple and don’t even respond on the chat, disabling the event chain for next several hours. There shouldn’t be any event that is more worth to fail than success in this game.

There could be another event instead, something like “Escort Pact Team while they run away from constested Temple” without fail mechanics. It’d activate 3 hours after capturing a temple, for example. That basically means:
- easier gathering for any temple event chain,
- no possibility to leave any temple captured forever,
- additional little farm for players participating in the escorting event.

What do you think about it?
Sorry if I made any mistake, I’m not native English speaker.

(edited by Osteg.8915)

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Posted by: Barski Vuk.5780

Barski Vuk.5780

Good idea.
+1 from me.

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Posted by: khani.4786

khani.4786

How do you know they’re “bots” and not people just doing an event.

If your language is set to something other than English in the game it is likely people don’t see your chat at all due to the language filters that are on by default. Or they have chat turned off, or they really just want to do the event.

Just because people seemingly ignore chat does not make them a “bot”.

I like the defend events personally. I’d rather defend Lyssa that fight her again any day. I hate fighting Lyssa and her stupid 40 second long Corrupted Gaze that even if you stun break and manage to attack her, she’s still immune to damage.

Better solution, make the traits unlock for defend events as well.

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Posted by: XPilo.5862

XPilo.5862

You people don’t read patch notes:

Profession Adept Trait 13: This trait is now awarded upon preventing the statue of Lyssa from being retaken by the Risen, as well as defeating the corrupted high priestess of Lyssa.

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Posted by: Blaeys.3102

Blaeys.3102

I have no issues with people defending temples – Im one of them if Im in the zone. I refuse to fail any event on purpose in a video game. Why play if you’re not playing to win.

That said, I think they could do two things to make the defense events more rewarding/fun -

First, up the reward – something as simple as adding the daily chest found in the capture events.

Second, make successful defense events progressively tougher until they fail – scaling in number of mobs/champions/etkittenil it is practically impossible to succeed even with huge numbers (lore wise, this would make sense as the enemies get more and more desperate to take the temple back).

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Before megaservers, we had a “All temples are contested! Help!” problem.

After megaservers, we have a “All temples are uncontested! Help!” problem.

Good work on non-whack-a-mole balancing, ANet!

[/sarcasm]

I agree that defence events should grow in hardness in a fast way. 1st is beatable, 2nd only with a wise group, 3rd is a certain fail. Restart capture event, rinse, repeat.

But on the other hand, I would be happy to see no defence events as well – with megaservers, people who need the merchants will have more than enough time to make their purchases. Or maybe only 1 defence event always as a compromise.

I have no issues with people defending temples – Im one of them if Im in the zone. I refuse to fail any event on purpose in a video game. Why play if you’re not playing to win.

…except you’re losing if you’re doing the defence event. Just saying.

20 level 80s and counting.

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Posted by: Kajin.5301

Kajin.5301

I’m right now in-game by Lyssa’s temple waiting for it to go to the defense state. As a player we have no info as to how much we have to wait.

Now many months ago when we’d be crazy enough to farm sparks and air elementals for chance at charged lodestones, we had like 4hours window after doing Dwayna to farm them before it went to defense event.

Right now I’m basically pushed to go buy the trait unlock from the npc for 3g +20sp, or I just wait up to 4hours here because I have no info at all since it’s not on a scheduled world boss timer. And guess what I can go make more gold in 1hour than waiting here for god knows how long. So what is the point of the trait unlock? Zero sense.

Skysap & Qaju & Juqa -VILE- Desolation

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Posted by: Kajin.5301

Kajin.5301

lyssa defend is up, join me if you need it for trait unlock
edit: and done!

Skysap & Qaju & Juqa -VILE- Desolation

(edited by Kajin.5301)

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Posted by: tigirius.9014

tigirius.9014

It is really annoying when a few bots defend a temple and don’t even respond on the chat, disabling the event chain for next several hours. There shouldn’t be any event that is more worth to fail than success in this game.

