S: Account Bound WPs
As long as it voids you from being able to get map/world completion chests on any character that takes advantage of that.
Yeah, that’s why I said only WP, that way you would still need to do map completion of everything else.
No. What I meant was that if you have all WP’s unlocked on a character automatically, you can never get map completion or world completion credit on that character.
No. What I meant was that if you have all WP’s unlocked on a character automatically, you can never get map completion or world completion credit on that character.
A very short and simple question: why?
No. What I meant was that if you have all WP’s unlocked on a character automatically, you can never get map completion or world completion credit on that character.
A very short and simple question: why?
Because you’re paying to have a good part of map/world completion done for you. Why not just ask for all of it to be done? Besides, you’ll hit the vast majority of WO’s when doing map completion anyway.
Well, I said I would buy it, but if it where for me It would be for everyone.
If a player wants map/world completion then they earn it by actually doing it and not by buying part of it.
Even if you have the WP, you would still need to do the same boring heart you have done over 5 times.
btw, infinite tools for gathering cost gems, but they save you a LOT of gold of buying tools and the WP you pay to go buy the tools. You get you money’s worth back in a few hours of gathering and after that everything is profit. (If you do the brainless routes of gathering)
Does this give an unfair advantage in the economy to ppl that don’t have infinite tools?
Even if you have the WP, you would still need to do the same boring heart you have done over 5 times.
btw, infinite tools for gathering cost gems, but they save you a LOT of gold of buying tools and the WP you pay to go buy the tools. You get you money’s worth back in a few hours of gathering and after that everything is profit. (If you do the brainless routes of gathering)
Does this give an unfair advantage in the economy to ppl that don’t have infinite tools?
You do not get your money back in a few hours with the infinite gathering tools. They takes much longer than that. Feel free to share the math so I can see how you reached that conclusion because I cannot see how that is possible.
As I said, no part of map/world completion should be bought. Most WP’s will be earned while going for everything else anyway.
No. What I meant was that if you have all WP’s unlocked on a character automatically, you can never get map completion or world completion credit on that character.
A very short and simple question: why?
Because you’re paying to have a good part of map/world completion done for you. Why not just ask for all of it to be done? Besides, you’ll hit the vast majority of WO’s when doing map completion anyway.
It’s nowhere near half the objectives you need to obtain for world completion. It’s about a quarter of the total needed. In this situation, after automatically unlocking 486 WP’s, you still have to manually unlock 226 vistas, 189 hero challenges, 652 points of interest and 303 heart quests. Especially the heart quests will require a lot more time and effort than simply getting WP’s across a map. What you’re saying is that you want people to get nothing for the effort of doing the other 75% of world completion.
Having said that, I do not endorse OP’s suggestion, though. I’ve unlocked world completion 9 times (4 times when the WvW maps were still a part of it), and I’ll do it all again when I feel like it or need it for something. It’s a journey each character makes on their own. Call it immersion, but unlocking things automatically like this feels like nothing more than a technicality, comparable to people only playing content for the rewards and not for the content itself. Besides, running around in core Tyria maps and unlocking all WP’s (or at least the most important ones, that get you to the places you want to be able to go) doesn’t take that much time.
Even if you have the WP, you would still need to do the same boring heart you have done over 5 times.
btw, infinite tools for gathering cost gems, but they save you a LOT of gold of buying tools and the WP you pay to go buy the tools. You get you money’s worth back in a few hours of gathering and after that everything is profit. (If you do the brainless routes of gathering)
Does this give an unfair advantage in the economy to ppl that don’t have infinite tools?
You do not get your money back in a few hours with the infinite gathering tools. They takes much longer than that. Feel free to share the math so I can see how you reached that conclusion because I cannot see how that is possible.
As I said, no part of map/world completion should be bought. Most WP’s will be earned while going for everything else anyway.
Well I made over 300 gold by gathering in less than a month of just doing my daily route (if I would have done mindless gathering I bet I could do more) depending on the conversion I would have paid for it in less than 3 months.
I have been playing since day one… so even if it took me 1 year of regular play time to pay for it while having fun in the game, I have had over 2 years of profit.
(edited by Jhoul.6923)
Btw, this is a good idea for a video. I will see what I can do.
Even if you have the WP, you would still need to do the same boring heart you have done over 5 times.
Stupid question maybe but… If you (or anyone) finds map completion tedious, why do it more than once? Or take greater breaks between map completion on characters so it doesn’t seem as tedious?
If such an item were to be added, I’d say that instead of unlocking all WPs for the whole account, it unlocks those from your character with the most WPs unlocked for one character. Once you’ve applied that to one character, it can never get 100% map completion as it would be buying a shortcut. And yes, I consider buying ~25% of map completion a shortcut. You could purchase the item per character but I don’t agree with instant WP access for all your characters just because one has been everywhere. Also, the money you’re making from farming at the moment with this waypoint restriction wouldn’t necessarily increase if you had more characters able to farm more spots. Because other people would have exactly the same thing.
dragons, I sometimes wonder if we’ll ever find a way to save us from ourselves.”
