Separate stats from trait trees
In general, the traits are far more important than the stats you get from the trait line. Choose traits for what they are, not what stats you get from the line.
Mesmer gets like all their DPS from their precision trait line. Fortunately their precision traits are decent but if they weren’t you’d just be kittened.
Well i do like condition dmg on my S/S build and I need precision as well I’m happy. just go play condi warrior. :P
Been There, Done That & Will do it again…except maybe world completion.
It would be interesting but I think it would upset a lot of balance.
I’d say remove stats from gear and just use the stats from traits instead. That would be more fun
In general, the traits are far more important than the stats you get from the trait line. Choose traits for what they are, not what stats you get from the line.
Thats not always the case. You would think that cd reduction on 2h weps is a dps buff to guards, but considering where it is placed it will make you think about it twice as you lose potentially 400 dps points right there to get this trait. Noone can affort that stat loss. Its another unused trait thx to bad placement+stats from traits.
My take is a little more unusual:
- Trait lines should provide primary attributes only, (as well as actual traits, of course).
- Equipment should provide secondary attributes only.
There a few advantages to this:
- Players still have to balance attributes versus traits when picking lines, but the problem of taking potentially unwanted secondary attributes is removed. Simultaneously, the bonus to primary attributes attached to lines is significantly increased in scale and importance, with the values otherwise gained from equipment moving over to the trait lines.
- Equipment prefixes have a more defined role, no longer mimicking trait combinations. Equipment tiers will not impact primary attributes, although their impact on secondary attributes will of course be larger. This should help players feel somewhat less underpowered while leveling, with gear grind mostly affecting your ability to create refined builds.
- This would give a moderate nudge to build diversity, without breaking the balance of the game. Trait lines would restrict builds a little less than currently, while still being important and interesting. Overall available values of each attribute per level could remain the same, just located differently in the hero panel.
- Altogether, this could make the attribute selection process more varied and meaningful.
That seems unlikely to promote build diversity. As the game is now, most of your stats come from gear. This allows you to pick a trait line based on traits alone, regardless of whether you want to be zerker, clerics, sentinels, etc. What you are suggesting would, if people wanted to be zerker,force people into a trait line even if they don’t want those traits because they want the stats. It would limit build diversity.
I believe WoodenPotatoes posted a video of a pre-release version of gw2 where you had classical stats like strength, dexterity, constitution etc. I thought while was watching it that it’s a big shame that stats in that form didn’t make it into a final version. It’d offer so much more build diversity.
Stats hardcore mang! No casual can crack that kitten!
slip
Honestly i dont see how that would add build diversity forcing you into specific traitlines..
Ehh, the D&D stats were too big a jump for me. I was sad when they went away from the GW1 system of no universal stats. The trait lines are sort of supposed to replace the old attribute lines – at least in spirit – but it still feels rather messy by comparison.