Rework the Med Kit?

Rework the Med Kit?

in Guild Wars 2 Discussion

Posted by: Weylin.6478

Weylin.6478

The toolbelt skill for the Med Kit is fine, just a quick modest heal, but the rest?

The only time anything except the speed bottle is useful is if you’re holding down an area and have time to saturate it with med kits, otherwise the time spent deploying healing packages, and the 1 condition removal bottle, is better spent doing something else.

I’d rather see the first 3 packages condensed into a single 30s skill that deploys 3 of them at once, while the other two slots be used for something more flexible, like a close range medical applicator on the autofire, and a targeted AoE heal blast on the 2nd.

Rework the Med Kit?

in Guild Wars 2 Discussion

Posted by: Khisanth.2948

Khisanth.2948

They’ve already mentioned doing stuff with it in the livestream about specializations.
http://dulfy.net/2015/04/24/gw2-specializations-ama-livestream-notes/ none of these are definite but I am assuming some sort of change is going to happen to it.

Rework the Med Kit?

in Guild Wars 2 Discussion

Posted by: Weylin.6478

Weylin.6478

Med Kit #1 skill now blast people in the face with a healing breeze. #2 now drops a buff pylon that buff allies nearby. #3 drops a glowing syringe on the ground.

Well this is interesting, certainly sounds more interesting than dropping weakly healing bandages.
I know there’s the trait to throw the things instead and improve the healing by 25%, but that takes up a whole trait that could be used elsewhere, it feels like it should be the default, rather than a trait as it actually makes them somewhat more feasible.