Salvage Kit - Why I consider it a nerf

Salvage Kit - Why I consider it a nerf

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Posted by: Shadey Dancer.2907

Shadey Dancer.2907

Does not bother me either way, as a click and its its gone.

However, what I do find interesting is that the copper fed salvage kit from the TP, was originally sold on the premise that, wait for it, that it would eliminate the pesky minor sigil/rune drops (if you want to go back literally months of official game update statements to find that, be my guest).
Maybe the owners of the copper fed wanted those drops and got in touch with anet and that why they changed it? Until there is an official statement (not holding my breath on that) its anyone’s guess as to why the change.

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Posted by: Behellagh.1468

Behellagh.1468

Does not bother me either way, as a click and its its gone.

However, what I do find interesting is that the copper fed salvage kit from the TP, was originally sold on the premise that, wait for it, that it would eliminate the pesky minor sigil/rune drops (if you want to go back literally months of official game update statements to find that, be my guest).
Maybe the owners of the copper fed wanted those drops and got in touch with anet and that why they changed it? Until there is an official statement (not holding my breath on that) its anyone’s guess as to why the change.

I always remembered it being sold as a permanent basic salvage kit with all the same perks.

The Evon BLTP blog only says

New – Copper-Fed Salvage-o-Matic

Tired of chasing after merchants whenever your salvage kit runs out? The Copper-Fed Salvage-o-Matic will last forever and consumes only three copper per use –your ticket to independence!

Going back to the very first entry in the wiki.

Double-click to salvage crafting materials from an item in your inventory. 10% chance of rarer materials. 20% chance of recovering upgrades. Requires 3 copper per use.

— In-game description

Acquisition
Gem Store
Notes
Unlike normal salvage kits, this item has unlimited uses.
Anomaly:
The Gem Store description for this item is incorrect, stating: “It does not recover upgrades from armor or weapons.”

http://wiki.guildwars2.com/index.php?title=Copper-Fed_Salvage-o-Matic&oldid=657999

That’s from August 13th, 2013 the day it came out.

Just proves I don’t ever read the Gem Shop description.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Salvage Kit - Why I consider it a nerf

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Posted by: mcwurth.2081

mcwurth.2081

bad runes —→save up as much as possible-—→mystic forge. get lucky sometimes and sometimes not. sell the crap to vendor and sell the goodies on BLTC.
been doing this for a looooong time now, and it does pay off (eventually)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

As a suggestion, OP, you might explain that what is being reduced is not the effectiveness of the kits, but the effectiveness of your bag space and play time. When salvaging now, your bags will fill faster because the of the increased yield of minor sigils/runes, which take separate slots. It’s also possible at this point that the amount of time between needing to stop and sell or forge has been reduced. There’s also the option to TP or destroy them — with multiple clicks for each bloody item or stack.

It’s not a big deal to me, but can anyone honestly say they’re excited about getting more time added onto inventory management?

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

bad runes —->save up as much as possible——>mystic forge. get lucky sometimes and sometimes not. sell the crap to vendor and sell the goodies on BLTC.
been doing this for a looooong time now, and it does pay off (eventually)

Eh, it’s often (but not always) profitable to save up majors to forge, but it’s rarely worth the time to forge minors — even when it’s profitable, it takes a considerable amount of time (and clicking!).

For example, at the moment, you’d average 1.64 silver for every 1 silver invested in minor runes, assuming you all majors drop with equal likelihood (they don’t). 16 silver seems precious little profit for clicking 100 times for 25 tries (an amount that is likely to be far from average).

It’s better right now for major sigils, which will cost about 6s per forge and would average ~15s (again, falsely assuming the drop rates are identical for all superiors). But due to market fluctuations, you’ll only sometimes see that much average profit.

tl;dr It’s not a huge money maker and it requires some effort, so I’m not surprised a lot of people prefer to TP or vendor unwanted sigils/runes.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Salvage Kit - Why I consider it a nerf

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Posted by: Behellagh.1468

Behellagh.1468

There was a time when I use to by minor runes and played the mystic forge.

