Sigil for DPS

Sigil for DPS

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Posted by: Lian Olsam.9541

Lian Olsam.9541

i didnt understood yet wich one is better for dps, i’m confused about force vs bloodlust vs perception.. it depend about classes or what? why i should choose one instead another one?

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Posted by: Izaya.2906

Izaya.2906

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Posted by: Charak.9761

Charak.9761

you’re suppose to stack bloodlust up then swap the weapon out for force (or night, most dungeons are nighttime)

sometimes its just easier to run purely force.

As a guardian, its better to put fire on sword/force on oh, its all situational.

(edited by Charak.9761)

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Posted by: Dee Jay.2460

Dee Jay.2460

You want Bloodlust on a weapon you use to AoE a lot.

You want Sigil of Fire for your main-hand weapon.

You want Sigil of Force or Perception for your Off-hand, depending of your Crit-Damage.

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Posted by: Lian Olsam.9541

Lian Olsam.9541

i play elementalist and i use s/d on dagger i use sigil of energy usefull on fractals and so i have to chose one of this for scepter

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Posted by: Lian Olsam.9541

Lian Olsam.9541

i’ve read the topic and with the maths imho bloodlust is better then force, but what about bloodlust vs perception?

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Posted by: TexZero.7910

TexZero.7910

Comes down to the class….

Certain classes can take advantage of both equally, Warrior comes to mind. Though i recall reading there’s actually a soft cap on crit rate in the game 99%. So if you’re already close to that just pick up bloodlust instead. Otherwise you can always pick up both and another weapon and try them out yourself and see which you find better.

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Posted by: Lian Olsam.9541

Lian Olsam.9541

i didnt understood yet if is better loose a bit of power for precision or not

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Posted by: Casmurro.9046

Casmurro.9046

i didnt understood yet if is better loose a bit of power for precision or not

It depends of the situation. My warrior for example can keep fury up all the time, can cast banner of discipline for more precision, can equip signet of fury and can have +15% crit chance when with full adrenaline, so i can easily reach more than 90% crit chance without using sigil of accuracy or perception, so bloodlust and force/night sigils would be better.

Guardian with a sword+focus build have access to a trait that gives +15% crit chance with one handed weapons, so with just a sigil of accuracy you can get very high crit chance.

So you need to see each case, if the build you play has less than 50% crit chance and you don’t have much access to fury and other precision boosters its better to have sigils of accuracy and perception.

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Posted by: Yenn.9185

Yenn.9185

Sigil of Strength > Force > Perception

I don’t really like the stacking on kill sigils. You can if you know you’ll kill a lot of trash and will not get downed.

Edit: Str is no good if you’re already hitting 25 might

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Posted by: AndrewSX.3794

AndrewSX.3794

You should always have a stacking sigil.
-If Bloodlust or Perception, is build-dependent, but afaik most of the time should be Bloodlust.

Then, you have few sigils interacting with Might:
-Battle: for Warrior’s with fast hands, one is enough to get the best out of it. Other classes (like a S/P + S/F mesmer) should get 2 of them, 1 per weaponset, in order to maximize the 6 stacks average uptime.
-Force: not too bad, but there are much better alternatives both for might stacking (see above: battle) and dmg.

Both these sigils are much less useful when your team hit the 25 might stacks cap, but will help you to mantain as much might as possible trough the fights.

Direct modifiers:
- X slaying: solid, but the drawback is having a sigil working only in a dg or two. But if you can afford it, and do a LOT of a single DG (see: Arah) go for it (ie: War getting a GS + Axe set with undead slaying sigils)
-force: standard and solid choice, as long as you’re not using 2 of them (they don’t stack, afaik)
-accuracy: see above. usually force is better, but if you really need that 5% crit chance over more dmg, go for it.
-night: isn’t restricted to mob races, and has a 10% instead of 5 dmg modifier, which makes it better than force – actually, you can use both night AND force for a +15% dmg, which is quite amusing. The drawback? It works only in AC, TA, SE, CoF,CoE. Useless in CM, Honor, Arah, cause it’s always daytime. In fractals, depends on stages you get.

You can trow in the mix a couple of other things (energy for extra dodges) but that’s pretty much the DPS sigil setup/pool.

1 stacking sigil (Bloodlust/Perception)
1-2 straight dps modifier/booster (Force/Night/Slaying/Accuracy/Strenght) – depending if 2x dual wield or dual wield + 2H
1 “utility” or another dps booster (Battle/Energy or see above)

Example: GS + Axe/Mace 30/25/0/0/15 War should use Accuracy on GS, Force/Night/Slaying on Axe, Battle on Mace.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Lian Olsam.9541

Lian Olsam.9541

so what do u suggest me with zerker armor/amulet/rings? in off hand i will use energy one, and what on main hand + runes? i was thinking about eagle runes + perception on scepter or is better use different combos? i dont wanna have too much crit chance cause with other buff like banner of discipline or other stuff that party give it too me i dont wanna go up 100% will be a waste of stats… but i’m really confused