No. What I meant was that if you have all WP’s unlocked on a character automatically, you can never get map completion or world completion credit on that character.
A very short and simple question: why?
Because you’re paying to have a good part of map/world completion done for you. Why not just ask for all of it to be done? Besides, you’ll hit the vast majority of WO’s when doing map completion anyway.
It’s nowhere near half the objectives you need to obtain for world completion. It’s about a quarter of the total needed. In this situation, after automatically unlocking 486 WP’s, you still have to manually unlock 226 vistas, 189 hero challenges, 652 points of interest and 303 heart quests. Especially the heart quests will require a lot more time and effort than simply getting WP’s across a map. What you’re saying is that you want people to get nothing for the effort of doing the other 75% of world completion.
Having said that, I do not endorse OP’s suggestion, though. I’ve unlocked world completion 9 times (4 times when the WvW maps were still a part of it), and I’ll do it all again when I feel like it or need it for something. It’s a journey each character makes on their own. Call it immersion, but unlocking things automatically like this feels like nothing more than a technicality, comparable to people only playing content for the rewards and not for the content itself. Besides, running around in core Tyria maps and unlocking all WP’s (or at least the most important ones, that get you to the places you want to be able to go) doesn’t take that much time.
When did I ever say that it was half? What I’m saying is that people you paid to have the waypoints unlocked should not get credit for map/world completion. You either earn it completely or you don’t.
I’ve done world completion 13 times with half of them using the maps that have efficient routes. I’ll probably update them now that we have gliding and because I disagree with some of the paths. Anyway, my point is that you automatically get all of the WP’s when doing the other items needed. I think I’ve said that once or twice in this thread already.
Even if you have the WP, you would still need to do the same boring heart you have done over 5 times.
btw, infinite tools for gathering cost gems, but they save you a LOT of gold of buying tools and the WP you pay to go buy the tools. You get you money’s worth back in a few hours of gathering and after that everything is profit. (If you do the brainless routes of gathering)
Does this give an unfair advantage in the economy to ppl that don’t have infinite tools?
You do not get your money back in a few hours with the infinite gathering tools. They takes much longer than that. Feel free to share the math so I can see how you reached that conclusion because I cannot see how that is possible.
As I said, no part of map/world completion should be bought. Most WP’s will be earned while going for everything else anyway.
Well I made over 300 gold by gathering in less than a month of just doing my daily route (if I would have done mindless gathering I bet I could do more) depending on the conversion I would have paid for it in less than 3 months.
I have been playing since day one… so even if it took me 1 year of regular play time to pay for it while having fun in the game, I have had over 2 years of profit.
You don’t use any profit you made from selling the item you gathered. You only consider the cost of the tools.
No. What I meant was that if you have all WP’s unlocked on a character automatically, you can never get map completion or world completion credit on that character.
A very short and simple question: why?
Because you’re paying to have a good part of map/world completion done for you. Why not just ask for all of it to be done? Besides, you’ll hit the vast majority of WO’s when doing map completion anyway.
It’s nowhere near half the objectives you need to obtain for world completion. It’s about a quarter of the total needed. In this situation, after automatically unlocking 486 WP’s, you still have to manually unlock 226 vistas, 189 hero challenges, 652 points of interest and 303 heart quests. Especially the heart quests will require a lot more time and effort than simply getting WP’s across a map. What you’re saying is that you want people to get nothing for the effort of doing the other 75% of world completion.
Having said that, I do not endorse OP’s suggestion, though. I’ve unlocked world completion 9 times (4 times when the WvW maps were still a part of it), and I’ll do it all again when I feel like it or need it for something. It’s a journey each character makes on their own. Call it immersion, but unlocking things automatically like this feels like nothing more than a technicality, comparable to people only playing content for the rewards and not for the content itself. Besides, running around in core Tyria maps and unlocking all WP’s (or at least the most important ones, that get you to the places you want to be able to go) doesn’t take that much time.
When did I ever say that it was half? What I’m saying is that people you paid to have the waypoints unlocked should not get credit for map/world completion. You either earn it completely or you don’t.
I’ve done world completion 13 times with half of them using the maps that have efficient routes. I’ll probably update them now that we have gliding and because I disagree with some of the paths. Anyway, my point is that you automatically get all of the WP’s when doing the other items needed. I think I’ve said that once or twice in this thread already.
I see 13, and I almost puked. I want every Legendary and the fact that I have to do map completion for every 2 legendaries give me pain all over my body.
There should be a way to get the gift, without getting the map completion of every individual map.
BTW, I have deep respect for you (for real) I have done it a few times and I just can’t anymore.
Even if you have the WP, you would still need to do the same boring heart you have done over 5 times.
btw, infinite tools for gathering cost gems, but they save you a LOT of gold of buying tools and the WP you pay to go buy the tools. You get you money’s worth back in a few hours of gathering and after that everything is profit. (If you do the brainless routes of gathering)
Does this give an unfair advantage in the economy to ppl that don’t have infinite tools?
You do not get your money back in a few hours with the infinite gathering tools. They takes much longer than that. Feel free to share the math so I can see how you reached that conclusion because I cannot see how that is possible.
