Rifle and Short Bow
Urgoz from Cantha was a hunter, he could have the shortbow. We could see things like splinter weapon and vampire weapon skills from ritualist come back. Maybe even turret like ghosts?!
Urgoz from Cantha was a hunter, he could have the shortbow. We could see things like splinter weapon and vampire weapon skills from ritualist come back. Maybe even turret like ghosts?!
Ooo, I like the idea of Urgoz. Perhaps the focus could be AoE environmental affects in tribute to Urgoz’s Warren mission. Maybe in the form of traps (long range target trap skills would be beautiful)
What an interesting idea, firing traps from a shortbow as the 1-5 skills. Making my ranger jealous already.
I’d love for SB to be used on more professions…Dreamer is my favorite legendary hands down. Sucks that it can only be used on a condi build for Rangers and as a basic movement vehicle for a Thief.
Ranger and Thief are great candidates to have rifle in future specializations, also, mesmer having access to rifle would be unique too, as using them in a magical way rather how the rest of the classes use them.
Ranger and Thief are great candidates to have rifle in future specializations, also, mesmer having access to rifle would be unique too, as using them in a magical way rather how the rest of the classes use them.
Ranger was my initial thought for rifle. I hesitated to mention it since ranger has three two-handed weapon sets already (longbow, shortbow, and staff) and it would be nice to see more one handed combos.
Thief however.. a Sniper spec would be awesome and finally give the profession a 1200 range
Rifle seems like a nobrainer for a ranger elite spec, and the same for thief. As a ranger main I would love to see an elite spec centered around the idea of being a hunter, with the skills and such built around the concept of a master tracker, maybe some throwable snares with some fun rifle skins that apply condi pressure.
For Thief I would love a sniper type spec that centered around applying a great deal of damage but having few defensive options that seems like it would fit in the thief wheelhouse quite nicely. Perhaps have the skills less about condi and more straight up power. Additionally the ultimate skill could be putting your rifle on a tripod or support and have it be able to fire a few high powered shots (thinking something as strong as the sniper rifles in the Verdant Brink meta event line)
With guardian, I would like to see them play on the idea of being a monster hunter with supplementary skills providing more long range support for group play.
My ideal would be decent ranged skills for the main weapon with elite spec skills focused around ranged group support. The dream scenario is a guardian being able to help their group fight well from one position while able to send buffs and defenses to another group that is elsewhere in the fight sort of thing.
Urgoz from Cantha was a hunter, he could have the shortbow. We could see things like splinter weapon and vampire weapon skills from ritualist come back. Maybe even turret like ghosts?!
Yes please
Additionally the ultimate skill could be putting your rifle on a tripod or support and have it be able to fire a few high powered shots (thinking something as strong as the sniper rifles in the Verdant Brink meta event line)
Oh god, no. I fail hard to imagine this ingame. And how this would fit into the Thief class. We are neither snipers nor Jhin from League of Legends.
I’d like to have some focus on the basic idea of the thief class – and not driving it away like ArenaNet is doing right now by killing our profession’s identity. (Loud) rifles would be kinda off. I know the 1,200 range is for many a very important aspect, but I am not really sure about that…
Excelsior.
and politically highly incorrect. (#Asuracist)
“We [Asura] are the concentrated magnificence!”
but there are rifles in the game with suppressors and muzzle breaks
Oh god, no. I fail hard to imagine this ingame. And how this would fit into the Thief class. We are neither snipers nor Jhin from League of Legends.
I’d like to have some focus on the basic idea of the thief class – and not driving it away like ArenaNet is doing right now by killing our profession’s identity. (Loud) rifles would be kinda off. I know the 1,200 range is for many a very important aspect, but I am not really sure about that…
Excelsior.
When I think rifles and thieves I picture Deadshot. Line it up, fire a few powerful shots, be gone before anyone is the wiser.
As how it was mentioned in the discussion made about rifle thief in the thief forum:
Powerful long range weapon + Stealth = Recipe for power creep disaster.
Ideas for balance that?
(edited by Ivantreil.3092)
As how it was mentioned in the discussion made about rifle thief in the thief forum:
Powerful long range weapon + Stealth = Recipe for power creep disaster.Ideas for balance that?
Maybe a ‘revealed’ affect after certain skills, high initiative cost, some kind of sacrifice cost necro corruption (ie: Recoil- take damage or a daze/stun affect when using ‘X’ shot)
Oh god, no. I fail hard to imagine this ingame. And how this would fit into the Thief class. We are neither snipers nor Jhin from League of Legends.
I’d like to have some focus on the basic idea of the thief class – and not driving it away like ArenaNet is doing right now by killing our profession’s identity. (Loud) rifles would be kinda off. I know the 1,200 range is for many a very important aspect, but I am not really sure about that…
Excelsior.
When I think rifles and thieves I picture Deadshot. Line it up, fire a few powerful shots, be gone before anyone is the wiser.
That works, actually. Being stationary in GW2 means almost certain death much of the time. Only true masters of stealth and evasion would even attempt to use a weapon that requires holding still for relatively long periods of time (i.e. >1s) to use effectively. Pretty kittene for PvP though. I assume most people wouldn’t bother, even if it had a guaranteed one-shot kill.
Maybe toss in some inspiration from Overwatch as well, specifically McCree’s ultimate: an attack that will always kill what it hits (players and normal mobs; interactions with advanced mobs/bosses, TBD), but has a cast time relative to the target’s current HP. …an “Ending Shot”, as it were. It fits in with the Thief theme too, literally stealing kills with this move; as your allies reduce the target’s HP, your ending shot speeds up.
That works, actually. Being stationary in GW2 means almost certain death much of the time. Only true masters of stealth and evasion would even attempt to use a weapon that requires holding still for relatively long periods of time (i.e. >1s) to use effectively. Pretty kittene for PvP though. I assume most people wouldn’t bother, even if it had a guaranteed one-shot kill.
Maybe toss in some inspiration from Overwatch as well, specifically McCree’s ultimate: an attack that will always kill what it hits (players and normal mobs; interactions with advanced mobs/bosses, TBD), but has a cast time relative to the target’s current HP. …an “Ending Shot”, as it were. It fits in with the Thief theme too, literally stealing kills with this move; as your allies reduce the target’s HP, your ending shot speeds up.
I’m loving the concept I just worry about the PvP aspect of it. People would either complain that it’s OP in it’s 1-2 hit capabilities orrrr say that it’s too weak in skirmishing combat