Anyone else think the Sea of Sorrows should be looked at and adjusted? It just seems like kind of a mess to me right now. If you consider Claw Island and Garenhoff their ships would need to be going through Tengu lands all the time which just doesn’t make a lot of sense considering the Tengu are supposed to keep people out of their lands. In fact some people don’t realize this but the dungeon they added and removed in living story the Flame and Frost one was actually right next door to Lion’s Arch on the other side of the Tengu wall. It just seems like the Dev’s were planing on having the D’Alessio Seaboard in the game at one point looking at Tyra 3D. There is also the fact the Wizards tower moved from where it was in GW1 because of the Tengu and it seems a little silly to think it would move out of their lands… into their lands, and not move even further west. Then when they added South Sun Cove it kinda made things worse. They just slapped it over the map not connected to anything and not really in a location that it was planned to exist when they thought about the location of things since the original map didn’t even include it unexplored.
Here is what the Original Map looked like.
http://i.imgur.com/TbEgMmG.jpg
Here is the new map unexplored and explored
http://i.imgur.com/KUSwffP.jpg
http://i.imgur.com/jff5dOH.jpg
Just by doing that they already retconned that part of the world.
So this is just my idea on how to fix that region and make it so the Dominion of Winds makes sense, and South Sun Cove doesn’t feel so out of place and disconnected.
http://i.imgur.com/XFLset7.jpg
I think by simply moving South Sun Cove cover and adding an actual zone portal to connect it to Sparkfly Fen helps a ton. there already is a small chunk of coast line in the bottom corner of south sun you just die if you swim to it. When you zone in you’d be on a little cost on the mountain side and then just swim over like you do in Stairs of Devastation. The Dominion of Winds can stay a isolated Tengu area. D’Alessio Seaboard should just be it’s own zone outside of the Dominion of the Winds and allow us to actually go to Claw island in game outside of a story instance. I’m pretty confident that was ArenaNets original plan anyway considering there is a sea wall in Tyria 3D between Sanctum Cay and D’Alessio Seaboard. I’d also just like to say before anyone thinks the D’Alessios Seaboard looks like its too big to be one zone it’s almost exactly the same size as Caledon Forest if you moved the outline I made over to Caledon.
I feel like Sout Ssun more then anything else needs to be updated because of how disconnected it feels. I remember when season 1 started with south sun how disjointed it felt from the rest of the world really put a lot of people off and a ton of people missed out on frame of and frost cause of having not stuck around for south sun after. I think that was why when they added Drytop in Season 2 they didn’t just drop it in they actually took the time to change and expand on Brisband so that it felt like the world was expanding and not just some random new map where ever.
Alternatively they could also fix this by expanding on the Glove a little and adding a Sylvari Dock to the City instead of shifting South Sun over. The zone portals could just be at the end of a dock.
http://i.imgur.com/bED17zH.jpg
That’s just my opinion I don’t know if anyone else gets a little annoyed when ever looking at the Sea of Sorrows but that’s what I think they should do.
(edited by TeeracK.3601)