As I said, no part of map/world completion should be bought. Most WP’s will be earned while going for everything else anyway.
Well I made over 300 gold by gathering in less than a month of just doing my daily route (if I would have done mindless gathering I bet I could do more) depending on the conversion I would have paid for it in less than 3 months.
I have been playing since day one… so even if it took me 1 year of regular play time to pay for it while having fun in the game, I have had over 2 years of profit.
You don’t use any profit you made from selling the item you gathered. You only consider the cost of the tools.
I’ll assure you, if the unlimited tool did not give any profit, only loss (considering the cost of everything) NO ONE would buy them.
You’d still have to complete all the hearts, jump to all the vistas, find all the POIs… So you’d still have to cover a lot of the same ground and the same content anyway. Maybe if it were like the jump to lvl 80 item we got in our free shared slot and only unlocked 1 waypoint in maps so you still had to uncover those maps. I’d be fine with all WPs unlocked though if it required you to have done map completion at least once before. Repeating map completion on multiple characters seems kinda silly to me (especially if you’ve done it 10+ times) and doesn’t really prove any accomplishment so I’d be fine with an item like this.
No. What I meant was that if you have all WP’s unlocked on a character automatically, you can never get map completion or world completion credit on that character.
A very short and simple question: why?
Because you’re paying to have a good part of map/world completion done for you. Why not just ask for all of it to be done? Besides, you’ll hit the vast majority of WO’s when doing map completion anyway.
It’s nowhere near half the objectives you need to obtain for world completion. It’s about a quarter of the total needed. In this situation, after automatically unlocking 486 WP’s, you still have to manually unlock 226 vistas, 189 hero challenges, 652 points of interest and 303 heart quests. Especially the heart quests will require a lot more time and effort than simply getting WP’s across a map. What you’re saying is that you want people to get nothing for the effort of doing the other 75% of world completion.
Having said that, I do not endorse OP’s suggestion, though. I’ve unlocked world completion 9 times (4 times when the WvW maps were still a part of it), and I’ll do it all again when I feel like it or need it for something. It’s a journey each character makes on their own. Call it immersion, but unlocking things automatically like this feels like nothing more than a technicality, comparable to people only playing content for the rewards and not for the content itself. Besides, running around in core Tyria maps and unlocking all WP’s (or at least the most important ones, that get you to the places you want to be able to go) doesn’t take that much time.
When did I ever say that it was half? What I’m saying is that people you paid to have the waypoints unlocked should not get credit for map/world completion. You either earn it completely or you don’t.
I’ve done world completion 13 times with half of them using the maps that have efficient routes. I’ll probably update them now that we have gliding and because I disagree with some of the paths. Anyway, my point is that you automatically get all of the WP’s when doing the other items needed. I think I’ve said that once or twice in this thread already.
I see 13, and I almost puked. I want every Legendary and the fact that I have to do map completion for every 2 legendaries give me pain all over my body.
There should be a way to get the gift, without getting the map completion of every individual map.
BTW, I have deep respect for you (for real) I have done it a few times and I just can’t anymore.
I’m used to grind in RPG’s so it doesn’t really bother me. I’ve gotten to the point where it’s almost automatic which one could argue as being a good or a bad thing.
This is probably something we’ll never agree on. I believe someone should completely earn map/world completion while you don’t (at least for when it comes to the WP’s).
I see 13, and I almost puked. I want every Legendary and the fact that I have to do map completion for every 2 legendaries give me pain all over my body.
There should be a way to get the gift, without getting the map completion of every individual map.
BTW, I have deep respect for you (for real) I have done it a few times and I just can’t anymore.
I’ve done it 16-18 times…I can’t even remember anymore and I know folks who have done full map completion many more times than I have.
Honestly, I don’t see the point of asking for just the WPs unlocked…you’re going to pass by them getting POIs and doing the hearts. It’s not like they’re hard to get or find.
You’d still have to complete all the hearts, jump to all the vistas, find all the POIs… So you’d still have to cover a lot of the same ground and the same content anyway. Maybe if it were like the jump to lvl 80 item we got in our free shared slot and only unlocked 1 waypoint in maps so you still had to uncover those maps. I’d be fine with all WPs unlocked though if it required you to have done map completion at least once before. Repeating map completion on multiple characters seems kinda silly to me (especially if you’ve done it 10+ times) and doesn’t really prove any accomplishment so I’d be fine with an item like this.
You’d do map completion in less time if you had all WP’s unlocked.
Even if you have the WP, you would still need to do the same boring heart you have done over 5 times.
btw, infinite tools for gathering cost gems, but they save you a LOT of gold of buying tools and the WP you pay to go buy the tools. You get you money’s worth back in a few hours of gathering and after that everything is profit. (If you do the brainless routes of gathering)
Does this give an unfair advantage in the economy to ppl that don’t have infinite tools?
You do not get your money back in a few hours with the infinite gathering tools. They takes much longer than that. Feel free to share the math so I can see how you reached that conclusion because I cannot see how that is possible.
As I said, no part of map/world completion should be bought. Most WP’s will be earned while going for everything else anyway.
