Silverwaste Event Nerf?

Silverwaste Event Nerf?

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Posted by: Menadena.7482

Menadena.7482

Yes, I am all for eliminating tagging but not for doing away with all of your credit towards an event if you do not see it through to the end. That is throwing the baby out with the bathwater. There can be all sorts of reasons why you were not there at the end besides tagging, like dying and not being able to get back in time.

In addition to changing the levels another idea might be to track time. If the difference between your beginning hit and last hit is over a certain threshold you get credit. Any system to eliminate tagging will not be perfect though, the best solution is to figure out why it happens. At the moment it is more profitable to not stay at an event so why should people do so? Basically, make staying there longer profitable and people will stick around.

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Posted by: VentiGlondi.9830

VentiGlondi.9830

I don’t really know what’s going on right now, but today I’ve been rewarded for doing events I haven’t participated in and events that I’ve left because they were too hard to do solo.

Usually it took about three minutes to get discredited. This time I got rewarded for an event I left at least 20 minutes prior.

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Posted by: ShelBlackblood.7826

ShelBlackblood.7826

Did they really do this? Geez…

I feel sorry for any actively participating player and also my fellow commanders on this map. Back then when I still played the game, I used to tag up almost every time I’ve entered a new SW event map. As we all know, the commanders are forced to stay (mostly) at their forts. I tagged up alot at Indigo, where I helped one dolyak to arrive half the way and escorted the blue dolyak for a while, also half the way through and then each time ran back to my fort to be there right before the attacks started. I always saw these escort missions as a way to help others while Indigo wasn’t attacked. This new change is 100% against the kind of support many players offered until now. Now, only the arriving dolyaks will be protected, “may as well grab something do drink and relax while the second dolyak starts his journey and possibly dies in the middle”.

The thing is: Your so-called “tagging” is and has always been a key factor to the Silverwaste, since it’s full of dynamic events where you need to be able to change your position depending on where help is needed. I don’t believe it was intended that part of the players always have to stay at the forts while the others are forced to move around, escorting dolyaks non-stop. That’s something maybe a robot would find entertaining, but as a human being, I would like to give my assistance to places where I myself feel like that another helping hand “might” be appreciated. I never knew some players would actually hate me for doing so.

Keep calling it tagging if you like and pigeonhole everyone no matter if they might be honest or not. But I think it’s wrong to not give any rewards to those who couldn’t be at an event until the very last second, at least give them bronze by default if they helped in some way to make it less attractive for -real- taggers. If I ever log in again, I will stop to encourage new players to use waypoints when they die. I would feel like an evil person if they didn’t get any exp because of my “bad” advice.

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Posted by: Vayne.8563

Vayne.8563

this was the point of the change?

when you tagged an escort and left you were relying on someone else to actually do the event ~ getting full credit was kinda silly

I must disagree. If you’re fighting at Indigo and protect Blue’s bull as it leaves the area you shouldn’t have to travel to Blue to get credit for the event. If you don’t protect it Blue will never get supplies, if you follow the bull you are no longer protecting Indigo, instead spending your time running back and forth between the forts.

This isn’t a good change for the Meta events.

It’s pointless arguing with people who haven’t done much more than fought Vinewraith.

Not to mention I was in the Silverwastes ysterday, did all the stuff I used to do and yes, I got credit for escort events I only assisted on and ran away from. So there’s definitely misinformation floating around.

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Posted by: Pandaman.4758

Pandaman.4758

Just did some SW, was definitely getting credit for escorts even though I was primarily defending forts. As long as you actually escort the bull halfway and you hand it off to someone on the receiving end, it will finish fast enough for you to get credit and still be back in time to continue getting credit for defense.

If you just let it wander off without anyone receiving it, you’ll probably lose credit from the extra time it takes for someone to come across it, kill off the mobs, and rez it.

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Posted by: Daddicus.6128

Daddicus.6128

I cannot believe you people. You are arguing for allowing obvious exploits because it interferes with your gaming style? Tagging = leeching, plain and simple. This was an excellent change, one of the best they’ve made in a while.

There are three related issues, though:

First, it doesn’t work on VW. If you go AFK, you get all 3 rewards anyhow, as long as you took part in the main objectives at least a little. Leeches on VW should get no reward for portions in which they took no part. That includes the end chests.

