Fully support the increasing difficulty (separate from scaling) after each successful temple defense. I even say go one step further and have a ….bah….I was going to say have a wvw season like event where the consecutive successful defense per server were tracked and unique rewards given at the end of the month, but I remembered mid-type that in pve there’s no such thing as unique servers. Well, just do the increasing difficulty and far superior rewards-at least that’s what conventional wisdom state.
But…as we’ve seen, they have a very….unique vision for how the game should be played-dungeons for example…in every other mmo stackskipstackskipstackskip would be seen as broken as hell and need fixing, here, that’s how it’s meant to be played. People in favour of keeping the temple defense are arguing from a logical standpoint of ‘it makes no sense to willingly let a strategic point that you worked hard to get fail so it obviously isnt’ working as intended’…well…who told us that? Maybe this is exactly how they wanted it to play out. So perhaps, just perhaps, removing the defense events would be more in line with how they intend the game to be played afterall. I mean if you look at the amount of work and content involved in taking a temple as opposed to defending it, one can say they put more value in the events of retaking the temple than the the actual situation the pact are in.
As you can tell I’ve given up on using logic to try and understand the direction they want to go with this game and just take things at face value. As such I don’t think they had intended people to want to do the defense events (they probably put it in because it might be weird to not have one….but they did have scarlet just waste LA without any chance of defending so the precedence has been set)-I mean if after a year and half they hadn’t been touched that should itself be a sign right?
Well…after reverting to the bad habit of typing what I’m thinking rather than the conclusion….I think I now agree with just removing the defense events, based on how I see they intended the game to be played. I might not like it, but I still believe that the best way to create a good gaming experience is to have a vision and make that vision a reality rather than bending to every whim of the playerbase. Again, assuming that they want people to value attacking more than defending because if not….wth man-it’s been over a year and this still hasn’t been addressed.
When free speech ends, tyranny begins.
The beginning of wisdom is to call things by their proper name.