Well I made over 300 gold by gathering in less than a month of just doing my daily route (if I would have done mindless gathering I bet I could do more) depending on the conversion I would have paid for it in less than 3 months.
I have been playing since day one… so even if it took me 1 year of regular play time to pay for it while having fun in the game, I have had over 2 years of profit.
You don’t use any profit you made from selling the item you gathered. You only consider the cost of the tools.
I’ll assure you, if the unlimited tool did not give any profit, only loss (considering the cost of everything) NO ONE would buy them.
You take the cost of orichalcum mining picks and divide the number of uses from that cost to get the cost per use. You then divide that amount from how much you spent for the infinite tool. If you used real world money, base it on how much gold you would have gotten if you had exchanged the gems for gold instead.
(edited by Ayrilana.1396)
You’d still have to complete all the hearts, jump to all the vistas, find all the POIs… So you’d still have to cover a lot of the same ground and the same content anyway. Maybe if it were like the jump to lvl 80 item we got in our free shared slot and only unlocked 1 waypoint in maps so you still had to uncover those maps. I’d be fine with all WPs unlocked though if it required you to have done map completion at least once before. Repeating map completion on multiple characters seems kinda silly to me (especially if you’ve done it 10+ times) and doesn’t really prove any accomplishment so I’d be fine with an item like this.
You’d do map completion in less time if you had all WP’s unlocked.
Which you’d already proven you can do if you’ve gotten world completion already.
You’d still have to complete all the hearts, jump to all the vistas, find all the POIs… So you’d still have to cover a lot of the same ground and the same content anyway. Maybe if it were like the jump to lvl 80 item we got in our free shared slot and only unlocked 1 waypoint in maps so you still had to uncover those maps. I’d be fine with all WPs unlocked though if it required you to have done map completion at least once before. Repeating map completion on multiple characters seems kinda silly to me (especially if you’ve done it 10+ times) and doesn’t really prove any accomplishment so I’d be fine with an item like this.
You get me, that is exactly what I mean, they could even add a requirement where you have to it more than X amount of times for it to be unlocked.
But I consider others that have done more than 3 times martyrs.
This game is fun, but not that fun; and unlocking the WP will still require ppl to play over 100 hours on map completion to get the gift of exploration.
You’d still have to complete all the hearts, jump to all the vistas, find all the POIs… So you’d still have to cover a lot of the same ground and the same content anyway. Maybe if it were like the jump to lvl 80 item we got in our free shared slot and only unlocked 1 waypoint in maps so you still had to uncover those maps. I’d be fine with all WPs unlocked though if it required you to have done map completion at least once before. Repeating map completion on multiple characters seems kinda silly to me (especially if you’ve done it 10+ times) and doesn’t really prove any accomplishment so I’d be fine with an item like this.
You’d do map completion in less time if you had all WP’s unlocked.
Which you’d already proven you can do if you’ve gotten world completion already.
Which would be made faster if all WP’s were unlocked.
I agree with Ayrilana, if an item comes into the game which grants the unlocking of WPs either for the account or for a specific character, and you opt to use it, then you should automatically negate your right to map / world completion rewards.
1) You should get none of the XP normally granted for discovering those WPs, because you didn’t discover them
2) Being able to waypoint around grants a significant advantage regarding both time and effort when clearing a map
You’d still have to complete all the hearts, jump to all the vistas, find all the POIs… So you’d still have to cover a lot of the same ground and the same content anyway. Maybe if it were like the jump to lvl 80 item we got in our free shared slot and only unlocked 1 waypoint in maps so you still had to uncover those maps. I’d be fine with all WPs unlocked though if it required you to have done map completion at least once before. Repeating map completion on multiple characters seems kinda silly to me (especially if you’ve done it 10+ times) and doesn’t really prove any accomplishment so I’d be fine with an item like this.
You get me, that is exactly what I mean, they could even add a requirement where you have to it more than X amount of times for it to be unlocked.
But I consider others that have done more than 3 times martyrs.
This game is fun, but not that fun; and unlocking the WP will still require ppl to play over 100 hours on map completion to get the gift of exploration.
Yeah, multiple map completions would work for me too. I think as is, it just punishes altaholics and hinders getting to your friends and guildies with alts. An item like you describe would promote people playing together and make purchasing additional character slots more palatable imo.
You’d still have to complete all the hearts, jump to all the vistas, find all the POIs… So you’d still have to cover a lot of the same ground and the same content anyway. Maybe if it were like the jump to lvl 80 item we got in our free shared slot and only unlocked 1 waypoint in maps so you still had to uncover those maps. I’d be fine with all WPs unlocked though if it required you to have done map completion at least once before. Repeating map completion on multiple characters seems kinda silly to me (especially if you’ve done it 10+ times) and doesn’t really prove any accomplishment so I’d be fine with an item like this.
You’d do map completion in less time if you had all WP’s unlocked.
Which you’d already proven you can do if you’ve gotten world completion already.
Which would be made faster if all WP’s were unlocked.
So?