Second, there’s a problem with escort events, especially in SW. If you are going the other direction, you might take part, but you need to continue to your real destination. So, I think they need to make a correction on the escort events.

Finally, waypointing when fully dead has always been an exploit. The game is designed to reward players for playing together, and waypointing out to prevent your colleages from having to revive you is just wrong. It encourages building glass cannons and coupling that with a shoot/die/waypoint strategy. Frankly, they would have been better to lock out waypointing out of combat altogether, like they did in dungeons.

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Posted by: Reverielle.3972

Reverielle.3972

Yeah.. this system is really.. lame. People put in work into events.. who cares if they don’t stick till the last tick when the event ends.

The thing is.. it’s still work put into it and not being rewarded for helping take out a vet or mobs even a bronze is dumb.

I care. I’m so tired of people leeching events. It was a huge problem in the Silverwastes and Drytop. People scaling up events and doing the absolute minimum.

Yes, I prefer this system even if I lose the occasional event reward and face it, that’s all anyone really loses. You’re not losing 10% of your event rewards. Leeching however was rampant.

I care too. There’s nothing worse than fighting with several others, only to realise 15 seconds later you’re fighting basically alone against 10+ enemies, because they’ve all left. It’s utterly frustrating.

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Posted by: Agemnon.4608

Agemnon.4608

Finally, waypointing when fully dead has always been an exploit. The game is designed to reward players for playing together, and waypointing out to prevent your colleages from having to revive you is just wrong. It encourages building glass cannons and coupling that with a shoot/die/waypoint strategy. Frankly, they would have been better to lock out waypointing out of combat altogether, like they did in dungeons.

I strongly disagree. If they’re reviving you then they’re putting themselves at risk with an overall DPS and safety loss. The obvious solution would be increasing rez speed. You’re locked out of the boss room if you waypoint away anyway.

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Posted by: JVJD.4912

JVJD.4912

Before it was more cooperative. I usually stay at Red and run Amber and Indigo caravans 2/3 of the way through and expect somebody defending Amber and Indigo to receive their supply.

you wern’t doing this because it was good gameplay or because it was more cooperative, you were doing this because you could tag as many events as possible.

in the new system, someone who’s defending blue oasis can receive similar event rewards to someone bounding between indigo <-> red rock.

IM NOT A TAGGER. I play the events and try to be where I’m most needed. This new system punish my playstyle unjustly.

Then you have the taggers to blame
This is why good things can’t happen because ppl find ways to abuse it
If you were doing it or not does not mean it was never happening

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Posted by: mulzi.8273

mulzi.8273

well, all you have to do now is back-end your roaming now. Meaning, instead of rushing off to help a dolyak or a fort, wait until the dolyak is on the 3rd/last spawn point and the fort is under 1 minute. If you time it right, you can still roam, just whacking things at the last minute instead of the first, get credit, and stay mobile.

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Posted by: Chpoit.6498

Chpoit.6498

I dont like this system, often if you die and walk back, you lose credit, it’s really fun in VB or SW when you have to walk 3/4 of the map and you come back to an event that’s over and you have no credit.

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Posted by: Leaa.2943

Leaa.2943

this was the point of the change?

when you tagged an escort and left you were relying on someone else to actually do the event ~ getting full credit was kinda silly

I must disagree. If you’re fighting at Indigo and protect Blue’s bull as it leaves the area you shouldn’t have to travel to Blue to get credit for the event. If you don’t protect it Blue will never get supplies, if you follow the bull you are no longer protecting Indigo, instead spending your time running back and forth between the forts.

This isn’t a good change for the Meta events.

It’s pointless arguing with people who haven’t done much more than fought Vinewraith.

So when person make a good point you fall down to make a rude personal coment. Consider you have no clue how much this person played it is just making you look bad instead.

I agree with the issue of leaching people, how ever this do not stop the leaching people from standing afk in the area getting credit, but it reduce the amount of bulls that is coming to a keep. Here is why. If i go to red keep and stay there and fight, i do not want to leave the red keep to walk yellow and purple bulls to their keeps, and if all did so, red keep would fall. So i walk yellow to the first aimbush and purple to first and sometimes second and then fast back to red keep again. This way bulls get through more often because people from yellow and purple keep, pick them up.

