Shutting down an entire build (PVE)
id say the bigger issue is that conditions are useless in pve.. objects cant get hit by conditions at all and even some bosses (the ice fractal comes to mind) are immune to conditions.
I agree the fact that objects cant be hit my conditions is really dumb and doesn’t make sense to me at all. I also dislike the fact that there is a maximum amount of stacks that can be applied to bosses. Why not just have diminishing returns instead? My issue is that they are cutting out an entire section of people from doing anything just because they want to play a certain way.
Imagine the people who just started the game that don’t understand these mechanics an are simply burning conditions on bosses, but are just wasting their time doing very little damage and being overridden or taking away stronger stacks.
I feel like there are other options, like what if bosses had a shielding phase where it would purge the conditions it has received instead? I mean anything besides destroying an entire person’s build
The way they handle bosses is just incredibly problematic.
I don’t play a zerker build, I’m a staff elementalist and normally I have a decent amount of crowd control at my disposal – this literally becomes useless against most bosses who cannot be stunned, knocked back, pulled, crippled, etc…
Regarding you suggesting on increasing boss HP and opening up crit hits etc.
NO. They already do this too much, the solution to making things difficult should never be “raise the HP”, but it is unfortunately the solution they most frequently go with. It just results in long boring fights. Use mechanics to add complexity.
There is a similar issue with on kill procs for skills/traits/sigils/food. For most boss battles there is only one thing that will be killed which is the boss. If there are adds they usually don’t count for on kill procs.
When you have to resort to special rules and break the established rules of your game universe in order to artificially prolong an encounter, you’ve already lost the design game. It’s really that simple.
The way they handle bosses is just incredibly problematic.
I don’t play a zerker build, I’m a staff elementalist and normally I have a decent amount of crowd control at my disposal – this literally becomes useless against most bosses who cannot be stunned, knocked back, pulled, crippled, etc…Regarding you suggesting on increasing boss HP and opening up crit hits etc.
NO. They already do this too much, the solution to making things difficult should never be “raise the HP”, but it is unfortunately the solution they most frequently go with. It just results in long boring fights. Use mechanics to add complexity.
You do have a point. I almost forgot about the Shatterer, such a bad update they did with him. Takes 15 minutes to kill him, but people are still just sitting in one spot spamming 1