You’d still have to complete all the hearts, jump to all the vistas, find all the POIs… So you’d still have to cover a lot of the same ground and the same content anyway. Maybe if it were like the jump to lvl 80 item we got in our free shared slot and only unlocked 1 waypoint in maps so you still had to uncover those maps. I’d be fine with all WPs unlocked though if it required you to have done map completion at least once before. Repeating map completion on multiple characters seems kinda silly to me (especially if you’ve done it 10+ times) and doesn’t really prove any accomplishment so I’d be fine with an item like this.
You get me, that is exactly what I mean, they could even add a requirement where you have to it more than X amount of times for it to be unlocked.
But I consider others that have done more than 3 times martyrs.
This game is fun, but not that fun; and unlocking the WP will still require ppl to play over 100 hours on map completion to get the gift of exploration.
Yeah, multiple map completions would work for me too. I think as is, it just punishes altaholics and hinders getting to your friends and guildies with alts. An item like you describe would promote people playing together and make purchasing additional character slots more palatable imo.
Teleport to Friend.
Problem solved. I suppose they could just sell these things directly in the gemstore. Although, I tend to get plenty from my odd ball black lion chests. You get also get 5 from each 3rd birthday present and 5 from the lvl 80 boost too.
Edit: I’m an alt-a-holic myself. Sitting at 40ish characters between my 2 accounts. I don’t necessarily enjoy mapping either, unless I’m specifically in the mood for it. However, I have no issues running to where I need to be to meet up with people, or popping one of these. Its not like it’s time consuming. You can run from one side of the “world” to the other in like 15 minutes.
(edited by LanfearShadowflame.3189)
I agree with Ayrilana, if an item comes into the game which grants the unlocking of WPs either for the account or for a specific character, and you opt to use it, then you should automatically negate your right to map / world completion rewards.
1) You should get none of the XP normally granted for discovering those WPs, because you didn’t discover them
2) Being able to waypoint around grants a significant advantage regarding both time and effort when clearing a map
Yeah maybe negate XP, I can agree with that. Either way if you’ve already completed map completion and regularly do dailies you’re probably drowning in writs of experience and tomes of knowledge anyway, but still…
Yeah map clearing would be faster but I don’t see how this would be P2W either. Gameplay wise you’d still have to complete the same content anyway. As long as a pre-determined number of map completions is required before getting the item I don’t see why not.
You’d still have to complete all the hearts, jump to all the vistas, find all the POIs… So you’d still have to cover a lot of the same ground and the same content anyway. Maybe if it were like the jump to lvl 80 item we got in our free shared slot and only unlocked 1 waypoint in maps so you still had to uncover those maps. I’d be fine with all WPs unlocked though if it required you to have done map completion at least once before. Repeating map completion on multiple characters seems kinda silly to me (especially if you’ve done it 10+ times) and doesn’t really prove any accomplishment so I’d be fine with an item like this.
You’d do map completion in less time if you had all WP’s unlocked.
Which you’d already proven you can do if you’ve gotten world completion already.
Which would be made faster if all WP’s were unlocked.
So?
How would you feel about Anet allowing players to purchase a consumable which unlocks everything in their wardrobe? After all, it would just be saving the player time.
Having all WP’s unlocked significantly reduces the amount of time spent doing map completion.
You’d still have to complete all the hearts, jump to all the vistas, find all the POIs… So you’d still have to cover a lot of the same ground and the same content anyway. Maybe if it were like the jump to lvl 80 item we got in our free shared slot and only unlocked 1 waypoint in maps so you still had to uncover those maps. I’d be fine with all WPs unlocked though if it required you to have done map completion at least once before. Repeating map completion on multiple characters seems kinda silly to me (especially if you’ve done it 10+ times) and doesn’t really prove any accomplishment so I’d be fine with an item like this.
You get me, that is exactly what I mean, they could even add a requirement where you have to it more than X amount of times for it to be unlocked.
But I consider others that have done more than 3 times martyrs.
This game is fun, but not that fun; and unlocking the WP will still require ppl to play over 100 hours on map completion to get the gift of exploration.
Yeah, multiple map completions would work for me too. I think as is, it just punishes altaholics and hinders getting to your friends and guildies with alts. An item like you describe would promote people playing together and make purchasing additional character slots more palatable imo.
Teleport to Friend.
Problem solved. I suppose they could just sell these things directly in the gemstore. Although, I tend to get plenty from my odd ball black lion chests. You get also get 5 from each 3rd birthday present and 5 from the lvl 80 boost too.
Edit: I’m an alt-a-holic myself. Sitting at 40ish characters between my 2 accounts. I don’t necessarily enjoy mapping either, unless I’m specifically in the mood for it. However, I have no issues running to where I need to be to meet up with people, or popping one of these. Its not like it’s time consuming. You can run from one side of the “world” to the other in like 15 minutes.
Eh, it’d be a QoL thing and that’s always subjective anyway. I’m just saying I’d be cool with it provided you can only have access to it after completing a map completion previously. I don’t care enough to really ‘fight’ for it lol.