There could be another event instead, something like “Escort Pact Team while they run away from constested Temple” without fail mechanics. It’d activate 3 hours after capturing a temple, for example. That basically means:
- easier gathering for any temple event chain,
- no possibility to leave any temple captured forever,
- additional little farm for players participating in the escorting event.

What do you think about it?
Sorry if I made any mistake, I’m not native English speaker.

I think that would be perfect I never understood the overwhelming an area mechanics to guarantee a fail in the first place, they’ve even used that in certain events in the Charr starter zone. And even with Megaservers it doesn’t always work out. There needs to be a better recapture DE and I think your’s would be good.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Chadramar.8156

Chadramar.8156

Personally, I loathe the idea of letting an event fail on purpose. It runs directly counter to both gameplay logic and immersion. Any benefit gained from a successful capture should at least be equal to the original capture. Trait unlocks, reward chests, whatever — the Lysssa change is a welcome first step but not enough. Holding an area for a long time (I like the idea of increasingly difficult enemy waves) should be a point of pride for the players instead of something that you get attacked for even suggesting.

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

The problem is the rewards. The biggest reason why people want the defense to fail is because the defense event doesn’t give a daily chest. The capture event does.

So, simple solution: give the defense event a chest, and give it the same daily flag the capture event does. That way, you can get your daily chest regardless of the status of the event.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

The problem is the rewards. The biggest reason why people want the defense to fail is because the defense event doesn’t give a daily chest. The capture event does.

So, simple solution: give the defense event a chest, and give it the same daily flag the capture event does. That way, you can get your daily chest regardless of the status of the event.

I rarely cared about the chest at these events actually, I did those events primarily for T5-T6 mats from bags dropped by spawning mobs.

20 level 80s and counting.

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Posted by: Osteg.8915

Osteg.8915

If your language is set to something other than English in the game it is likely people don’t see your chat at all due to the language filters that are on by default. Or they have chat turned off, or they really just want to do the event.

My language isn’t supported in the game so I use the English version. I also speak English on the /map chat and I’ve got all the language filters disabled, so either the people disabled the chat as you said, or they don’t even bother to answer.

So, simple solution: give the defense event a chest, and give it the same daily flag the capture event does. That way, you can get your daily chest regardless of the status of the event.

Look at Melandru as example and compare 7 poor waves of mobs to the whole event chain. If there was the reward chest for the defense event, you would probably never do the capture one. It’s not the solution.

(edited by Osteg.8915)

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Posted by: Morsus.5106

Morsus.5106

I think it should be defend-able, but double the amount of mobs each time. Then we can still hold it, but it should be almost impossible after it’s been defended a few times.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

No – do not remove.

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

You people don’t read patch notes:

Profession Adept Trait 13: This trait is now awarded upon preventing the statue of Lyssa from being retaken by the Risen, as well as defeating the corrupted high priestess of Lyssa.

pretty much /thread right there.
Though for some reason the discussion continues.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Duke Nukem.6783

Duke Nukem.6783

they arnt bots by the way they are spanish speakers. try whispering one you will get some jibberish back, i always make a point to yell at individuals in their private chat rather than bluster at the map chat

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Posted by: Osteg.8915

Osteg.8915

pretty much /thread right there.

The thread isn’t about problems with unlocking traits.

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Posted by: Frotee.2634

Frotee.2634

I think that those bots you see may just be players who do like to do events as they pop up – I know I do that regularly.
I will agree though that it is ridiculous to have events which are way more profitable when failed (and the temple events aren’t the only ones!). The optimal solution would IMO not lie in removing events, but in equalizing rewards .

Polka will never die

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Posted by: Iason Evan.3806

Iason Evan.3806

I would propose incentivizing defending them more than taking them back. Once you get a strategic asset, it should be more important to keep it afterwards. It’s too bad they haven’t tied a mechanic to this. I made a thread about this months ago that people should try and defend them and the loot should keep getting better and better and the enemies should get harder and harder until they finally take it back and then you have to retake it.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

pretty much /thread right there.

