Simple Solution for Champion Loot in Events

Simple Solution for Champion Loot in Events

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Posted by: Odd Magnet.3970

Odd Magnet.3970

I haven’t read through all the other threads or even counted them, so I don’t know if something similiar was already mentioned.

What we need
To make it worth completing events, without nerfing them too hard or even nerfing the normal champions which spawn without an event.

The idea: DR
Simple as that.
For each champion of a certain type, that spawns in an event, make the chance for a lootbag lower.

Example
You kill X Champs in an Event, for those Champs the Droprate is 100%
After you killed X Champs, the Dropchance lowers um C^Y% for each champ
Y = some value
C = total number of champs killed

Example with Values
The first 3 Champs the droprate is 100%
Y = 2
Now the 4th champ get’s killed, so the new Dropchance (X) will be:
X = 100 – 4^2 = 100 – 4*4 = 84%
After the 8th champ:
X = 100 – 8^2 = 100 – 8*8 = 36%
And after the 10th champ:
X = 100 – 10^2 = 100 – 10*10 = 0%

This is just an example, those values and the method it’s calculated can be totally different

- Players want to fail events for farming champs? -> Not anymore
- Players still get rewards for doing champs? -> yep
- Open-World Champs unaffected? -> yep

I don’t attract, I don’t repel. That’s kinda odd

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Posted by: Murderous Clown.9723

Murderous Clown.9723

Best solution I’ve seen so far.

Jimibabob – Valkyries of Dwayna [VoD]
Piken Square

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Posted by: EpicHedgehog.1754

EpicHedgehog.1754

That actually is not a bad idea. It will be even better if after the 4th champ they just stop spawning more champs in that event, so the people will focus on the captain (i’m talking about aetherblade events while an invasion).

Not good at english ^^

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Posted by: Valderox.9824

Valderox.9824

Something like the drops from scarlet invasions? DR to green and blue gearboxes?
I like that.

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Posted by: ttyl.6021

ttyl.6021

Even easier: Champs spawned by events don’t drop bags. Give bags for completing event, relative to difficulty.

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Posted by: callidus.7085

callidus.7085

This would help some… but depending on a few things it might not accomplish your goal “To make it worth completing events”.

If it was faster to restart the events (and thus get fresh champions to farm which spawn at the start of the event) by failing the event then this wouldn’t help… if it was faster to restart the event by completing it… it would.

Now this means one of two things, either we have events that recycle very quickly (which some people don’t like because there’s no lasting affect of the completion) or we have events that don’t get completed.

I think your idea, combined with better event completion rewards and more events would help encourage people to complete events and then move on to another event. If the event completion rewards were good enough to outweigh the desire to spawn champions, you might even see less zergs and more people out in the open world completing random events. Not sure if that was also one of your intended goals… but I personally would really like to see rewards tied to the events themselves… have the random champions out in the open world have a lootbox (they should be rewarding to kill) but the ones that spawn in events shouldn’t be as good, the focus shouldn’t be on the mobs but on the event itself.

Well, that’s my thoughts on it anyway.

Slow down and smell the pixels.

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Posted by: Groonz.7825

Groonz.7825

Nice idea but it still introduces an anti-social aspect into the game.

Already killed your champs for loot, you aren’t going to kill anymore. Some people are trying to kill their champs and ask for help, everyone else has already gotten their loot. People aren’t going to bother stopping to help and back to the old ‘ignore champ, no point killing it’.

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Posted by: Vol.5241

Vol.5241

Never before would I imagine that people on these forums would promote DR just to slight farmers.

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

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Posted by: Zepidel.5349

Zepidel.5349

GOOD JOB OP!

Here what I and most terrible people like me will be doing.

- Kill my 8th champ
-Leave for the next camp I can get drops at
-Now a handfull of people are left fighting a ton of mobs
-They all die
-Event fails
-Tons of kitten ensues in /m

STOP nerfing peoples ability to make money, your idea is backwards.

What we need is champs spawning at EVERY event not just pirates etc… theres a reason hardly anyone bothered with minions (5-10 chests vs 1) that’s a real hard choice!

Money is this game is HARD to make, theres a wall that almost no one can pass until they get a precursor drop, otherwise your average person makes ~5g a day, especially now that emberfarm and deadeye are gone.

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Posted by: Mesket.5728

Mesket.5728

Or make it you don’t kill the same champ twice in the same couple of hours/day. If you want to farm champs forever go do it but explore the world not just the corner of a map.

Why punish people who were actually hunting world bosses down for fun

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Saulot.6820

Saulot.6820

Never before would I imagine that people on these forums would promote DR just to slight farmers.

That’s because “farmers” ruin the game experience for everyone who don’t wan’t to farm and be part of the zergfest.

“Vi Veri Vniversum Vivus Vici”

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Posted by: Odd Magnet.3970

Odd Magnet.3970


Money is this game is HARD to make, theres a wall that almost no one can pass until they get a precursor drop, otherwise your average person makes ~5g a day, especially now that emberfarm and deadeye are gone.