As it is now, i see no reason to do this, since i would have to walk all the way to the other keep leaving my keep with the risk of it falling. There is no logic in this what so ever.

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Posted by: Sizer.3987

Sizer.3987

Is this new? Like new as in this weeks patch? I did a solid 4 hours of sw both days last weekend to work on my legendary, and i got plenty of event credit from just tagging a mob here and there and running off to keep chest training, just like it used to work.

If it is working like the OP is describing thats great, and how it should have always worked.

80 Mesmer – Yaks Bend

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Posted by: AegisRunestone.8672

AegisRunestone.8672

This happens in the HoT areas, too. I don’t like it at all, especially with the surviving soldiers event where you have to escort 10 pact survivors to the camp. I did 9/10 of them, but because I got confused by the terrain and couldn’t help the 10th, the event went grey, said I was ‘inactive’ and then the 10th soldier got to the camp.

I got no reward despite I helped 9 out of 10.

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Posted by: Menadena.7482

Menadena.7482

I really hope this is a bug. While many of us hate tagging leaving an event before it finishes is not always because you were doing that. Credit for what you did only makes sense.

For example, say you have a 10 minute event. Person A is there from the beginning for 9 minutes and 55 seconds but for some reason is not there the final 5 seconds. Person B come in for the final 10 seconds, lands a couple blows, and the event ends.

Why does it make sense that person B would get bronze or above and person A get nothing? Also consider this method would make bosses and map events a whole new source of frustration.

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Posted by: Menadena.7482

Menadena.7482

Can we get an anet statement on this? Is it intentional and if so why? It will not stop tagging … taggers will just time things to arrive at events towards the end. It will hurt people who are playing as intended though.

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Posted by: Reverielle.3972

Reverielle.3972

Can we get an anet statement on this? Is it intentional and if so why? It will not stop tagging … taggers will just time things to arrive at events towards the end. It will hurt people who are playing as intended though.

I think they should change things so you have to be at an entire event and take part to receive a gold contribution reward, after all it is the highest. It wouldn’t matter how many enemies you slew; if you came in at the the very end you would only receive bronze contribution at best. And if you leave an event, and are out of range when it completes; you receive nothing. Edit: Maybe not nothing, but bronze. Nothing is a little extreme I think.

Altering the criteria for the levels of contribution, gold, silver, bronze would help a lot. They need fixing.

Events are usually about helping the NPCs with whatever problems they’re facing in the world, and the reward at the end, is theoretically from the NPC themselves as thanks for aid. It’s just been largely streamlined so players don’t actually have to talk to the NPC to receive said reward. And of course over time players have learnt to exploit this. So changes are clearly needed.

(edited by Reverielle.3972)

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Posted by: rhapsody.3615

rhapsody.3615

this was the point of the change?

when you tagged an escort and left you were relying on someone else to actually do the event ~ getting full credit was kinda silly

I must disagree. If you’re fighting at Indigo and protect Blue’s bull as it leaves the area you shouldn’t have to travel to Blue to get credit for the event. If you don’t protect it Blue will never get supplies, if you follow the bull you are no longer protecting Indigo, instead spending your time running back and forth between the forts.

This isn’t a good change for the Meta events.

It’s pointless arguing with people who haven’t done much more than fought Vinewraith.

Not to mention I was in the Silverwastes ysterday, did all the stuff I used to do and yes, I got credit for escort events I only assisted on and ran away from. So there’s definitely misinformation floating around.

Same here. I almost always stay between indigo and blue, doing whatever events pop up. Sometimes I escort a bull all the way, sometimes only kill one or two mob spawns. I get credit either way. I’ve been getting defense credit for killing a few mobs at indigo, then escorting a bull all the way to blue. I have yet to see the message about losing credit, even in the new maps (though I’m always in a party and rarely left dead/have to wp). So I’m not sure what to make of these complaints.

Honestly the only thing that bothers me in the SW are the people who turn in one rubble and run away, expecting one or two to stay behind and finish the event. It rarely finishes between culling mobs and turning in all the rubble >.<

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Posted by: Narrrz.7532

Narrrz.7532

If they had event particpation scale the way map participation does it could be okay.

say 25% is bronze, 50% is silver, 100% is gold and it goes up to 200%.

So, if you stick with a caravan 2/3rds of the way, that’s 125-150% participation credit. It might degrade slightly if you walk away from the event, but you’ll still get gold.

