Scalability of skills with the current model

Scalability of skills with the current model

in Guild Wars 2 Discussion

Posted by: ezzmoka.1702

ezzmoka.1702

Hi there,

I have concerns about the current setup of skills and how it can be expanded.

As we all know, slot 1-5 is fixed with weapons, so if anet decided to add new skills (and they should) in expansions or whatever (like they did in gw1), how it is going to be applied?

In my opinion there is a number of possible solutions
-a new weapons will be added which will be weird, at the end of the day the weapon types are limited and they already invested a lot of them.
- or they add a tiered skill bars, ex. greatsword skill bar #1 has the current setup, skill bar #2 has a new setup, etc., but inside each bar the skills are locked and the player can cycle between those bars.
- or ultimately they remove the skill lock and the player will be free to choose whatever they see fit.

the utility/healing/elite skills will not face the same problem as they are already unlocked so if they want to add new skill there shouldn’t be any problem.

your thoughts?

Scalability of skills with the current model

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

i think

weapon skills
| 1 | 2 | 3 | 4 | 5 |

in the future, 1 – 5 may be change-able outside of combat mode.
i.e. there is a small arrow at the top that can be clicked to choose other weapon skills.

they will probably introduce a few at a time.

Scalability of skills with the current model

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Posted by: LHound.8964

LHound.8964

hum… futurology.

I don’t see any shifts in the current implemented system.

New weapon 2-H → New 1-5 skills
New weapon 1-H (main hand) → new 1-3 skills (new skill 3-combo for thief)
New weapon 1-H (off hand) → new 4-5 skills.

The addition of new weapons types per class, don’t mean that the older will become trash. It’s an addition to the current system, nothing more!

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
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Scalability of skills with the current model

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Posted by: Olba.5376

Olba.5376

I don’t think they will add more weapon skills.

If anything, I’d see them adding more weapons. And potentially elites and healing skills.

The thing is, the complexity of adding new skills, from a combinatoric point of view, is much greater than adding new weapons. Add 1 new skill to the axe 2 and you need to re-balance axe/shield, axe/mace, axe/sword, axe/dagger, axe/axe, axe/focus, axe/warhorn and axe/torch.

In comparison, with a new weapon, they can easily restrict those variables by making it, say, an off-hand weapon. Or a main-hand weapon. Or a 2-hand weapon. Or only allowing specific professions to use it.

Scalability of skills with the current model

in Guild Wars 2 Discussion

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I don’t think they will add more weapon skills.

If anything, I’d see them adding more weapons. And potentially elites and healing skills.

The thing is, the complexity of adding new skills, from a combinatoric point of view, is much greater than adding new weapons. Add 1 new skill to the axe 2 and you need to re-balance axe/shield, axe/mace, axe/sword, axe/dagger, axe/axe, axe/focus, axe/warhorn and axe/torch.

In comparison, with a new weapon, they can easily restrict those variables by making it, say, an off-hand weapon. Or a main-hand weapon. Or a 2-hand weapon. Or only allowing specific professions to use it.

they could easily do the same for existing weapons and professions.