I can make 5 gold in less than 1 hour, easily, without making events fail.
And if I want to make even more gold even faster → play the TP

I don’t attract, I don’t repel. That’s kinda odd

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Posted by: Mesket.5728

Mesket.5728

Never before would I imagine that people on these forums would promote DR just to slight farmers.

That’s because “farmers” ruin the game experience for everyone who don’t wan’t to farm and be part of the zergfest.

^
This

When I was playing GW1 I wished to see other payers around so badly… now I just wish I have GW1 mechanic and play single player again.-

Btw, nothing more satisfying that completing events that farmers are expecting to fail

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: darkace.8925

darkace.8925

Even easier: Champs spawned by events don’t drop bags. Give bags for completing event, relative to difficulty.

Seems simple enough to me.

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Posted by: Vol.5241

Vol.5241

Never before would I imagine that people on these forums would promote DR just to slight farmers.

That’s because “farmers” ruin the game experience for everyone who don’t wan’t to farm and be part of the zergfest.

And ever thought that people can also ruin the game experience for farmers? It can go both ways.

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

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Posted by: Vol.5241

Vol.5241

Never before would I imagine that people on these forums would promote DR just to slight farmers.

That’s because “farmers” ruin the game experience for everyone who don’t wan’t to farm and be part of the zergfest.

^
This

When I was playing GW1 I wished to see other payers around so badly… now I just wish I have GW1 mechanic and play single player again.-

Btw, nothing more satisfying that completing events that farmers are expecting to fail

Well if you expected the mechanics for a non-MMO (GW1) to emulated in an MMO (GW2), you’re going to have a bad time.

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

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Posted by: Poledo.3256

Poledo.3256

How about we all just let the event run it’s course and stop worrying so much about temporary content.

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Posted by: Vol.5241

Vol.5241

Well it is permanent..

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

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Posted by: Edewen.8304

Edewen.8304

Too much math.

It is simple. The always said they want a living world. Get people out doing things.

No more champ loot boxes.

Make all champions that spawn solo without and event. Have an event. (gasp)

Make all Events, have a loot box upon event completion. Base the quality on event level and medal.

People wanna farm champs. farm champs. People wanna farm events. Farm events.

To top things off, daily call to arms in certain zones, to have double rewards. Ensuring no one zone is always to go to farm.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

They should just make, like many have suggested, champion loot drop from end-of-event chests instead of champions themselves. Clean, no whining from farmers (apart from the ones that whines over everything), events get done and we still have players filling zones.

This idea should be extended to the harder events like Temples and make them drop a large number (25 to 30) champion boxes at completion to reward skill and effort.

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Posted by: Dresden.1736

Dresden.1736

Your solution to Champion Loot is diminishing returns? And people agree with this absurd mentality? What the hell was the problem that we needed such a stupid “solution”?

I don’t want to live on this planet anymore…

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Posted by: Mesket.5728

Mesket.5728

Never before would I imagine that people on these forums would promote DR just to slight farmers.

That’s because “farmers” ruin the game experience for everyone who don’t wan’t to farm and be part of the zergfest.

^
This

When I was playing GW1 I wished to see other payers around so badly… now I just wish I have GW1 mechanic and play single player again.-

Btw, nothing more satisfying that completing events that farmers are expecting to fail

Well if you expected the mechanics for a non-MMO (GW1) to emulated in an MMO (GW2), you’re going to have a bad time.

I think you are missing the point. Keep searching

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Your solution to Champion Loot is diminishing returns? And people agree with this absurd mentality? What the hell was the problem that we needed such a stupid “solution”?

I don’t want to live on this planet anymore…

The problem was champion loot completely going against the philosophy of reward beibg a measure risk/skill/effort, and making people play the game in ways it should not be ( failing events on purpose and everyone going straight to pirates in invasions, making them fail).

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Posted by: Lambent.6375

Lambent.6375

I still think people were exaggerating about that, “everyone goes to pirates and makes the invasion fail.”

I have only been in one invasion that has failed, and it wasn’t because of pirates. There is also no way for me to know what the majority of people are doing on the map, as I can’t see how many people are concentrated in one area, and I’m too busy trying to complete the events.

The majority of people I’m with in the area leave after pirates are completed, (both before and after the nerf)

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

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Posted by: Celtic Lady.3729

Celtic Lady.3729

The number one problem with your solution is the number at which DR kicks in needs to be a lot higher than 4. It needs to be high enough to cover the actual number of champs that will be killed during a normal event run or else you’re punishing players simply for playing the event where a certain number of champs are going to be killed in the course of completion.

Also, this game has too much DR anyway. Other MMOs don’t have DR to punish their players and they do just fine.

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Posted by: DarkWasp.7291

DarkWasp.7291

Places where DR does not exist are the best places.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.