Separate stats from trait trees

Separate stats from trait trees

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Posted by: Scoobaniec.9561

Scoobaniec.9561

And open build diversity futher. Allow up to pick w/e stats we want capped at 300. Theres a lot of traits i would pick up but due to the crappy stats X tree gives i pass on them.

It simply not worth to waste important stats for a bit of utility. For that reason many of them doesnt see a light of the day as they dont make up for stat loss. At some point it also creates a bit advantage for some classes as not every professions has the same stats in trait trees. For example If i want to go as guardian/warrior for precision line, why i am forced to take useless condition damage while ranger/thief has ferocity there already? I dont need condition damage as a power build. Noone needs.

Traits should be all about picking up utility we want to use in build. Allow us to customize stats on it own.
Question to people that disagree with this idea – how would you feel if you had to pick up specific item stats that doesnt work with your build.

Lets say you want to take a “tank role” so naturally you want go for a knight/cavalier/ptv stuff, but due to trait tree limitations you cant wear gear with these stat combos, forcing you to run something else not connected to your dreamed role thus making your build ineffective. I know its a silly argument but it applied to traits as well in current state.

As a warrior why i would even want to go to tactic line for longbow traits when this tree offers vit/boon duration and the olny thing i want is extra range? No point really. Result? Wasted trait.

Separate stats from trait trees

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Posted by: MachineManXX.9746

MachineManXX.9746

In general, the traits are far more important than the stats you get from the trait line. Choose traits for what they are, not what stats you get from the line.

Separate stats from trait trees

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Mesmer gets like all their DPS from their precision trait line. Fortunately their precision traits are decent but if they weren’t you’d just be kittened.

Separate stats from trait trees

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Well i do like condition dmg on my S/S build and I need precision as well I’m happy. just go play condi warrior. :P

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Separate stats from trait trees

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Posted by: Harper.4173

Harper.4173

It would be interesting but I think it would upset a lot of balance.

If here they fall they shall live on when ever you cry “For Ascalon!”

Separate stats from trait trees

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Posted by: maddoctor.2738

maddoctor.2738

I’d say remove stats from gear and just use the stats from traits instead. That would be more fun

Separate stats from trait trees

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Posted by: Scoobaniec.9561

Scoobaniec.9561

In general, the traits are far more important than the stats you get from the trait line. Choose traits for what they are, not what stats you get from the line.

Thats not always the case. You would think that cd reduction on 2h weps is a dps buff to guards, but considering where it is placed it will make you think about it twice as you lose potentially 400 dps points right there to get this trait. Noone can affort that stat loss. Its another unused trait thx to bad placement+stats from traits.

Separate stats from trait trees

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Posted by: Gulesave.5073

Gulesave.5073

My take is a little more unusual:

  • Trait lines should provide primary attributes only, (as well as actual traits, of course).
  • Equipment should provide secondary attributes only.

There a few advantages to this:

  • Players still have to balance attributes versus traits when picking lines, but the problem of taking potentially unwanted secondary attributes is removed. Simultaneously, the bonus to primary attributes attached to lines is significantly increased in scale and importance, with the values otherwise gained from equipment moving over to the trait lines.
  • Equipment prefixes have a more defined role, no longer mimicking trait combinations. Equipment tiers will not impact primary attributes, although their impact on secondary attributes will of course be larger. This should help players feel somewhat less underpowered while leveling, with gear grind mostly affecting your ability to create refined builds.
  • This would give a moderate nudge to build diversity, without breaking the balance of the game. Trait lines would restrict builds a little less than currently, while still being important and interesting. Overall available values of each attribute per level could remain the same, just located differently in the hero panel.
  • Altogether, this could make the attribute selection process more varied and meaningful.
I should be writing.

Separate stats from trait trees

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Posted by: Sorin.4310

Sorin.4310

That seems unlikely to promote build diversity. As the game is now, most of your stats come from gear. This allows you to pick a trait line based on traits alone, regardless of whether you want to be zerker, clerics, sentinels, etc. What you are suggesting would, if people wanted to be zerker,force people into a trait line even if they don’t want those traits because they want the stats. It would limit build diversity.

Separate stats from trait trees

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Posted by: Zergs.9715

Zergs.9715

I believe WoodenPotatoes posted a video of a pre-release version of gw2 where you had classical stats like strength, dexterity, constitution etc. I thought while was watching it that it’s a big shame that stats in that form didn’t make it into a final version. It’d offer so much more build diversity.

Stats hardcore mang! No casual can crack that kitten!

Separate stats from trait trees

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Posted by: Scoobaniec.9561

Scoobaniec.9561

slip

Honestly i dont see how that would add build diversity forcing you into specific traitlines..

Separate stats from trait trees

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Posted by: Gulesave.5073

Gulesave.5073

Ehh, the D&D stats were too big a jump for me. I was sad when they went away from the GW1 system of no universal stats. The trait lines are sort of supposed to replace the old attribute lines – at least in spirit – but it still feels rather messy by comparison.

I should be writing.