Remove useless Items from the Game
Let us salvage rings for thermoreagent dustiparticles please.
If I understand it correctly the main reason for loot bags, champion bags etc. is to make loot tables take less memory and make them easier to balance.
Without them they have to add all the items that could be in the bag to every enemies loot table individually. Then to make a change they have to edit every single one of those loot tables. Even if you want to make a seemingly simple change, like making every enemy that can drop silk scraps drop them 20% of the time it can get complicated quickly. What if one of those enemies has 10 items in it’s loot table and another has 17? And a 3rd has 23? You have to adjust each one.
Whereas with loot bags you can just change the drop rate for the bag and it carries over to every enemy that drops that bag.
But it also saves space in players inventories when you’re doing something where stopping isn’t convenient. For example in WvW about 1/3 – 1/2 my loot is in champion bags, which stack up in one space. That means I can play for twice as long before I need a break to clear my inventory.
“Life’s a journey, not a destination.”
Yeah they should just add luck if you find the essences from salvaging or better yet let us right click them for an option to “use all” instead of clicking it a million times. Even if you use an artificer to condense them its still a long process for no reason.
I definitely thought this thread was going to at least list damage vs X enemy type sigils, such a wasted MF result :/
break. I feel like they should be back by now..”
I’d definitely like to see ring drops disappear in FotM. By level 40 or even 30, people should already know about rings and their function, and have already acquired enough pristine relics to make all the rings they need since pristines aren’t useful for anything else. I’d rather get nothing at all than those stupid rings; the disappointment far outweighs the silver I get from selling them anyway.
I agree entirely with the OP. What is the point of all those needless trash items that you need to open up, and click? Especially those cash bags. Just add the cash straight to my inventory! Same for the essence, just add Luck directly to my character.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I’d rather they remove things like the WvW Reward Tokens… Seriously I’ll have to keep my Tournament token leftovers in my bank (taking space) until the next WvW Tournament if I want to get another skin???
But then you wouldn’t buy more bags, bag slots and bank expansions.
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/
I definitely thought this thread was going to at least list damage vs X enemy type sigils, such a wasted MF result :/
It is kind of ironic to have such sigils in a game that does everything they can to dissuade players from ‘farming’ at a particular location
most loot is behind lootbags or chests – and reason for this is magicfind (it dont work on bags or chests)
If I understand it correctly the main reason for loot bags, champion bags etc. is to make loot tables take less memory and make them easier to balance.
Without them they have to add all the items that could be in the bag to every enemies loot table individually…..
But it also saves space in players inventories when you’re doing something where stopping isn’t convenient.
1. You could still keep the game architecture of the Champion bags, so you have a “this champion drops this bag.” = roll in this item pool for loot System.
2. I don’t really think that the Space saving part of champion bags is so valid. Because a champion bag has usually 1 Material + 1 Weapon (+ skill scrolls which take up 1 space) and Bloodstone dust which is another problem…
The Material can be auto deposited and compared to normal loot of non champions the 1 additional weapon for a champion shouldn’t be that much of a problem (if champion loot is comparable to normal mobs’ loot in quantity something in the balance is wrong anyways^^)
There are MF recipes that need luck essences…also loot bags take up less space than their contents, so they are useful for a longer gaming session without having to sell/salvage.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
I definitely thought this thread was going to at least list damage vs X enemy type sigils, such a wasted MF result :/
It is kind of ironic to have such sigils in a game that does everything they can to dissuade players from ‘farming’ at a particular location
That’s why I wrote that I may have forgotten some items^^, I totally agree with you. But calling +10% dmg useless wouldn’t be correct so I would have to rename the thread. It’s just an unnecessary mechanic.
There are MF recipes that need luck essences…
Yep there are. But that shouldn’t be an argument. Those things can be changed…
Or you could simply keep the possibility of an artificer crafting essences of luck by reducing your account Luck.
There are MF recipes that need luck essences…
Yep there are. But that shouldn’t be an argument. Those things can be changed…
Or you could simply keep the possibility of an artificer crafting essences of luck by reducing your account Luck.
Changing the way a game is designed is not going to happen. That would take way too many resources that could be used to make new content.
If you’ve ever done a dungeon marathon before, you’ll understand that the bags are a blessing. I have 80 slots in my inventory and I only need to clear them after every 5-6 dungeons instead of after every 2. Its a convenience to myself and to my party/guildmates.
Changing the way a game is designed is not going to happen. That would take way too many resources that could be used to make new content.
Just one word: Mega(craps)servers.
I definitely thought this thread was going to at least list damage vs X enemy type sigils, such a wasted MF result :/
It is kind of ironic to have such sigils in a game that does everything they can to dissuade players from ‘farming’ at a particular location
That’s why I wrote that I may have forgotten some items^^, I totally agree with you. But calling +10% dmg useless wouldn’t be correct so I would have to rename the thread. It’s just an unnecessary mechanic.
It is useless because farming the same spot over and over doesn’t yield better results. Even so you don’t come across the same exact enemy type if you’re champ farming so again, its useless. Can easily put on fire or air and see a little spike here and there vs swapping weapons for a 10% against X type each time.
break. I feel like they should be back by now..”
No. Most of those are not useless items to most of the rest of us. I actually kind of prefer the champ bags, only because they act as a mini container in and of themselves. They only take up one slot when doing a dungeon run as opposed to 3 (at least) slots that it would take if the items were just added to your inventory.
Luck I kind of get (I don’t like having to click through them all either even when combined into the exotic one), but I get why they didn’t (so they can use it in other stuff, like the mawdrey recipes).
Please give us a keyring…
For those saying the +10% damage Sigils are bad, they clearly don’t care about min-maxing for dungeons. Undead Slaying is a great choice for Arah weapon sets. Mad Scientists for CoE (swap as needed). They’re not useless. To you perhaps, but to someone they aren’t. That much is certain.
Seafarer’s Rest
Changing the way a game is designed is not going to happen. That would take way too many resources that could be used to make new content.
That is a ridiculous argument. They are changing the design of the game all the time. Besides, changing a crafting recipes is probably one of the easiest things in the game to change.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)