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Posted by: Daddicus.6128

Daddicus.6128

I dont like this system, often if you die and walk back, you lose credit, it’s really fun in VB or SW when you have to walk 3/4 of the map and you come back to an event that’s over and you have no credit.

That’s a good point, too.

If any devs read this, the solution is to first lock out waypointing while others are still in combat (see my point 3 above). Then, if all die and WP out, as long as they are heading back in the direction of the event after WPing, they should get credit even if they don’t make it in time for the event ending.

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Posted by: Menadena.7482

Menadena.7482

I dont like this system, often if you die and walk back, you lose credit, it’s really fun in VB or SW when you have to walk 3/4 of the map and you come back to an event that’s over and you have no credit.

That’s a good point, too.

If any devs read this, the solution is to first lock out waypointing while others are still in combat (see my point 3 above). Then, if all die and WP out, as long as they are heading back in the direction of the event after WPing, they should get credit even if they don’t make it in time for the event ending.

While that would make sense for something that is in one place what about events that move? Like escorts?

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Posted by: Daddicus.6128

Daddicus.6128

While that would make sense for something that is in one place what about events that move? Like escorts?

Go back a half-page and read my previous post. I covered that, at least to a degree. #2, I think.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Can we get an anet statement on this? Is it intentional and if so why? It will not stop tagging … taggers will just time things to arrive at events towards the end. It will hurt people who are playing as intended though.

The changes really change nothing since it’s relatively easy to do a little homework, figure out how many adjacent events you can tag on a rotation near the end of each and still get quite a few events all stacked up and finishing one after the other for rewards. All it takes is a little ingenuity and tagging is nearly as profitable now as it was then.

shrugs

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Posted by: Daddicus.6128

Daddicus.6128

Finally, waypointing when fully dead has always been an exploit. The game is designed to reward players for playing together, and waypointing out to prevent your colleages from having to revive you is just wrong. It encourages building glass cannons and coupling that with a shoot/die/waypoint strategy. Frankly, they would have been better to lock out waypointing out of combat altogether, like they did in dungeons.

I strongly disagree. If they’re reviving you then they’re putting themselves at risk with an overall DPS and safety loss. The obvious solution would be increasing rez speed. You’re locked out of the boss room if you waypoint away anyway.

Why? I claim it’s an exploit that allows building glass cannons, whose entire purpose is to blast as fast as they can and then waypoint back when dead.

You may “strongly disagree”, but you really should say why it’s NOT an exploit, since you disagree.

I do agree that rez speed should be increased, though. I don’t see any reason why rez speed in combat should be any slower than it is when out of combat. They should correct that problem at the same time as they disallow waypointing out of combat.

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Posted by: Alicornus.7095

Alicornus.7095

Using a waypoint once you’re dead is something the game tells you to do once you’ve been killed, as you might or might not have noticed. But yeah, it’s an exploit, so ArenaNet should start banning the whole community for… something they told them to do… ouch, just ouch.

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Posted by: Daddicus.6128

Daddicus.6128

No, it doesn’t tell you to do it; it merely offers it as a way to revive.

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Posted by: Klaugh.7415

Klaugh.7415

My guild runs a Silverwastes event every week. I try to put myself in charge of running a bull (Red → Amber), just so I can keep moving and not stand around a fort the whole time.

If timed well, I can take out a couple Slingers attacking red during their defense event, help with the Red→Indigo bull at its first enemy spawn point, run my Red→Amber bull, and then take out some more Slingers attacking Amber.

I contribute to four events. It would seem fair that I receive credit for four events. I’d expect Bronze for the “extra” events — I don’t usually have time to kill more than five or six enemies — but removing all rewards entirely seems too heavy-handed.

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Posted by: RedDeadFred.1256

RedDeadFred.1256

It’s not a shame at all. It encourages people to work together instead of playing like greedy kittens.

The only people getting less rewards were the greedy ones who were barely contributing.

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Posted by: Khisanth.2948

Khisanth.2948

This is not a Silverwastes specific change.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-October-23-2015/5638259

Event participation can now time out due to inactivity. If you stop completing objectives in an event, you will eventually receive a message that you are no longer participating in that event, and you will not receive rewards when the event completes. If you begin participating again before the event ends, you will regain your previous participation level immediately.