The thread isn’t about problems with unlocking traits.

Well in that case there is nothing wrong with being able to defend a tactical position you have taken.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Bad idea.
-1

Instead defending things should be more rewarding than capturing things.

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

So, simple solution: give the defense event a chest, and give it the same daily flag the capture event does. That way, you can get your daily chest regardless of the status of the event.

Look at Melandru as example and compare 7 poor waves of mobs to the whole event chain. If there was the reward chest for the defense event, you would probably never do the capture one. It’s not the solution.

“Not doing the capture event” is not a problem.

The problem is the rewards. The biggest reason why people want the defense to fail is because the defense event doesn’t give a daily chest. The capture event does.

So, simple solution: give the defense event a chest, and give it the same daily flag the capture event does. That way, you can get your daily chest regardless of the status of the event.

I rarely cared about the chest at these events actually, I did those events primarily for T5-T6 mats from bags dropped by spawning mobs.

You can get those from pretty much any event on orr. The only thing that separates plinx and grenth is the unique reward for grenth.

I don’t have opinions. I only have facts I can’t adequately prove.

(edited by Blood Red Arachnid.2493)

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Posted by: Imbune.5497

Imbune.5497

Fully support the increasing difficulty (separate from scaling) after each successful temple defense. I even say go one step further and have a ….bah….I was going to say have a wvw season like event where the consecutive successful defense per server were tracked and unique rewards given at the end of the month, but I remembered mid-type that in pve there’s no such thing as unique servers. Well, just do the increasing difficulty and far superior rewards-at least that’s what conventional wisdom state.

But…as we’ve seen, they have a very….unique vision for how the game should be played-dungeons for example…in every other mmo stackskipstackskipstackskip would be seen as broken as hell and need fixing, here, that’s how it’s meant to be played. People in favour of keeping the temple defense are arguing from a logical standpoint of ‘it makes no sense to willingly let a strategic point that you worked hard to get fail so it obviously isnt’ working as intended’…well…who told us that? Maybe this is exactly how they wanted it to play out. So perhaps, just perhaps, removing the defense events would be more in line with how they intend the game to be played afterall. I mean if you look at the amount of work and content involved in taking a temple as opposed to defending it, one can say they put more value in the events of retaking the temple than the the actual situation the pact are in.

As you can tell I’ve given up on using logic to try and understand the direction they want to go with this game and just take things at face value. As such I don’t think they had intended people to want to do the defense events (they probably put it in because it might be weird to not have one….but they did have scarlet just waste LA without any chance of defending so the precedence has been set)-I mean if after a year and half they hadn’t been touched that should itself be a sign right?

Well…after reverting to the bad habit of typing what I’m thinking rather than the conclusion….I think I now agree with just removing the defense events, based on how I see they intended the game to be played. I might not like it, but I still believe that the best way to create a good gaming experience is to have a vision and make that vision a reality rather than bending to every whim of the playerbase. Again, assuming that they want people to value attacking more than defending because if not….wth man-it’s been over a year and this still hasn’t been addressed.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

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Posted by: Chadramar.8156

Chadramar.8156

But…as we’ve seen, they have a very….unique vision for how the game should be played-dungeons for example…in every other mmo stackskipstackskipstackskip would be seen as broken as hell and need fixing, here, that’s how it’s meant to be played.

I’m so glad I’m not the only one who’s massively bothered by this. Tanking dungeons in WoW was a joy for seven years, and there are some that I still really miss because of how much fun I had doing them. Here, content doesn’t exist to be played and enjoyed, it exists to be cheesed and avoided. Bloody sad state of affairs. I blame the greedy, lazy players as much as the devs, but it’s on the devs to fix it. If they don’t, well, I gotta agree with your rather cynical assessment.