Rework the Med Kit?
They’ve already mentioned doing stuff with it in the livestream about specializations.
http://dulfy.net/2015/04/24/gw2-specializations-ama-livestream-notes/ none of these are definite but I am assuming some sort of change is going to happen to it.
Med Kit #1 skill now blast people in the face with a healing breeze. #2 now drops a buff pylon that buff allies nearby. #3 drops a glowing syringe on the ground.
Well this is interesting, certainly sounds more interesting than dropping weakly healing bandages.
I know there’s the trait to throw the things instead and improve the healing by 25%, but that takes up a whole trait that could be used elsewhere, it feels like it should be the default, rather than a trait as it actually makes them somewhat more feasible.