You’d still have to complete all the hearts, jump to all the vistas, find all the POIs… So you’d still have to cover a lot of the same ground and the same content anyway. Maybe if it were like the jump to lvl 80 item we got in our free shared slot and only unlocked 1 waypoint in maps so you still had to uncover those maps. I’d be fine with all WPs unlocked though if it required you to have done map completion at least once before. Repeating map completion on multiple characters seems kinda silly to me (especially if you’ve done it 10+ times) and doesn’t really prove any accomplishment so I’d be fine with an item like this.
You’d do map completion in less time if you had all WP’s unlocked.
Which you’d already proven you can do if you’ve gotten world completion already.
Which would be made faster if all WP’s were unlocked.
So?
How would you feel about Anet allowing players to purchase a consumable which unlocks everything in their wardrobe? After all, it would just be saving the player time.
Having all WP’s unlocked significantly reduces the amount of time spent doing map completion.
If wardrobes were soulbound like WP unlocks then I’d be totally for an item like that. would save me a lot of time on all of my alts. :P Thankfully the wardrobe is account bound so I only have to unlock them all once.
Yeah map clearing would be faster but I don’t see how this would be P2W either. Gameplay wise you’d still have to complete the same content anyway. As long as a pre-determined number of map completions is required before getting the item I don’t see why not.
Part of that “still have to complete hearts, etc” component is getting to those things. Having the waypoints available speeds this up significantly. It is an advantage. Considering the “hot is pay to win” crowd, can you image how they would view something like this if it didn’t have any drawbacks?
So while I have no issue with people desiring this issue, there should be drawbacks to this “cheat,” which is essentially what this would be. As you point out, XP is abundant, so obviously just removing that wouldn’t be sufficient.
In addition to that, should it be one item for core, and a different one for HoT, and so on for each new expansion. Seems like the only proper option, especially if this is something people want the ability to “buy” in order to bypass…well, playing.
Yeah map clearing would be faster but I don’t see how this would be P2W either. Gameplay wise you’d still have to complete the same content anyway. As long as a pre-determined number of map completions is required before getting the item I don’t see why not.
Part of that “still have to complete hearts, etc” component is getting to those things. Having the waypoints available speeds this up significantly. It is an advantage. Considering the “hot is pay to win” crowd, can you image how they would view something like this if it didn’t have any drawbacks?
So while I have no issue with people desiring this issue, there should be drawbacks to this “cheat,” which is essentially what this would be. As you point out, XP is abundant, so obviously just removing that wouldn’t be sufficient.
In addition to that, should it be one item for core, and a different one for HoT, and so on for each new expansion. Seems like the only proper option, especially if this is something people want the ability to “buy” in order to bypass…well, playing.
Making it impossible for a group of players to get as many gifts of exploration seems extreme in the other direction though. Maybe if there were ways to make up for it that would be fine. But then this gets into pondering a hypothetical item that I’d like, but am not frothing at the mouth to get either so… Don’t care to think further lol.
I would imagine it would be one for core, 1 for HoT, etc. as you describe since world map completion only counts for Central Tyria I believe? Might be mistaken on that.
Yeah map clearing would be faster but I don’t see how this would be P2W either. Gameplay wise you’d still have to complete the same content anyway. As long as a pre-determined number of map completions is required before getting the item I don’t see why not.
Part of that “still have to complete hearts, etc” component is getting to those things. Having the waypoints available speeds this up significantly. It is an advantage. Considering the “hot is pay to win” crowd, can you image how they would view something like this if it didn’t have any drawbacks?
So while I have no issue with people desiring this issue, there should be drawbacks to this “cheat,” which is essentially what this would be. As you point out, XP is abundant, so obviously just removing that wouldn’t be sufficient.
In addition to that, should it be one item for core, and a different one for HoT, and so on for each new expansion. Seems like the only proper option, especially if this is something people want the ability to “buy” in order to bypass…well, playing.
Making it impossible for a group of players to get as many gifts of exploration seems extreme in the other direction though. Maybe if there were ways to make up for it that would be fine. But then this gets into pondering a hypothetical item that I’d like, but am not frothing at the mouth to get either so… Don’t care to think further lol.
I would imagine it would be one for core, 1 for HoT, etc. as you describe since world map completion only counts for Central Tyria I believe? Might be mistaken on that.
They would have made that choice by choosing to pay to unlock all WP’s.
You’d still have to complete all the hearts, jump to all the vistas, find all the POIs… So you’d still have to cover a lot of the same ground and the same content anyway. Maybe if it were like the jump to lvl 80 item we got in our free shared slot and only unlocked 1 waypoint in maps so you still had to uncover those maps. I’d be fine with all WPs unlocked though if it required you to have done map completion at least once before. Repeating map completion on multiple characters seems kinda silly to me (especially if you’ve done it 10+ times) and doesn’t really prove any accomplishment so I’d be fine with an item like this.
You get me, that is exactly what I mean, they could even add a requirement where you have to it more than X amount of times for it to be unlocked.
But I consider others that have done more than 3 times martyrs.
This game is fun, but not that fun; and unlocking the WP will still require ppl to play over 100 hours on map completion to get the gift of exploration.
