Scalability of skills with the current model
i think
weapon skills
| 1 | 2 | 3 | 4 | 5 |
in the future, 1 – 5 may be change-able outside of combat mode.
i.e. there is a small arrow at the top that can be clicked to choose other weapon skills.
they will probably introduce a few at a time.
hum… futurology.
I don’t see any shifts in the current implemented system.
New weapon 2-H → New 1-5 skills
New weapon 1-H (main hand) → new 1-3 skills (new skill 3-combo for thief)
New weapon 1-H (off hand) → new 4-5 skills.
The addition of new weapons types per class, don’t mean that the older will become trash. It’s an addition to the current system, nothing more!
I don’t think they will add more weapon skills.
If anything, I’d see them adding more weapons. And potentially elites and healing skills.
The thing is, the complexity of adding new skills, from a combinatoric point of view, is much greater than adding new weapons. Add 1 new skill to the axe 2 and you need to re-balance axe/shield, axe/mace, axe/sword, axe/dagger, axe/axe, axe/focus, axe/warhorn and axe/torch.
In comparison, with a new weapon, they can easily restrict those variables by making it, say, an off-hand weapon. Or a main-hand weapon. Or a 2-hand weapon. Or only allowing specific professions to use it.
I don’t think they will add more weapon skills.
If anything, I’d see them adding more weapons. And potentially elites and healing skills.
The thing is, the complexity of adding new skills, from a combinatoric point of view, is much greater than adding new weapons. Add 1 new skill to the axe 2 and you need to re-balance axe/shield, axe/mace, axe/sword, axe/dagger, axe/axe, axe/focus, axe/warhorn and axe/torch.
In comparison, with a new weapon, they can easily restrict those variables by making it, say, an off-hand weapon. Or a main-hand weapon. Or a 2-hand weapon. Or only allowing specific professions to use it.
they could easily do the same for existing weapons and professions.