Saving Colour Customisation on Our Armors

Saving Colour Customisation on Our Armors

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Posted by: darwin.2790

darwin.2790

It will be so helpful if the game have this feature.

Along the time, my dye list is growing HUGE and I want to try them all.
At one time, I want my character to have a dark-theme on it, other time, light-theme, and another time, insane horrible colouring.

The problem is, its so frustrating to find back my old colour theme if I want to revert back to it.
‘Ahhh, my old Abyss – Pyre combo is good. I wanna have it back. But wait, in which part I put the Pyre and in which part I put the Abyss?’

It will be so convenient if we can save our customisation so:
1. We can swap on one theme to another theme quickly
2. Not losing our old good colour combo
3. Customise more because of we are not afraid of forgetting!

It will be even greater if we can swap our Skin, not just colour!
Like FF 14 (can I compare with other title here?), we can easily save, swap etc of our armor on the fly, anytime, anyplace. Would be fun if GW2 also implement this

What do you think guys?

Saving Colour Customisation on Our Armors

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Posted by: Azure Prower.8701

Azure Prower.8701

I’d rather have a save feature for traits we pick first. That’s more of a pain than ‘hmmm, what color shall I wear today?’

Saving Colour Customisation on Our Armors

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Posted by: KratosAngel.7289

KratosAngel.7289

Well at least you can customize the colors on your armor.
As for me, I have 2 characters for which I cannot change the colours of their armors. The change does appear in previsualisation window but when I confirm, nothing has happened in fact.
I filed a ticket and they told me to report bug through IG window, which I did, so I should be able to customize them again within 1 or 2 years

Saving Colour Customisation on Our Armors

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Posted by: zenleto.6179

zenleto.6179

I’d rather have a save feature for traits we pick first. That’s more of a pain than ‘hmmm, what color shall I wear today?’

Why not have them both at the same time? Can’t be too different to implement. Not that I’m an expert.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Azure Prower.8701

Azure Prower.8701

I’d rather have a save feature for traits we pick first. That’s more of a pain than ‘hmmm, what color shall I wear today?’

Why not have them both at the same time? Can’t be too different to implement. Not that I’m an expert.

The way things are going. We’ll be (RNG) lucky to have either.

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Posted by: zenleto.6179

zenleto.6179

In that case neither are important so it won’t make a difference. Its not really anything big to neg out on.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Neural.1824

Neural.1824

If Anet was going to dedicate resources to OP’s suggestion or Azure’s suggestion, I’d have to vote for the traits. Colors is purely cosmetic while traits can affect combat performance.

Yes, it would be great to have both, but much as I’d like to save my dye selections as well, the trait saving makes more sense.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: darwin.2790

darwin.2790

I’d rather have a save feature for traits we pick first. That’s more of a pain than ‘hmmm, what color shall I wear today?’

This would be an imbalance and OP problem.
Can you imagine if you can re-trait whenever you want or when its out of combat?

“Oh 5 guys are chasing me, lets ooc for a bit and then switch to tank and start annoy them, and perhaps getting one or two kills along the way”
-or-
“Oh I’m on bulky build, I saw 1 guy there, lets swap to zerg and heavy damage to eat him!!”

If you put a cooldown of every 5 mins or so, I’d better went back to town and get back to my current location via wp (less than 1 min) effort to re-trait if i need it urgently.

Low cooldown = abuse. High cooldown = no point to implement.

Many problems could arise there i guess..

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Posted by: Azure Prower.8701

Azure Prower.8701

I’d rather have a save feature for traits we pick first. That’s more of a pain than ‘hmmm, what color shall I wear today?’

This would be an imbalance and OP problem.
Can you imagine if you can re-trait whenever you want or when its out of combat?

“Oh 5 guys are chasing me, lets ooc for a bit and then switch to tank and start annoy them, and perhaps getting one or two kills along the way”
-or-
“Oh I’m on bulky build, I saw 1 guy there, lets swap to zerg and heavy damage to eat him!!”

If you put a cooldown of every 5 mins or so, I’d better went back to town and get back to my current location via wp (less than 1 min) effort to re-trait if i need it urgently.

Low cooldown = abuse. High cooldown = no point to implement.

Many problems could arise there i guess..

You’re forgetting that you require a cash shop item to do that or need to go back to town.

What I’m suggesting is a save feature so you don’t have to manually reclick in your trait lines and major traits.

In that case neither are important so it won’t make a difference. Its not really anything big to neg out on.

I obviously stated what was more important.

How ever Anet’s resources are likely already stretched thin in the UI department. One would have to take priority over the other for the time being if either suggestion is taken at all.

(edited by Azure Prower.8701)