Yeah, multiple map completions would work for me too. I think as is, it just punishes altaholics and hinders getting to your friends and guildies with alts. An item like you describe would promote people playing together and make purchasing additional character slots more palatable imo.
Teleport to Friend.
Problem solved. I suppose they could just sell these things directly in the gemstore. Although, I tend to get plenty from my odd ball black lion chests. You get also get 5 from each 3rd birthday present and 5 from the lvl 80 boost too.
Edit: I’m an alt-a-holic myself. Sitting at 40ish characters between my 2 accounts. I don’t necessarily enjoy mapping either, unless I’m specifically in the mood for it. However, I have no issues running to where I need to be to meet up with people, or popping one of these. Its not like it’s time consuming. You can run from one side of the “world” to the other in like 15 minutes.
Wait is there a permanent teleport to friend? If so then yeah to a degree I guess. It still makes alts less desirable for many. I only have over 20-ish *EDIT*characters*EDIT* that are mostly young and I’m not addicted to black lion chest gambling so I’m not drowning in them.
But yeah I’d welcome a perma-teleport to friend item too if that’s not available… Also sorry for quoting you twice haha.
Edit: 20 characters not accounts LOL. Oh boy… my brain sometimes…
(edited by DaikonSamurai.6714)
Yeah map clearing would be faster but I don’t see how this would be P2W either. Gameplay wise you’d still have to complete the same content anyway. As long as a pre-determined number of map completions is required before getting the item I don’t see why not.
Part of that “still have to complete hearts, etc” component is getting to those things. Having the waypoints available speeds this up significantly. It is an advantage. Considering the “hot is pay to win” crowd, can you image how they would view something like this if it didn’t have any drawbacks?
So while I have no issue with people desiring this issue, there should be drawbacks to this “cheat,” which is essentially what this would be. As you point out, XP is abundant, so obviously just removing that wouldn’t be sufficient.
In addition to that, should it be one item for core, and a different one for HoT, and so on for each new expansion. Seems like the only proper option, especially if this is something people want the ability to “buy” in order to bypass…well, playing.
Making it impossible for a group of players to get as many gifts of exploration seems extreme in the other direction though. Maybe if there were ways to make up for it that would be fine. But then this gets into pondering a hypothetical item that I’d like, but am not frothing at the mouth to get either so… Don’t care to think further lol.
I would imagine it would be one for core, 1 for HoT, etc. as you describe since world map completion only counts for Central Tyria I believe? Might be mistaken on that.
Anet isn’t making the choice though. That falls squarely on the user’s shoulders.
Yes, they are separate completions, so I’d think 1 per as well, but I was opening the floor to discussion on it in general.
Wait is there a permanent teleport to friend? If so then yeah to a degree I guess. It still makes alts less desirable for many. I only have over 20-ish accounts that are mostly young and I’m not addicted to black lion chest gambling so I’m not drowning in them.
But yeah I’d welcome a perma-teleport to friend item too if that’s not available… Also sorry for quoting you twice haha.
No, I was referring to the single use items. There isn’t a permanent one (as yet).
Even if you have the WP, you would still need to do the same boring heart you have done over 5 times.
btw, infinite tools for gathering cost gems, but they save you a LOT of gold of buying tools and the WP you pay to go buy the tools. You get you money’s worth back in a few hours of gathering and after that everything is profit. (If you do the brainless routes of gathering)
Does this give an unfair advantage in the economy to ppl that don’t have infinite tools?
You do not get your money back in a few hours with the infinite gathering tools. They takes much longer than that. Feel free to share the math so I can see how you reached that conclusion because I cannot see how that is possible.
As I said, no part of map/world completion should be bought. Most WP’s will be earned while going for everything else anyway.
Well I made over 300 gold by gathering in less than a month of just doing my daily route (if I would have done mindless gathering I bet I could do more) depending on the conversion I would have paid for it in less than 3 months.
I have been playing since day one… so even if it took me 1 year of regular play time to pay for it while having fun in the game, I have had over 2 years of profit.
You don’t use any profit you made from selling the item you gathered. You only consider the cost of the tools.
I’ll assure you, if the unlimited tool did not give any profit, only loss (considering the cost of everything) NO ONE would buy them.
You are mistaken.
(Some)People buy them fot the convenience of always having an appropriate gathering tool without constantly running back to the merchant. Then there is the cosmetic aspect.
On topic: if one chooses to skip a significant portion of map completion, one should probably not get rewards associated with said completion.
(edited by Ashen.2907)
Yeah map clearing would be faster but I don’t see how this would be P2W either. Gameplay wise you’d still have to complete the same content anyway. As long as a pre-determined number of map completions is required before getting the item I don’t see why not.
Part of that “still have to complete hearts, etc” component is getting to those things. Having the waypoints available speeds this up significantly. It is an advantage. Considering the “hot is pay to win” crowd, can you image how they would view something like this if it didn’t have any drawbacks?
So while I have no issue with people desiring this issue, there should be drawbacks to this “cheat,” which is essentially what this would be. As you point out, XP is abundant, so obviously just removing that wouldn’t be sufficient.
