Should a new profession be Heavy Armoured?

Should a new profession be Heavy Armoured?

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Posted by: FacesOfMu.3561

FacesOfMu.3561

I ask this question because a lot of posters have said that the light/medium/heavy armour choices by profession should be evened out. They say there’s already 3 lights and 3 mediums, so heavy should go from 2 to 3.

But what if there will always be more players playing heavy armour professions? What if, across MMOs, players represent heavy armour classes more than others.

For example, if the number of classes played actively by the whole player base tended to divide like this steadily over time (regardless of the mechanics of those classes):

Light = 30%
Medium = 30%
Heavy = 40%

then the economy and market would be heavily influenced by this distribution (and possibly distribution of armour types dropped would need to mirror this, too). Designing new classes may take the representation of armour types into account for the initial novelty phase of the class being implemented, but if the player base either within GW2 or across MMOs tends to have a majority in the Heavy Armour wearers (for whatever reason), then how much does the class options to armour types ratio matter?

This hypothetical model suggests that
playerbase : armour types
is more relevant than
class options : armour types

I haven’t given reasons for why the professions would be distributed unequally, but this possible description for what is happening would very much influence what new classes would be introduced. A simple ratio of class to armour type is not the only statistic that matters when designing new professions.

People vary.

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Posted by: azazil.9541

azazil.9541

I want one more heavy armoured profession since i only like to play with heavy ^^

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Posted by: Czar Peter.7961

Czar Peter.7961

Sure, why not. The question is what kind of role it will serve in group combat. I’m thinking something like a warlock or battle-mage could work, where it’s like a guardian but with control instead of support skills.

Engineer – Thief – Warrior

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Posted by: nastyjman.8207

nastyjman.8207

Sure, why not. The question is what kind of role it will serve in group combat. I’m thinking something like a warlock or battle-mage could work, where it’s like a guardian but with control instead of support skills.

An Iron Monk!

First Team to reach 250 has 87% chance to win (Updated 7/30/2014) : http://bit.ly/1lWH6T8

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Posted by: Shiro Tegachii.5619

Shiro Tegachii.5619

mesmer,ele,necro = range (light armor)
thief,ranger,engi = melee+range (medium armor)
warrior,guardian = melee + range (heavy armor)

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Posted by: HaseKent.1843

HaseKent.1843

Check out the official website, wallpaper section.
There’s 1 profession called commando =D

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Posted by: Skykiller.3160

Skykiller.3160

I personally wanna see ArenaNet’s take on a Shadowknight type class.

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Posted by: Nihevil.8024

Nihevil.8024

Minstrel, nuff said.

Elitism in Guild Wars 2. http://i.imgur.com/ZGnzBCI.gif

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Posted by: Paulytnz.7619

Paulytnz.7619

I think you are over thinking too much here. Certainly the game could use more Heavy Armour classes and I am sure they will come in future with expansions. If they bring in the Paragon from GW 1 for example I should imangine it would be a heavy armour class.

Since when did this business of being a hero become being a business?

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Posted by: Desamos.1836

Desamos.1836

Heavy + medium!

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Posted by: Astralporing.1957

Astralporing.1957

Since i want them to introduce Ritualists next, i’m obviously against making the next prof heavy armor one.

Actions, not words.
Remember, remember, 15th of November

Should a new profession be Heavy Armoured?

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Posted by: Greenthumb Legacy.6549

Greenthumb Legacy.6549

Since i want them to introduce Ritualists next, i’m obviously against making the next prof heavy armor one.

Oh how I miss me some Ghost Spamming!!!!

On Topic: Sure another heavy class. I play a Guardian but not interested in Warrior. A control class would be nice. C’mon get yer stun on!

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Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

Only class I could think that would fit into a 3rd heavy armor class would be Barbarian.

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.

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Posted by: DancingPenguins.9875

DancingPenguins.9875

Paragon.

100% ranged, low base vit and low base toughness.

Class mechanic: Chants: Chant of Command, Chant of Leadership, Chant of Motivation.

Command + Command: + Vit
Leadership + Leadership: + Tough
Motivation + Motivation: + Power
Command + Leadership: + Prec
Command + Motivation: + Con Duration
Leadership + Command: + Crit Damage
Leadership + Motivation: + Con Damage
Motivation + Command: + Healing
Motivation + Leadership: + Boon Duration

Weapons: Longbow, Pistol, Shield, Warhorn, Torch.

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Posted by: azazil.9541

azazil.9541

Check out the official website, wallpaper section.
There’s 1 profession called commando =D

http://wiki.guildwars2.com/wiki/Commando

This profession does not exist. It was created by ArenaNet specifically for April Fools’ Day 2011.

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Posted by: WreckSC.1835

WreckSC.1835

Deathknight!

Oh …what?….wait….has that been done before?!

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Posted by: FacesOfMu.3561

FacesOfMu.3561

This thread seems to be missing the point I made in the OP. I was saying that just because there are 2 heavy classes and 3 of the other two is not a straight forward reason for adding another heavy armour class. There are more factors to consider than this.

Actually, in the example I gave, if the number of professions available represented the playerbase, then it’s potentially more reasonable to have more professions of the type most players play.
For example, if hypothetically:
% ppl playing light = 20%
% ppl playing medium = 30%
% ppl playing heavy = 50%
then there’s possibly good marketing sense to make the number of professions in each category represent this distribution (i.e., of 10 professions make 2 light, 3 medium, 5 heavy).

Of course, this is all based on the hypothesis that the playerbase is naturally skewed towards some play-styles that are represented by the armour types worn.

People vary.

(edited by FacesOfMu.3561)

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Posted by: Astralporing.1957

Astralporing.1957

Of course, this is all based on the hypothesis that the playerbase is naturally skewed towards some play-styles that are represented by the armour types worn.

Considering that a single armor type can cover such different classes as engineer, ranger and thief, with significantly differing playing styles, that hypothesis doesn’t sound that correct to me.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Sepreh.5924

Sepreh.5924

Out of left field but I still like the idea of any class using any armor but with movement penalties…

Legendary Sepreh, Necromancer
[SYN] Synyster Legion | Dragonbrand Server
Youtube Necromancer

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Posted by: Sirendor.1394

Sirendor.1394

Yep. We want another heavy arm.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Red Falcon.8257

Red Falcon.8257

Next profession will be Ritualist imo.
A Ritualist was in the screenshots of the last blog post.

The class was somewhat boring to me in GW1 but others love it so be it.

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Posted by: Atherakhia.4086

Atherakhia.4086

I’d much rather see a cloth user that uses buffs and enchants to increase his armor and stats so we could see a cloth melee user. An armor wearing caster really isn’t going to do it for me, but these are the only 2 things this game seems to be missing.