However I only made around 50% profit on my investment cost.

1000 minor @ 17c (before the TP relaunch last Sept) was 1.7g so around 85s in profit after taxes. For 1500+ clicks. Forget the extra time stopping to sell off the rares and the few high price minor runes before starting again and the carpal tunnel. Took 1/2 an hour plus.

There is way faster ways to make money and that’s before the price went up to 19c each.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Zaklex.6308

Zaklex.6308

Pretty simple, you go into an instance – for example fractals (but works with SW as well) – you get a lot of greens. You salvage them. So far you could keep your inventory tidy by breaking stuff down to luck essences and raw materials. Now your inventory will be clogged by “minor sigil of annoyance” and “minor rune of obnoxiousness”.

Yes, you can sell those for a whopping 16c each. Yes you can vendor them from time to time, but this is a QoL change for the worse. Making you spawn a merchant or run to one every time you’re drowning in these. Then if you have let’s say 40 of these, you would still end up with ~6 silver worth of items.

It might not be a nerf per se but it sure is a really annoying and unnecessary change.

Then you’re doing it wrong, and I’ll use your SW example to prove it. You farm SW for 5 – 6 hours, you don’t ever stop and salvage during that 5 – 6 hours, never. You do all of your salvaging after having completed your farming for the day, near the merchant in Camp Resolve, then it’s no longer a problem to sell those Minor Runes/Sigils because the Merchant window is always open as you also need to keep buying Basic Salvage Kits(unless you use a Copper Fed/Silver Fed). I can literally salvage an entire days worth of loot from SW doing it this way with only having 30 empty inventory slots, and I don’t have any extra bags, just 5 20 slot bags.

As for our OP, why the hell does he use those enemy specific sigils, they’re completely worthless, and having 2 bank tabs worth of Superior Sigils/Runes…some of those are completely useless and aren’t good for anything except selling to the merchant for the 2+silver they’re worth. Of course, there’s a sucker born every minute and that’s why ArenaNet made those enemy specific Sigils in the first place, because they knew that some people would use them, or even buy them.

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Posted by: Zaklex.6308

Zaklex.6308

because maybe some of us got the copper fed so we could salvage our blues and greens in the field and not have to vendor every 2 seconds?

Which was suppose to have been giving us 20% rune recovery rate. We knew when we bought the thing that it was suppose to give us 1 rune out of 5. The fact that we didn’t notice or care that it was is immaterial. It was broken, now it’s fixed. If it’s worthless to you then delete them.

You need to learn math, that’s not how the salvage rate works…it’s a 20% chance of getting a rune/sigil each time you salvage something…not one out of every 5, though if you want be simplistic about it that’s fine, since the majority of people don’t understand percentages anyways. Which means you can salvage 100 items and get anywhere from 0 – 100 items in return, because each item is subject to that 20% rate, though on average you’d expect 20 out of 100, that is not how percentages end up working.

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Posted by: Exeon.4358

Exeon.4358

To be all honest I get your point but, at the same time those things are worth something to a vendor and i’d rather be able to vendor them then to not get them at all.(little things add up)

Though at the same time, if you could class certain item(for instance all masterwork tier runes are now considered junk as a filter) then you could insta-sell custom trash to save tons of time.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I can see OP’s point. He doesn’t want his inventory filled up with low value items that barely are worth the effort of vendoring. I admit I’m not thrilled to get them either and having to spend that much extra time to sell them, one by one. They cover the cost of using a salvage kit, so I guess they are worth it. /shrug.

Be careful what you ask for
ANet may give it to you.

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Posted by: Behellagh.1468

Behellagh.1468

because maybe some of us got the copper fed so we could salvage our blues and greens in the field and not have to vendor every 2 seconds?

Which was suppose to have been giving us 20% rune recovery rate. We knew when we bought the thing that it was suppose to give us 1 rune out of 5. The fact that we didn’t notice or care that it was is immaterial. It was broken, now it’s fixed. If it’s worthless to you then delete them.

