I sincerely like the effort to introduce the selfless and thoughtless potions as new form of flare, but the mechanics have areas that need improvement.
The unearned Evon Gnashblade and Ellen Kiel badges are persistent when transforming, zoning, and allowed in dungeons/spvp/ fractals; yet, the earned Selfless or Thoughtless Potion effect are not. The effect is either denied, or removed during the normal course of gameplay. For example, during a world boss trains, the effect will be taken off after porting to different regions.
Furthermore, the offset of the effect is at equal height with the character nameplate, effectively covering up the appeal all together. Although the halo is already too translucent to be noticeable even at close proximity, the fact that it is also covered by the nameplate makes it virtually unnoticeable.
Summary restriction and limitation:
- Restricted in dungeons.
- Restricted in fractals.
- Restricted in sPvP.
- Effect removed upon zoning
- Effect blocked by nameplate (selfless potion halo)
- Effect too translucent to be noticed (selfless potion halo)
(new)Effect is not applied to Mesmer clones. [»](new)Effect is too low and too small on Asura. [»] [»]- (new) Effect removed upon transformation (e.g., tonic, mist form, elite).
(The election badges suffer from none of the above.)
I hope the restriction and limitation points listed above are simply an oversight that will be addressed, as they conflict with the very nature of the item function; a new form of shiny flair to enhance character presentation.
Thoughts?
—
Yesod
(edited by Yesod.5264)