Saving Colour Customisation on Our Armors
I’d rather have a save feature for traits we pick first. That’s more of a pain than ‘hmmm, what color shall I wear today?’
Well at least you can customize the colors on your armor.
As for me, I have 2 characters for which I cannot change the colours of their armors. The change does appear in previsualisation window but when I confirm, nothing has happened in fact.
I filed a ticket and they told me to report bug through IG window, which I did, so I should be able to customize them again within 1 or 2 years
I’d rather have a save feature for traits we pick first. That’s more of a pain than ‘hmmm, what color shall I wear today?’
Why not have them both at the same time? Can’t be too different to implement. Not that I’m an expert.
Would you like some hard cheeze with your sad whine?
I’d rather have a save feature for traits we pick first. That’s more of a pain than ‘hmmm, what color shall I wear today?’
Why not have them both at the same time? Can’t be too different to implement. Not that I’m an expert.
The way things are going. We’ll be (RNG) lucky to have either.
In that case neither are important so it won’t make a difference. Its not really anything big to neg out on.
Would you like some hard cheeze with your sad whine?
If Anet was going to dedicate resources to OP’s suggestion or Azure’s suggestion, I’d have to vote for the traits. Colors is purely cosmetic while traits can affect combat performance.
Yes, it would be great to have both, but much as I’d like to save my dye selections as well, the trait saving makes more sense.
I’d rather have a save feature for traits we pick first. That’s more of a pain than ‘hmmm, what color shall I wear today?’
This would be an imbalance and OP problem.
Can you imagine if you can re-trait whenever you want or when its out of combat?
“Oh 5 guys are chasing me, lets ooc for a bit and then switch to tank and start annoy them, and perhaps getting one or two kills along the way”
-or-
“Oh I’m on bulky build, I saw 1 guy there, lets swap to zerg and heavy damage to eat him!!”
If you put a cooldown of every 5 mins or so, I’d better went back to town and get back to my current location via wp (less than 1 min) effort to re-trait if i need it urgently.
Low cooldown = abuse. High cooldown = no point to implement.
Many problems could arise there i guess..
I’d rather have a save feature for traits we pick first. That’s more of a pain than ‘hmmm, what color shall I wear today?’
This would be an imbalance and OP problem.
Can you imagine if you can re-trait whenever you want or when its out of combat?“Oh 5 guys are chasing me, lets ooc for a bit and then switch to tank and start annoy them, and perhaps getting one or two kills along the way”
-or-
“Oh I’m on bulky build, I saw 1 guy there, lets swap to zerg and heavy damage to eat him!!”If you put a cooldown of every 5 mins or so, I’d better went back to town and get back to my current location via wp (less than 1 min) effort to re-trait if i need it urgently.
Low cooldown = abuse. High cooldown = no point to implement.
Many problems could arise there i guess..
You’re forgetting that you require a cash shop item to do that or need to go back to town.
What I’m suggesting is a save feature so you don’t have to manually reclick in your trait lines and major traits.
In that case neither are important so it won’t make a difference. Its not really anything big to neg out on.
I obviously stated what was more important.
How ever Anet’s resources are likely already stretched thin in the UI department. One would have to take priority over the other for the time being if either suggestion is taken at all.
(edited by Azure Prower.8701)