You need to learn math, that’s not how the salvage rate works…it’s a 20% chance of getting a rune/sigil each time you salvage something…not one out of every 5, though if you want be simplistic about it that’s fine, since the majority of people don’t understand percentages anyways. Which means you can salvage 100 items and get anywhere from 0 – 100 items in return, because each item is subject to that 20% rate, though on average you’d expect 20 out of 100, that is not how percentages end up working.

You’re preaching to the guy who tries to teach prob & stats in those RNG threads every time someone says that their are lucky and unlucky accounts that are determined by something other than luck.

At 20% chance, salvaging 100 items with upgrades have a 2 sigma spread of 13 to 27 upgrade drops and a 3 sigma spread of 10 to 31 upgrade drops. 2 sigma is 95.45% of the players and 3 sigma is 99.73% of the players will fall within those ranges.

Not saying that they wouldn’t be cluttersome but so is junk yet players must manually flush them.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Salvage Kit - Why I consider it a nerf

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Posted by: Orangensaft.7139

Orangensaft.7139

Pretty simple, you go into an instance – for example fractals (but works with SW as well) – you get a lot of greens. You salvage them. So far you could keep your inventory tidy by breaking stuff down to luck essences and raw materials. Now your inventory will be clogged by “minor sigil of annoyance” and “minor rune of obnoxiousness”.

Yes, you can sell those for a whopping 16c each. Yes you can vendor them from time to time, but this is a QoL change for the worse. Making you spawn a merchant or run to one every time you’re drowning in these. Then if you have let’s say 40 of these, you would still end up with ~6 silver worth of items.

It might not be a nerf per se but it sure is a really annoying and unnecessary change.

Then you’re doing it wrong, and I’ll use your SW example to prove it. You farm SW for 5 – 6 hours, you don’t ever stop and salvage during that 5 – 6 hours, never. You do all of your salvaging after having completed your farming for the day, near the merchant in Camp Resolve, then it’s no longer a problem to sell those Minor Runes/Sigils because the Merchant window is always open as you also need to keep buying Basic Salvage Kits(unless you use a Copper Fed/Silver Fed). I can literally salvage an entire days worth of loot from SW doing it this way with only having 30 empty inventory slots, and I don’t have any extra bags, just 5 20 slot bags.

As for our OP, why the hell does he use those enemy specific sigils, they’re completely worthless, and having 2 bank tabs worth of Superior Sigils/Runes…some of those are completely useless and aren’t good for anything except selling to the merchant for the 2+silver they’re worth. Of course, there’s a sucker born every minute and that’s why ArenaNet made those enemy specific Sigils in the first place, because they knew that some people would use them, or even buy them.

1) when did i say im using slaying sigils?
i dont even use them since i am already trying to save inventory slots
all i use is sigil of force & sigil of night and 1 other weapon for daytime…

i just use slaying POTIONS because they are definitly worth it

2) how can you farm for 5-6 hours and not have a full inventory after 30-60 minutes???

your way of farming must be a rather uneffective farming method

We Glitched Out Of All [MAPS]
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(edited by Orangensaft.7139)

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Posted by: Biohazard.7523

Biohazard.7523

The amount of money you get from garbage runes are few silver, that you spend for teleporting to the town and coming back to your location. So in the end you did not earn money from garbage runes…

Getting more money from runes that spam your inventory is not enjoyable.
They are just wasting our time by filling our inventory with garbage materials. They should focus on fixing economy, not flooding it with more garbage.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Hate this “improvement” and want it nerfed back.

Getting really sick of all this trash filling my inventory (aetherkeys, black lion chests, medallions, sigils, runes, piles of sands, 1c recipes and so on, and so on – and that’s extra to geodes, crests, lockpicks, bladders, recipe books, shovels…) It looks like they’re deliberately pushing it all there to force people to buy extra bags, permanent tools and finally – ultra-pricey permanent merchants.

