Server Wide Chat
sure, it can be great for a lot of things ~ though i see the majority of players will be using this as a means to spam, promote guilds, selling things outside the tp, other useless things. i see this more on the cons side that pro, sorry.
~ I taught cows how to Moo! ~
I think we need an RP chat before Server chat. This is so that people who are RPing do not flood both local and map chat.
I think we need an RP chat before Server chat. This is so that people who are RPing do not flood both local and map chat.
That’s a really good idea! I’d probably check that more than the actual Map chat. XD
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
There was actually an item in beta that allowed you to broadcast a message to the entire server for 25 gems. It was removed because of complaints from players in regards to being spammed.
Server chat will be more abused for gold spam more than anything else.
The only real way to fix this problem is to include a chat that is for home server based off the map, not the entire server.
Just another chat I would have to disable…
There would be way too many people talking at once, you wouldn’t be able to keep up with a server wide chat.
It’s a medical condition, they say its terminal….
I personally hate World Chat of any kind. I saw this mechanic for the 5 years I played a previous MMO, and it becomes a chat channel for drama, guild spamming, ego stroking, trolling, etc. No offense to those that do it, but if you want a preview of the kind of crap you would get to listen to all day every day, go stand in Vigil Keep (formerly in Lion’s Arch) for an hour and just listen to the discussion that occurs there. Yes, it can be turned off. Yes, you don’t have to listen. In my opinion, though, it’s just a can of trouble that doesn’t need to be opened.
Order of the Blue Heron [OTBH]
Arathorn Cirdon – Warrior | Ariana Cirdon – Mesmer
Why is it a problem if u can just disable it if u don’t want to view it?
I think we need an RP chat before Server chat. This is so that people who are RPing do not flood both local and map chat.
This is another great idea!
I think it would be very useful, if anyone has a big issue with it they can simply leave it off.
I’ve always thought gw2 social systems were poor at communication/relaying information.
Example
Note:Not saying gw2 should adopt these systems, as most wouldn’t work with the new mega servers coming, just using them as a comparison.
In a classic mmo I’ve played.
- Had the ability to create chat groups that could be made private with a password required to join, or public for everyone to join
- /who insert zone function. Was extremely useful when you wanted to find out if someone or a group of people was in a zone before wasting time going there, of if you wanted to find out where everyone was.
- variation of region chat (covered whole areas rather than a particular map)
- alliances with chat and alliance messages. Some alliances had as many as 100+ members, which was really helpful when organizing/planning big open raids.
I want only a few things:
- Connect the map chat between the Main cities
- Disable Team chat in WvW and leave only Map chat
- Disable Map chat in PvP and games like Keg brawl.Leave only Team chat.
I never understood why there were more than one chats active at the same time.I find it useless.I talk specifically for Map and Team chats.Nothing else.
(edited by moiraine.2753)
For one thing, ArenaNet already has the ability to communicate server-wide, as well as game-wide. So, that isn’t a pro.
Trading outside the TP should not be encouraged. Already enough scamming going on. Not a pro.
As this was suggested yesterday or so in some other thread about something, again I will say that chat from every map at the same time will probably scroll so fast it would be near impossible to read. Unlikely to be a pro.
Have you ever been to Spamadan? It really wasn’t all that pleasant. There was a reason they removed the Megaphone in GW2.
Why is it a problem if u can just disable it if u don’t want to view it?
I think we need an RP chat before Server chat. This is so that people who are RPing do not flood both local and map chat.
This is another great idea!
I have an even better one! Because nice as it would be to have an RP channel, how much better would it be to have … wait for it .. custom chat channels. All viewable at once. Maybe even with … I’m drooling now … custom color settings. We could see multi guild chats at once! Have allied guild channels regardless of current rep! Set up a WvW crowd that doesn’t have to spam map or team! Get focused discussion groups!
Sure, the world might feel a little quieter if you’re not already in a sub-group that likes to chat, and I can see that as a serious downside to newcomers. But it would solve so many problems with the current chat system — and a zone wide RP channel would lead to confusion. Why am I hearing those two thieves plan a heist in Rurikton when I’m mourning my dead in the Grenth tombs? It would be the zone-wide /say we started with
I want only a few things:
- Connect the map chat between the Main cities
- Disable Team chat in WvW and leave only Map chat
- Disable Map chat in PvP and games like Keg brawl.Leave only Team chat.
I never understood why there were more than one chats active at the same time.I find it useless.I talk specifically for Map and Team chats.Nothing else.
Sorry but team chat is needed in WvW as it has at least a higher thresh hold before automatically blocking you, high enough most people never hit it. Let alone its generally viewed as Team in WvW= WvW Things, Map=General Chat.
Too many trolls. Too many gold selling adverts. Too much confusion. Too much spam. I personally think that the whole Megaserver thing will make the game feel more active, so it should be fine