In addition to that, should it be one item for core, and a different one for HoT, and so on for each new expansion. Seems like the only proper option, especially if this is something people want the ability to “buy” in order to bypass…well, playing.
Making it impossible for a group of players to get as many gifts of exploration seems extreme in the other direction though. Maybe if there were ways to make up for it that would be fine. But then this gets into pondering a hypothetical item that I’d like, but am not frothing at the mouth to get either so… Don’t care to think further lol.
I would imagine it would be one for core, 1 for HoT, etc. as you describe since world map completion only counts for Central Tyria I believe? Might be mistaken on that.
They would have made that choice by choosing to pay to unlock all WP’s.
So instead of P2W it would be Pay to Lose? Haha ok sure.
Maybe this would work if it were a mastery you could unlock in game. That would be cool. Seems a lot of the “boo nooo” is because hypothetically one would just buy it and get it? I think it could work if it’s something you ‘earn’ in-game.
And gosh darned it this thread has got me posting a lot more than I thought I would haha…
The hearts aren’t that far from one another, having the waypoints ahead of time isn’t going to save you that much time. There is literally no reason you need free waypoints to map complete a zone. Just start at one end of the zone and do it. It’s not that difficult. Bring gathering tools, kill things that get in your way and then you gather zone level appropriate materials while you do map completion. By gathering while you map complete you’re going to get a whole lot more than just completing the map.
All I’m seeing is people who want to be able to get to maps without ever having been there. This doesn’t seem to be about “making map completion easier”, having the waypoints is not going to make mapping a zone easier. Just walk there, it’s not like it takes hours to get from one end of the zone to the other. It takes minutes and not many of them either. Map completion is a part of character progression IMO. If you want waypoints in each zone, just literally run through them once and voila you have some waypoints now.
Even if you have the WP, you would still need to do the same boring heart you have done over 5 times.
btw, infinite tools for gathering cost gems, but they save you a LOT of gold of buying tools and the WP you pay to go buy the tools. You get you money’s worth back in a few hours of gathering and after that everything is profit. (If you do the brainless routes of gathering)
Does this give an unfair advantage in the economy to ppl that don’t have infinite tools?
You do not get your money back in a few hours with the infinite gathering tools. They takes much longer than that. Feel free to share the math so I can see how you reached that conclusion because I cannot see how that is possible.
As I said, no part of map/world completion should be bought. Most WP’s will be earned while going for everything else anyway.
Well I made over 300 gold by gathering in less than a month of just doing my daily route (if I would have done mindless gathering I bet I could do more) depending on the conversion I would have paid for it in less than 3 months.
I have been playing since day one… so even if it took me 1 year of regular play time to pay for it while having fun in the game, I have had over 2 years of profit.
You don’t use any profit you made from selling the item you gathered. You only consider the cost of the tools.
I’ll assure you, if the unlimited tool did not give any profit, only loss (considering the cost of everything) NO ONE would buy them.
You are mistaken.
(Some)People buy them fot the convenience of always having an appropriate gathering tool without constantly running back to the merchant. Then there is the cosmetic aspect.
This aptly describes me. I don’t gather for profit per se. I gather because I need the crap for my own use (and I’m super frugal with my gold). I have several sets of the infinite tools (generally I try to make sure the set matches the character’s theme) just for the convenience of not having to carry a crap ton of gathering tools with me (cause I’m not going to use an ori pick where a flipping copper pick is sufficient).
Sounds like some want a way for waypoints to be unlocked without actually unlocking them and in the same token they want to be able to claim 100% for mapping when they didn’t do 100%. Having an item to unlock waypoints is something I’m completely against. I have never understood why some people think they deserve to be given something everyone else had to earn.
DaikonSamurai.6714I only have over 20-ish accounts that are mostly young
Off topic, but… Did I read that right? You have 20 accounts? Or characters? 20*5=100 potential characters, minimum. How do you even have time to log them in to harvest a node? Why 20?
To the people who believe people should get no rewards whatsoever if WP’s are unlocked.
No rewards whatsoever, despite putting time and effort into it? No rewards, only because 25% of the total is automatically unlocked for you? No rewards because you can get to the places you need to be faster? Toned down rewards, maybe. No rewards, hell no. Almost nobody does anything if there isn’t some kind of reward tied to it, especially if it’s repeatable content. If it’d be an accountwide unlock, that would basically lock everyone who uses it out of creating (more) legendaries. It almost sounds as if people who have done all the work before (several times even, maybe) don’t want others to have a small advantage they didn’t have way back when.
No.
You want map completion? Go do it.
If mapping in GW2 is such a hassle that you’d be willing to PAY for it to be done, I’d love to see you go map in GW1.
(For the record, I’ve done map completion in GW2 18×.)
This can be gated to only ppl that have done map completion before on all maps an X amount of times, not for new players, or ppl that have never done map completion on all maps.
.
DaikonSamurai.6714I only have over 20-ish accounts that are mostly young
Off topic, but… Did I read that right? You have 20 accounts? Or characters? 20*5=100 potential characters, minimum. How do you even have time to log them in to harvest a node? Why 20?
oops chars you got me haha.