20 level 80s and counting.

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Posted by: Zaklex.6308

Zaklex.6308

Pretty simple, you go into an instance – for example fractals (but works with SW as well) – you get a lot of greens. You salvage them. So far you could keep your inventory tidy by breaking stuff down to luck essences and raw materials. Now your inventory will be clogged by “minor sigil of annoyance” and “minor rune of obnoxiousness”.

Yes, you can sell those for a whopping 16c each. Yes you can vendor them from time to time, but this is a QoL change for the worse. Making you spawn a merchant or run to one every time you’re drowning in these. Then if you have let’s say 40 of these, you would still end up with ~6 silver worth of items.

It might not be a nerf per se but it sure is a really annoying and unnecessary change.

Then you’re doing it wrong, and I’ll use your SW example to prove it. You farm SW for 5 – 6 hours, you don’t ever stop and salvage during that 5 – 6 hours, never. You do all of your salvaging after having completed your farming for the day, near the merchant in Camp Resolve, then it’s no longer a problem to sell those Minor Runes/Sigils because the Merchant window is always open as you also need to keep buying Basic Salvage Kits(unless you use a Copper Fed/Silver Fed). I can literally salvage an entire days worth of loot from SW doing it this way with only having 30 empty inventory slots, and I don’t have any extra bags, just 5 20 slot bags.

As for our OP, why the hell does he use those enemy specific sigils, they’re completely worthless, and having 2 bank tabs worth of Superior Sigils/Runes…some of those are completely useless and aren’t good for anything except selling to the merchant for the 2+silver they’re worth. Of course, there’s a sucker born every minute and that’s why ArenaNet made those enemy specific Sigils in the first place, because they knew that some people would use them, or even buy them.

1) when did i say im using slaying sigils?
i dont even use them since i am already trying to save inventory slots
all i use is sigil of force & sigil of night and 1 other weapon for daytime…

i just use slaying POTIONS because they are definitly worth it

2) how can you farm for 5-6 hours and not have a full inventory after 30-60 minutes???

your way of farming must be a rather uneffective farming method

Sorry about the Sigils, you did say potions, and I still find them useless and never even have used 1. As for how I farm, you have done Silverwastes, have you not…the drops from mobs are minimal at best, and I don’t gather from nodes because I already have excess amounts of all those items. As for other stuff, I just keep collecting the Crests until I have around a 1000 or so(anywhere from 3 – 5 stacks), Heirloom and Champ bags(of which I’m almost up to 3 stacks each again, last time I saved them up I had 5 stack of each), as well as the Bags of Gear. I also don’t carry around any extra sets of armor, only one set of all weapons I can use, minimal convenience items. The only time I every fill up my inventory is when I do the Lab and go to the Greater Nightmare Chest and open it up 10 – 15 times at once, since I continually salvage the Blues and Greens as I gather them up, depositing the materials immediately, and I’ve been known to just dispose of any Minor Runes and Sigils I get by dragging them out of inventory into ‘space’, which is much faster than right clicking and destroying. Every month or so I do a click fest in front of a merchant…and now, my mouse isn’t anywhere near breaking so I don’t get the other issue of having to click so much to get your rewards…and I use mouse clicks for everything.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

  • Did the game really need further processing time added to inventory management? Like clockwork, ANet keeps increasing the amount of crap that goes into inventory. Scavenger Wars 2.
  • Since we’re talking minor runes here (nobody in their right mind salvages rares with less than a Master Kit), how much value added are we talking about? Bear in mind that at least some players are going to list these things on the TP, increasing an already bloated supply which renders 90% of these things worth nothing but the merch price. The 16 copper merch sale is exactly how much copper you get from an L80 junk item, like a Porous Bone. How many people think those are anything but clutter?

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Posted by: Xandrian.8304

Xandrian.8304

When I saw this thread and people complaining that they’d rather lose some copper rather than have to vendor more stuff I thought I’d just say -

‘Look after the coppers, and the gold will look after itself’