Sigil for DPS
you’re suppose to stack bloodlust up then swap the weapon out for force (or night, most dungeons are nighttime)
sometimes its just easier to run purely force.
As a guardian, its better to put fire on sword/force on oh, its all situational.
(edited by Charak.9761)
You want Bloodlust on a weapon you use to AoE a lot.
You want Sigil of Fire for your main-hand weapon.
You want Sigil of Force or Perception for your Off-hand, depending of your Crit-Damage.
i play elementalist and i use s/d on dagger i use sigil of energy usefull on fractals and so i have to chose one of this for scepter
i’ve read the topic and with the maths imho bloodlust is better then force, but what about bloodlust vs perception?
Comes down to the class….
Certain classes can take advantage of both equally, Warrior comes to mind. Though i recall reading there’s actually a soft cap on crit rate in the game 99%. So if you’re already close to that just pick up bloodlust instead. Otherwise you can always pick up both and another weapon and try them out yourself and see which you find better.
i didnt understood yet if is better loose a bit of power for precision or not
i didnt understood yet if is better loose a bit of power for precision or not
It depends of the situation. My warrior for example can keep fury up all the time, can cast banner of discipline for more precision, can equip signet of fury and can have +15% crit chance when with full adrenaline, so i can easily reach more than 90% crit chance without using sigil of accuracy or perception, so bloodlust and force/night sigils would be better.
Guardian with a sword+focus build have access to a trait that gives +15% crit chance with one handed weapons, so with just a sigil of accuracy you can get very high crit chance.
So you need to see each case, if the build you play has less than 50% crit chance and you don’t have much access to fury and other precision boosters its better to have sigils of accuracy and perception.
Sigil of Strength > Force > Perception
I don’t really like the stacking on kill sigils. You can if you know you’ll kill a lot of trash and will not get downed.
Edit: Str is no good if you’re already hitting 25 might
You should always have a stacking sigil.
-If Bloodlust or Perception, is build-dependent, but afaik most of the time should be Bloodlust.
Then, you have few sigils interacting with Might:
-Battle: for Warrior’s with fast hands, one is enough to get the best out of it. Other classes (like a S/P + S/F mesmer) should get 2 of them, 1 per weaponset, in order to maximize the 6 stacks average uptime.
-Force: not too bad, but there are much better alternatives both for might stacking (see above: battle) and dmg.
Both these sigils are much less useful when your team hit the 25 might stacks cap, but will help you to mantain as much might as possible trough the fights.
Direct modifiers:
- X slaying: solid, but the drawback is having a sigil working only in a dg or two. But if you can afford it, and do a LOT of a single DG (see: Arah) go for it (ie: War getting a GS + Axe set with undead slaying sigils)
-force: standard and solid choice, as long as you’re not using 2 of them (they don’t stack, afaik)
-accuracy: see above. usually force is better, but if you really need that 5% crit chance over more dmg, go for it.
-night: isn’t restricted to mob races, and has a 10% instead of 5 dmg modifier, which makes it better than force – actually, you can use both night AND force for a +15% dmg, which is quite amusing. The drawback? It works only in AC, TA, SE, CoF,CoE. Useless in CM, Honor, Arah, cause it’s always daytime. In fractals, depends on stages you get.
You can trow in the mix a couple of other things (energy for extra dodges) but that’s pretty much the DPS sigil setup/pool.
1 stacking sigil (Bloodlust/Perception)
1-2 straight dps modifier/booster (Force/Night/Slaying/Accuracy/Strenght) – depending if 2x dual wield or dual wield + 2H
1 “utility” or another dps booster (Battle/Energy or see above)
Example: GS + Axe/Mace 30/25/0/0/15 War should use Accuracy on GS, Force/Night/Slaying on Axe, Battle on Mace.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
so what do u suggest me with zerker armor/amulet/rings? in off hand i will use energy one, and what on main hand + runes? i was thinking about eagle runes + perception on scepter or is better use different combos? i dont wanna have too much crit chance cause with other buff like banner of discipline or other stuff that party give it too me i dont wanna go up 100% will be a waste of stats… but i’m really confused